PaperMC/paper-server/patches/sources/net/minecraft
Aikar 7659c20386 Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.

By skipping this, we avoid potential for a large spike on server start.

== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
2020-04-09 21:20:33 -04:00
..
advancements Remap CraftBukkit to Mojang+Yarn Mappings 2024-12-11 22:26:55 +01:00
commands Brigadier Mojang API 2020-04-19 18:15:29 -04:00
core Optimize MappedRegistry 2018-08-26 20:49:50 -04:00
nbt MC Dev fixes 2016-03-30 19:36:20 -04:00
network Add PlayerConnectionCloseEvent 2018-10-07 12:05:28 -07:00
resources MC Dev fixes 2016-03-30 19:36:20 -04:00
server Don't move existing players to world spawn 2020-04-09 21:20:33 -04:00
stats Allow statistics to be disabled/forced 2014-01-07 15:56:26 +00:00
util PreCreatureSpawnEvent 2018-01-14 17:01:31 -05:00
world Dead Player's shouldn't be able to move 2020-04-02 19:31:16 -04:00
ChatFormatting.java.patch Adventure 2021-01-29 17:54:03 +01:00
CrashReport.java.patch Deobfuscate stacktraces in log messages, crash reports, and etc. 2021-06-20 18:19:09 -07:00
CrashReportCategory.java.patch Deobfuscate stacktraces in log messages, crash reports, and etc. 2021-06-20 18:19:09 -07:00
Util.java.patch Improve Server Thread Pool and Thread Priorities 2018-10-23 23:14:38 -04:00