Commit graph

10 commits

Author SHA1 Message Date
Nassim Jahnke
2b73d1957c
More var name fixes 2024-12-27 13:45:04 +01:00
Lulu13022002
6126012369
readd beacon effect cause 2024-12-18 19:29:39 +01:00
Owen1212055
4707f46b25
net/minecraft/world/level/material 2024-12-14 16:50:01 -05:00
Nassim Jahnke
45ddf764d9
Move patches to unapplied 2024-12-12 12:30:31 +01:00
galacticwarrior9
6f37c3e39b Determine lava and water fluid explosion resistance by their block explosion resistance
When selecting which explosion resistance to use for lava and water, vanilla selects the highest value between their block explosion resistance and fluid explosion resistance.

Problems emerge when we want to reduce the explosion resistance of water or lava, since the fluid explosion resistance is hardcoded to return 100.0F and can't be changed by a plugin. This simply makes the fluid explosion resistance the same as the block explosion resistance, which allows plugin to change the value. Since both are the same in vanilla, this has no side effects on servers that do not need to do this.
2023-07-13 21:32:13 +01:00
Spottedleaf
adf175d7ca Improve inlining for some hot BlockBehavior and FluidState methods 2020-07-06 20:46:50 -07:00
Jake Potrebic
b96b8f7723 Add BlockBreakBlockEvent 2021-01-03 17:58:11 -08:00
Aikar
8ea84d0962 Prevent chunk loading from Fluid Flowing 2018-09-10 23:36:16 -04:00
CraftBukkit/Spigot
30e4583dbe Remap CraftBukkit to Mojang+Yarn Mappings
By: Initial Source <noreply+automated@papermc.io>
2024-12-11 22:26:55 +01:00
CraftBukkit/Spigot
a265d64138 Move CraftBukkit per-file patches
By: Initial <noreply+automated@papermc.io>
2024-12-11 22:26:36 +01:00