Commit graph

270 commits

Author SHA1 Message Date
Shane Freeder
6002fbc152
/net/minecraft/world/level/levelgen/structure/templatesystem 2024-12-14 16:44:20 +00:00
Noah van der Aa
14f6b329a5
net.minecraft.world.level.border 2024-12-14 17:43:55 +01:00
Bjarne Koll
216f3118ae
net/minecraft/world/level/block/entity/trialspawner 2024-12-14 17:17:22 +01:00
Noah van der Aa
6fdbfef28e
net.minecraft.world.level.entity 2024-12-14 15:02:14 +01:00
Noah van der Aa
729c6e5369
Random small stuff 2024-12-14 14:31:00 +01:00
Bjarne Koll
afa25753de
Fix compile issue in MinecraftServer 2024-12-14 05:48:25 +01:00
Bjarne Koll
f25c1a33a0
Finish block entity 2024-12-14 05:45:11 +01:00
Jake Potrebic
9793846a7e
net.minecraft.world.level.redstone 2024-12-13 19:42:44 -08:00
Jake Potrebic
c62af3a5b7
net.minecraft.world.level.saveddata.maps 2024-12-13 19:35:46 -08:00
Jake Potrebic
5b0289a248
net.minecraft.world.level.storage.loot.predicates 2024-12-13 17:50:51 -08:00
Jake Potrebic
f98d879f07
net.minecraft.world.level.block.state.properties 2024-12-13 16:05:23 -08:00
Jake Potrebic
f0e7d7e5f7
net.minecraft.world.level.block.state 2024-12-13 15:50:44 -08:00
Nassim Jahnke
f73e864f18
Commands 2024-12-13 21:21:57 +01:00
Lulu13022002
2509faa08e
mob spawn settings 2024-12-13 21:07:56 +01:00
Nassim Jahnke
c3d5f253fe
Moar 2024-12-13 20:30:07 +01:00
Bjarne Koll
4091c6ac4d
Follow up on block entities 2024-12-13 20:17:16 +01:00
Bjarne Koll
e0fae5ef02
Part of block entities 2024-12-13 20:11:23 +01:00
Noah van der Aa
18a25937bc
pathfinding, packet utils 2024-12-13 18:57:25 +01:00
Nassim Jahnke
e20952c643
Make Tadpole apply 2024-12-13 18:55:47 +01:00
Jake Potrebic
e9b739bc48
some more directories 2024-12-13 09:40:09 -08:00
Noah van der Aa
1ed5242f38
Ender dragon 2024-12-13 18:36:33 +01:00
Nassim Jahnke
45ddf764d9
Move patches to unapplied 2024-12-12 12:30:31 +01:00
Bjarne Koll
45d04f9749 Add registry entry and builders 2024-06-13 23:45:32 +02:00
Spottedleaf
29e03d0439 Add startup flag to disable gamerule limits
-DPaper.DisableGameRuleLimits=true will disable gamerule limits

== AT ==
public net.minecraft.server.level.ChunkLevel ENTITY_TICKING_LEVEL
2024-10-25 14:20:40 -07:00
Shane Freeder
8f7365707a Always send Banner patterns to the client
The mojang client will not remove patterns from a Banner when none
are sent inside of an update packet, given that this is not an expected
flow for them, this is not all too surprising. So, we shall resort to always
sending the patterns over the network for update packets.
2024-10-20 18:23:59 +01:00
Nassim Jahnke
3d14e7af19 Separate dimensiondata executor 2024-11-28 10:35:58 +01:00
Mariell Hoversholm
411498e394 Add PlayerInsertLecternBookEvent 2024-09-29 16:21:26 +02:00
Jake Potrebic
5b0133e675 Call bucket events for cauldrons 2022-01-16 10:13:33 -08:00
Tamion
8b8acbb898 Add recipeBrewTime
== AT ==
public net.minecraft.world.inventory.BrewingStandMenu brewingStandData
2024-09-15 19:17:12 +02:00
Bjarne Koll
c8efaa46cb Remove wall-time / unused skip tick protection
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-16 23:07:29 +02:00
Tamion
2742ad6a9a Fix InventoryOpenEvent cancellation 2024-08-19 18:05:26 +02:00
Jake Potrebic
8a940ca0ba Fix SculkBloomEvent firing for block entity loading 2024-08-19 13:43:06 -07:00
mja00
15c3f06938 Add skipping world symlink scan
In worlds that are extremely large (greater than 1TB), it can take an insanely long time to walk the entire world for symlinks.
This patch adds a system property to disable the symlink scan, which can be used to speed up world loading.
2024-08-12 06:27:15 -04:00
Nassim Jahnke
334058fa69 Check for block type in SculkSensorBlock#canActivate 2024-08-07 14:33:25 +02:00
Jake Potrebic
d9e3bee3b5 Fix NPE for Jukebox#setRecord
Fallback to the global registry if no level exists
2024-06-17 17:41:09 -07:00
Tamion
276e09c3b0 Fix cancelling BlockPlaceEvent calling onRemove 2024-05-23 11:02:20 +02:00
SoSeDiK
b50682ab2b More Chest Block API
== AT ==
public net.minecraft.world.level.block.ChestBlock isBlockedChestByBlock(Lnet/minecraft/world/level/BlockGetter;Lnet/minecraft/core/BlockPos;)Z
2024-05-01 08:22:13 +03:00
Jake Potrebic
31725bc039 General ItemMeta fixes
== AT ==
private-f net/minecraft/world/item/ItemStack components
public net/minecraft/world/food/FoodProperties DEFAULT_EAT_SECONDS
public org/bukkit/craftbukkit/block/CraftBlockStates getBlockState(Lorg/bukkit/World;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/block/entity/BlockEntity;)Lorg/bukkit/craftbukkit/block/CraftBlockState;
public net/minecraft/world/level/block/entity/BlockEntity saveId(Lnet/minecraft/nbt/CompoundTag;)V

Co-authored-by: GhastCraftHD <julius.gruenberg@leghast.de>
2024-04-27 20:56:17 -07:00
Aikar
eb626e1176 Protect Bedrock and End Portal/Frames from being destroyed
This fixes exploits that let players destroy bedrock by Pistons, explosions
and Mushrooom/Tree generation.

These blocks are designed to not be broken except by creative players/commands.
So protect them from a multitude of methods of destroying them.

A config is provided if you rather let players use these exploits, and let
them destroy the worlds End Portals and get on top of the nether easy.
2020-05-13 23:01:26 -04:00
Jake Potrebic
193d6ee2ca Per world ticks per spawn settings 2021-11-13 12:36:26 -08:00
Jake Potrebic
6c400a907b Fix possible StackOverflowError and NPE for some dispenses
For saddles, carpets, horse armor, and chests for horse-likes
a BlockDispenseEvent handler that always mutated the item without
changing the type would result in a SO error because when it went
to find the replacement dispense behavior (since the item "changed")
it didn't properly handle if the replacement was the same instance
of dispense behavior.

Additionally equippable mob heads, wither skulls, and carved pumpkins
are subject to the same possible error.

Furthermore since 1.21.2, the DISPENSER_REGISTRY map doesn't have a default
return value anymore and some dispense behaviors like equippable and
regular items will not have a defined behavior in that map and might throw
a NPE in that case.
2022-10-29 17:02:42 -07:00
Pierpaolo Coletta
368ca9c145 Fix creation of invalid block entity during world generation 2024-03-30 21:06:10 +01:00
Jake Potrebic
93a2600891 Fix bees aging inside hives
Fixes bees incorrectly being aged up due to upstream's
resetting the ticks inside hive on a failed release
2021-08-21 21:54:16 -07:00
Owen1212055
21837e419b Properly handle experience dropping on block break
This causes spawnAfterBreak to spawn xp by default, removing the need to manually add xp wherever this method is used.
For classes that use custom xp amounts, they can drop the resources with disabling
2023-12-30 15:00:06 -05:00
Nassim Jahnke
2506babe8e Validate ResourceLocation in NBT reading 2024-01-04 13:49:14 +01:00
Jake Potrebic
fff5d44a12 Don't fire sync events during worldgen
Fixes EntityPotionEffectEvent
Fixes EntityPoseChangeEvent

Asynchronous chunk generation provides an opportunity for things
to happen async that previously fired synchronous-only events. This
patch is for mitigating those issues by various methods.

Also fixes correctly marking/clearing the entity generation flag.
This patch sets the generation flag anytime an entity is created
via StructureTemplate before loading from NBT to catch uses of
the flag during the loading logic. This patch clears the generation
flag from an entity when added to a ServerLevel for the situation
where generation happened directly to a ServerLevel and the
entity still has the flag set.
2023-11-23 10:33:25 -08:00
TonytheMacaroni
4866ee899b Add predicate for blocks when raytracing 2023-09-06 19:24:16 -04:00
Lulu13022002
93c87bedaf Fix NPE in SculkBloomEvent world access 2023-10-20 19:50:22 +02:00
Spottedleaf
fa87f62891 Fix race condition on UpgradeData.BlockFixers class init
The CHUNKY_FIXERS field is modified during the constructors
of the BlockFixers, but the code that uses CHUNKY_FIXERS does
not properly ensure that BlockFixers has been initialised before
using it, leading to a possible race condition where instances of
BlockFixers are accessed before they have initialised correctly.

We can force the class to initialise fully before accessing the
field by calling any method on the class, and for convenience
we use values().
2023-08-08 17:29:33 -07:00
Spottedleaf
65466558be Do not read tile entities in chunks that are positioned outside of the chunk
The tile entities are not accessible and so should not be loaded.
This can happen as a result of users moving regionfiles around,
which would cause a crash on Folia but would appear to function
fine on Paper.
2023-06-18 23:04:46 -07:00