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Provides an API to control the loot table for an object. Also provides a feature that any Lootable Inventory (Chests in Structures) can automatically replenish after a given time. This feature is good for long term worlds so that newer players do not suffer with "Every chest has been looted" == AT == public org.bukkit.craftbukkit.block.CraftBlockEntityState getTileEntity()Lnet/minecraft/world/level/block/entity/BlockEntity; public org.bukkit.craftbukkit.block.CraftLootable setLootTable(Lorg/bukkit/loot/LootTable;J)V public org.bukkit.craftbukkit.entity.CraftMinecartContainer setLootTable(Lorg/bukkit/loot/LootTable;J)V |
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.. | ||
AbstractBoat.java.patch | ||
AbstractChestBoat.java.patch | ||
AbstractMinecart.java.patch | ||
AbstractMinecartContainer.java.patch | ||
ContainerEntity.java.patch | ||
MinecartCommandBlock.java.patch | ||
MinecartTNT.java.patch | ||
NewMinecartBehavior.java.patch | ||
OldMinecartBehavior.java.patch | ||
VehicleEntity.java.patch |