When growing trees we use a BlockChangeDelegate which queues up the block
changes so plugins can modify/block/log tree growing. However, we always
check the actual world when checking for existing blocks. This means when
the tree growing code checks to see if putting a leaf in a block is valid
it may incorrectly overwrite a log block that should exist in that
location. To ensure trees grow correctly we now check the delegate itself
for blocks that match the queried location before checking the world.
By: Travis Watkins <amaranth@ubuntu.com>
This commit adds support for the Tree Types that weren't added in the
initial update to Minecraft 1.7.
Pulled from PR #1277
By: BlackHole <black-hole@live.com>
Due to changes in the generation of trees, the name of the class responsible
for the generation of jungle trees has changed from WorldGenMegaTree to
WorldGenJungleTree. As such, references to WorldGenMegaTree need to be
updated to WorldGenJungleTree to generate the correct type of tree.
Pulled from PR #1277
By: BlackHole <black-hole@live.com>
Several sounds were renamed in Minecraft 1.7, and have been updated
accordingly. Additionally, two sounds, HURT and BREATH, were removed from
Minecraft.
By: GJ <gjmcferrin@gmail.com>
For Cocoa Blocks, Block.getDropType() returns the item form of the Cocoa
block, rather than the Cocoa Bean item. Because of this, Cocoa blocks need
to have explicit handling in order to return the proper drop contents.
By: t00thpick1 <t00thpick1dirko@gmail.com>
Explosions directly caused by LivingEntities, such as creepers and tnt lit
by players, have their EntityDamageEvent explicitely handled within
the Explosion class. In order to prevent double events when damage
is handled for other DamageSources, we need return null for explosion
based damage sources.
By: t00thpick1 <t00thpick1dirko@gmail.com>
Log4j takes a long time to load on startup. Before it loads, the server
appears to have frozen as there is no output until after. We now print
a loading message before this happens to let the user know the server
is actually working.
By: Travis Watkins <amaranth@ubuntu.com>
This implements the detonate method from bukkit by setting the fuse
timer to 0. This makes a firework explode using the normal codepath,
but without waiting for the fuse.
By: Wesley Wolfe <weswolf@aol.com>
The validation check in CraftMapView.render(CraftPlayer) filters out any
values less than 0. As of Minecraft 1.7, -128 through -113 are valid colors,
so filtering them out prevents some of the new colors from being sent.
This commit fixes the issue by adjusting the validation check to include
any values less than or equal to -113. As the minimum value for a byte is
-128, no invalid colors are included.
By: t00thpick1 <t00thpick1dirko@gmail.com>
WorldGenerator setType and setTypeAndData have their arguments changed to
add in support for CraftBlockChangeDelegate, which changes the method
signature. This change in the method signature breaks any WorldGenerators
that aren't modified to use CraftBlockChangeDelegate.
This commit fixes the issue by readding the old method and maintaining the
CraftBlockChangeDelegate method. This makes it so that there is a
compatible method for both CraftBlockChangeDelegate WorldGenerators and
unmodified WorldGenerators.
Additionally, this commit reduces and corrects the diffs in
WorldGenerator, moving the fix for layering violations to
CraftBlockChangeDelegate.
By: Nate Mortensen <nate.richard.mortensen@gmail.com>
Both log4j and our own jline/jansi initialization attempt to catch
errors caused by jansi's use of native libraries. However both of them use
the Exception type which does not catch all errors. On Windows Server 2008
R2 Enterprise without installing extra software the required C++ libraries
are not available which causes an error that does not extend Exception. To
ensure we catch all errors I've changed both of these to catch Throwable
instead which gets us a working console minus jansi functionality.
By: Travis Watkins <amaranth@ubuntu.com>
Something the log4j ConsoleAppender does makes the console work correctly
on Windows. After trying to pull pieces of it out and run them manually
I decided to just put the appender back. We now once again start with the
ConsoleAppender then remove it immediately after starting.
By: Travis Watkins <amaranth@ubuntu.com>
WorldMapCollection stores scoreboard, map (item), structure, and
village information. Scoreboards are explicitly handled globally,
while villages and structures are erroneously shared.
This commit separates the WorldMapCollections to not be shared among
custom worlds. Maps are special-cased to maintain the previous shared
behavior.
By: Wesley Wolfe <weswolf@aol.com>
This change will print a warning when a plugin induces a forced save. A
player or console forcing a save (via a command) is ignored for purposes
of printing a warning.
By: Wesley Wolfe <weswolf@aol.com>
When Minecraft first introduced an auto-save feature, we
were taken by surprise by how much of an impact it actually had on the performance
of the server. After investigating the potential causes of the significant
slow-downs we saw at the time, we came to the conclusion that it was a
combination of the auto-save interval being incredibly frequent and
servers already having an auto-save solution that was conflicting with the
newly added built-in one.
Since we noticed that most servers already had their own auto-save
solution, we decided to completely disable the built in auto-save by
default. In hindsight, however, we were so happy that we discovered and
squashed the cause of the performance issues that we forgot to consider
the future and, as a result, some servers have unfortunately been caught
by surprise when they ran their servers without any auto-save plugins.
Without the auto-save plugin conflict, however, Minecraft's default save
interval of 45 seconds is not suitable for the types of servers that run
Bukkit, to the point where it was negatively impacting performance. As
such, we've decided to re-enable the built in auto-save at an interval of
5 minutes for newly created servers.
By: EvilSeph <evilseph@gmail.com>
This change removes a redundant addition of source encoding and makes our
compiler match the current maven default. This amends the commit
4775b25a5932a2a24da2c55356936e2f98bff98c
Upstream issue http://jira.codehaus.org/browse/MCOMPILER-70
By: Wesley Wolfe <weswolf@aol.com>
The recent Minecraft update rendered the
e20e50f85083dc53cb5456254bcf5781ef750daa fix incorrect by adding a
compound name to the base tag in some code. This fix changes all uses
of tag changes to explicitly use a name.
By: feildmaster <admin@feildmaster.com>
This change adds the location and a more specific message to the
IllegalArgumentException that gets thrown when a hanging entity is being
spawned in a location that it cannot survive.
By: Wesley Wolfe <weswolf@aol.com>
Opening a hopper inventory created by Server.createInventory will
currently have no effect as proper handling code is missing in
CraftEntityHuman for hopper inventories that aren't associated with a tile
entity or minecart. Initialization logic for hoppers is also missing from
CraftContainer, which is necessary for the opening of custom hopper
inventories.
This commit fixes the two aforementioned by adding proper handling to
CraftHumanEntity for opening inventories not associated with a tile
entity, and by adding initialization logic for hoppers to CraftContainer.
By: FrozenBrain <carstenbamsti@googlemail.com>
This change adds the source encoding to the maven compiler plugin, which
will strictly enforce build consistency on multiple platforms and address
possible compilation issues on some of the source files. The source
encoding unintuitively is system-specified by default.
By: Wesley Wolfe <weswolf@aol.com>
Prior to this change when a plugin called Player.hasLineOfSite() the
method would always return false because EntityHuman does not extend
EntityInsentient. This commit changes that by explicitly checking for
line of sight between two entities and returning that value.
By: Roger Baumgartner <rogermarcbaumgartner@hotmail.com>
Maven paths that include spaces (and possible other characters) get
improperly translated when using a file handle from a URL. This changes
the unit test to open a stream directly from the URL, providing proper
file resolution on multiple platforms.
By: Wesley Wolfe <weswolf@aol.com>
This commit removes chat wrapping. It is no longer needed, as clients
properly render lines with line breaks.
This commit also changes an outgoing chat message to use the vanilla
behavior for indicating a client cannot chat with commands-only setting.
By: Wesley Wolfe <weswolf@aol.com>
If a plugin generates an exception when returning a world generator, the
server will crash. This change adds a try-catch block to keep the server
from crashing on plugin defined world generators.
By: riking <rikingcoding@gmail.com>
Custom inventories currently do not validate the titles provided. Null values
cause NPEs when writing packets. Values longer than 32 characters
disconnect clients.
This change throws and IllegalArgumentException for null titles or titles
longer than 32 characters.
By: Wesley Wolfe <weswolf@aol.com>
A method has been added to Player which allows the server to send a sound string to the client. Assuming the client has the specified sound, it will be played. This is needed by the implementation of the /playsound command.
By: h31ix <zero_gravity@outlook.com>
This commit implements the ability to set the scale of hearts that the
client renders. When the Packet44UpdateAttributes packet is sent, the
max health attribute is replaced with a scaled version, to preserve the
scaled health illusion clientside.
In order to accurately display the scaled health for players, a true
health is stored within CraftPlayer, and the datawatcher now stores the
scaled health. The getHealth() method for players still returns their
true health.
Changed setHealth() within EntityLiving to appropriately handle health
for instances of EntityPlayer. Inlined a call to
setHealth(getMaxHealth()) within the EntityLiving constructor to work
around CraftEntity instantiation.
Additionally fixes the health values sent when eating food within
FoodMetaData and ItemFood, which previously sent the unscaled health;
this commit alters them to send the properly scaled health.
Additionally fixes BUKKIT-4535, BUKKIT-4536, and BUKKIT-4127
By: T00thpick1 <t00thpick1dirko@gmail.com>
This changes livingEntity.addPotionEffect(PotionEffect, boolean) to
construct the MobEffect using the constructor that includes the ambient
setting as supplied by the PotionEffect
This also changes livingEntity.getActivePotionEffects() to construct the
PotionEffects using the ambient setting supplied by the MobEffects.
By: Jim Bilbrey <jb_aero@verizon.net>
API has been added to interface with Horses and to modify their inventories. Horse entities will now be recognized with the type EntityType.HORSE, and will no longer be UNKNOWN.
HorseJumpEvent, EntityDamageEvent, and EntityTameEvent are all correctly fired for horses.
This commit fixes BUKKIT-4393.
By: h31ix <zero_gravity@outlook.com>
The CraftBlock class is setting bit 0x4 of the update flag when bit 0x2
should in fact be set here. Bit 0x2 means "do updates"; bit 0x4 means
"don't do updates if the world is static, even when bit 0x2 is set".
By: Des Herriott <des.herriott@gmail.com>
Currently there are several cases where a player will have their inventory
screen closed client side but we will not call an event. To correct this
we call the event when the server is the cause of the inventory closing
instead of just when the client is the cause. We also ensure the server is
closing the inventory reliably so we get the events. Additionally this
commit also calls the event when a player disconnects which will handle
kicks, quits, and server shutdown.
By: Travis Watkins <amaranth@ubuntu.com>
Two connection status checks were added to setting a scoreboard for a
player. The first checks to see if a player has logged in yet, which
implicates the ability to receive packets. The second checks to affirm
that the CraftPlayer reference is still to a logged in player; setting
it while not logged in would maintain a stale player reference in the
scoreboard manager.
By: Wesley Wolfe <weswolf@aol.com>
The method getTeam gets the team from name of, as opposed to getting the
team a player belongs to.
This also addresses BUKKIT-4002 and partially BUKKIT-4044
By: Wesley Wolfe <weswolf@aol.com>
When a world is created using our API, it does not use secondary world
server and will maintain a reference to its own scoreboard. In vanilla,
this is not an issue as there is only ever one world.
Similarly to maps, an overwrite to the scoreboard reference has been
added for when another world has been created.
This should also address BUKKIT-3982 and BUKKIT-3985
By: Wesley Wolfe <weswolf@aol.com>
This implementation facilitates the correspondence of the Bukkit Scoreboard
API to the internal minecraft implementation.
When the first scoreboard is loaded, the scoreboard manager will be created.
It uses the newly added WeakCollection for handling plugin scoreboard
references to update the respective objectives. When a scoreboard contains no
more active references, it should be garbage collected.
An active reference can be held by a still registered objective, team, and
transitively a score for a still registered objective. An internal reference
will also be kept if a player's specific scoreboard has been set, and will
remain persistent until that player logs out.
A player's specific scoreboard becomes the scoreboard used when determining
team structure for the player's attacking damage and the player's vision.
By: mbax <matt@phozop.net>
This class is designed to be an invisible layer between a normal collection,
and one that silently loses entries because they are only weakly referencable.
Some operations have additional overhead to be semantically correct, but it
maintains the equals contract for all entries, as opposed to identity.
It does not support the equals or hash code method as it cannot easily have
the transitive and commutative properties.
By: Wesley Wolfe <weswolf@aol.com>
When an array of an inventory's contents is requested, we loop through the contents of the NMS inventory's ItemStacks in order to return Bukkit ItemStacks that can be used through the API. However, the NMS ItemStack can, in some cases, be larger than the physical size of the inventory. Using the size of the NMS array as a limit on the loop that follows can result in an ArrayIndexOutOfBoundsException because the Bukkit array's length is the actual size of the inventory, and thus will be smaller.
With this commit we use the smaller of the two arrays' length as the limit in the loop, thus eliminating the possibility that the smaller array will be asked for an index higher than its length.
By: h31ix <zero_gravity@outlook.com>
When a block placement happens we currently update physics on the
attempted placement and update again if the placement is cancelled.
To correct the first one we simply set the block without applying
physics. To correct the second we have to add a new method to
BlockState that lets us update without applying physics and use
this method method when putting the block back.
By: Travis Watkins <amaranth@ubuntu.com>
Without this check, any non-null reference to a plugin is considered
'valid' for registering a task in the scheduler. This is obviously
unintentional behavior and has been changed to throw an
IllegalPluginAccessException. It is now consistent with the
SimplePluginManager event registration contract.
This in affect also addresses BUKKIT-3950 for uninitialized plugin
references (ones without a description).
By: Wesley Wolfe <weswolf@aol.com>
When cloning an item, all references are copied to the new item. For
collections, this makes internal changes become visible in both the old and
new items.
In CraftMetaItem, clone was not making copies of the appropriate collections
and has been fixed for non-null values.
In CraftMetaEnchantedBook and CraftMetaPotion, clone was using possible empty
collection references and has been changed to explicitly null-check instead.
By: Wesley Wolfe <weswolf@aol.com>