Commit graph

2058 commits

Author SHA1 Message Date
Aikar
3c0a1bcc25 Fix Cancelling BlockPlaceEvent triggering physics 2016-04-03 17:49:31 -04:00
Aikar
57b915a706 Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:15 -04:00
Aikar
746d46f6bb Configurable Grass Spread Tick Rate
Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00
Riley Park
b9949c39be Add support for multiple shell types. Fixes #184
Also add "rb" as an alias to rebuildPatches
2016-04-03 09:58:42 -07:00
Aikar
215fc54e31 use http:// for my CI since snap-ci has bad cert chains 2016-04-03 12:22:42 -04:00
Zach Brown
4d3d778c5c Merge branch 'kashike-feature/debug-info' 2016-04-03 05:10:50 -05:00
Riley Park
7fa8b081c4 Fix reducedDebugInfo not initialized on client 2016-04-03 05:08:46 -05:00
Zach Brown
562cf2ea2e 'Properly' fix rebuildpatches 2016-04-03 05:05:52 -05:00
Zach Brown
714f7cdf28 Merge branch 'kashike-feature/unknown-use' 2016-04-03 04:53:55 -05:00
Zach Brown
d7c909b5cb Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use 2016-04-03 04:52:36 -05:00
Zach Brown
cc6460fd5e lazy-update docs 2016-04-03 04:51:14 -05:00
Zach Brown
2887b5ee56 Merge pull request #177 from DemonWav/cleanup
Cleanup and restructure the project
2016-04-03 04:18:25 -05:00
DemonWav
56705f6445 Workaround for OSX not having the realpath command. 2016-04-03 03:35:51 -05:00
DemonWav
ed05173181 Use set -e to handle errors better in the build scripts 2016-04-03 02:23:19 -05:00
Zach Brown
9fe95d850e Mark chunk as active if ChunkUnloadEvent is cancelled
Potentially related to GH-169
2016-04-03 02:02:00 -05:00
Zach Brown
b6e39d3f5c We don't need to go fast anymore 2016-04-03 02:00:35 -05:00
Riley Park
67ec2cd957 Add PlayerUseUnknownEntityEvent 2016-04-02 18:10:38 -07:00
DemonWav
aeea23a135 Rebuild patches after we continue from a paper edit. 2016-04-02 18:34:27 -05:00
DemonWav
526469fd23 New paper command runner 2016-04-02 00:01:58 -05:00
DemonWav
d89cd16ecb Update Paperclip 2016-04-01 23:20:56 -05:00
DemonWav
09812092f9 Cleanup and restructure the project 2016-04-01 22:55:54 -05:00
Aikar
9fcb513a2e Update upstream 2016-04-01 22:08:40 -04:00
Aikar
585b724740 Use relative paths for paperclip 2016-04-01 19:50:31 -04:00
Aikar
505761052f use windows line endings for paperclip.properties 2016-04-01 19:29:36 -04:00
Zach Brown
b1fa9587b6 Merge pull request #173 from DemonWav/master
<~Z750> sex it up for me
2016-04-01 02:00:36 -05:00
DemonWav
3125accf7d <~Z750> sex it up for me 2016-04-01 01:54:53 -05:00
Zach Brown
d89da5a2ad gottagofast 2016-04-01 01:33:12 -05:00
Aikar
e5d103dd3f improve implementation of chunk access patch 2016-04-01 00:35:44 -04:00
Aikar
0706403fa6 Fix pom to be compile instead of provided for fastutil 2016-04-01 00:35:21 -04:00
Aikar
1ac9958e8b Move fastutil from a patch file to a library, and improve EAR 2016-04-01 00:18:18 -04:00
Aikar
a4d29fef6a Remove Long2ObjectHashMap for Chunks
Speaking with Amaranth, his point of his implementation was that most
of the lookups are on loaded chunks, so that code is optimized for that case.

While Long2Object should be faster as a general purpose map,
for MC uses, Amaranth's version should be faster. Will try to benchmark
the 2 at some future.
2016-03-31 21:45:30 -04:00
Aikar
809051d050 Fix isEdgeOfChunk check for MCUtils 2016-03-31 21:43:37 -04:00
Aikar
775169422d Update upstream for memory leak patch 2016-03-31 21:43:21 -04:00
Aikar
baf8797e8f Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
2016-03-31 19:29:06 -04:00
Aikar
8b77debaf3 Fix Massive Memory Leak
Pathfinder objects are storing references to ChunkCache's, and never cleaning up.

These ChunkCache's then leak other entity objects. Those entity objects then have leaks to their
own chunk cache. A recursive problem....

Clean up the ChunkCache reference after it is done being used.
2016-03-31 19:08:27 -04:00
Zach Brown
0a01580011 Upstream merge CB, rebuild patch 2016-03-31 12:58:20 -05:00
Zach Brown
a01a25ff57 Missed diff, unused config entry, general cleanup
cc GH-170
2016-03-30 22:55:46 -05:00
Aikar
4e89e1f0c7 add null check to getEntity API 2016-03-30 21:56:07 -04:00
Aikar
9fc220ea02 Use paperclip.properties so CI can work 2016-03-30 21:27:13 -04:00
Aikar
82b10bbf43 use original paperclip name 2016-03-30 20:53:39 -04:00
Aikar
f16d938497 Paper 1.9.2 Update 2016-03-30 20:50:23 -04:00
Zach Brown
e96190ed9e Update CB/Spigot : Add 1.9.2 protocol
/me rolls eyes
2016-03-30 11:03:20 -05:00
Zach Brown
bb5359725b Update CB/Spigot : Add 1.9.1 protocol 2016-03-30 10:15:07 -05:00
Aikar
fb94038453 Use FastUtil Long/Int HashMap's
For DataWatcher, swap out plain Integer key HashMap for a Int2ObjectOpenHashMap
For ChunkProviderServer, swap out CB's custom LongHashMap with Long2ObjectOpenHashMap

These collections are super fast as seen
http://java-performance.info/hashmap-overview-jdk-fastutil-goldman-sachs-hppc-koloboke-trove-january-2015/
2016-03-30 02:10:27 -04:00
Zach Brown
50811b1ca5 Skip dead entities in getEntity(UUID) API 2016-03-30 09:41:12 -05:00
Zach Brown
572da383b9 Merge pull request #167 from DemonWav/getentity
Add getEntity by UUID API
2016-03-30 01:30:29 -05:00
DemonWav
443a949bac Add getEntity by UUID API 2016-03-30 01:20:36 -05:00
Aikar
e007d80c16 Move Timings v2 TimingHandler to FastUtil Int map 2016-03-30 01:59:47 -04:00
Aikar
092dbc4bea Add Minimal FastUtil int/long collections.
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.
2016-03-30 01:57:56 -04:00
Aikar
aceb2cf3b5 Update contributing information to be more accurate 2016-03-30 01:03:27 -04:00