Sharkey/src/client/pages/room/preview.vue
syuilo 7199e6f4e0
Migrate to Vue3 (#6587)
* Update reaction.vue

* fix  bug

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* wjio

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* Revert "wip"

This reverts commit e427f2160adf4e8a4147006e25a89854edab0033.

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* Update init.ts

* Update drive-window.vue

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* Use PascalCase for components

* Use PascalCase for components

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* Update webpack.config.ts

* alllow null poll

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* UI redesign & refactor (#6714)

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* Update drive.vue

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* clean up

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* Update mfm.ts

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* Update post-form.vue

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* Update _dark.json5

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* Update store.ts

* Update messaging-room.vue

* Update default.widgets.vue

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* Update os.ts

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* Update deck.vue

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* Update ja-JP.yml

* v-sizeは単にwindowのresizeを監視するだけで良いかもしれない

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* Update image-viewer.vue

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* Update style.scss

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* Update visitor.vue

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* Update modal.vue

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* Update about-misskey.vue

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* Update users.user.vue

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* Update welcome.entrance.vue

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* Update file-dialog.vue

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* Update token-generate-window.vue

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* Update _error_.vue

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* Update store.ts

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* Update page-editor.vue

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* Update modal.vue

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* Update select-file.ts

* Update timeline.vue

* Update emojis.vue

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* Update user-select.vue

* Update mfm.ts

* Update get-file-info.ts

* Update drive.vue

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* Update instance.vue

* Update user-name.vue

* Update federation.vue

* Update instance.vue

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* Update tag.vue

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* Update instance.vue

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* Update os.ts

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* Update router.ts

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* Update init.ts

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* Update messages.vue

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* Update theme-editor.vue

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* Update room.vue

* Update channel-editor.vue

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* Update window.vue

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* Update menu.vue

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* Update messaging-room.vue

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* Update post-form.vue

* Update default.widgets.vue

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2020-10-17 20:12:00 +09:00

107 lines
2.8 KiB
Vue

<template>
<canvas width="224" height="128"></canvas>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import * as THREE from 'three';
import * as os from '@/os';
export default defineComponent({
data() {
return {
selected: null,
objectHeight: 0,
orbitRadius: 5
};
},
mounted() {
const canvas = this.$el;
const width = canvas.width;
const height = canvas.height;
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer({
canvas: canvas,
antialias: true,
alpha: false
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.setClearColor(0x000000);
renderer.autoClear = false;
renderer.shadowMap.enabled = true;
renderer.shadowMap.cullFace = THREE.CullFaceBack;
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 100);
camera.zoom = 10;
camera.position.x = 0;
camera.position.y = 2;
camera.position.z = 0;
camera.updateProjectionMatrix();
scene.add(camera);
const ambientLight = new THREE.AmbientLight(0xffffff, 1);
ambientLight.castShadow = false;
scene.add(ambientLight);
const light = new THREE.PointLight(0xffffff, 1, 100);
light.position.set(3, 3, 3);
scene.add(light);
const grid = new THREE.GridHelper(5, 16, 0x444444, 0x222222);
scene.add(grid);
const render = () => {
const timer = Date.now() * 0.0004;
requestAnimationFrame(render);
camera.position.y = Math.sin(Math.PI / 6) * this.orbitRadius; // Math.PI / 6 => 30deg
camera.position.z = Math.cos(timer) * this.orbitRadius;
camera.position.x = Math.sin(timer) * this.orbitRadius;
camera.lookAt(new THREE.Vector3(0, this.objectHeight / 2, 0));
renderer.render(scene, camera);
};
this.selected = selected => {
const obj = selected.clone();
// Remove current object
const current = scene.getObjectByName('obj');
if (current != null) {
scene.remove(current);
}
// Add new object
obj.name = 'obj';
obj.position.x = 0;
obj.position.y = 0;
obj.position.z = 0;
obj.rotation.x = 0;
obj.rotation.y = 0;
obj.rotation.z = 0;
obj.traverse(child => {
if (child instanceof THREE.Mesh) {
child.material = child.material.clone();
return child.material.emissive.setHex(0x000000);
}
});
const objectBoundingBox = new THREE.Box3().setFromObject(obj);
this.objectHeight = objectBoundingBox.max.y - objectBoundingBox.min.y;
const objectWidth = objectBoundingBox.max.x - objectBoundingBox.min.x;
const objectDepth = objectBoundingBox.max.z - objectBoundingBox.min.z;
const horizontal = Math.hypot(objectWidth, objectDepth) / camera.aspect;
this.orbitRadius = Math.max(horizontal, this.objectHeight) * camera.zoom * 0.625 / Math.tan(camera.fov * 0.5 * (Math.PI / 180));
scene.add(obj);
};
render();
},
});
</script>