Commit graph

372 commits

Author SHA1 Message Date
Aikar
e0c865681c Remove no longer needed tests due to last change 2018-09-09 01:14:18 -04:00
Aikar
68b25624d8 Remove deadlock risk in firing async events
The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.

This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.

The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.

This change removes the synchronize and adds some protection around enable/disable
2018-09-09 01:04:29 -04:00
Max Lee
4ff931a021 Improve death events (#1362)
* Improve death events

This adds the ability to cancel the events and to specify the sound.
2018-09-08 02:14:48 +02:00
cakoyo
067cd73889 Add source block to BlockPhysicsEvent (#1364)
Resolves #1275 

For plants, the source block is itself, because the `changed` type is itself.
2018-08-24 22:38:31 +08:00
Christopher White
314acb5d8f Add isChunkGenerated API (#1363)
Resolves #1329
2018-08-22 18:13:03 -07:00
Aikar
4cf5e15b50 add World#getLocationAtKey for Block Key API
For when you don't want to actually load the block
2018-08-19 11:50:40 -04:00
searchndstroy
612bf465f2 Allow Blocks to be accessed via a long key (#1335)
The key can be retrieved via methods Location#toBlockKey() and
Block#getBlockKey()

World provides lookup for blocks by long key via method World#getBlockAtKey(long)

The formatting for the key is as follows:

10 bit y|27 bit z|27 bit x

The y value is considered unsigned while z and x are considered two's complement

Y range: [0, 1023]
X, Z range: [-67 108 864, 67 108 863]


Checked encoding and decoding via https://gist.github.com/Spottedleaf/74f4e241012ca2fa67d8f1c7e8e34722
2018-08-17 14:55:01 -07:00
Shane Freeder
69928187c9 Cleanup javadoc warnings 2018-08-16 12:20:58 +01:00
Riley Park
2053af2fa3 Allow disabling armour stand ticking 2018-08-15 01:26:51 -07:00
Aikar
c0b3072db5 Provide Chunk Coordinates as a Long API
Allows you to easily access the chunks X/z as a long, and a method
to look up by the long key too.
2018-08-04 19:38:58 -04:00
chickeneer
f439f7f20e Add a force option to the ParticleBuilder API (#1322)
Particle packets contain a boolean which marks the particle to either force or show normal to the receiver.
Spigot has been sending all particles with the force boolean which overrides client particle settings.

Related changes in this commit;
- Add a force option to the ParticleBuilder API, which defaults to true to keep spigot consistent with existing api.
- Add a new spawnParticle method to support this mode as a parameter. Of course kept existing api methods the same so as to not break them.

Let me know if changes are needed.
2018-08-14 00:42:31 -05:00
Aikar
3aa400a7ca Expand Location Manipulation API - Closes #1265
Adds set(x, y, z), add(base, x, y, z), subtract(base, x, y, z);
2018-07-25 01:38:37 -04:00
Zach Brown
c89e4105d2 Update upstream B/CB 2018-07-13 02:39:44 -05:00
Aikar
cc84e0fab8 Vex#getOwner API
Get's the NPC that summoned this Vex
2018-07-04 15:32:30 -04:00
Aikar
8778a2ef97 Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:55:24 -04:00
Aikar
58a2e2dc04 InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
2018-07-03 21:57:33 -04:00
Brokkonaut
651753d370 Add World.getEntity(UUID) API
This is the best way to get an entity when the world and its UUID are known.
It is faster than Server.getEntity(UUID) because it does not have to iterate all worlds
2018-07-03 16:16:01 +02:00
Brokkonaut
d47caaad6a Improve ProjectileHitEvent to include the BlockFace where the projectile has hit (#1182) 2018-06-30 05:50:17 +02:00
Aikar
14ccb8ebeb Add Critical missing Bukkit API - setTarget/getTarget moved down to SentientNPC
This fixes a CRITICAL missing part of the Bukkit API due to mistakes on upstream
refusing to implement the Sentient NPC baseclass of all NPC's.

Until now, the Bukkit API has not provided a way for accessing and setting
a non creature entities target.

Although Flying, Slime, Ambient, and Water mobs all supported targets internally,
you were unable to get/set it.

Now with the SentientNPC API and these API's moved down, every sentient NPC has
access to target data.
2018-07-01 22:07:35 -04:00
Aikar
2d646ba400 Subtraction goes down, not up. Silly me. 2018-06-30 04:45:17 -04:00
Aikar
d9c9b9a3d2 LivingEntity Hand Raised/Item Use API
How long an entity has raised hands to charge an attack or use an item

Also aliased isHandsRaised for isChargingAttack in RangedEntity
2018-06-29 00:55:29 -04:00
Aikar
278780623d RangedEntity API
Allows you to determine if an entity is capable of ranged attacks,
and to perform an attack.
2018-06-26 22:08:01 -04:00
Aikar
4342d72e74 EntityPathfindEvent should be an EntityEvent 2018-06-25 22:09:11 -04:00
Aikar
a0146a41f2 ItemStack API additions for quantity/flags/lore 2018-06-22 23:03:46 -04:00
Aikar
899149d68d Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
2018-06-20 23:19:46 -04:00
Brokkonaut
fbe69b61a9 Add EntityKnockbackByEntityEvent (#1162)
This event is called when an entity receives knockback by another entity. The knockback can be modified in the event. If the event is cancelled the entity is not knocked back.
2018-06-21 03:59:11 +02:00
BillyGalbreath
63bf2ee267 Add "getNearbyXXX" methods to Location (#1160) 2018-06-20 20:30:09 -05:00
theminecoder
680e0ad864 Fix PluginCommand to not wrap exceptions before ServerExceptionEvent can get to it (#1130) 2018-06-19 07:03:09 +10:00
BillyGalbreath
283a4b7d60 [CI-SKIP] Clarify Event#callEvent() JavaDoc (#1158) 2018-06-18 15:42:39 -05:00
Aikar
be0d8a5f74 PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
2018-06-18 01:13:16 -04:00
Aikar
9fc9d3f486 EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
2018-06-18 00:39:04 -04:00
BillyGalbreath
4a55e34625 Make shield blocking delay configurable (#1154)
Resolves #1153
2018-06-16 14:54:35 -05:00
Aikar
488c39f0f4 Make SentientNPC extend LivingEntity 2018-06-16 14:28:13 -04:00
Aikar
3368739906 Add SentientNPC Interface to Entities
Used to determine ACTUAL Living NPC's. Spigot mistakenly inversed the conditions for LivingEntity, and
used LivingEntity for Insentient Entities, and named the actual EntityLiving class EntityInsentient.

This should of all been inversed on the implementation side. To make matters worse, Spigot never
exposed the differentiator that there are entities with AI that are not sentient/alive such as
Armor stands and Players are the only things that do not implement the REAL EntityLiving class (named Insentient internally)

This interface lets you identify NPC entities capable of sentience, and able to move about and react to the world.
2018-06-16 14:01:01 -04:00
Shane Freeder
1470add5c4 Fix compat with PluginClassloader implementations 2018-06-12 16:10:01 +01:00
Shane Freeder
50eaba9503 Cleanup last commit (Remember, always git diff!)
Because the one time you don't...
2018-06-09 20:03:42 +01:00
Shane Freeder
6812a948db Only close classloaders unless implict, reload or error on enabling (Closes #1120)
We also expose the control of this behavior to the API, while retaining
the old behavior unless implictly requested.
2018-06-09 18:58:04 +01:00
Shane Freeder
056199bd92 Add EntityTeleportEndGatewayEvent for entities (closes #1124) 2018-06-09 14:21:40 +01:00
Aikar
d72d79efee Fix potential for NPE if receivers is null and the world was empty 2018-06-06 21:45:30 -04:00
Aikar
d4e763c30e ParticleBuilder.hasReceivers shouldnt return true if no players are in the world 2018-06-06 21:35:44 -04:00
Aikar
3f4bd3e8f7 Expand ParticleBuilder more with hasReceivers, fix empty receivers list 2018-06-06 21:27:50 -04:00
Aikar
052479037b Expand particle builder API with radius based radius methods 2018-06-06 20:59:04 -04:00
Aikar
4e86ff1c24 ItemStack#getMaxItemUseDuration
Allows you to determine how long it takes to use a usable/consumable item
2018-06-05 23:01:16 -04:00
Aikar
0cd3d13ae9 WitchReadyPotionEvent
Control what potion the witch readies to use
2018-06-05 22:48:27 -04:00
Aikar
de96024fe7 PotionEffect clone methods
Help with modifying potion effects
2018-06-04 01:55:52 -04:00
Aikar
cb9b5bfa82 add Escape Reason Drown for EndermanEscapeEvent
to detect rain specifically from every other armor ignoring hit
2018-05-31 18:16:26 -04:00
Aikar
b4d7828a4f rename method for center to toCenterLocation() 2018-05-24 21:06:06 -04:00
Aikar
b70c406245 Location.toBlockLocation
Convert location objects to their block coordinates, or the center of the block
2018-05-24 21:02:38 -04:00
Aikar
efe156b1f7 Fix Witch Throw Potion error - Resolves #1129 2018-05-23 23:08:04 -04:00
Foorack
bd9e73a2c6 Upgrade ASM to 6.1.1 to allow Java 9 and 10 plugins to load 2018-05-22 22:07:25 -05:00