Add Stage 4

This commit is contained in:
Moe Poi ~ 2023-10-15 15:03:32 +07:00
parent 5db895de1e
commit 23e7560083
5 changed files with 627 additions and 1 deletions

View file

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Frontier of Hell"
run/main_scene="res://scenes/stages/stage_3.tscn"
run/main_scene="res://scenes/stages/stage_4.tscn"
config/features=PackedStringArray("4.1", "Mobile")
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
boot_splash/image="res://assets/icons/logo.png"

313
scenes/stages/stage_4.tscn Normal file
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@ -0,0 +1,313 @@
[gd_scene load_steps=13 format=3 uid="uid://cxo5fh50r6uxs"]
[ext_resource type="Texture2D" uid="uid://bq6hnxbt4w37u" path="res://assets/tileset/snowland/Snowland@64x64.png" id="1_436vn"]
[ext_resource type="Script" path="res://scripts/stages/4/game_manager.gd" id="1_lhtrq"]
[ext_resource type="Script" path="res://scripts/stages/4/summon.gd" id="3_iv4av"]
[ext_resource type="PackedScene" uid="uid://bhnv1dsggssil" path="res://scenes/ui/pause_menu.tscn" id="4_ahd74"]
[ext_resource type="PackedScene" uid="uid://cd5r1v6f8hahx" path="res://scenes/ui/tower_menu.tscn" id="5_31eq4"]
[ext_resource type="PackedScene" uid="uid://cy88k4uxt1v37" path="res://scenes/ui/game_stats.tscn" id="6_hgjt3"]
[ext_resource type="PackedScene" uid="uid://bvoenhbaqiqj2" path="res://scenes/towers/placement/placement.tscn" id="7_v8e5o"]
[ext_resource type="PackedScene" uid="uid://cikgeqqhctm7k" path="res://scenes/base/base.tscn" id="8_trc1r"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8oq7c"]
texture = ExtResource("1_436vn")
texture_region_size = Vector2i(64, 64)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
10:6/0 = 0
11:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
9:11/0 = 0
10:11/0 = 0
11:11/0 = 0
12:11/0 = 0
13:11/0 = 0
14:11/0 = 0
15:11/0 = 0
9:12/0 = 0
10:12/0 = 0
11:12/0 = 0
12:12/0 = 0
13:12/0 = 0
14:12/0 = 0
15:12/0 = 0
12:13/0 = 0
13:13/0 = 0
14:13/0 = 0
15:13/0 = 0
8:14/0 = 0
9:14/0 = 0
10:14/0 = 0
11:14/0 = 0
12:14/0 = 0
13:14/0 = 0
14:14/0 = 0
15:14/0 = 0
8:15/0 = 0
9:15/0 = 0
10:15/0 = 0
11:15/0 = 0
12:15/0 = 0
13:15/0 = 0
14:15/0 = 0
15:15/0 = 0
0:11/size_in_atlas = Vector2i(5, 5)
0:11/0 = 0
5:11/size_in_atlas = Vector2i(3, 5)
5:11/0 = 0
8:11/size_in_atlas = Vector2i(1, 3)
8:11/0 = 0
9:13/size_in_atlas = Vector2i(3, 1)
9:13/0 = 0
12:5/size_in_atlas = Vector2i(1, 2)
12:5/0 = 0
9:3/size_in_atlas = Vector2i(1, 2)
9:3/0 = 0
[sub_resource type="TileSet" id="TileSet_pcst7"]
tile_size = Vector2i(64, 64)
sources/0 = SubResource("TileSetAtlasSource_8oq7c")
[sub_resource type="Curve2D" id="Curve2D_jkmm5"]
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"points": PackedVector2Array(0, 0, 0, 0, -35, 474, 0, 0, 0, 0, 544, 466, 0, 0, 0, 0, 545, 162, 0, 0, 0, 0, 920, 156, 0, 0, 0, 0, 921, -47)
}
point_count = 5
[sub_resource type="Curve2D" id="Curve2D_r12af"]
_data = {
"points": PackedVector2Array(0, 0, 0, 0, -41, 488, 0, 0, 0, 0, 725, 478, 0, 0, 0, 0, 728, 555, 0, 0, 0, 0, 1181, 549)
}
point_count = 4
[node name="GameManager" type="Node2D"]
script = ExtResource("1_lhtrq")
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_pcst7")
format = 2
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[node name="Path2D" type="Path2D" parent="."]
curve = SubResource("Curve2D_jkmm5")
script = ExtResource("3_iv4av")
[node name="Timer" type="Timer" parent="Path2D"]
one_shot = true
[node name="Path2D2" type="Path2D" parent="."]
curve = SubResource("Curve2D_r12af")
script = ExtResource("3_iv4av")
type = 1
[node name="Timer" type="Timer" parent="Path2D2"]
one_shot = true
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="PauseMenu" parent="CanvasLayer" instance=ExtResource("4_ahd74")]
visible = false
[node name="TowerMenu" parent="CanvasLayer" instance=ExtResource("5_31eq4")]
visible = false
[node name="GameStats" parent="CanvasLayer" instance=ExtResource("6_hgjt3")]
metadata/_edit_use_anchors_ = true
[node name="Placements" type="Node2D" parent="."]
[node name="placement" parent="Placements" instance=ExtResource("7_v8e5o")]
position = Vector2(416, 222)
[node name="placement2" parent="Placements" instance=ExtResource("7_v8e5o")]
position = Vector2(671, 348)
[node name="placement3" parent="Placements" instance=ExtResource("7_v8e5o")]
position = Vector2(929, 414)
[node name="placement4" parent="Placements" instance=ExtResource("7_v8e5o")]
position = Vector2(737, 30)
[node name="Bases" type="Node2D" parent="."]
[node name="base" parent="Bases" instance=ExtResource("8_trc1r")]
position = Vector2(1193, 523)
[node name="base2" parent="Bases" instance=ExtResource("8_trc1r")]
position = Vector2(1192, 566)
[node name="base3" parent="Bases" instance=ExtResource("8_trc1r")]
position = Vector2(910, -44)
[node name="base4" parent="Bases" instance=ExtResource("8_trc1r")]
position = Vector2(951, -44)
[connection signal="timeout" from="Path2D/Timer" to="Path2D" method="_on_timer_timeout"]
[connection signal="timeout" from="Path2D2/Timer" to="Path2D2" method="_on_timer_timeout"]

190
scripts/stages/4/config.gd Normal file
View file

@ -0,0 +1,190 @@
extends Node
var game = {
"health": 6,
"resource": 100,
"spawn_timer": 3.0,
"offset": [-20.0, 13.0],
"path_direction": [
[
{
"progress": 0,
"direction": "right",
},
{
"progress": 578,
"direction": "back"
},
{
"progress": 882,
"direction": "right"
},
{
"progress": 1260,
"direction": "back"
}
],
[
{
"progress": 0,
"direction": "right",
},
{
"progress": 766,
"direction": "front"
},
{
"progress": 843,
"direction": "right"
}
]
]
}
var menu = [
{
"name": "Cannon",
"image": load("res://assets/icons/towers/cannon-1.png"),
"image_disabled": load("res://assets/icons/towers/cannon-1-disabled.png"),
"price": 10
},
{
"name": "Railgun",
"image": load("res://assets/icons/towers/railgun-1.png"),
"image_disabled": load("res://assets/icons/towers/railgun-1-disabled.png"),
"price": 20
},
{
"name": "Cannon (V2)",
"image": load("res://assets/icons/towers/cannon-2.png"),
"image_disabled": load("res://assets/icons/towers/cannon-2-disabled.png"),
"price": 50
},
{
"name": "Railgun (V2)",
"image": load("res://assets/icons/towers/railgun-2.png"),
"image_disabled": load("res://assets/icons/towers/railgun-2-disabled.png"),
"price": 60
},
{
"name": "Cannon (V3)",
"image": load("res://assets/icons/towers/cannon-3.png"),
"image_disabled": load("res://assets/icons/towers/cannon-3-disabled.png"),
"price": 90
},
{
"name": "Railgun (V3)",
"image": load("res://assets/icons/towers/railgun-3.png"),
"image_disabled": load("res://assets/icons/towers/railgun-3-disabled.png"),
"price": 100
}
]
var tower = [
{
"name": "Cannon",
"asset": preload("res://scenes/towers/cannon_1.tscn"),
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
"timer": 1,
"speed": 200,
"damage": 30,
"health": 100,
"durability_reduction": 10
},
{
"name": "Railgun",
"asset": preload("res://scenes/towers/railgun_1.tscn"),
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
"timer": 1,
"speed": 200,
"damage": 40,
"health": 100,
"durability_reduction": 10
},
{
"name": "Cannon (V2)",
"asset": preload("res://scenes/towers/cannon_2.tscn"),
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
"timer": 1,
"speed": 200,
"damage": 40,
"health": 100,
"durability_reduction": 10
},
{
"name": "Railgun (V2)",
"asset": preload("res://scenes/towers/railgun_2.tscn"),
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
"timer": 1,
"speed": 200,
"damage": 40,
"health": 100,
"durability_reduction": 10
},
{
"name": "Cannon (V3)",
"asset": preload("res://scenes/towers/cannon_3.tscn"),
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
"timer": 1,
"speed": 200,
"damage": 40,
"health": 100,
"durability_reduction": 10
},
{
"name": "Railgun (V3)",
"asset": preload("res://scenes/towers/railgun_3.tscn"),
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
"timer": 1,
"speed": 200,
"damage": 40,
"health": 100,
"durability_reduction": 10
}
]
var enemy = [
{
"name": "Demon",
"health": 100,
"speed": 30,
"damage": 1,
"reward": 10
},
{
"name": "Orc",
"health": 100,
"speed": 30,
"damage": 1,
"reward": 20
},
{
"name": "Cyclops",
"health": 100,
"speed": 30,
"damage": 1,
"reward": 30
},
{
"name": "Demon Boar",
"health": 100,
"speed": 30,
"damage": 1,
"reward": 40
},
{
"name": "Demon Fungus",
"health": 100,
"speed": 30,
"damage": 1,
"reward": 50
},
{
"name": "Demon Shark",
"health": 100,
"speed": 30,
"damage": 1,
"reward": 60
}
]

View file

@ -0,0 +1,93 @@
extends Node2D
var config_path = "res://scripts/stages/4/config.gd"
var config = load(config_path).new()
var data = {
"paused": false,
"tower": {},
"health": config.game['health'],
"resource": config.game['resource']
}
func _ready():
$CanvasLayer/GameStats.connect("on_paused", on_game_paused)
$CanvasLayer/PauseMenu.connect("on_resume", on_game_resume)
$CanvasLayer/GameStats.set_resource(data['resource'])
var bases = $Bases.get_children()
for base in bases:
base.connect("enemy_entered_base", on_enemy_entered_base)
var placements = $Placements.get_children()
for placement in placements:
placement.connect("on_placement", on_tower_placement)
$CanvasLayer/TowerMenu.connect("build_tower", on_build_tower)
func on_game_paused():
data['paused'] = !data['paused']
get_tree().paused = data['paused']
$CanvasLayer/PauseMenu.show_menu()
func on_game_resume():
data['paused'] = !data['paused']
get_tree().paused = data['paused']
$CanvasLayer/PauseMenu.hide_menu()
func on_tower_placement(pos, tower_placement_id):
var tower_id = null
var disabled = false
var disabled_2 = false
if data['tower'].has(str(tower_placement_id)):
match data['tower'][str(tower_placement_id)]['id']:
0:
tower_id = 2
1:
tower_id = 3
2:
tower_id = 4
3:
tower_id = 5
_:
tower_id = null
if data['resource'] < config.menu[tower_id]['price']:
disabled = true
else:
if data['resource'] < config.menu[0]['price']:
disabled = true
if data['resource'] < config.menu[1]['price']:
disabled_2 = true
$CanvasLayer/TowerMenu.show_menu(tower_id, pos, tower_placement_id, disabled, disabled_2)
func on_build_tower(pos, tower_id, tower_placement_id):
if data['tower'].has(str(tower_placement_id)):
var current_tower = get_tree().current_scene.get_node(str(data['tower'][str(tower_placement_id)]['name']))
current_tower.queue_free()
else:
data['tower'][str(tower_placement_id)] = {}
var tower = config.tower[tower_id]['asset'].instantiate()
get_tree().current_scene.add_child(tower)
tower.set_config(config_path)
tower.set_tower(tower_id, tower_placement_id)
tower.set_timer()
tower.global_position = pos
tower.connect("on_destroy", on_tower_destroy)
data['tower'][str(tower_placement_id)]['id'] = tower_id
data['tower'][str(tower_placement_id)]['name'] = tower.name
data['resource'] -= config.menu[tower_id]['price']
$CanvasLayer/GameStats.set_resource(data['resource'])
func on_tower_destroy(tower_placement_id):
data['tower'].erase(str(tower_placement_id))
func on_enemy_entered_base(enemy):
data['health'] -= enemy.damage
$CanvasLayer/GameStats.set_damage(enemy.damage)
if data['health'] < 1:
print("Game Over")
func on_enemy_reward(value: int):
data['resource'] += value
$CanvasLayer/GameStats.set_resource(data['resource'])

View file

@ -0,0 +1,30 @@
extends Path2D
@onready var timer = $Timer
@export var type: int = 0
var config_path = "res://scripts/stages/4/config.gd"
var config = load(config_path).new()
var spawn_first: bool = true
var enemy: PackedScene = preload("res://scenes/enemies/demon.tscn")
func _ready():
summon()
timer.wait_time = config.game['spawn_timer']
timer.start()
func _on_timer_timeout():
summon()
timer.start()
func summon():
var rng = RandomNumberGenerator.new()
var enemy_instance = enemy.instantiate()
add_child(enemy_instance)
enemy_instance.set_config(config_path)
enemy_instance.set_enemy(0)
enemy_instance.set_direction(type)
enemy_instance.set_v_offset(rng.randf_range(config.game['offset'][0], config.game['offset'][1]))