PaperMC/paper-server/patches/sources
Aikar a371d5fefe Further improve server tick loop
Improves how the catchup buffer is handled, allowing it to roll both ways
increasing the effeciency of the thread sleep so it only will sleep once.

Also increases the buffer of the catchup to ensure server stays at 20 TPS unless extreme conditions

Previous implementation did not calculate TPS correctly.
Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
2016-03-01 23:09:29 -06:00
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com/mojang MC Utils 2016-03-28 20:55:47 -04:00
net/minecraft Further improve server tick loop 2016-03-01 23:09:29 -06:00