Re-adds missing functionality for HIDE_DESTROYS and
HIDE_PLACED_ON. Also adds new flag in HIDE_STORED_ENCHANTS
which was split from HIDE_ADDITIONAL_TOOLTIP.
== AT ==
public net.minecraft.world.item.AdventureModePredicate predicates
This fixes exploits that let players destroy bedrock by Pistons, explosions
and Mushrooom/Tree generation.
These blocks are designed to not be broken except by creative players/commands.
So protect them from a multitude of methods of destroying them.
A config is provided if you rather let players use these exploits, and let
them destroy the worlds End Portals and get on top of the nether easy.
For saddles, carpets, horse armor, and chests for horse-likes
a BlockDispenseEvent handler that always mutated the item without
changing the type would result in a SO error because when it went
to find the replacement dispense behavior (since the item "changed")
it didn't properly handle if the replacement was the same instance
of dispense behavior.
Additionally equippable mob heads, wither skulls, and carved pumpkins
are subject to the same possible error.
Furthermore since 1.21.2, the DISPENSER_REGISTRY map doesn't have a default
return value anymore and some dispense behaviors like equippable and
regular items will not have a defined behavior in that map and might throw
a NPE in that case.
== AT ==
public net.minecraft.world.level.block.entity.HopperBlockEntity setCooldown(I)V
public net.minecraft.world.level.block.entity.HopperBlockEntity cooldownTime
This causes spawnAfterBreak to spawn xp by default, removing the need to manually add xp wherever this method is used.
For classes that use custom xp amounts, they can drop the resources with disabling
Called whenever a players shield is disabled. This is mainly caused by
attacking players or monsters that carry axes.
The event, while similar to the PlayerItemCooldownEvent, offers other
behaviour and can hence not be implemented as a childtype of said event.
Specifically, cancelling the event prevents the game events from being
sent to the player.
Plugins listening to just the PlayerItemCooldownEvent may not want said
sideeffects, meaning the disable event cannot share a handlerlist with
the cooldown event
EntityTeleportEvent#setTo is marked as nullable and so is the
getTo method. This fixes the handling of a null "to" location
by treating it the same as the event being cancelled. This is
already existing behavior for the EntityPortalEvent (which
extends EntityTeleportEvent).
In general, the client now has an acknowledgment system which will prevent block changes made by the client to be reverted correctly.
It should be noted that this system does not yet support block entities, so those still need to resynced when needed.
Instead of just tracking the itemstacks, this tracks with it, the
action to take with that itemstack to apply the correct logic
on dropping the item instead of generalizing it for all dropped
items like CB does.
Fixes EntityPotionEffectEvent
Fixes EntityPoseChangeEvent
Asynchronous chunk generation provides an opportunity for things
to happen async that previously fired synchronous-only events. This
patch is for mitigating those issues by various methods.
Also fixes correctly marking/clearing the entity generation flag.
This patch sets the generation flag anytime an entity is created
via StructureTemplate before loading from NBT to catch uses of
the flag during the loading logic. This patch clears the generation
flag from an entity when added to a ServerLevel for the situation
where generation happened directly to a ServerLevel and the
entity still has the flag set.