Aikar
6c7ea0b67a
Auto Save Improvements
...
Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar
7c6d0644a2
Don't save players every tick, oops
2016-09-19 23:39:21 -04:00
Aikar
f18f712da2
Incremental Auto Saving
...
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
Riley Park
57569597bd
Configurable flying kick messages
...
Closes #423
2016-09-20 00:58:32 +00:00
Zach Brown
66dc00b4dd
Stop collideRule team from seeing invis 'friends'
...
More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.
Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown
e4251a092b
Block minecart portal teleports in some instances
...
Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
ca7a828688
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
4bf0ca21fe
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
5ba385dd4c
Fix patch, need to investigate build issues
2016-09-10 22:45:09 -05:00
Zach Brown
4b7796fe7c
[ WHITESPACE ]
2016-09-10 22:09:14 -05:00
Zach Brown
4dcb73693a
Add rate limiting to PacketPlayInUseItem as well
...
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:42:47 -05:00
Zach Brown
b0a15ca1ea
Further safety for player collision setting
...
Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
6dedb92652
Make collide team removal more patient, safer
...
Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
949fc0534f
Create a team as needed for disabling collisions
...
Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
b4eceb16ec
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Brokkonaut
449309fc3d
Fix an AIOOBE in inventory handling
...
Closes GH-404
2016-09-04 16:49:29 -05:00
Zach Brown
65858cf283
Merge pull request #408 from kashike/feature/health-conversion
...
Convert new health to a float
2016-09-04 16:05:38 -05:00
Riley Park
7a403d82a0
@Zbob750 missed a few name changes
2016-09-04 06:26:05 +00:00
Riley Park
ac750065e3
Convert new health to a float during set
...
Convert the new health value to a float before doing any validation logic
2016-09-01 09:54:06 +00:00
Zach Brown
2df56fa35b
Revert team creation for player collision setting
...
Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
0ccbb356f1
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00
killme
755861dfb6
Disable ticking of snow blocks
2016-08-30 16:42:17 +02:00
Zach Brown
246294d161
Make getEntity dead check more specific
2016-08-28 00:46:21 -05:00
Zach Brown
8a2d6a1790
Restore some timings functionality lost in last
2016-08-27 19:36:26 -05:00
Zach Brown
fcbbc76319
Update upstream B/CB/S
...
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
086939fe19
Timings v2 updates for more chunk related timings (generations)
2016-08-20 00:07:26 -04:00
Alfie Cleveland
3820e163d4
Optimise BlockStateEnum
2016-08-19 01:53:36 +01:00
Zach Brown
e9de969c6f
More changes to view distance API implementation
...
Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
a4cb20da95
Introduce a setting to handle offline proxies
...
Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:08:53 -05:00
Zach Brown
58ba189a32
Send Bukkit scoreboards as well as vanilla boards
...
Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
25f92d9a28
Re-track players that dismount from other players
...
Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
55e3d057b8
Fix entity tracking when the player is the vehicle
...
Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
10961ebac6
Randomly generate team names for earlier commit
...
[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
a48b906896
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
4db0ba851c
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
163d33a68b
Default configuration changes
...
Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
2ea6b93c67
Make alternative falling block ground detection configurable
...
Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
023780514f
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
2ee4beaa3a
Cleanup obfuscation helper comment format
2016-07-27 17:46:02 -05:00
Zach Brown
608d77d492
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
96e8a799b4
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
359f9ad8cf
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4b8526fd6d
Fix TNTPrimed head hight calculation
...
Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
e9a21993b2
Less strict skull validation
...
Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap
a589eedb2a
Fix-Banner Patch: Display correct time in F3
2016-07-17 18:25:24 +02:00
Zach Brown
949044df1a
Don't try and lookup profiles that have no UUID and no name
...
Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
950ad80c15
Remove use-hopper-check functionality that we restored
...
Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:10:43 -05:00
Zach Brown
719164b4ce
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
aff7563c30
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
b9926dcb47
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00