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Add bounce MFM animation
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4 changed files with 25 additions and 0 deletions
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@ -644,6 +644,8 @@ _mfm:
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tadaDescription: "ジャーン!という感じのアニメーションを与えます。"
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jump: "アニメーション(ジャンプ)"
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jumpDescription: "飛び跳ねるようなアニメーションを与えます。"
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bounce: "アニメーション(バウンド)"
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bounceDescription: "ぽよんぽよん弾むようなアニメーションを与えます。"
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shake: "アニメーション(ぶるぶる)"
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shakeDescription: "ぶるぶるするアニメーションを与えます。"
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twitch: "アニメーション(ブレ)"
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@ -117,6 +117,10 @@ export default defineComponent({
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style = this.$store.state.device.animatedMfm ? 'animation: mfm-jump 0.75s linear infinite;' : '';
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break;
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}
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case 'bounce': {
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style = this.$store.state.device.animatedMfm ? 'animation: mfm-bounce 0.75s linear infinite; transform-origin: center bottom;' : '';
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break;
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}
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case 'flip': {
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const transform =
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(token.node.props.args.h && token.node.props.args.v) ? 'scale(-1, -1)' :
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@ -37,6 +37,14 @@ export default defineComponent({
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100% { transform: translateY(0); }
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}
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@keyframes mfm-bounce {
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0% { transform: translateY(0) scale(1, 1); }
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25% { transform: translateY(-16px) scale(1, 1); }
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50% { transform: translateY(0) scale(1, 1); }
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75% { transform: translateY(0) scale(1.5, 0.75); }
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100% { transform: translateY(0) scale(1, 1); }
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}
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// const val = () => `translate(${Math.floor(Math.random() * 20) - 10}px, ${Math.floor(Math.random() * 20) - 10}px)`;
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// let css = '';
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// for (let i = 0; i <= 100; i += 5) { css += `${i}% { transform: ${val()} }\n`; }
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@ -175,6 +175,16 @@
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</div>
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</div>
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</div>
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<div class="_section">
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<div class="_title">{{ $t('_mfm.bounce') }}</div>
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<div class="_content">
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<p>{{ $t('_mfm.bounceDescription') }}</p>
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<div class="preview _panel">
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<Mfm :text="preview_bounce"/>
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<MkTextarea v-model:value="preview_bounce"><span>MFM</span></MkTextarea>
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</div>
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</div>
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</div>
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<div class="_section">
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<div class="_title">{{ $t('_mfm.spin') }}</div>
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<div class="_content">
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@ -240,6 +250,7 @@ export default defineComponent({
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preview_jelly: `[jelly 🍮]`,
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preview_tada: `[tada 🍮]`,
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preview_jump: `[jump 🍮]`,
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preview_bounce: `[bounce 🍮]`,
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preview_shake: `[shake 🍮]`,
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preview_twitch: `[twitch 🍮]`,
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preview_spin: `[spin 🍮] [spin.left 🍮] [spin.alternate 🍮]\n[spin.x 🍮] [spin.x,left 🍮] [spin.x,alternate 🍮]\n[spin.y 🍮] [spin.y,left 🍮] [spin.y,alternate 🍮]`,
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