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Provides an API to control the loot table for an object. Also provides a feature that any Lootable Inventory (Chests in Structures) can automatically replenish after a given time. This feature is good for long term worlds so that newer players do not suffer with "Every chest has been looted" == AT == public org.bukkit.craftbukkit.block.CraftBlockEntityState getTileEntity()Lnet/minecraft/world/level/block/entity/BlockEntity; public org.bukkit.craftbukkit.block.CraftLootable setLootTable(Lorg/bukkit/loot/LootTable;J)V public org.bukkit.craftbukkit.entity.CraftMinecartContainer setLootTable(Lorg/bukkit/loot/LootTable;J)V |
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.. | ||
ai | ||
ambient | ||
animal | ||
boss | ||
decoration | ||
item | ||
monster | ||
npc | ||
player | ||
projectile | ||
raid | ||
vehicle | ||
AgeableMob.java.patch | ||
AreaEffectCloud.java.patch | ||
ConversionType.java.patch | ||
Entity.java.patch | ||
EntitySelector.java.patch | ||
EntityType.java.patch | ||
ExperienceOrb.java.patch | ||
Interaction.java.patch | ||
ItemBasedSteering.java.patch | ||
Leashable.java.patch | ||
LightningBolt.java.patch | ||
LivingEntity.java.patch | ||
Mob.java.patch | ||
NeutralMob.java.patch | ||
PathfinderMob.java.patch | ||
TamableAnimal.java.patch |