Add new bullet for railgun
This commit is contained in:
parent
1374ee3bb3
commit
807103c2a6
10 changed files with 100 additions and 39 deletions
BIN
assets/spritesheets/bullet-2.png
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BIN
assets/spritesheets/bullet-2.png
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assets/spritesheets/bullet-2.png.import
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34
assets/spritesheets/bullet-2.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cd4drctpn8lgs"
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path="res://.godot/imported/bullet-2.png-219c6194fd5f314d45ef489e75c7a573.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/spritesheets/bullet-2.png"
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dest_files=["res://.godot/imported/bullet-2.png-219c6194fd5f314d45ef489e75c7a573.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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29
scenes/bullets/bullet_2.tscn
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29
scenes/bullets/bullet_2.tscn
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@ -0,0 +1,29 @@
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[gd_scene load_steps=4 format=3 uid="uid://qv7jjmyhnrbo"]
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[ext_resource type="Script" path="res://scripts/bullets/bullet_1.gd" id="1_coxga"]
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[ext_resource type="Texture2D" uid="uid://cd4drctpn8lgs" path="res://assets/spritesheets/bullet-2.png" id="2_tr7nr"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_3cgpo"]
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radius = 6.0
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[node name="bullet" type="Area2D"]
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script = ExtResource("1_coxga")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(-2, -15)
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rotation = -0.508211
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scale = Vector2(0.05, 0.05)
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texture = ExtResource("2_tr7nr")
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hframes = 2
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frame = 1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(18, -1)
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shape = SubResource("CircleShape2D_3cgpo")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(3, -1.5)
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scale = Vector2(2.2, 1.25)
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[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
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@ -1,7 +1,6 @@
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[gd_scene load_steps=14 format=3 uid="uid://biyhuyx177dw8"]
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[gd_scene load_steps=13 format=3 uid="uid://biyhuyx177dw8"]
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[ext_resource type="Script" path="res://scripts/towers/tower.gd" id="1_8623k"]
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[ext_resource type="Script" path="res://scripts/towers/tower.gd" id="1_8623k"]
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[ext_resource type="PackedScene" uid="uid://dqa80ptcc8p70" path="res://scenes/bullets/bullet_1.tscn" id="2_1uwpq"]
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[ext_resource type="Texture2D" uid="uid://c02ebkmjpxium" path="res://assets/spritesheets/towers/railgun-1.png" id="3_vo8au"]
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[ext_resource type="Texture2D" uid="uid://c02ebkmjpxium" path="res://assets/spritesheets/towers/railgun-1.png" id="3_vo8au"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_60mof"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_60mof"]
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@ -73,7 +72,6 @@ radius = 138.293
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[node name="railgun-1" type="Node2D" groups=["Towers"]]
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[node name="railgun-1" type="Node2D" groups=["Towers"]]
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script = ExtResource("1_8623k")
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script = ExtResource("1_8623k")
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bullet = ExtResource("2_1uwpq")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(-1, 0)
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position = Vector2(-1, 0)
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@ -83,9 +83,9 @@ var tower = [
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{
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{
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"name": "Railgun",
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"name": "Railgun",
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -107,9 +107,9 @@ var tower = [
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{
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{
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"name": "Railgun (V2)",
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"name": "Railgun (V2)",
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -131,9 +131,9 @@ var tower = [
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{
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{
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"name": "Railgun (V3)",
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"name": "Railgun (V3)",
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -113,9 +113,9 @@ var tower = [
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{
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{
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"name": "Railgun",
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"name": "Railgun",
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -137,9 +137,9 @@ var tower = [
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{
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{
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"name": "Railgun (V2)",
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"name": "Railgun (V2)",
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -161,9 +161,9 @@ var tower = [
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{
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{
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"name": "Railgun (V3)",
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"name": "Railgun (V3)",
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -95,9 +95,9 @@ var tower = [
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{
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{
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"name": "Railgun",
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"name": "Railgun",
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -119,9 +119,9 @@ var tower = [
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{
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{
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"name": "Railgun (V2)",
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"name": "Railgun (V2)",
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -143,9 +143,9 @@ var tower = [
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{
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{
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"name": "Railgun (V3)",
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"name": "Railgun (V3)",
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -101,9 +101,9 @@ var tower = [
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{
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{
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"name": "Railgun",
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"name": "Railgun",
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -125,9 +125,9 @@ var tower = [
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{
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{
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"name": "Railgun (V2)",
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"name": "Railgun (V2)",
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -149,9 +149,9 @@ var tower = [
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{
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{
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"name": "Railgun (V3)",
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"name": "Railgun (V3)",
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -101,9 +101,9 @@ var tower = [
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{
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{
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"name": "Railgun",
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"name": "Railgun",
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -125,9 +125,9 @@ var tower = [
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{
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{
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"name": "Railgun (V2)",
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"name": "Railgun (V2)",
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -149,9 +149,9 @@ var tower = [
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{
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{
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"name": "Railgun (V3)",
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"name": "Railgun (V3)",
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -143,9 +143,9 @@ var tower = [
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{
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{
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"name": "Railgun",
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"name": "Railgun",
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"asset": preload("res://scenes/towers/railgun_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -167,9 +167,9 @@ var tower = [
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{
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{
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"name": "Railgun (V2)",
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"name": "Railgun (V2)",
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"asset": preload("res://scenes/towers/railgun_2.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
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"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
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"timer": 1,
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"timer": 1,
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"speed": 3,
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"speed": 10,
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"damage": 40,
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"damage": 40,
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"health": 100,
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"health": 100,
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"durability_reduction": 10,
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"durability_reduction": 10,
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@ -191,9 +191,9 @@ var tower = [
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{
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{
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"name": "Railgun (V3)",
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"name": "Railgun (V3)",
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"asset": preload("res://scenes/towers/railgun_3.tscn"),
|
"asset": preload("res://scenes/towers/railgun_3.tscn"),
|
||||||
"bullet": preload("res://scenes/bullets/bullet_1.tscn"),
|
"bullet": preload("res://scenes/bullets/bullet_2.tscn"),
|
||||||
"timer": 1,
|
"timer": 1,
|
||||||
"speed": 3,
|
"speed": 10,
|
||||||
"damage": 40,
|
"damage": 40,
|
||||||
"health": 100,
|
"health": 100,
|
||||||
"durability_reduction": 10,
|
"durability_reduction": 10,
|
||||||
|
|
Loading…
Reference in a new issue