Lulu13022002
22e64d8059
Fix NPE of AbstractArrow#getWeapon ( #10933 )
2024-06-21 18:48:29 +02:00
Lulu13022002
5c5a5fb93c
Fix base damage for trident ( #10948 )
2024-06-21 18:48:18 +02:00
Shane Freeder
28238907c1
Revert "Fixes exception log messages getting dropped during bootstrap ( #10935 )" ( Closes #10945 )
...
This reverts commit 05dd6c2bec
.
2024-06-21 10:05:27 +01:00
Shane Freeder
71f3228b5c
Fix diff in sprint interruption option ( Closes #10939 )
2024-06-21 01:21:23 +01:00
Jake Potrebic
05dd6c2bec
Fixes exception log messages getting dropped during bootstrap ( #10935 )
2024-06-20 11:26:07 -07:00
Lulu13022002
26fd1c1b56
Validate speed for tool component rule ( #10923 )
2024-06-20 18:32:32 +02:00
Lulu13022002
461f02dce2
Experimental annotation changes ( #10914 )
...
* Experimental annotation changes
* wind charge damage type is not experimental anymore
2024-06-20 18:03:09 +02:00
Lulu13022002
a362e724b2
Fix jukebox playable component not being applied on item meta ( #10922 )
2024-06-20 17:57:56 +02:00
Spottedleaf
72883ff600
Re-add chunk system debug commands
...
Re-adds the 'chunkinfo', 'holderinfo' and 'debug chunks' commands.
Additionally, this re-adds chunk debug dumping during watchdog
long timeouts.
2024-06-19 12:11:21 -07:00
Spottedleaf
287baeab18
Add debug for chunk system unload crash
...
Somehow, a chunkholder is present in the unload queue after
it has been unloaded. It is likely that this is a result of
adding the chunk holder to the unload queue while it is
unloading. However, that should not be possible.
To find out where it is being added to the unload queue, track
the last stacktrace which adds to the unload queue and check
on chunk holder remove if the holder is present in the unload queue
and log the stacktrace.
2024-06-19 10:55:04 -07:00
Spottedleaf
e985ffabb2
Fix ChunkHolder#getFullChunkNow returning non-null when it should not
...
In the new chunk system, the chunk is only at FULL when either
the FULL callbacks have been invoked or during the FULL callbacks.
2024-06-19 10:42:48 -07:00
Spottedleaf
3c4ca08b26
Cleanup MCUtils patch for chunk system
...
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.
Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00
Spottedleaf
45ae3a360b
Copy missing diff from old chunk system patch
...
Fixes:
- EntitiesLoadEvent/EntitiesUnloadEvent not firing
- Chunks not saving properly in a lot of cases
2024-06-19 09:27:15 -07:00
Spottedleaf
311fbf4a30
Re-add fixlight command
2024-06-19 08:37:12 -07:00
Jason Penilla
2475b329fa
Add ticket for chunk load in isChunkGenerated
2024-06-18 21:15:20 -07:00
Jason Penilla
15c0e90d6e
Execute chunk tasks while waiting for chunk load in isChunkGenerated
...
this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now
fixes #10916
2024-06-18 21:04:13 -07:00
Jason Penilla
6ae5176a52
Add missing null check to getFullChunkIfLoaded
...
fixes #10915
2024-06-18 18:27:50 -07:00
Jason Penilla
acc349cf7d
Remove getUnloadingChunkHolder check
...
It always returns null now. So it could NPE and is not useful.
2024-06-18 12:51:40 -07:00
Jason Penilla
aaf37cb47d
Fix CraftWorld#isChunkGenerated
...
The upstream implementation is returning true for non-full chunks.
This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release.
2024-06-18 12:44:07 -07:00
Nassim Jahnke
97bd52887e
Use ItemStack.empty() when air is passed into constructor
2024-06-18 15:31:30 +02:00
Bjarne Koll
8d4decb590
Correct duplicate attribute check ( #10901 )
...
Brackets got lost during the update, leading to an incorrect
precondition call.
2024-06-18 11:11:14 +02:00
Jake Potrebic
59da9d1a80
Fix NPE for Jukebox#setRecord
...
Fallback to the global registry if no level exists
Fixes #10899
2024-06-17 17:42:48 -07:00
Emilia Kond
ffa51cc8b0
[ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder ( #10898 )
...
The javadoc for EnchantmentRegistryEntry.Builder accidentally refers to
GameEventRegistryEntry, which is a different buildable registry entry.
2024-06-18 00:54:49 +03:00
willkroboth
7887bddbae
Fix hasFiredAsync
parameter when AsyncPlayerSendCommandsEvent
is called ( #10896 )
2024-06-17 21:16:55 +02:00
Jake Potrebic
70f3730d25
Delegate ItemStack ( #10852 )
2024-06-17 12:12:42 -07:00
Nassim Jahnke
27a9efdca5
Make chunk system loggers calm down a bit
2024-06-17 13:43:21 +02:00
Nassim Jahnke
08a87667f7
Add back improved watchdog support patch
2024-06-17 13:36:43 +02:00
Jake Potrebic
a9fdf73f2e
make EntityPortalReadyEvent#setTargetWorld work again
2024-06-16 15:48:38 -07:00
Jake Potrebic
1862266320
remove remaining reference to 'pgive'
2024-06-16 15:38:59 -07:00
Jake Potrebic
bb6b0b4cb1
Enchantment and GameEvent Registry builders ( #10889 )
...
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-06-16 15:00:12 -07:00
Jason Penilla
2e8cf94dd1
Update ChunkMap#distanceManager mapping patch
2024-06-16 14:50:57 -07:00
Nassim Jahnke
e816087107
Fix legacy cb version in remapper
2024-06-16 23:23:50 +02:00
Spottedleaf
50fedea85f
Fix implementations of ChunkHolder#getChunkIfPresent
...
Implementations for ChunkStatuses below FULL are supposed to always
return ProtoChunk instances. However, since we used the last completed
status, it could return LevelChunk.
To resolve this, follow Vanilla behavior of tracking chunk
completions by status and replace old ProtoChunk statuses with
ImposterProtoChunk when the chunk generates to FULL.
Additionally, implement an optimisation for retrieving full chunks
by storing a map of pos -> LevelChunk. This requires only a simple
map lookup to occur for full chunks which are loaded.
2024-06-16 14:09:44 -07:00
Jake Potrebic
25c3a98398
Registry Modification API ( #10893 )
...
* Registry Modification API
* some fixes
* even more fixes
2024-06-16 12:39:59 -07:00
Nassim Jahnke
c675152a56
Fix getAddress connection check
2024-06-16 21:31:39 +02:00
Jake Potrebic
bff551166c
call EntityDamageItemEvent for thorns
2024-06-16 09:47:53 -07:00
Bjarne Koll
07e821664d
Update Wither#canTravelThroughPortals
2024-06-16 18:04:11 +02:00
Bjarne Koll
d04e9fafa4
Updated Upstream (Bukkit/CraftBukkit)
...
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface
CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16 17:21:14 +02:00
Jake Potrebic
35a678ddb3
update 'improve mass craft perf' patch
2024-06-16 08:08:06 -07:00
Jakub Zacek
b6b5a57b8b
Add Adventure API to ServerLinks ( #10891 )
2024-06-16 13:54:38 +02:00
Nassim Jahnke
98682757de
Remove fully dropped patches
2024-06-16 13:14:53 +02:00
Nassim Jahnke
78a67f00ea
Remove bad server.scheduleOnMain disconnect calls from old patches
...
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00
Nassim Jahnke
fc90ea0624
Add back more patches
2024-06-16 12:47:57 +02:00
Bjarne Koll
3753d8b292
De-deprecate BlockData#getDestroySpeed
2024-06-16 12:44:22 +02:00
Yannick Lamprecht
f594b47eda
address compile and test issue ( #10890 )
2024-06-16 11:47:44 +02:00
Spottedleaf
f63023a6ac
Fix NPE in V3808
...
The armor items may not exist, so we need to null check it.
2024-06-15 22:57:01 -07:00
Owen1212055
c4a1f15d70
Restore functionality to sand dupe setting
2024-06-15 22:04:02 -04:00
Owen1212055
0410d79c1d
Owen fixing stuff!!!
2024-06-15 21:43:06 -04:00
Jake Potrebic
046bbf8a74
add some generated typed/tag keys
2024-06-15 15:52:14 -07:00
Spottedleaf
f679845d59
Remove unnecessary changes from chunk status fix
2024-06-15 15:31:04 -07:00