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da7eb6b942
This moves the setHealth call to below the recordDamage call to prevent recordDamage from clearing the CombatTracker, since recordDamage will clear the CombatTracker if the entity is dead. This fixes death messages such as the "doomed to fall" messages.
26 lines
1.3 KiB
Diff
26 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MelnCat <melncatuwu@gmail.com>
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Date: Mon, 3 Oct 2022 07:53:37 -0700
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Subject: [PATCH] Fix MC-121048
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This moves the setHealth call to below the recordDamage call to prevent
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recordDamage from clearing the CombatTracker, since recordDamage will
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clear the CombatTracker if the entity is dead. This fixes death messages
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such as the "doomed to fall" messages.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity {
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// CraftBukkit end
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float f3 = this.getHealth();
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- this.setHealth(f3 - f);
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+ // Paper start - MC-121048
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this.getCombatTracker().recordDamage(damagesource, f3, f);
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+ this.setHealth(f3 - f);
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+ // Paper end
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// CraftBukkit start
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if (!human) {
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this.setAbsorptionAmount(this.getAbsorptionAmount() - f);
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