This patch aims to ensure that MCP World#getNearestAttackablePlayer
will not trigger chunk loads due to PathfinderGoalNearestAttackableTarget
performing a ray trace operation by pre-checking the maximum limit;
Given that the implementation shows that the limit should only ever
decrease when set, allowing us to skip further checks earlier on
when looking for an attackable entity
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9a793cce Remove no longer applicable caveats to setPlayerListName
7137829e SPIGOT-4496: Undeprecate MapView.getId and make int
de33ade0 Remove some draft API designations
a35fa838 SPIGOT-4472: Add Consumer scheduler methods
CraftBukkit Changes:
8cd538e6 SPIGOT-4498: Crash on startup
b4ee04ba SPIGOT-4496: Undeprecate MapView.getId and make int
ec937d0e SPIGOT-4472: Add Consumer scheduler methods
Spigot Changes:
a1f2566f Use monotonic time for watchdog
bc4adcbf SPIGOT-4498: Crash on startup
bb387e6c Rebuild patches
Now properly serializes and deserializes, is factored into hashcodes and
equality checks, etc
Deprecates the old Material based system and replaces it with a new one
based around NamespacedKeys and NamespacedTags. This allows the API to
extend beyond vanilla and Material enum based properties to datapack
based tags and elements.
Fixes GH-1635
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, shamefully,
too many plugins rely on the events firing, which means that not firing
these events caues more issues than it solves;
In order to counteract this, Entity dismount/exit vehicle events have
been modified to supress cancellation (and has a method to allow plugins
to check if this has been set), noting that cancellation will be silently
surpressed given that plugins are not expecting this event to not be cancellable.
This is a far from ideal scenario, however: given the current state of this
event and other alternatives causing issues elsewhere, I believe that
this is going to be the best soultion all around.
Improvements/suggestions welcome!
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
e4183e70 SPIGOT-4491: Fix InventoryMoveItemEvent causing repeated events
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
689f1565 SPIGOT-4487: Clarify PlayerInteractEvent docs
01ffd1c7 Add Player to BlockCanBuildEvent
CraftBukkit Changes:
1cac9d4f Add Player to BlockCanBuildEvent
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
b1d149cf SPIGOT-4489: NOTE_BLOCK incorrectly has BlockStateMeta
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, while
we now lose the ability for plugins to monitor this specific case
of entity dismount, the alternative is that we allow a cancellable
event, but silently ignore the cancelled status, which might cause
further issues for plugins tracking state
Given that nobody can be relying on the Cancellable state of those
events during teleportation due to the issues that arise from this,
this is a small trade off
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
17ff1e04 SPIGOT-4483: Missing EntityInteractEvent call for zombies on eggs
--- work/Bukkit
Submodule work/Bukkit 1627782b..67e91ef7:
> Fix some incorrectly handled JavaDoc
> SPIGOT-4478: Update PlayerLoginEvent docs
> Add API to manipulate boss bar of entities and those created by commands
--- work/CraftBukkit
Submodule work/CraftBukkit ca22de36..3a911828:
> SPIGOT-4477: Arrows only firing direction of boat
> SPIGOT-4478: NPE during PlayerLoginEvent recipe manipulation
> Add API to manipulate boss bar of entities and those created by commands
--- work/Spigot
Submodule work/Spigot 2474d93d..947a8e7f:
> Rebuild patches
This patch, while would have been nice, would just take too much
in order to re-implement it to retain and handle all of the state
changes possible, and complicates retaining state properly
Fix SpongeAbsortEvent handling
Only process drops when the block is actually going to be removed
Upon "real world testing", there was needed and unimplemented methods
on BlockStateListPopulator; This commit (which should fix#1663) aims
to improve the coverage of this class.
We should aim to look into expanding this class down the line, or aim to
improve the servers ability to capture these changes
This restores monster aggression range back to normal when
Activation Range is less than the monsters aggression range.
This allows an entity to try to acquire targets still during
inactive ticks, which will also then let it go into immunity stage.
extends BlockStateListPopulator to suppport checking block types in the
physical world it's representing, allowing for blocks making modifications
to the world to maintain proper state.
This change allows ArmorStands with ticking disabled to visually update
their equipment and pose properly.
Given the wide range of usage of ArmorStands, I have not changed
their tick loop when their tick is enabled as usual. Doing so may
likely gains in the future, though additional testing would be
needed to ensure nothing breaks.
Fixes GH-1593
Per MC-138093 comments, ForkJoinPool uses unlimited threads if
parallelism is ever 1. A 2 core machine will end up with 1
with the change I had previously made, so bumped the min
to 2 so we will never trigger the unlimited thread situation.
This aligns the min back with Spigot, but allows use of more
threads on systems with more cores.
Upstream removed the ability to consistently use a custom InventoryHolder,
However, the implementation does not use an InventoryHolder in any form
outside of custom inventories.
We can take that knowledge and apply some expected behavior, if we're given
an inventory holder, we should use it and return a custom inventory with the
holder, otherwise, create an inventory backed by the intended inventory, as
per upstream behavior.
This provides a "best of both worlds" scenario: plugins with InventoryHolder's
will always work as intended in the past, those without will create implementation
based inventories.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
e693496c SPIGOT-4467: Improve ExpiringMap
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Spigot Changes:
2474d93d SPIGOT-4462: Catch async chunk regenerate
Splits time updates into incremental updates as well as does
the updates per world, so that we can re-use the same packet
object for every player unless they have per-player time enabled.
Fixes some bugs with urgent priority, improves priority all
around to optimize blocking chunk requests as much as possible.
fixes casing on the -Dpaper.maxchunkthreads to now be -Dpaper.maxChunkThreads
adds -Dpaper.genThreadPriority=3 -Dpaper.loadThreadPriority=4
lowering thread priorities will help ensure main has more
priority over chunk threads