Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent
CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()
CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
This option does not set the absolute speed of the entity as the name
implies. It sets a modifier. The default (vanilla) value of `0.5` sets
the baby zombie to move at 50% faster than the base speed.
A negative value like `-0.4` would set them to move at 40% slower.
There should be no functional changes as a result of this change, it's
just clarifying the config name.
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()
It also makes it easier for us to organize things like the version
history feature.
Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
17da3420 Fix reading custom persistent entity data
83783357 SPIGOT-4980: Shields will not be put on cooldown when hit with an axe
8d0f3722 SPIGOT-4752: Fixed inconsistency between isChunkLoaded and chunk load/unload events
3f9f31c3 SPIGOT-4982: Armor disappearing while breaking the armor stand
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Warning: this commit contains more mapping changes from upstream, As always, ensure that you
have working backups and test this build before deployment; Developers working on paper will,
yet again, need to delete their work/Minecraft/1.13.2 folder
Bukkit Changes:
7fca5fd4 SPIGOT-4558: Preserve user order in the face of copied defaults in configurations
15c9b1eb Ignore spurious slot IDs sent by client, e.g. in enchanting tables
5d2a10c5 SPIGOT-3747: Add API for force loaded chunks
d6dd2bb3 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
771db4aa SPIGOT-794: Call EntityPlaceEvent for Minecart placement
55462509 Add InventoryView#getSlotType
2f3ce5b6 Remove EntityTransformEvent and CustomItemTagContainer from draft API
f04ad7b6 Make ProjectileLaunchEvent extend EntitySpawnEvent
ccb85808 Define EntitySpawnEvent
b8cc3ebe Add PlayerItemDamageEvent
184a495d Ease ClassLoader Deadlocks Where Possible
11ac4728 Expand Boolean Prompt Values in Conversation API
aae62d51 Added getAllSessionData() to the Conversation API.
9290ff91 Add InventoryView#getInventory API
995e530f Add API to get / set base arrow damage
CraftBukkit Changes:
c4a67eed SPIGOT-4556: Fix plugins closing inventory during drop events
5be2ddcb Replace version constants with methods to prevent compiler inlining
a5b9c7b3 Use API method to create offset command completions
2bc7d1df SPIGOT-3747: Add API for force loaded chunks
a408f375 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
b54b9409 SPIGOT-2864: Make Arrow / Item setTicksLived behave like FallingBlock
79ded7a8 SPIGOT-1811: Death message not shown on respawn screen
b4a4f15d SPIGOT-943: InventoryCloseEvent called on death regardless of open inventory
0afed592 SPIGOT-794: Call EntityPlaceEvent for Minecart placement
2b2d084a Add InventoryView#getSlotType
01a9959a Do not use deprecated ItemSpawnEvent constructor
9642498d SPIGOT-4547: Call EntitySpawnEvent as general spawn fallback event
963f4a5f Add PlayerItemDamageEvent
63db0445 Add API to get / set base arrow damage
531c25d7 Add CraftMagicNumbers.MAPPINGS_VERSION for use by NMS plugins
d05c8b14 Mappings Update
bd36e200 SPIGOT-4551: Ignore invalid attribute modifier slots
Spigot Changes:
518206a1 Remove redundant trove depend
1959ad21 MC-11211,SPIGOT-4552: Fix placing double slabs at y = 255
29ab5e43 SPIGOT-3661: Allow arguments in restart-script
7cc46316 SPIGOT-852: Growth modifiers for beetroots, potatoes, carrots
82e117e1 Squelch "fatal: Resolve operation not in progress" message
0a1a68e7 Mappings Update & Patch Rebuild
Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b850a822 SPIGOT-4526: Add conversion time API for Zombie & subclasses
CraftBukkit Changes:
38cf676e SPIGOT-4534: CreatureSpawnEvent not being called for CHUNK_GEN
b446cb5d SPIGOT-4527: Fix sponges with waterlogged blocks
6ec8ea5c SPIGOT-4526: Add conversion time API for Zombie & subclasses
c64fe508 Mappings Update
a3c2ec03 Fix missing ServerListPingEvent call for legacy pings
Spigot Changes:
1dc156ce Rebuild patches
140f654d Mappings Update
Replaces the "use-chunk-inhabited-timer" config option with the options
"use-fixed-chunk-inhabited-time" and "fixed-chunk-inhabited-time".
When using "use-fixed-chunk-inhabited-time=false" everything will be the
same like it was with "use-chunk-inhabited-timer=true".
When using "use-fixed-chunk-inhabited-time=true" and
"fixed-chunk-inhabited-time=0" everything will be the same like it was
with "use-chunk-inhabited-timer=false".
Instead of just using 0 when all chunks should be treated equally this
allows to fine-tune vanilla gameplay.
2018-12-12 19:40:29 -05:00
Renamed from Spigot-Server-Patches/Configurable-Chunk-Inhabited-Timer.patch (Browse further)