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The worldgen thread will attempt to get structure references via the world's getChunkAt method, which is fine if the gen is not cancelled - but if the chunk was unloaded, the call will block indefinitely. Instead of using the world state, we use the already supplied ServerLevelAccessor which will always have the chunk available. |
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allay | ||
armadillo | ||
axolotl | ||
camel | ||
frog | ||
goat | ||
horse | ||
sniffer | ||
AbstractSchoolingFish.java.patch | ||
Animal.java.patch | ||
Bee.java.patch | ||
Bucketable.java.patch | ||
Cat.java.patch | ||
Chicken.java.patch | ||
Cow.java.patch | ||
Dolphin.java.patch | ||
Fox.java.patch | ||
IronGolem.java.patch | ||
MushroomCow.java.patch | ||
Ocelot.java.patch | ||
Panda.java.patch | ||
Parrot.java.patch | ||
Pig.java.patch | ||
Pufferfish.java.patch | ||
Rabbit.java.patch | ||
Sheep.java.patch | ||
ShoulderRidingEntity.java.patch | ||
SnowGolem.java.patch | ||
Squid.java.patch | ||
Turtle.java.patch | ||
WaterAnimal.java.patch | ||
Wolf.java.patch |