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7b0c67ff2e
Vanilla technically allows chat messages with starting slashes now, Spigot still accepts them as commands, most likely due to being too lazy to properly differentiate between chat and command intent in their implementation. This disallows modified clients to send chat messages with slashes and makes sure chat validation always happens on the netty event loop, rather than there and possibly being moved to the main thread, thus having the delayed handling cause a bad process order of message ids.
100 lines
5.4 KiB
Diff
100 lines
5.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Wed, 8 Jun 2022 21:30:34 +0200
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Subject: [PATCH] Untrash chat handling
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Vanilla technically allows chat messages with starting slashes now,
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Spigot still accepts them as commands, most likely due to being too
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lazy to properly differentiate between chat and command intent in
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their implementation. This disallows modified clients to send chat
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messages with slashes and makes sure chat validation always happens
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on the netty event loop, rather than there and possibly being moved
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to the main thread, thus having the delayed handling cause a bad
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process order of message ids.
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diff --git a/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java b/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java
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+++ b/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java
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@@ -0,0 +0,0 @@ public class ServerboundChatPacket implements Packet<ServerGamePacketListener> {
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}
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// Spigot Start
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- private static final java.util.concurrent.ExecutorService executors = java.util.concurrent.Executors.newCachedThreadPool(
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+ // Paper start - untrash chat event handling
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+ public static final java.util.concurrent.ExecutorService executors = java.util.concurrent.Executors.newCachedThreadPool(
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new com.google.common.util.concurrent.ThreadFactoryBuilder().setDaemon( true ).setNameFormat( "Async Chat Thread - #%d" ).setUncaughtExceptionHandler(new net.minecraft.DefaultUncaughtExceptionHandlerWithName(net.minecraft.server.MinecraftServer.LOGGER)).build() ); // Paper
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public void handle(final ServerGamePacketListener listener) {
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- if ( !this.message.startsWith("/") )
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- {
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- ServerboundChatPacket.executors.execute( new Runnable() // Paper - Use #execute to propagate exceptions up instead of swallowing them
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- {
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-
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- @Override
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- public void run()
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- {
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- listener.handleChat( ServerboundChatPacket.this );
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- }
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- } );
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+ if (this.message.startsWith("/")) {
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+ // Just don't allow this instead of creating gigantic diff when untrashing more Spigot code
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return;
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}
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- // Spigot End
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listener.handleChat(this);
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+ // Paper end - untrash chat event handling
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}
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public String getMessage() {
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@Override
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public void handleChat(ServerboundChatPacket packet) {
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- // CraftBukkit start - async chat
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- // SPIGOT-3638
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- if (this.server.isStopped()) {
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- return;
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- }
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// CraftBukkit end
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if (ServerGamePacketListenerImpl.isChatMessageIllegal(packet.getMessage())) {
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this.server.scheduleOnMain(() -> { // Paper - push to main for event firing
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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if (this.tryHandleChat(packet.getMessage(), packet.getTimeStamp())) {
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// CraftBukkit start
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// this.filterTextPacket(packetplayinchat.getMessage(), (filteredtext) -> {
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+ // Paper start - untrash chat handling
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+ ServerboundChatPacket.executors.execute(() -> {
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+ if (this.server.isStopped()) {
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+ return;
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+ }
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this.handleChat(packet, FilteredText.passThrough(packet.getMessage())); // CraftBukkit - filter NYI
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// });
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+ });
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+ // Paper end - untrash chat handling
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// CraftBukkit end
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}
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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this.disconnect(Component.translatable("multiplayer.disconnect.illegal_characters"));
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}); // Paper - push to main for event firing
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} else {
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- PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
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+ // Paper start - untrash chat handling
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if (this.tryHandleChat(packet.command(), packet.timeStamp())) {
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+ this.server.scheduleOnMain(() -> {
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// CraftBukkit start
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// CommandListenerWrapper commandlistenerwrapper = this.player.createCommandSourceStack().withSigningContext(serverboundchatcommandpacket.signingContext(this.player.getUUID()));
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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this.detectRateSpam(true, "/" + packet.command()); // Spigot
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// CraftBukkit end
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+ });
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+ // Paper end - untrash chat handling
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}
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}
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