Commit graph

766 commits

Author SHA1 Message Date
Mart
bb1beda67b
feat: add event to wind charge explode (#12248)
* feat: add event to wind charge explode

* fix: use correct parameters

* feat: allow setters to work

* fix: use consts

* Unify paper comments

---------

Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-03-17 10:54:49 +01:00
Nassim Jahnke
310f52293b
Add unsupported config option and internal API to simplify remote item matching
This is important for 1.21.5 servers/clients and non-Vanilla clients that may not be able to match 1.21.5 data hashes anymore
2025-03-13 12:32:50 +01:00
Pedro
f0388e2f38
Call EntityPushedByEntityAttackEvent for Mace AoE (#12257) 2025-03-12 11:13:47 +01:00
Lulu13022002
2565497897
Cancel PlayerLaunchProjectileEvent properly for enderpearls (#12223) 2025-03-08 17:02:10 -05:00
Lulu13022002
df96f8a0fa
Correctly handle events for end portal (#12246) 2025-03-08 16:59:43 -05:00
Lulu13022002
a6ce734fd0
Fix zombie villager not dropping item once cured (#12230) 2025-03-07 23:13:25 -05:00
Vincenzo Reina
5538d24d72
Fix "DEFAULT" SpawnReason of fish spawned by bucket (#12227)
* Add SpawnReason "Bucket". Fix "DEFAULT" SpawnReason for entity spawning from mob bucket

* Clarify SpawnReason description for bucket entity spawning
2025-03-05 13:28:25 +01:00
Dylan
8de7e356fa
Add null check to level ref in Entity constructor (#12218) 2025-03-03 17:46:20 +01:00
okx-code
0a6e7435b3
Fix invulnerability damage and armour (#12190) 2025-02-26 14:06:42 +01:00
Warrior
f63dbeafde
Fix cancelled HangingPlaceEvent inventory desync (#12161) 2025-02-25 22:33:35 +01:00
Lulu13022002
9b9f046f41
Remove broken code (#12171) 2025-02-25 22:14:21 +01:00
Warrior
1d9b399427
Add config option for failed beehive release cooldowns (#12186) 2025-02-25 21:45:18 +01:00
Nassim Jahnke
f12d33f04e
Track codec writing 2025-02-25 21:45:02 +01:00
bonan
e5a8ee849f
Hide soul speed particles for vanished players (#12152)
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
2025-02-21 12:02:32 +01:00
Bjarne Koll
7b4d44f573
Revert "Always pass event block to damage source (#12158)"
This reverts commit ab984a0711.

The block damage is null *and has been* null in cases where the block
has already been cleared. Consumers are supposed to use the
getDamagerBlockState instead.
2025-02-21 11:52:04 +01:00
Bjarne Koll
ab984a0711
Always pass event block to damage source (#12158)
Always passes the respective block to a damage source when passing a
block state. While we could technically use the damageSourcePosition
here by, we'd have to translate it back to a block position by
subtracting .5 from all its components.
Such behaviour however relies on the caller logic's mutation of the
damageSourcePosition and will break once this position is not the centre
of the block.

Passing in the block at the specific callsite is a lot more future
proof.
2025-02-20 20:22:46 +01:00
Emilia Kond
5e2a3bc0e2
Call EntityChangeBlockEvent with correct block when waxing (#12154) 2025-02-20 10:46:11 +01:00
Epic
e494f2894e
Correctly call BlockFadeEvents (#12141) 2025-02-18 00:19:30 +01:00
Dqu1J
fd69140d80
Fix disable-tripwire-updates option not cancelling tripwire hook updates (#12129) 2025-02-17 20:07:02 +01:00
Miles
8eb8e44ac3
Allow For Default Titles in InventoryView Builders (#12013) 2025-02-16 23:07:00 +01:00
FlorianMichael
88cdd22076
Fixup luck and random implementation in CB loot-tables (#11926) 2025-02-16 13:06:01 -08:00
Tamion
60394c5b98
Fix PlayerReadyArrowEvent cancellation desync (#12111) 2025-02-16 21:44:08 +01:00
TonytheMacaroni
2a4a115432
Add EntityEquipmentChangedEvent (#12011) 2025-02-16 20:46:59 +01:00
Creeam
a3781ff3be
Separate tick count to ensure vanilla parity (#12077) 2025-02-16 20:46:37 +01:00
Chaosdave34
b9023b5dc3
Add EntityAttemptSmashAttackEvent (#12113) 2025-02-16 20:19:28 +01:00
Lulu13022002
7bee99714a
Cleanup damage source a bit (#12106) 2025-02-16 20:14:00 +01:00
Pedro
cb25c0cf31
[ci skip] Fix annotation fields used in NMS getBukkitEntity (#12120) 2025-02-16 19:17:26 +01:00
Lulu13022002
0a04c3fe22
Fix some NPEs (#12105) 2025-02-12 23:15:37 +01:00
Warrior
e616498ed7
Add Vault block API (#12068) 2025-02-12 23:15:22 +01:00
Warrior
1be2e5f311
Fix vanilla map decorations sending when not dirty (#12098) 2025-02-12 23:13:34 +01:00
Tamion
072a8317b2
Add proper attached blocks API to AbstractArrow (#12099) 2025-02-12 23:13:07 +01:00
Owen
fa5824e4c8
Add skipTripwireHookPlacementValidation (#12091)
This allows for the configuration of tripwire hook duping.
2025-02-10 23:04:38 +01:00
Lulu13022002
1a04e96ab7
Fix EntityBreedEvent cancellation (#12046) 2025-02-08 20:59:13 +01:00
Lulu13022002
51acc802b8
Prevent duplicate raider in RaidSpawnWaveEvent list (#12040) 2025-02-08 20:55:57 +01:00
Roni Äikäs
cb6c57e0f8
Fix Squid and Dolphin spawn height (#12045) 2025-02-08 20:24:07 +01:00
masmc05
786ddf53c6
Default piston block entity direction to DOWN (#12039) 2025-02-08 20:17:45 +01:00
Shane Freeder
597dcfffb9
Add support for lz4 (#12053)
Mojang added this early 2024, however, it wasn't ever added to the actual config option
inside of paper
2025-02-08 19:07:43 +01:00
Warrior
5395ae37bd
Fix composter block setting bukkit owner twice (#12058) 2025-02-02 22:38:01 +01:00
Lulu13022002
d4a957849c
Experimental annotation changes (#12028) 2025-01-30 20:02:14 +01:00
Spottedleaf
e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
EnZaXD
fb5b173c6a
Add PlayerClientLoadedWorldEvent (#11940) 2025-01-25 21:47:08 +01:00
Creeam
81bb82f521
Fix wrong piston world border check (#12007) 2025-01-25 21:13:21 +01:00
Bjarne Koll
6b7650d81b
Only add goat horn once (#12001) 2025-01-22 18:20:24 +01:00
Pedro
73f7736eb9
Drop patch for MC-273635 fixed in MC 1.21.4 (#11987) 2025-01-18 14:30:13 +01:00
Bjarne Koll
eeec611b9d
Fix zombie villager infection chance hunk (#11974)
Dropped during hardfork, now moved to a false-ed out if statement to
prevent dropping in future updates.
2025-01-14 17:15:47 +01:00
Tamion
ab1b312064
Call PlayerItemDamageEvent for tridents (#11899) 2025-01-12 15:29:52 -08:00
Pedro
ad74b673fa
Fix client visual desync if cooldown events are cancelled (#11892) 2025-01-12 22:56:11 +01:00
Lulu13022002
2ea6aee343
Deprecate Turtle#isDigging (#11959) 2025-01-12 12:49:25 -08:00
caramel
76617ddf43
Add EntityEffectTickEvent (#11838) 2025-01-12 17:50:22 +01:00
Bjarne Koll
e5542cfdc3
Hide unnecessary decorated pot data (#11957)
Prevent decorated pots from sending their contents to clients as
contents are not needed for rendering.
2025-01-12 17:49:49 +01:00