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This forces the despawn counter to start ticking regardless of state after the arrow has been alive for 200 ticks (10 seconds) instead of getting stuck in a never despawn state (bubble columns, etc). |
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.. | ||
damagesource | ||
effect | ||
entity | ||
food | ||
inventory | ||
item | ||
level | ||
scores | ||
BossEvent.java.patch | ||
CompoundContainer.java.patch | ||
Container.java.patch | ||
RandomizableContainer.java.patch | ||
SimpleContainer.java.patch |