PaperMC/paper-server/patches/sources/net/minecraft
Phoenix616 1631c7e251 Maps shouldn't load chunks
Previously maps would load all chunks in a certain radius depending on
 their scale when trying to update their content. This would result in
 main thread chunk loads when they weren't really necessary, especially
 on low view distances or "slow" async chunk loads after teleports or
 other prioritisation.

 This changes it to only try to render already loaded chunks based on
 the assumption that the chunks around the player will get loaded
 eventually anyways and that maps will get checked for update every
 five ticks that movement occur in anyways.
2020-06-07 21:43:42 +01:00
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advancements Remap CraftBukkit to Mojang+Yarn Mappings 2024-12-11 22:26:55 +01:00
commands misc debugging dumps 2021-02-18 20:23:28 +00:00
core Optimize MappedRegistry 2018-08-26 20:49:50 -04:00
nbt Reduce memory footprint of CompoundTag 2020-04-06 17:39:25 -07:00
network Add PlayerConnectionCloseEvent 2018-10-07 12:05:28 -07:00
resources MC Dev fixes 2016-03-30 19:36:20 -04:00
server Wait for Async Tasks during shutdown 2020-05-10 22:16:17 -04:00
stats Allow statistics to be disabled/forced 2014-01-07 15:56:26 +00:00
util PreCreatureSpawnEvent 2018-01-14 17:01:31 -05:00
world Maps shouldn't load chunks 2020-06-07 21:43:42 +01:00
ChatFormatting.java.patch Adventure 2021-01-29 17:54:03 +01:00
CrashReport.java.patch Deobfuscate stacktraces in log messages, crash reports, and etc. 2021-06-20 18:19:09 -07:00
CrashReportCategory.java.patch Deobfuscate stacktraces in log messages, crash reports, and etc. 2021-06-20 18:19:09 -07:00
Util.java.patch Improve Server Thread Pool and Thread Priorities 2018-10-23 23:14:38 -04:00