Commit graph

738 commits

Author SHA1 Message Date
Zach Brown
ce10eb73f0 Assign the World in WorldGenStronghold
Fixes GH-580
2017-01-14 01:24:11 -06:00
Michael Himing
bb6dc9d970 Fix block break desync 2017-01-08 18:52:48 +11:00
Zach Brown
eccac70eac Compromise on warning of excessive velocity sets
We have long been receiving feedback about our warning messages when
excessive velocities are set on entities. We have, for the most part,
ignored much of this feedback because these warnings can be vital in
identifying the cause of a watchdog crash. These crashes would otherwise
be more difficult to identify without this information.

However, in many cases these warnings are unnecessarily verbose as the
server handles these excessive sets itself without user intervention.

As a compromise, we will only warn the user as part of a watchdog crash
log, and we will only include the most recent occurrence. This commit
represents a first effort on this front. It may need to be tweaked later
to provide more relevant information, such as the time it occurred,
and/or not printing the warning at all if the occurrence was a certain
time period ago.
2017-01-08 16:43:08 -06:00
Alfie Cleveland
519d60b747 Don't allow entities to ride themselves - #572 2017-01-08 04:32:04 +00:00
Zach Brown
c9c9032b8d Revert "Set head rotation pitch in addition to yaw in TPs"
This reverts commit 87ebcab532.
2017-01-07 22:15:01 -06:00
Zach Brown
87ebcab532 Set head rotation pitch in addition to yaw in TPs 2017-01-07 21:32:11 -06:00
Aikar
11711a201d Enforce Sync Chunk Unloads
Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 16:08:16 -05:00
Aikar
24858ab25e Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 15:48:22 -05:00
Aikar
9bdc25e99b Provide E/TE/Chunk count stat methods
Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:27:46 -05:00
Zach Brown
b6dd3fb9d3 Update upstream B/CB
Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
710f32619e SPIGOT-2989: Use correct Horse Inventory 2017-01-04 21:23:16 -05:00
prplz
d8444c5449 Better container checks (#564) 2017-01-03 09:16:57 +11:00
Aikar
d309b6e872 ShulkerBox Dupe Prevention - Fixes #488
This ensures that Shulker Boxes can never drop their contents twice, and
that the inventory is cleared incase it some how also got saved to the world.
2017-01-02 16:49:08 -05:00
Aikar
aa074621bd Defensive copy chunk list to avoid "effective CME" - Fixes #313
Lighting operations apparently can load chunks, which will cause an NPE
in the same fashion you would trigger a CME during the chunk iteration.
2017-01-02 14:08:55 -05:00
Aikar
695ba0cbf5 Use alternate constructor for EndGateway - Fixes #563 2017-01-02 11:49:36 -05:00
Aikar
beee3cd301 MC-112017: Allow 31 instead of 30 for item names 2017-01-02 02:43:50 -05:00
Aikar
7228b28a1a MC-111699: Ignore Improper Anvil Item Name Packets
The client is improperly sending Item Name Packets to the server BEFORE
the click event. This causes the server to reset before the click event is processed

This breaks the ability to rename more than 1 item at a time.

See: https://bugs.mojang.com/browse/MC-111699
2017-01-02 02:09:31 -05:00
Aikar
3734a3acdb Fix build
I totally didn't notice that the patch had a conflict >_>
2017-01-02 02:05:02 -05:00
Aikar
eee4d138dd Update upstream - fixes more Spawn Egg issues 2017-01-02 01:58:15 -05:00
Aikar
3eec7df88a PlayerTeleportEndGatewayEvent
Allows you to access the Gateway being used in a teleport event
2016-12-31 21:46:34 -05:00
Aikar
2c5f074c1d Fix String based Action Bar to use ChatComponent to handle proper escaping 2016-12-29 08:29:09 -05:00
Aikar
04c621bb48 Fix ItemStack Data Conversion
Spigot did not copy our version, and their version is not 100% correct.

The current state results in item meta and damage data value conversions clashing for control

For example on a horse egg, on itemstack creation, the 100 Damage is converted to 0 and sets EntityTag

SetItemMeta then drops the previous NBTTagCompound and makes a new one, which has no EntityType associated
to it as the previous stack had no metadata.

This change makes it so that itemstack conversion is delayed until after meta applies

Pretty much restores our previous implementation before Spigot tried to resolve it.
2016-12-29 07:58:49 -05:00
Aikar
2f831e83cd Change Outdated Build Download URL to Paper CI 2016-12-29 00:57:26 -05:00
Aikar
62d7e84ff0 Vehicle Dismount Event Improvements
player.getVehicle() was returning null during the event. Paper had added lots of code to
cause the player to remount the entity on cancel.

I've simplified the diff and made player.getVehicle() work during the event by setting the
vehicle back during the event, and only set it to null if the event is not cancelled.
2016-12-29 00:53:02 -05:00
Aikar
9db5f4c20a New Firework API's
Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
3967ce4cb3 Activation Range Improvements
Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Zach Brown
3410e9035d Make invalid stat removal use proper config key
Server-wide static config values should always be prefixed by
`settings.`. Get it right @Zbob750, geez

Issue introduced in f88edb00e9
2016-12-27 19:23:18 -06:00
Aikar
34e0091024 Incremental Auto Save Players
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.

This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Aikar
86925b4446 Change implementation of String based Action Bar API
Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar
352c322914 Upstream update 2016-12-27 13:07:43 -05:00
AlfieC
7aaab3347c Properly fix item duplication bug (#557)
Credit to prplz for figuring out the real issue
2016-12-27 16:03:37 +00:00
Aikar
6a3e97e28a Respect AsyncCatcher for Async Command Detection - Fixes #555 2016-12-27 11:00:15 -05:00
Alfie Cleveland
d334865466 Further optimise hoppers 2016-12-27 03:01:41 +00:00
Zach Brown
54f0061ce5 Update upstream CB 2016-12-22 15:06:59 -06:00
Aikar
bded01f0f5 continue instead of break for treasure map bounding
per: a5f9077242 (commitcomment-20268968)

The break may of been skipping attempts at valid chunks. I thought break was the right abort, but maybe it is not.
2016-12-21 21:28:01 -05:00
Aikar
06e82119e2 IllegalPacketEvent - Resolves #419
Fire an event when an illegal packet is received to let plugins handle it

Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
Zach Brown
038cde138a Fix missed diff causing lava to move too quickly
Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.

Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown
f88edb00e9 Add option to remove invalid statistics
Closes GH-550
2016-12-21 12:41:30 -06:00
Riley Park
a0b12ef1e0 API for ArmorStand movement and option for entity lookups 2016-12-21 11:53:41 -06:00
Zach Brown
0fa5771dac Update to Paper to MC 1.11.2 2016-12-21 11:21:40 -06:00
Aikar
daab7ed781 Optimize isEmpty() to remove Map lookup
Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.

We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar
c6ffa97c7a Revert "Optimize ItemStack.isEmpty()"
This reverts commit c2b8a4be32.

See a bug
2016-12-21 03:51:48 -05:00
Aikar
c2b8a4be32 Optimize ItemStack.isEmpty()
Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Zach Brown
4bfa933c52 Cleanup 'nerfed spawner mobs can float' patch 2016-12-20 21:57:07 -06:00
Zach Brown
cd80c0a2f7 Fix a merge conflict that was resolved improperly 2016-12-20 18:01:37 -06:00
Zach Brown
ec68dfff5a Update Paper to MC 1.11.1 2016-12-20 16:34:27 -06:00
Aikar
bc72d63bfc Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location

Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:28:32 -05:00
Aikar
a5f9077242 Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.

This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar
4506924566 Ignore invalid Marker Icon ID's in maps - Fixes #497
Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar
fff0dc6598 Prevent Pathfinding out of World Border - Fixes #547
This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00