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28c8009a16
This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate. This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used". This change can have dramatic impact on gameplay if configured too low. Balance according to your servers desired gameplay. By: Aikar <aikar@aikar.co> |
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ChunkHolder.java.patch | ||
ChunkMap.java.patch | ||
DistanceManager.java.patch | ||
ServerChunkCache.java.patch | ||
ServerEntity.java.patch | ||
ServerLevel.java.patch | ||
ServerPlayer.java.patch | ||
ServerPlayerGameMode.java.patch | ||
TicketType.java.patch | ||
WorldGenRegion.java.patch |