Commit graph

2128 commits

Author SHA1 Message Date
Riley Park
f7f0155c11 Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172 2016-04-21 23:54:34 -07:00
Zach Brown
ebff483051 EntityHealthRegain isFastRegen API 2016-04-22 01:48:49 -05:00
Zach Brown
c385ec89b5 Merge pull request #212 from willies952002/feature/permReload
Also Reload Plugin-Defined Permissions
2016-04-22 00:58:32 -05:00
Zach Brown
08cfefeb50 Update upstream CB and rebuild 2016-04-20 11:58:49 -05:00
willies952002
9762849407 Also Reload Plugin Defined Permissions
Closes https://github.com/PaperMC/Paper/issues/210
2016-04-19 17:29:33 -04:00
Zach Brown
2197b74f38 Re-add PlayerLocaleChangeEvent implementation
Apparently this was missed at some point, likely during the 1.9 update"
2016-04-19 14:24:55 -05:00
Zach Brown
dea3485028 Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them
(*eyeroll*)

And loading chunks earlier in the TP patch did not resolve the original issue, and now
that it is resolved, shouldn't actually provide any tangible benefits
2016-04-18 09:40:58 -05:00
Aikar
d306bc67aa Prevent Fire from loading chunks
This causes the nether to spam unload/reload chunks, plus overall
bad behavior.
2016-04-17 17:28:16 -04:00
Zach Brown
85e00ed1ab Update upstream B/CB 2016-04-17 13:36:39 -05:00
Spottedleaf
949de05c01 Also fix javadocs in the Server interface 2016-04-17 13:35:31 -05:00
Zach Brown
ba9ed5a3f1 Add arguments to test server to allow local debug 2016-04-17 13:32:55 -05:00
Zach Brown
f44524249f Don't check velocities on Projectiles
Closes GH-217
2016-04-17 13:32:19 -05:00
Zach Brown
08a99f183a Merge pull request #216 from Searchndstroy/master
Fix silly Javadocs in Bukkit.broadcast(BaseComponent) and Bukkit.broadcast(BaseComponent...)
2016-04-16 15:34:37 -05:00
Spottedleaf
903001bbea Fix silly Javadocs in Bukkit.broadcast 2016-04-16 09:23:37 -07:00
Aikar
06e483502f Configurable RCON IP address to bind to 2016-04-16 00:46:01 -04:00
Aikar
d46f2997c2 Allow capping number of attempts at spawning mobs
By default, this logic would loop endlessly trying to fill the world
with entities until it hits the worlds spawn.

This patch will cap the # of attempts to so that the tick does not spend
extra long time on mob spawning
2016-04-15 22:35:03 -04:00
Aikar
75eb8243f7 Ensure we actually removed entity from chunk before decrementing counts
If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.

The 2nd pass will return false, as it did not find the entity in the list.

We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
Zach Brown
d42782457e Check the block water mobs spawn in, not the block under 2016-04-15 15:49:39 -05:00
Aikar
82c08cfbda Fix Bugs with Spigot Mob Spawn Logic - Fixes #138
Spigot drastically altered vanilla mob spawn logic and caused a few issues.
1) Used only spawnable chunks vs entire world for entity counting, resulting in ignoring
other entities in the world, and causing the world to go over its intended limit.

Specially with servers using smaller mob spawn ranges than view distance, as well as affects spawning API

2) Spigot was using 16x16 division instead of vanilla 17x17 division.

Issues got worse in 1.9 due to more chunks being loaded due to 1.9 changes, that fall out
of the monster spawn radius.

This patch returns mob counting to use all loaded chunks, and 17x17 division.
2016-04-14 21:03:57 -04:00
Zach Brown
19eb02cab0 Revert "Only check for async callers, do not remove potentially used variables"
This reverts commit 271e7c5cb4.
2016-04-14 19:26:57 -05:00
Zach Brown
d48896cf0e Z plays with scripts and GPG part 2 2016-04-13 22:39:54 -05:00
Zach Brown
9f0a7201a1 Water mobs should only spawn in the water
Closes GH-199
2016-04-14 17:49:11 -05:00
Zach Brown
271e7c5cb4 Only check for async callers, do not remove potentially used variables
Potentially resolves GH-138
2016-04-14 16:48:52 -05:00
Zach Brown
92d86e55ed Merge pull request #205 from kashike/feature/handshake
Add handshake event
2016-04-13 23:10:34 -05:00
Zach Brown
b53c80ce35 Revert "Z plays with the scripts and GPG some more"
This reverts commit e3e56baeea.
2016-04-13 22:39:54 -05:00
Riley Park
30175bcf9d Add handshake event to allow plugins to handle client handshaking logic themselves 2016-04-13 20:23:07 -07:00
Zach Brown
567224a84c Update bungeecord chat API graduations 2016-04-13 22:18:46 -05:00
Zach Brown
e3e56baeea Z plays with the scripts and GPG some more 2016-04-13 22:05:59 -05:00
Zach Brown
0472876995 Re-add Configurable Player Collision
Nothing to see here, move along
2016-04-13 02:11:40 -04:00
Jedediah Smith
1f9d65d57c Fix some players not being kicked on shutdown
Closes GH-8
2016-04-13 16:02:59 -05:00
Jedediah Smith
4588a80cdc Update SB's affectsSpawning API to use filters
Closes GH-169
2016-04-13 15:57:34 -05:00
Aikar
1fc2eb982f Configurable Player Collision - Resolves #161 2016-04-13 02:11:40 -04:00
Aikar
2e00b8d691 Don't tick Skulls - unused code - Fixes #202 2016-04-13 00:32:05 -04:00
Aikar
bfdc936100 Remove unused World Tile Entity List
Massive hit to performance and it is completely unnecessary.
2016-04-13 00:27:38 -04:00
Zach Brown
1aa718c217 Only allow non-zero value maxDistances for BlockIterators
Prevents them from iterating infinitely and hanging the server
2016-04-12 23:08:55 -05:00
Aikar
e0b057c30f Update PlayerConnection for all teleportation of players
Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"

And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00
Zach Brown
14f6bee0a1 Update upstream 2016-04-12 11:31:54 -05:00
Zach Brown
f54aa3ca2c Update upstreams 2016-04-11 10:30:12 -05:00
Aikar
87deb42c1c update MCUtil.cmpFromMessage to use proper JSON 2016-04-11 01:06:28 -04:00
Aikar
b602d093ec SPIGOT-1903: Update PlayerConnection on world change - Fixes #120 2016-04-10 22:36:56 -04:00
Aikar
52ca5f228b upstream 2016-04-10 19:58:05 -04:00
Zach Brown
348469459d Ugly workaround for SPIGOT-1915 & GH-114
Closes GH-114
2016-04-10 03:24:54 -05:00
Zach Brown
88d2d15bb4 Apply the Ensure inv drag is in bounds patch properly
Closes GH-174
2016-04-09 21:33:29 -05:00
Aikar
f1da39ab0f Provide ability to wrap test server command for willies... 2016-04-09 21:46:09 -04:00
Zach Brown
309e2bd0d3 Update upstream CB 2016-04-09 20:44:54 -05:00
Aikar
755eaa845d Add testserver command - quickly start a test server
This will help encourage testing with some widely used plugins
to help identify issues caused by changes before they are pushed.
2016-04-09 21:33:32 -04:00
Zach Brown
15168bcbbe Update .travis.yml while we're here
Just in case we ever need it again
*cough* or they loosen up their restrictions on system use *cough*
2016-04-09 14:01:01 -05:00
Zach Brown
5cbb907ff1 Can't expect others to follow formatting if I don't 2016-04-09 13:54:47 -05:00
Zach Brown
b6dd739ed4 Update B/CB 2016-04-09 13:51:47 -05:00
Zach Brown
b605f1f95f Backport a memory cleanup change from 16w14a 2016-04-09 13:48:06 -05:00