Commit graph

6160 commits

Author SHA1 Message Date
Bjarne Koll
403d07e954 Apply furnace cook speed multiplier through event (#6378)
Previously the upstream FurnaceStartSmeltEvent would default to the
recipes cooking time, ignoring any modifications from the furnace speed
multiplier.
While this works correctly for upstream, paper introduces the speed
multiplier API, which allows a different cook time from the one provided
by the recipe.

This commit now passes the modified cooktime to the furnace start smelt
event explicitly, instead of allowing the event to default to the
recipes cooking time, thus ensuring that the speed modifier is
respected.

Resolves: #6376
2021-09-22 21:46:15 +02:00
Jake Potrebic
7ab005b9c2 Add more component name methods (#6578) 2021-09-22 11:34:40 -07:00
Jake Potrebic
3e736b8525 Include slot when constructing the bukkit Attribute Modifiers (#6537) 2021-09-22 10:48:03 -07:00
Jake Potrebic
bf6067cabf Fix upstreams fix for composters and variable hoppers (#6563) 2021-09-22 10:40:45 -07:00
Jake Potrebic
ac4b9756ce Fix upstream nullability on entity equipment getters (#6519) 2021-09-22 10:23:21 -07:00
Nassim Jahnke
35ff5adaa2 Fix axolotl/fish persistence
Fixes #6643
2021-09-22 13:40:13 +02:00
Jake Potrebic
baca7d3685 Mark fish and axolotls from buckets as persistent (#6392) 2021-09-21 21:59:19 -07:00
Jake Potrebic
28bc1df590 Implement Translatable on villager Profession (#6542) 2021-09-21 21:45:01 -07:00
Maddy Miller
9b68f27212 [ci skip] Update my name in author field (#6625) 2021-09-20 19:30:04 +10:00
Shane Freeder
3ce522545b Legacy data should look for legacy materials (Fixes #6618) 2021-09-17 09:35:02 +01:00
cs8425
49fabba8b5 fix per-player-mob-spawns cause total limit cap by Bukkit's spawn limit (#6574) 2021-09-17 08:40:34 +08:00
Jason Penilla
667baeed68 Fix global limit display for MISC mob category (#6612) 2021-09-16 16:40:11 -05:00
PureGero
76a6ed89c7 Fix tick rates map being stored with upper case values instead of lower case (#6587) 2021-09-15 17:03:09 +10:00
Jason Penilla
0767b6966e Fix log message formatting when classes not owned by plugins use sysout (#6604) 2021-09-14 12:23:56 -05:00
Noah van der Aa
054854471c Don't log if debug logging isn't enabled. (#6603) 2021-09-14 16:44:06 +02:00
Nassim Jahnke
54cfbcd139 Hide feature seeds in Timings 2021-09-14 15:31:45 +02:00
Nassim Jahnke
325ba14ca5 Improve interact distance check (#6591) 2021-09-11 22:18:44 +02:00
Nassim Jahnke
0d34a95f8f Updated Upstream (Bukkit/CraftBukkit) (#6589)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
44cfe143 SPIGOT-6249: Add Missing Effect Constants

CraftBukkit Changes:
14928261 SPIGOT-6249: Add Missing Effect Constants
332335e1 SPIGOT-6731: "Nag author" message in CraftServer lists one author only
6cd975d0 SPIGOT-5732, SPIGOT-6387: Overhaul Hanging entities
2021-09-11 19:27:48 +02:00
Finn Künstner
e50f4aef68 [ci skip] Fix typos in Paper comments (#6588)
* //Paper -> // Paper

* // Tuiniy -> // Paper
2021-09-11 13:22:51 +03:00
Jason Penilla
d3dab2f22c Remove method rename and fix reobf for Goal#getFlags (#6528) 2021-09-09 12:12:22 -05:00
Jason Penilla
df51228b73 Fix VanillaGoals when in reobfuscated environment (#6580) 2021-09-09 11:57:16 -05:00
Spottedleaf
36e77c4c63 Do not create nether portals that delete undestroyable blocks
Fixes https://github.com/PaperMC/Paper/issues/5773
2021-09-07 15:10:48 -07:00
Shane Freeder
92c68e2367 Fixup enderpearl patch 2021-09-07 22:33:28 +01:00
Shane Freeder
eca2f8fdd0 Fix CocaoDecorator causing a crash during generation (Fixes #6028) 2021-09-07 21:41:54 +01:00
Omer Uddin
36a14149e6 Disable enderpearls when they hit non-ticking chunk if disableEnderpearlExploit is enabled 2021-01-28 20:32:58 -05:00
Nassim Jahnke
cca58e20a0 Updated Upstream (Bukkit/CraftBukkit) (#6568)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
7da4c0be SPIGOT-6729: Add Chunk.isEntitiesLoaded()

CraftBukkit Changes:
9217b523 #929: Call EntityBlockFormEvent for Wither Rose placed by dead entity
757d42ae SPIGOT-6729: Add Chunk.isEntitiesLoaded()
2021-09-06 11:26:47 +02:00
Jason Penilla
d1043a7236 Add '/paper mobcaps' and '/paper playermobcaps' commands (#6470)
Add commands to get the mobcaps for a world, as well as the mobcaps for
each player when per-player mob spawning is enabled.

Also has a hover text on each mob category listing what entity types are
in said category
2021-09-05 16:29:02 -05:00
Nassim Jahnke
1d26ff2269 Use BlockPost#atY in end portal softlock fix 2021-09-03 20:14:29 +02:00
Noah van der Aa
3436b6780a Prevent softlocked end exit portal generation (#6525) 2021-09-03 20:05:01 +02:00
Nassim Jahnke
48d72eb439 Remove "Auto fix bad Y levels on player login" patch
Fixes #6357
Closes #6508
Closes #6358
2021-09-03 19:57:21 +02:00
Jake Potrebic
4433d23cc1 Prevent an infinite recursion error while rendering translatables (Fixes #6551) (#6555) 2021-09-03 10:01:05 -07:00
Shane Freeder
20e45f7315 Do not process entity loads in CraftChunk#getEntities (Fixes #6543)
This re-introduces the issue behind #5872 but fixes #6543
The logic here is generally flawed however somewhat of a nuance,
upstream uses managedBlock which is basically needed to process
the posted entity adds, but, has the side-effect of processing any
chunk loads which has the naunce of stacking up and either causing a
massive performance hit, or can potentially lead the server to crash.

This issue is particularly noticable on paper due to the cumulative efforts
to drastically improve chunk loading speeds which means that there is much more
of a chance that we're about to eat a dirtload of chunk load callbacks, thus
making this issue much more of an issue
2021-09-03 15:55:22 +01:00
Shane Freeder
2846c01086 Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
6719d1f1 SPIGOT-6708: Fix Experience Orb value not being updated in mend event
2021-09-03 15:43:11 +01:00
Mariell Hoversholm
e37ce6b5de docs: drop table of contents; it's built into GH 2021-09-02 08:14:56 +02:00
Mariell Hoversholm
f69015a417 docs: remove Paper tool method for patch mods
We no longer have the `paper` script around, and as such the docs for it are
stale, and we should remove them.

This additionally adds a tiny note about compilation possibly failing when you
work without a complete patch-set.
2021-09-02 08:14:17 +02:00
Spottedleaf
3e7769feae Fixed layers from V2550 not being added to list (#6541)
Note from Spottedleaf:
Please note that this doesn't fix any problems using dataconverter
because dataconverter does not re-route world gen settings conversion.

Co-authored-by: Callum Seabrook <callum.seabrook@prevarinite.com>
2021-09-01 14:25:25 -07:00
Jake Potrebic
fa43132643 flattener should try to render custom translations (#6540) 2021-09-01 14:03:00 -07:00
Nassim Jahnke
8efc0a0cc6 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6539)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ed7bba95 SPIGOT-6547: Chunk#getEntities() doesn't return all entities immediately after chunk load
d99a585c SPIGOT-6719: Add getTileEntities() to LimitedRegion

CraftBukkit Changes:
422cec08 Rebuild patch
15f27fc7 SPIGOT-6547: Chunk#getEntities() doesn't return all entities immediately after chunk load
cbd747af SPIGOT-6719: Add getTileEntities() to LimitedRegion

Spigot Changes:
6c1c1b26 Rebuild patches
2021-09-01 14:03:36 +02:00
Nassim Jahnke
8a37b1fc5f Configurable feature seeds (#6531)
Co-authored-by: Thonk 30448663+ExcessiveAmountsOfZombies@users.noreply.github.com

Also includes an option to auto-generate random seeds for all features and add them to the config.
2021-09-01 11:54:41 +02:00
Jason Penilla
97080cc158 Add repo for Velocity natives to dev bundle (#6536) 2021-09-01 00:43:25 -05:00
Spottedleaf
25134061a8 Remove the old updatingChunks and visibleChunks fields (#6535)
Just in case they cause problems again.

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2021-08-31 19:33:14 -07:00
Jason Penilla
fbedd625a2 Always use updatingChunks for saveAllChunks (#6534) 2021-08-31 19:53:56 -05:00
Jason Penilla
887ccc412a Use updatingChunks for flush saving (#6533) 2021-08-31 19:23:22 -05:00
Nassim Jahnke
77026633f4 Fix distance map contains (#6530) 2021-08-31 14:47:00 +02:00
Spottedleaf
bc2890b955 Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:

- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches

If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. 

* Port tuinity, initial patchset

* Update gradle to 7.2

jmp said it fixes rebuildpatches not working for me. it fucking better

* Completely clean apply

* Remove tuinity config, add per player api patch

* Remove paper reobf mappings patch

* Properly update gradlew

* Force clean rebuild

* Mark fixups

Comments and ATs still need to be done

* grep -r "Tuinity"

* Fixup

* Ensure gameprofile lastaccess is written only under the state lock

* update URL for dataconverter

* Only clean rebuild tuinity patches

might fix merge conflicts

* Use UTF-8 for gradlew

* Clean rb patches again

* Convert block ids used as item ids

Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.

While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/

Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block

* Fix LightPopulated parsing in V1466

The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.

* Always parse protochunk light sources unless it is marked as non-lit

Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.

* Update custom names to JSON for players

Missed this fix from CB, as it was inside
the DataFixers class.

I decided to double check all of the CB changes again:

DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.

The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.

The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.

The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.

The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.

I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.

* Review all converters and walkers

- Refactor V99 to have helper methods for defining entity/tile
  entity types
- Automatically namespace all ids that should be namespaced.
  While vanilla never saved non-namespaced data for things that
  are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
  rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
  versions of major releases will have a breakpoint so that
  the work required to determine if a converter needs a breakpoint
  is minimal
- Validate that a dataconverter is only registered for a version
  that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
  It even registered the converters under TILE_ENTITY, instead of
  ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
  At the time I had written that class, the abstract renamer didn't
  exist.
- Ensure OwnerUUID is at least set to empty string in
  V1904 if the ocelot is converted to a cat (this is
  likely so that it retains a collar)
- Use generic read/write for Records in V1946
  Records is actually a list, not a map. So reading map was
  invalid.

* Always set light to zero when propagating decrease

This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.

This also likely fixes the memory issues people were
seeing.

* re-organize patches

* Apply and fix conflicts

* Revert some patches

getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up

* Shuffle iterated chunks if per player is not enabled

Can help with some mob spawning stacking up at locations

* Make per player default, migrate all configs

* Adjust comments in fixups

* Rework config for player chunk loader

Old config is not compatible. Move all configs to be
under `settings` in paper.yml

The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.

* Add back old constructor to CompressionEncoder/Decoder (fixes
 Tuinity #358)

* Raise chunk loading default limits

* Reduce worldgen thread workers for lower core count cpus

* Raise limits for chunk loading config

Also place it under `chunk-loading`

* Disable max chunk send rate by default

* Fix conflicts and rebuild patches

* Drop default send rate again

Appears to be still causing problems for no known reason

* Raise chunk send limits to 100 per player

While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.

* Rebase part 1

Autosquash the fixups

* Move not implemented up

* Fixup mc-dev fixes

Missed this one

* Rebase per player viewdistance api into the original api patch

* Remove old light engine patch part 1

The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_

* Rebase remaining patches for old light patch removal

* Remove other mid tick patch

* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch

Replaced by `Do not copy visible chunks`

* Revert AT for Vec3i setX/Y/Z

The class is immutable. set should not be exposed

* Remove old IntegerUtil class

* Replace old CraftChunk#getEntities patch

* Remove import for SWMRNibbleArray in ChunkAccess

* Finished merge checklist

* Remove ensureTickThread impl in urgency patch

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 04:02:11 -07:00
Nassim Jahnke
4a11f85ac5 [ci skip] Update contributing guidelines (#6497)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 02:18:45 +02:00
HexedHero
2a4afe1f6b Add MaterialTags for raw ores and raw ore blocks (#6516) 2021-08-30 15:55:11 +01:00
Jason Penilla
bd48009917 Undeprecate Enchantment#isCursed (#6524) 2021-08-30 09:49:28 -05:00
Jason Penilla
7fda985a9c [ci skip] Cleanup Timings v2 diff (#6523) 2021-08-30 02:02:24 -05:00
Jason Penilla
0294b31e13 Log error for invalid entity-per-chunk-save-limit configs (#6522) 2021-08-29 23:19:43 -05:00