Commit graph

18969 commits

Author SHA1 Message Date
kokiriglade
ed6663d2b9 Expanded Art API 2024-11-23 18:08:13 +00:00
Abel
89bd3e5c99 Add API to allow/disallow tick sleeping (#11611) 2024-11-22 12:53:01 +01:00
Abel
9badea8a55 Add API to check if the server is sleeping (#11605) 2024-11-22 12:22:20 +01:00
Lulu13022002
22792d7987 Check for AbstractBoat instead of Boat in EAR ignore list 2024-11-21 18:37:49 +01:00
Nassim Jahnke
7fc75401ca [ci skip] Fix typos 2024-11-21 17:57:18 +01:00
Nassim Jahnke
e5b723ada2 Update spark 2024-11-21 10:43:07 +01:00
Lulu13022002
a44e23c205 Fix NPE when EntityResurrectEvent is uncancelled (#11636) 2024-11-19 12:21:31 +01:00
Bjarne Koll
938559b3e0 Fix incorrect invulnerability damage reduction (#11599)
Fixes incorrect spigot handling of the invulnerability damage
reduction applied when an already invulnerable entity is damaged with a
larger damage amount than the initial damage.
Vanilla still damages entities even if invulnerable if the damage to be
applied is larger than the previous damage taken. In that case, vanilla
applies the difference between the previous damage taken and the
proposed damage.

Spigot's damage modifier API takes over the computation of damage
reducing effects, however spigot invokes this handling with the initial
damage before computing the difference to the previous damage amount.
This leads to the reduction values to generally be larger than expected,
as they are computed on the not-yet-reduced value.
Spigot applies these reductions after calling the EntityDamageEvent and
*then* subtracts the previous damage point, leading to the final damage
amount being smaller than expected.

This patch cannot simply call the EntityDamageEvent with the reduced
damage, as that would lead to EntityDamageEvent#getDamage() returning
the already reduced damage, which breaks its method contract.
Instead, this patch makes use of the DamageModifier API, implementing
the last-damage-reduction as a DamageModifier.
2024-11-19 11:54:58 +01:00
Nassim Jahnke
f13d2012fe Add PlayerItemGroupCooldownEvent (#11625) 2024-11-19 11:33:06 +01:00
Lulu13022002
5ada2514df Fix drops for shearing mushroom cow (#11632) 2024-11-19 11:14:19 +01:00
Lulu13022002
1cc1ee1676 Fix drops for shearing bogged (#11628) 2024-11-19 11:05:54 +01:00
Bjarne Koll
a8904bbf98 [ci skip] Rebuild patches 2024-11-19 09:59:20 +01:00
Spottedleaf
c4ea377273 Add missing NotNull annotation for getChunksAtAsync cb param 2024-11-18 22:58:46 -08:00
Spottedleaf
70ccc97b36 Fix non block ticking chunks not sending block/light updates
Needed to redirect the getTickingChunk call in
broadcastChangedChunks to use the chunk to send method.
2024-11-18 22:48:40 -08:00
Spottedleaf
f7086a34b5 Do not create unneccessary callback in ChunkTaskScheduler#scheduleChunkLoad
If the parameter has addTicket = false and onComplete = null,
then the loadCallback would do no work and as a result does
not need to be created.
2024-11-18 22:47:09 -08:00
Spottedleaf
989fd77808 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 22:34:32 -08:00
Owen1212055
76403d796b Item DataComponent API (#10845)
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-11-18 15:09:44 -05:00
Lulu13022002
33bafcbf2d Fix enderchest opening animation (#11635) 2024-11-18 20:47:52 +01:00
MiniDigger | Martin
9dcfb32d11 fix: move to jline-terminal-ffm on java 22+ and fall back to jni on 21, fixes #10405
ffm requires 1) native access allowed (the jdk cracks down on undocumented native access in 22) and 2) reverting the default console back to java.base, so the internal jline doesnt take over
2024-11-17 20:31:50 +01:00
Nassim Jahnke
0500ee7896 Fix inverted global skip check 2024-11-18 13:46:13 +01:00
Nassim Jahnke
a403e97804 Make logs less annoying 2024-11-18 13:06:15 +01:00
Nassim Jahnke
35c2de4fd0 [ci skip] Add missing feature patch identifiers 2024-11-18 12:31:36 +01:00
Nassim Jahnke
95022a668f Update disableGameRuleLimits casing 2024-11-18 12:24:37 +01:00
Space Walker
47f0eb6fb7 Update Alternate Current patch to 1.21.3 (#11602) 2024-11-18 10:29:51 +01:00
Josh Roy
f836a8d8b0 [ci skip] chore: change paste.gg links to mclo.gs (#11629) 2024-11-17 13:46:43 -05:00
Riley Park
227e1fee07 chore: refactor issue templates 2024-11-17 10:26:31 -08:00
Bjarne Koll
7c03ce11ef Updated Upstream (Bukkit/CraftBukkit) (#11626)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
36b11391 Fix copy pasting in UseCooldownComponent

CraftBukkit Changes:
a71a7e1f5 SPIGOT-7957: Fix setTarget method for Breeze
5bc0a094b SPIGOT-7955: Failure teleporting players between worlds using Player#teleport() when player has attribute modifiers
2e09c7a36 SPIGOT-7953: Item cooldown must be greater than 0
8ef9079fa Increase outdated build delay
2024-11-17 16:52:44 +01:00
Vivian Horvath
5a9b3c9e23 Fix Naming issue inside Add PlayerArmorChangeEvent (#11614) 2024-11-15 09:00:33 +00:00
Bjarne Koll
b2cf880b79 [ci skip] Rebuild patches 2024-11-15 09:41:04 +01:00
Spottedleaf
d0a2d92713 Fix experimental minecart collisions on sloped rails
We are supposed to ignore some collisions on the sloped
rail.
2024-11-14 21:01:04 -08:00
Abel
b9a4e9a745 API to allow/disallow tick sleeping 2024-11-12 22:25:35 +01:00
Jason Penilla
41085fc8b9 Fix and optimize getChunkCount (#11610)
It was returning ticking chunk count instead of the intended full chunk count.
We can also directly use the size of the fullChunks collection instead of iterating all chunks.
2024-11-11 12:17:36 -07:00
Barnaby
0ad6de76cb Optimize custom map rendering (#11000) 2024-11-11 17:04:22 +00:00
Abel
7c0d854ed3 API to check if the server is sleeping 2024-11-10 16:32:51 +01:00
Bjarne Koll
a47a008ce1 Fix incorrect invulnerability damage reduction
Fixes incorrect spigot handling of the invulnerability damage
reduction applied when an already invulnerable entity is damaged with a
larger damage amount than the initial damage.
Vanilla still damages entities even if invulnerable if the damage to be
applied is larger than the previous damage taken. In that case, vanilla
applies the difference between the previous damage taken and the
proposed damage.

Spigot's damage modifier API takes over the computation of damage
reducing effects, however spigot invokes this handling with the initial
damage before computing the difference to the previous damage amount.
This leads to the reduction values to generally be larger than expected,
as they are computed on the not-yet-reduced value.
Spigot applies these reductions after calling the EntityDamageEvent and
*then* subtracts the previous damage point, leading to the final damage
amount being smaller than expected.

This patch cannot simply call the EntityDamageEvent with the reduced
damage, as that would lead to EntityDamageEvent#getDamage() returning
the already reduced damage, which breaks its method contract.
Instead, this patch makes use of the DamageModifier API, implementing
the last-damage-reduction as a DamageModifier.
2024-11-11 21:35:22 +01:00
Jake Potrebic
73d496ea84 Improve performance of RecipeMap#removeRecipe (#11547) 2024-11-09 16:26:05 -08:00
Space Walker
d399542266 Update Eigencraft patch to 1.21.3 (#11553) 2024-11-10 00:52:51 +01:00
Lulu13022002
16f8d0f984 Fix NPE with enchantable (#11557) 2024-11-09 23:26:01 +01:00
Noah
bbc8fc8fec [ci skip] Fix UseCooldownComponent jd (#11565) 2024-11-09 23:24:56 +01:00
Abel
89d6bc1a93 Improve Minecart#getMinecartMaterial (#11544)
Removes the hardcoded lookup in favour of calling the
AbstractVehicle getItemDrop method.
2024-11-09 23:22:01 +01:00
Jake Potrebic
9ce7eb4087 Re-add exact choice shapeless support (#11546)
* Re-add exact choice shapeless support

* don't re-create maps every shapeless match

* add missing paper comment with last patch
2024-11-09 13:53:53 -08:00
Yannick Lamprecht
17f433aa38 Configure mockito agent (#11560) 2024-11-09 22:49:07 +01:00
Gero
f58c7cc474 Call CraftPlayer#onEntityRemove for all online players (#11598) 2024-11-09 22:35:58 +01:00
Nassim Jahnke
468c86ed14 [ci skip] Add identifying line to some larger/optimization patches 2024-11-09 21:44:55 +01:00
Nassim Jahnke
4d8a84c459 Improve CraftEntity and CraftPlayer equals 2024-11-09 21:17:42 +01:00
Nassim Jahnke
ec93ec97e6 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
a6aba46f PR-1078: Improve Javadocs of Player#loadData() and Player#saveData()
1e2e6a18 SPIGOT-7946: API for server pause when empty seconds
54a36938 SPIGOT-7944, PR-1077: Allow nullable fields in DamageTypeTags

CraftBukkit Changes:
2702c5c8e SPIGOT-7946: API for server pause when empty seconds
485f910fc SPIGOT-7947: addPassenger doesn't work if the vehicle is a player
ecf3dff0e SPIGOT-7949: Registering a new scoreboard objective with an empty display name throws a NPE
9b048cc84 SPIGOT-7948: `Bukkit#dispatchCommand` uses the wrong `CommandListenerWrapper` for Players
7b44d4640 SPIGOT-7931: Fix sync in Anvil View when result item is taken
2024-11-09 17:01:35 +01:00
Jason Penilla
13a6161350 Fix Entity#isTicking and update Paper entity command (#11590)
fixes #10299
2024-11-09 07:41:26 -07:00
Noah van der Aa
02cdc61bbc Fix infinite fireworks (#11592) (#11594) 2024-11-08 12:29:40 +01:00
Bjarne Koll
60bed7385b Correctly pass velocity native compressor (#11509) 2024-11-06 11:00:10 +01:00
Bjarne Koll
422cd8d65d Correctly adopt upstream item EAR fix (#11582)
EAR 2 evaluates the entities activity on the already incremented entity
tick. This diverges from spigots behaviour and hence needed adoption for
their item ear fix.
2024-11-05 10:52:18 +01:00