Reduce the explosion animation time to 0.5
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@ -29,7 +29,7 @@ func _on_Bullet_body_entered(body):
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$AnimatedSprite2D.play("default")
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for enemy in enemies:
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enemy.hit(damage)
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await get_tree().create_timer(1).timeout
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await get_tree().create_timer(0.5).timeout
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elif slow_effect:
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body.get_parent().hit(damage)
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body.get_parent().slow()
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