Commit graph

2803 commits

Author SHA1 Message Date
Aikar
22d50756e9 Revert "Only consider chunks Loaded if at BORDER status"
This reverts commit 7968c4f5c9.

Issues have been found post merge that sadly no one discovered during test builds.
Reverting for now until we can identify the issue and do another test round.
2020-09-21 22:12:28 -04:00
Mariell Hoversholm
fc0dafdc58 Prevent fire from spreading to invalid locations 2020-09-21 20:40:48 +02:00
Aikar
9f27271254 Light improvements
Trying to solve random hangs we've seen, ensuring that this part of code isnt the culprit

also fixing a vanilla bug reportedby PhiPro where tickets are released too early
hoping this reduces amount of incorrect light issues.
2020-09-19 14:04:25 -04:00
Aikar
97b9071852 Preserve initial velocity of spawned entities - Fixes #4292 2020-09-19 13:19:34 -04:00
Aikar
0aa0eba111 Optimize some methods for inlining
Adds final to some methods to improve inlining ability
2020-09-19 11:51:01 -04:00
Aikar
7968c4f5c9 Only consider chunks Loaded if at BORDER status
This greatly improves performance as it drastically reduces the amount
of Entities and Tile Entities that are "registered" into the world, as
purely "cached" chunks will no longer have their entities hanging out in the world.

Additionally this fixes our Entity Add To World and Entity Remove From World events

Those events have not been firing correctly since MC changed how chunks work here.

Now the server will only consider a chunk "loaded" if it's got a ticket putting
it at level 33 or lower, which matches the public Bukkit API.
2020-09-12 22:24:48 -04:00
Shane Freeder
9c1e6eab19 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ccb9614e #548: LivingEntity - add methods for getting/setting invisibility

CraftBukkit Changes:
f8d4da08 #743: LivingEntity - add methods for getting/setting invisibility

Spigot Changes:
17d78dbd Rebuild patches
2020-09-19 12:29:53 +01:00
Shane Freeder
9cf1088154 Extend block drop capture to capture all items added to the world (Fixes #4307)
Closes #4316
2020-09-17 00:40:00 +01:00
Automated
dca2ee55df [Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d75d8a38 #549: Add Fluid types / tags

CraftBukkit Changes:
890130b46 #746: Add Fluid types / tags
2020-09-14 05:57:06 -04:00
Aikar
99dd3ad303 Cache DataFixerUpper Rewrite Rules on demand
Mojang precaches every single potential rewrite rule that could ever
exist on server startup. This includes rules from all the way back to versions from 6+ years ago.

This is the source of why the server hogs every CPU core at 100% every start.

For anyone who hard resets for updates or has force upgraded their entire world, this
results in completely wasted cpu cycles.

This massive CPU usage also delays server startup time.

We improve this by making "min version to precache" that defaults to a future version
so that no rewrite rules are precached.

someone who expects to be converting a lot chunks could theoretically set
-DPaper.minPrecachedDatafixVersion=<dataVersionConvertingFrom> as a startup
parameter and only build from that point on.

However this will likely never be needed as the server will still run
the same cache logic on demand when it's actually needed. The only
cost would be some delay on the FIRST chunk conversion, but paper already
runs chunk conversions on another thread so this will likely never be
a concern for TPS.

This patch will significantly reduce CPU use on startup, reduce memory usage,
and improve server startup time.
2020-09-12 17:56:00 -04:00
Mariell
0a05b29148 Updated Upstream (CraftBukkit/Spigot) (#4318)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
d5a72960 SPIGOT-6063: ConsoleSender sending extra lines in Java 13+

Spigot Changes:
2740d5ae Rebuild patches
2020-09-12 21:57:21 +02:00
Aikar
06e816fd71 Restore thread pool names for Bootstrap vs main
1.16.2 introduced 2 thread pools for Bootstrap vs main we didn't account for.

This also sets Bootstrap priority to be 1 less thread priority too so MC Main threads will always have
more priority specially on servers running multiple instances, since bootstrap tends to use up all CPU.
2020-09-12 11:23:34 -04:00
Automated
ff60225e01 [Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
91957aa3 #550: Add getHandlerList into ArrowBodyCountChangeEvent
30dc3e37 Update deprecation message for PotionMeta.setMainEffect

CraftBukkit Changes:
6f55306c4 SPIGOT-5794: Only skip interact event if position, hand and itemstack are equal
2020-09-11 18:42:19 -04:00
Aikar
465e97513b (1.16.3) Missed some fixes to include in commit 2020-09-10 19:56:58 -04:00
Aikar
9f446a771f (FIRST 1.16.3): Update Paper to 1.16.3
This is a pretty tiny update with very little changed. Recommended to update
from 1.16.2 ASAP as 1.16.2 is now no longer supported.

Plugins should mostly remain working as the NMS revision did not change.
2020-09-10 19:47:58 -04:00
Aikar
2b164910c8 (FINAL 1.16.2) Improve Entity Activation Range passenger behavior
Previously, Entity Activation Range only applied to the root entity of a vehicle chain.
If that vehicle is active, every entity as it's passenger would then tick.

This creates scenarios where EAR does not apply your desired ranges to passengers.
Additionally, any entity that was a passenger never had its inactiveTick method called
when the parent was inactive, creating behavioral desyncs.

This could of been a source of many villager issues when those villagers were in minecarts
as players commonly do.

Now we will process passengers checking their activation state independently of their vehicle
and if they are inactive, call their inactiveTick() method to ensure state remains consistent.

This also helps improve any desync issues with entity position of passengers too.

This also removes immunity for passenger/vehicles, so it should improve performance
of these minecart villagers too for EAR.
2020-09-10 18:09:10 -04:00
Aikar
09d97cf54e (FINAL 1.16.2) Improve Timings support for Active vs Inactive vs Passengers
This makes it so entities that are passengers of other entities no longer count in the parents timings, as well as
tracks them as a separate timers per their tick status.

This lets you see how much time is spent in activated entities vs inactive (as inactive still has to do work)

Passengers is also tracked separately so you can identify "Villagers in Minecarts" vs roaming villagers, as
the lack of ability to move can impact their performance characteristics.

This will likely break any plugin that was naughty and directly messed with our internal timings as this
moves the timings to the EntityTypes object, speeding up creation of Entities to no longer store
a timing handler object per entity.

This will also change the output of the entities in timings to use internal ID's instead of class names.

If a plugin is broken by this, shame them for doing bad things. Paper will not fix it, they will have to fix it.
2020-09-10 18:02:39 -04:00
Josh Roy
e7375f54fe Add additional open container api to HumanEntity 2020-08-26 02:30:08 -04:00
Shane Freeder
d45b5f3499 Fix block data exception when cancelling PortalCreateEvent (#4199) 2020-09-10 09:02:22 +01:00
Daniel Ennis
6f266255ec Fix Entity Teleportation and cancel velocity if teleported (#4210) 2020-09-03 21:48:44 -04:00
Automated
55c99a8953 [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a05df28a7 SPIGOT-6122: Revert "SPIGOT-5794: Do not skip PlayerInteractEvent"
2020-09-03 16:52:21 -04:00
MiniDigger | Martin
e113a7a6a0 Use wrapped StructureManager to prevent worldgen deadlock 2020-09-02 13:57:35 +02:00
Joshua Dean Küpper
976ac75539 Fix Zombie ShouldBurnInDay API (#4268) 2020-09-01 22:25:06 +02:00
miclebrick
593cdd29be Cache block data strings 2018-12-06 19:53:27 -05:00
Shane Freeder
e233d9a058 install remapped server jar to paper package space
Spigot has been stripping the minecraft-server jar down in order to
reduce it's size, primarily by removing classes they don't use from
fastutil. as we use fastutil and offer it as API, this is useless
to us, and creates headaches when it breaks builds due to spigots
version of this being installed.
2020-09-01 23:20:58 +01:00
Aikar
e6f2cd150f Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent

CraftBukkit Changes:
927200a9 #718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
2020-08-31 08:30:51 -04:00
chickeneer
f92df32870 Properly pass the close reason for new inventory opens (#2658) (#4247) 2020-08-31 06:12:14 -05:00
ysl3000
8684dcd76e Create HoverEvent from ItemStack Entity
add myself to MIT list

Co-authored-by: Mariell <proximyst@proximyst.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
2020-07-06 22:19:08 +02:00
MeFisto94
21b927ed55 Add a way to get translation keys for blocks, entities and materials 2020-08-11 21:20:44 +02:00
BillyGalbreath
030eda8908 Add more Evoker API 2020-08-23 15:29:02 +02:00
Aikar
d417f6d48b Fix build conflicts 2020-08-30 14:38:49 -04:00
Mariell
a67734d483 Add zombie targets turtle egg config (#4181)
Co-authored-by: BillyGalbreath <Blake.Galbreath@GMail.com>
2020-08-30 20:27:50 +02:00
Eearslya Sleiarion
7324cdbd10 Add BellRingEvent for village bells (#2230) 2020-08-30 11:26:15 -07:00
Daniel Ennis
cfe899e104 Fix PersistentDataContainer contract violation (_->!null returns null) (#3990) 2020-08-30 14:02:34 -04:00
Josh Roy
a9c8e493d3 Fix NPE in getBedSpawnLocation (#4238) 2020-08-30 13:59:14 -04:00
foss-mc
975f6ce331 Fix CraftTeam null check (#4249) 2020-08-30 23:33:25 +08:00
Mariell Hoversholm
422914ef9d Increase visibility of a few methods
Fixes PaperMC/Paper#4094.
2020-08-28 21:40:31 +02:00
Automated
a22f15dcc9 [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
00bff0270 SPIGOT-5794: Do not skip PlayerInteractEvent
2020-08-29 00:17:19 -04:00
Mariell Hoversholm
4ffde966fe PortalCreateEvent needs to know its entity
Fixes PaperMC/Paper#4076.
2020-08-21 20:58:20 +02:00
Mariell Hoversholm
e7ec1f421f Port Eigencraft to 1.16 2020-08-04 12:23:54 +02:00
stonar96
c348e498ba Make engine-mode 2 truly random
Up to now a simple counter variable was used to iterate through the
hidden-blocks in engine-mode 2 while obfuscating. This results in low
quality obfuscation.

One could for example easily write a hack, which bypasses Anti-Xray
by not showing ores, which have a certain pattern.

Furthermore, engine-mode 1 is slightly optimized by this commit.
However, engine-mode 2 is probably somewhat slower. I did some tests but
I wasn't able to get stable results for some reason. Therefore this
needs further testing.

An optimized random algorithm is utilized to pick random blocks from the
hidden-blocks list. This implementation uses xorshift and integer
multiplication for bounding. The resulting distribution is negligibly
biased because xorshift doesn't generate 0 and integer multiplication
also implies biased results.
2020-08-07 04:26:01 +02:00
Shane Freeder
8dad068601 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
3f572834 #740: Fix EntityDamageEvent not being called for non EntityDamageSource for End Crystals
3c7143e7 SPIGOT-5953, SPIGOT-5914: Use LinkedHashMap to keep captured block states in order
2020-08-28 12:06:39 +01:00
Professor Bloodstone
a16b50072f Fix TNT not pushing creative players 2020-08-25 20:46:04 +02:00
Josh Roy
b1e247dea7 Fix hex colors not working in some kick messages 2020-08-27 16:58:27 -04:00
Shane Freeder
c02f7541d2 Fix reading the brand message from clients
Also try to catch the exception caused by clients/plugins seemingly
mangling this information
2020-08-27 17:11:13 +01:00
Shane Freeder
5591eeb4c2 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
323d6ca3 #535: Add EntityCategory API to LivingEntity
7d3323d8 #526: Add Block#applyBoneMeal()

CraftBukkit Changes:
bf451617 SPIGOT-6109: Improve loot handling
bfea4559 SPIGOT-6111: NPE in CraftHumanEntity#openWorkbench & CraftHumanEntity#openEnchanting
ee7116b4 Add note to CONTRIBUTING.md to suggest keeping commit messages / titles the same
eae15943 #721: Add EntityCategory API to LivingEntity
8c611560 #702: Add Block#applyBoneMeal()
8408de02 #716: Fix barrel open API playing sound twice
74b6982b #711: Add Full RGB support to the console
2020-08-27 14:37:37 +01:00
William Blake Galbreath
240e86489b Add playPickupItemAnimation to LivingEntity 2020-08-23 19:41:34 +02:00
Aikar
1622581fc9 Fix some modded clients getting kicked for invalid payload - Fixes #4201 2020-08-25 20:03:24 -04:00
Aikar
9a12d91631 Fix enderdragon tracking range to honor vanilla 2020-08-25 19:38:19 -04:00
Shane Freeder
d6f3b5e44f Remove debug
Today is going to be a long day
2020-08-25 13:30:52 +01:00
Shane Freeder
77c45fe41a fix config option in last commit 2020-08-25 13:23:58 +01:00
Shane Freeder
448d693a4b Buffer joins to world
This patch buffers the number of logins which will attempt to join
the world per tick, this attempts to reduce the impact that join floods
has on the server
2020-08-25 12:30:57 +01:00
Daniel Ennis
69ee95fa42 1.16.2 Release (#4123)
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues.

Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong.

This is now resolved.

Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me.

Please as always, backup your worlds and test before updating to 1.16.2!

If you update to 1.16.2, there is no going back to an older build than this.

---------------------------------

Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com>
Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com>
Co-authored-by: stonar96 <minecraft.stonar96@gmail.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: Riley Park <rileysebastianpark@gmail.com>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: commandblockguy <commandblockguy1@gmail.com>
Co-authored-by: DigitalRegent <misterwener@gmail.com>
Co-authored-by: ishland <ishlandmc@yeah.net>
2020-08-24 22:22:08 -04:00
DigitalRegent
773a850390 Brand support 2020-08-23 05:09:19 -07:00
Zach Brown
4a319fd99e Do not let the server load chunks from newer versions (1.16.2+)
If the server attempts to load a chunk generated by a newer version of
the game, immediately stop the server to prevent data corruption.

You can override this functionality at your own peril.
2020-08-21 19:27:25 -04:00
Matt Baxter
aa4b4d37dc Fix regex mistake in CB NBT int deserialization (#4146)
The existing regex is too open and allows for the absence of any actual
number data, detecting an NBT entry of just the letter "i" in upper or
lower case. This causes a single-character NBT entry to be processed as
an integer ending in "i", passing an empty String to to Integer.parseInt,
triggering an exception in loading the item.

This commit forces numbers to be present prior to the ending "i"
letter.
2020-08-17 13:13:15 -04:00
MrIvanPlays
6eda368428 Restore incremental player saving
This patch was dropped in 1.14 . I couldn't find it in removed so I got it from 1.13
Tested with 30-40 players and works fine with default settings.
Closes https://github.com/PaperMC/Paper/issues/4070
2020-08-09 09:04:18 +03:00
Mariell Hoversholm
4a213fd1ef Restore Pathfinder Optimizations from 1.15.2
We dropped the patch in 1.16.1 update due to it being a major conflict.
This restores it.

Co-Authored-By: Aikar <aikar@aikar.co>
2020-08-06 22:51:29 -04:00
Aikar
ac72244dc1 Drop syncPosition on teleportation patch
I'm not sure it was really helping, and now suspecting it might be causing issues
Movement sucks
2020-08-06 22:49:50 -04:00
Aikar
25f900bcc4 Fix Light Thread causing world memory leak - Fixes #4045 2020-08-06 20:02:20 -04:00
Aikar
1885d74eff Improve EntityTargetLivingEntityEvent for 1.16 mobs
CraftBukkit has a bug in their implementation and is incorrectly handling forget
Also adds more target reasons for why it forgot target.

Fixes #4042
2020-08-06 19:38:49 -04:00
Aikar
305390ec83 Clean up a lot of obfuscation helpers and impls
This fixes a bug with obfuscation helpers for attack cooldown
But every other change should stay the same.

Cleaning up a lot of helpers that pointed to already unobfuscated items.
Also adds final to many of the obfhelpers to assist with inlining.

This is pretty much a patch maintenance
2020-08-02 01:39:36 -04:00
William Blake Galbreath
e5c86b8f4f Fix scoreboard vanilla colors not working in chat 2020-07-31 16:20:29 +01:00
Aikar
c6fe95327f Improve Light Optimizations more
Hopefully fixes #4030 and hopefully fixes #4025

Use the concurrent enqueue process for all light tasks.
Restore dedicated light thread, helpful for profiling and identifying light work
as well as lets us give it a boosted thread priority
2020-07-30 22:01:32 -04:00
Mariell Hoversholm
9b4ddafa60 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
eeb1042f #491: Add support to change block's lid state

CraftBukkit Changes:
8fb65851 #660: Add support to change block's lid state
2020-07-29 21:50:16 +02:00
Aikar
8392fa12ec Further improve Chunk Light Prioritization
This is as fast as its going to get outside of making the light engine calculations it self faster.

Fixes #4022
2020-07-29 01:51:57 -04:00
Aikar
0f0a2ef492 Fix deadlock issue with watchdog stopping
Fixes #4008
2020-07-28 22:19:01 -04:00
Aikar
9478c1859c Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
c3a22e78 SPIGOT-6032: Add best effort target events for new entities
2020-07-28 19:59:44 -04:00
Mariell Hoversholm
4d79d13b66 Fix PersistentDataContainer contract violation (_->!null returns null) 2020-07-24 01:09:57 +02:00
Spottedleaf
46fb6bf239 Fix off by one error for scheduling block ticks (#4014)
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>

Fixes #4015
2020-07-27 22:19:11 -07:00
Spottedleaf
b6aced22de Tighten logic for handling target tick times in tick scheduler (#4010)
No longer rely on world time as plugins like to screw it up.

Add a new flag -Dpaper.ticklist-max-tick-delay= that
will automatically drop any tick entries that have a delay
exceeding the specified amount. This is only useful
for cleaning up a world that has been corrupted by
certain blocks having a huge tick delay.

Aimed at resolving #3251

Also fix an issue with some rails connecting incorrectly
that I found when testing.

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2020-07-27 20:05:27 -07:00
Aikar
529c4f9f90 Remove ability to disable async chunks unless single core cpu
Too many people try to disable async chunks thinking its the cure
to some mysterious problem.

It is not possible to fully disable async chunks, and the portion
that this config controls is so minor in the grand scheme of things.

People are needlessly hurting their server following bad advice, so
just kill this config except for the people who might actually benefit from it.
2020-07-27 23:01:56 -04:00
Aikar
dda6cbb298 Fix Light Prioritization Issues
Ensures light priorities are properly processed before processing new
work, skipping the threads queue.

also stops processing work on task submission.

Also drops dead chunks light work to not waste time on work thats going to be discarded.

Fixes #3986
Fixes #4002
Fixes #3951
2020-07-27 22:46:19 -04:00
Shane Freeder
502d7b2d1c Add missing strikeLighting call to World#spigot()#strikeLightningEffect 2020-07-26 12:12:19 +01:00
Spottedleaf
1b248d842f [1.16] Do not sync load POI data (#3996)
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2020-07-24 20:28:57 -07:00
Shane Freeder
14fa92720f Don't make per-player scale mob counts with the spawn range
https://github.com/PaperMC/Paper/pull/3971#issuecomment-663316000
2020-07-24 21:34:41 +01:00
Spottedleaf
254605cdae Improve per player mob spawning (#3971)
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2020-07-23 11:10:46 -07:00
Prof-Bloodstone
7673fda496 Updated Upstream (Bukkit/CraftBukkit) (#3980)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09f10fd9 SPIGOT-5950: Add PrepareSmithingEvent event

CraftBukkit Changes:
7c03d257 SPIGOT-6011: End Gateways do not work on Non-Main End Worlds
d492e363 SPIGOT-6015: Small Armor Stand doesn't drop items
5db13eea SPIGOT-5950: Add PrepareSmithingEvent event
2020-07-23 01:35:44 +02:00
tofipix
5021388bcf Fix IDE Debug JVM Flag for 1.16 (#3983) 2020-07-23 01:18:36 +02:00
Nassim Jahnke
7db19cb346 Use title packet for actionbar methods (#3959) 2020-07-22 10:01:35 +02:00
Aikar
80153a0772 Amend last commit to fix decompile error forgot to commit 2020-07-22 02:15:51 -04:00
Spottedleaf
9813f8a38f Fix AdvancementDataPlayer leak due from quitting early in login
Move the criterion storage to the AdvancementDataPlayer object
itself, so the criterion object stores no references - and thus
needs no cleanup.

Fixes #3050
2020-07-22 02:10:13 -04:00
William Blake Galbreath
99625f0fa9 Fix SPIGOT-5885 Unable to disable advancements 2020-07-10 13:24:43 -05:00
William Blake Galbreath
511e97b881 Fix SPIGOT-5824 Bukkit world-container is not used 2020-07-10 13:22:47 -05:00
Aikar
c146123919 Load config files early on
also fixes the ide commodore rewrite patch version

Prep for other PR's to be updated to use these as some options need to use some values earlier
2020-07-22 00:50:40 -04:00
Mariell
0df99cedeb Only get spawn block if it's relevant, fixes #3934 (#3942) 2020-07-19 14:58:29 +02:00
Automated
2cba62f17a [Auto] Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
2361cb8a8 Increase outdated build delay to 3 weeks

Spigot Changes:
d4cbb644 Update bungeecord-chat
2020-07-18 03:57:21 -04:00
Mariell
827e6cec16 Fix zero reputation deleting villagers (#3857) 2020-07-17 19:47:04 +02:00
Aikar
518ae65609 Use consistent priorities for light tasks
Should fix high priority chunk loads prioritizing over urgent sync loads

Also fixes build Kenny broke! Bad Kenny.
2020-07-17 13:24:12 -04:00
Josh Roy
c7f57cff99 Fix SPIGOT-5989 (#3920) 2020-07-17 12:49:50 -04:00
Nassim Jahnke
ec909b2144 Fix moveToWorld worldserver reference (#3929) 2020-07-17 18:44:39 +02:00
Automated
837cf98b9e [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
75a2fb8e0 SPIGOT-5901: Improve multiworld support
2020-07-16 19:07:15 -04:00
Spottedleaf
0580766485 Move range check for block placing up (#3917)
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2020-07-15 19:38:53 -07:00
Spottedleaf
c9d30bb9c0 Fix erroneuous entity count reporting in timings 2020-07-14 11:58:55 +01:00
Aikar
3b63ba9db1 Thread Safe Vanilla Command permission checking
Datapacks check this on load and are built concurrently. This was breaking them badly due
to race conditions.

Plus, .canUse we want to be safe for async anyways.

Fixes #3722
2020-07-11 03:55:59 -04:00
BillyGalbreath
5f0de8fc57 Fix MC-125757 (#3859) 2020-07-09 19:40:37 -05:00
Aikar
3ccbdd3c85 Only convert lore lines that actually look legacy
Spigot stored previous componenents as new ChatComponentText("legacy codes") which
this patch aimed to convert to the new format.

However, the impl ended up converting all lines.

If a plugin had a section symbol in the lore that isn't a color conversion, it would
make trigger this process every single time.

So now we will only process it if the pattern looks like the legacy bukkit format

Fixes #3869
2020-07-09 20:31:04 -04:00
Aikar
8b5bb0dbe0 Misc Improvements to Async Teleporting and Light patch
Stop light copy was missing a default in the impl.
Should of been extremely low chance of impacting anything though
as the very first copy operation would have fixed it.

Sadly this doesn't fix the issues weve been trying to fix.

Fix player async teleporting adding priority to wrong world for cross world teleports

Also improve teleporting to wait for entity ticking status before teleporting to prevent neighbors loading
2020-07-09 19:24:10 -04:00
Automated
7c7443c1bd [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
72f368909 SPIGOT-5965: BlockRedstoneEvent.setNewCurrent(0) crashes server
60f8a29d1 SPIGOT-5968: Killer rabbits can't be set to the non-killer rabbit behavior
69fddc725 #705: Improve implementation of furnace related block states
2020-07-08 19:17:08 -04:00
Mariell
4455020aa4 Fix Villagers WeightedList issue (#3860)
dont clone the list for villagers as the list is accessed post sort and needs to have sorted data.
2020-07-08 21:57:24 +02:00