Remove unused file
This commit is contained in:
parent
8a819611d6
commit
51ab348485
2 changed files with 513 additions and 516 deletions
|
@ -1,513 +0,0 @@
|
|||
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://2u7m4ggcr08j"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cnxj0mf3luxo" path="res://assets/tileset/ashlands/tf_A5_ashlands_3.png" id="1_og26w"]
|
||||
[ext_resource type="Texture2D" uid="uid://danbfdqmqu23q" path="res://assets/tileset/ashlands/tf_B_ashlands_3.png" id="2_v3iem"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7yb1o"]
|
||||
texture = ExtResource("1_og26w")
|
||||
texture_region_size = Vector2i(48, 48)
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:0/0 = 0
|
||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/0 = 0
|
||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:1/0 = 0
|
||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:3/0 = 0
|
||||
0:3/0/terrain_set = 0
|
||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:3/0 = 0
|
||||
1:3/0/terrain_set = 0
|
||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:3/0/terrains_peering_bit/bottom_side = 0
|
||||
1:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:3/0 = 0
|
||||
2:3/0/terrain_set = 0
|
||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
3:3/0 = 0
|
||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0 = 0
|
||||
5:3/0/terrain_set = 0
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
6:3/0/terrains_peering_bit/bottom_side = 1
|
||||
6:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
0:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:4/0/terrains_peering_bit/bottom_side = 0
|
||||
1:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
1:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:4/0/terrains_peering_bit/top_side = 0
|
||||
1:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0 = 0
|
||||
5:4/0/terrain_set = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0/terrains_peering_bit/right_side = 1
|
||||
5:4/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
5:4/0/terrains_peering_bit/top_right_corner = 1
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 1
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0/terrains_peering_bit/right_side = 1
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
6:4/0/terrains_peering_bit/bottom_side = 1
|
||||
6:4/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
6:4/0/terrains_peering_bit/left_side = 1
|
||||
6:4/0/terrains_peering_bit/top_left_corner = 1
|
||||
6:4/0/terrains_peering_bit/top_side = 1
|
||||
6:4/0/terrains_peering_bit/top_right_corner = 1
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
7:4/0/terrains_peering_bit/left_side = 1
|
||||
7:4/0/terrains_peering_bit/top_left_corner = 1
|
||||
0:5/0 = 0
|
||||
0:5/0/terrain_set = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:5/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:5/0 = 0
|
||||
1:5/0/terrain_set = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:5/0/terrains_peering_bit/top_side = 0
|
||||
1:5/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:5/0 = 0
|
||||
2:5/0/terrain_set = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:5/0 = 0
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:5/0 = 0
|
||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:5/0 = 0
|
||||
5:5/0/terrain_set = 0
|
||||
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:5/0/terrains_peering_bit/top_right_corner = 1
|
||||
6:5/0 = 0
|
||||
6:5/0/terrain_set = 0
|
||||
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0/terrains_peering_bit/top_left_corner = 1
|
||||
6:5/0/terrains_peering_bit/top_side = 1
|
||||
6:5/0/terrains_peering_bit/top_right_corner = 1
|
||||
7:5/0 = 0
|
||||
7:5/0/terrain_set = 0
|
||||
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:5/0/terrains_peering_bit/top_left_corner = 1
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0 = 0
|
||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0 = 0
|
||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0 = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:6/0 = 0
|
||||
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:7/0 = 0
|
||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:7/0 = 0
|
||||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:7/0 = 0
|
||||
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:7/0 = 0
|
||||
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:7/0 = 0
|
||||
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:7/0 = 0
|
||||
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:7/0 = 0
|
||||
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:8/0 = 0
|
||||
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:8/0 = 0
|
||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0 = 0
|
||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:8/0 = 0
|
||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:8/0 = 0
|
||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:8/0 = 0
|
||||
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0 = 0
|
||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:8/0 = 0
|
||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0 = 0
|
||||
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:9/0 = 0
|
||||
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:9/0 = 0
|
||||
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0 = 0
|
||||
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:9/0 = 0
|
||||
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:10/0 = 0
|
||||
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:10/0 = 0
|
||||
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:10/0 = 0
|
||||
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:10/0 = 0
|
||||
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:11/0 = 0
|
||||
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:11/0 = 0
|
||||
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:11/0 = 0
|
||||
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:11/0 = 0
|
||||
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:11/0 = 0
|
||||
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:11/0 = 0
|
||||
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:11/0 = 0
|
||||
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:11/0 = 0
|
||||
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:12/0 = 0
|
||||
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:12/0 = 0
|
||||
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:12/0 = 0
|
||||
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:12/0 = 0
|
||||
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:12/0 = 0
|
||||
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:12/0 = 0
|
||||
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:12/0 = 0
|
||||
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:12/0 = 0
|
||||
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:13/0 = 0
|
||||
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:13/0 = 0
|
||||
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:13/0 = 0
|
||||
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:13/0 = 0
|
||||
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:13/0 = 0
|
||||
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:13/0 = 0
|
||||
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:13/0 = 0
|
||||
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:13/0 = 0
|
||||
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:14/0 = 0
|
||||
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:14/0 = 0
|
||||
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:14/0 = 0
|
||||
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:14/0 = 0
|
||||
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:14/0 = 0
|
||||
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:14/0 = 0
|
||||
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:14/0 = 0
|
||||
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:14/0 = 0
|
||||
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_knagf"]
|
||||
texture = ExtResource("2_v3iem")
|
||||
texture_region_size = Vector2i(48, 48)
|
||||
4:6/size_in_atlas = Vector2i(4, 5)
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:9/size_in_atlas = Vector2i(1, 2)
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/size_in_atlas = Vector2i(1, 2)
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/size_in_atlas = Vector2i(3, 2)
|
||||
5:4/0 = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/size_in_atlas = Vector2i(2, 2)
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/size_in_atlas = Vector2i(2, 1)
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/size_in_atlas = Vector2i(1, 2)
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:12/0 = 0
|
||||
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:12/0 = 0
|
||||
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:12/0 = 0
|
||||
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:12/0 = 0
|
||||
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:12/0 = 0
|
||||
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:12/0 = 0
|
||||
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:12/0 = 0
|
||||
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:13/size_in_atlas = Vector2i(3, 3)
|
||||
0:13/0 = 0
|
||||
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
||||
[resource]
|
||||
tile_size = Vector2i(48, 48)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "Path"
|
||||
terrain_set_0/terrain_0/color = Color(0.407843, 0.407843, 0.407843, 1)
|
||||
terrain_set_0/terrain_1/name = "Ground"
|
||||
terrain_set_0/terrain_1/color = Color(0.345098, 0.254902, 0.196078, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_7yb1o")
|
||||
sources/2 = SubResource("TileSetAtlasSource_knagf")
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue