Clear some components after victory
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parent
51ab348485
commit
dd3ed03212
8 changed files with 41 additions and 5 deletions
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@ -22,12 +22,12 @@ gradle_build/use_gradle_build=false
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gradle_build/export_format=0
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gradle_build/min_sdk=""
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gradle_build/target_sdk=""
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architectures/armeabi-v7a=false
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architectures/armeabi-v7a=true
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architectures/arm64-v8a=true
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architectures/x86=false
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architectures/x86_64=false
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version/code=1
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version/name="0.2.0"
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version/name="0.2.1"
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package/unique_name="dev.moepoi.frontierofhell"
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package/name="Frontier of Hell"
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package/signed=true
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@ -237,8 +237,8 @@ application/modify_resources=true
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application/icon="res://assets/icons/app-logo.png"
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version="0.0.1.0"
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application/product_version="0.0.1.0"
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application/file_version="0.0.2.1"
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application/product_version="0.0.2.1"
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application/company_name="Moepoi"
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application/product_name="Frontier of Hell"
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application/file_description="~"
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@ -2,7 +2,7 @@
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[ext_resource type="Texture2D" uid="uid://c1qbpse383sys" path="res://assets/backgrounds/main-bg.png" id="1_28cjd"]
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[ext_resource type="Script" path="res://scripts/ui/main_menu.gd" id="1_6741p"]
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[ext_resource type="Texture2D" uid="uid://dm8ug0o5361wn" path="res://assets/icons/logo-main.png" id="2_l26fo"]
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[ext_resource type="Texture2D" uid="uid://dm8ug0o5361wn" path="res://assets/icons/logo.png" id="2_l26fo"]
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[node name="MainMenu" type="Control"]
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layout_mode = 3
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@ -114,6 +114,12 @@ func on_enemy_reward(value: int):
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func _on_duration_timeout():
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get_tree().paused = true
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# Clear some components
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$CanvasLayer/TowerMenu.hide()
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$CanvasLayer/GameStats.hide()
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$CanvasLayer/GameDuration.hide()
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$CanvasLayer/Victory.unlock_next_stage()
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$CanvasLayer/Victory.show()
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$CanvasLayer/Victory/AudioStreamPlayer.play()
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@ -113,6 +113,12 @@ func on_enemy_reward(value: int):
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func _on_duration_timeout():
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get_tree().paused = true
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# Clear some components
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$CanvasLayer/TowerMenu.hide()
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$CanvasLayer/GameStats.hide()
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$CanvasLayer/GameDuration.hide()
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$CanvasLayer/Victory.unlock_next_stage()
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$CanvasLayer/Victory.show()
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$CanvasLayer/Victory/AudioStreamPlayer.play()
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@ -113,6 +113,12 @@ func on_enemy_reward(value: int):
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func _on_duration_timeout():
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get_tree().paused = true
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# Clear some components
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$CanvasLayer/TowerMenu.hide()
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$CanvasLayer/GameStats.hide()
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$CanvasLayer/GameDuration.hide()
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$CanvasLayer/Victory.unlock_next_stage()
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$CanvasLayer/Victory.show()
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$CanvasLayer/Victory/AudioStreamPlayer.play()
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@ -113,6 +113,12 @@ func on_enemy_reward(value: int):
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func _on_duration_timeout():
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get_tree().paused = true
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# Clear some components
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$CanvasLayer/TowerMenu.hide()
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$CanvasLayer/GameStats.hide()
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$CanvasLayer/GameDuration.hide()
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$CanvasLayer/Victory.unlock_next_stage()
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$CanvasLayer/Victory.show()
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$CanvasLayer/Victory/AudioStreamPlayer.play()
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@ -113,6 +113,12 @@ func on_enemy_reward(value: int):
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func _on_duration_timeout():
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get_tree().paused = true
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# Clear some components
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$CanvasLayer/TowerMenu.hide()
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$CanvasLayer/GameStats.hide()
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$CanvasLayer/GameDuration.hide()
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$CanvasLayer/Victory.unlock_next_stage()
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$CanvasLayer/Victory.show()
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$CanvasLayer/Victory/AudioStreamPlayer.play()
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@ -113,6 +113,12 @@ func on_enemy_reward(value: int):
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func _on_duration_timeout():
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get_tree().paused = true
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# Clear some components
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$CanvasLayer/TowerMenu.hide()
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$CanvasLayer/GameStats.hide()
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$CanvasLayer/GameDuration.hide()
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$CanvasLayer/Victory.unlock_next_stage()
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$CanvasLayer/Victory.show()
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$CanvasLayer/Victory/AudioStreamPlayer.play()
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