Frontier-of-Hell/scripts/base/base.gd

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GDScript3
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2023-10-07 17:13:27 +02:00
extends Area2D
signal enemy_entered_base(enemy)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_entered(body):
if body.is_in_group("Enemy"):
var enemy = body.get_parent()
enemy_entered_base.emit(enemy)
body.get_parent().destroy()