Riley Park
f7f0155c11
Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172
2016-04-21 23:54:34 -07:00
Zach Brown
ebff483051
EntityHealthRegain isFastRegen API
2016-04-22 01:48:49 -05:00
Zach Brown
c385ec89b5
Merge pull request #212 from willies952002/feature/permReload
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Also Reload Plugin-Defined Permissions
2016-04-22 00:58:32 -05:00
Zach Brown
08cfefeb50
Update upstream CB and rebuild
2016-04-20 11:58:49 -05:00
willies952002
9762849407
Also Reload Plugin Defined Permissions
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Closes https://github.com/PaperMC/Paper/issues/210
2016-04-19 17:29:33 -04:00
Zach Brown
2197b74f38
Re-add PlayerLocaleChangeEvent implementation
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Apparently this was missed at some point, likely during the 1.9 update"
2016-04-19 14:24:55 -05:00
Zach Brown
dea3485028
Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
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Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them
(*eyeroll*)
And loading chunks earlier in the TP patch did not resolve the original issue, and now
that it is resolved, shouldn't actually provide any tangible benefits
2016-04-18 09:40:58 -05:00
Aikar
d306bc67aa
Prevent Fire from loading chunks
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This causes the nether to spam unload/reload chunks, plus overall
bad behavior.
2016-04-17 17:28:16 -04:00
Zach Brown
85e00ed1ab
Update upstream B/CB
2016-04-17 13:36:39 -05:00
Spottedleaf
949de05c01
Also fix javadocs in the Server interface
2016-04-17 13:35:31 -05:00
Zach Brown
ba9ed5a3f1
Add arguments to test server to allow local debug
2016-04-17 13:32:55 -05:00
Zach Brown
f44524249f
Don't check velocities on Projectiles
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Closes GH-217
2016-04-17 13:32:19 -05:00
Zach Brown
08a99f183a
Merge pull request #216 from Searchndstroy/master
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Fix silly Javadocs in Bukkit.broadcast(BaseComponent) and Bukkit.broadcast(BaseComponent...)
2016-04-16 15:34:37 -05:00
Spottedleaf
903001bbea
Fix silly Javadocs in Bukkit.broadcast
2016-04-16 09:23:37 -07:00
Aikar
06e483502f
Configurable RCON IP address to bind to
2016-04-16 00:46:01 -04:00
Aikar
d46f2997c2
Allow capping number of attempts at spawning mobs
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By default, this logic would loop endlessly trying to fill the world
with entities until it hits the worlds spawn.
This patch will cap the # of attempts to so that the tick does not spend
extra long time on mob spawning
2016-04-15 22:35:03 -04:00
Aikar
75eb8243f7
Ensure we actually removed entity from chunk before decrementing counts
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If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.
The 2nd pass will return false, as it did not find the entity in the list.
We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
Zach Brown
d42782457e
Check the block water mobs spawn in, not the block under
2016-04-15 15:49:39 -05:00
Aikar
82c08cfbda
Fix Bugs with Spigot Mob Spawn Logic - Fixes #138
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Spigot drastically altered vanilla mob spawn logic and caused a few issues.
1) Used only spawnable chunks vs entire world for entity counting, resulting in ignoring
other entities in the world, and causing the world to go over its intended limit.
Specially with servers using smaller mob spawn ranges than view distance, as well as affects spawning API
2) Spigot was using 16x16 division instead of vanilla 17x17 division.
Issues got worse in 1.9 due to more chunks being loaded due to 1.9 changes, that fall out
of the monster spawn radius.
This patch returns mob counting to use all loaded chunks, and 17x17 division.
2016-04-14 21:03:57 -04:00
Zach Brown
19eb02cab0
Revert "Only check for async callers, do not remove potentially used variables"
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This reverts commit 271e7c5cb4
.
2016-04-14 19:26:57 -05:00
Zach Brown
d48896cf0e
Z plays with scripts and GPG part 2
2016-04-13 22:39:54 -05:00
Zach Brown
9f0a7201a1
Water mobs should only spawn in the water
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Closes GH-199
2016-04-14 17:49:11 -05:00
Zach Brown
271e7c5cb4
Only check for async callers, do not remove potentially used variables
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Potentially resolves GH-138
2016-04-14 16:48:52 -05:00
Zach Brown
92d86e55ed
Merge pull request #205 from kashike/feature/handshake
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Add handshake event
2016-04-13 23:10:34 -05:00
Zach Brown
b53c80ce35
Revert "Z plays with the scripts and GPG some more"
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This reverts commit e3e56baeea
.
2016-04-13 22:39:54 -05:00
Riley Park
30175bcf9d
Add handshake event to allow plugins to handle client handshaking logic themselves
2016-04-13 20:23:07 -07:00
Zach Brown
567224a84c
Update bungeecord chat API graduations
2016-04-13 22:18:46 -05:00
Zach Brown
e3e56baeea
Z plays with the scripts and GPG some more
2016-04-13 22:05:59 -05:00
Zach Brown
0472876995
Re-add Configurable Player Collision
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Nothing to see here, move along
2016-04-13 02:11:40 -04:00
Jedediah Smith
1f9d65d57c
Fix some players not being kicked on shutdown
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Closes GH-8
2016-04-13 16:02:59 -05:00
Jedediah Smith
4588a80cdc
Update SB's affectsSpawning API to use filters
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Closes GH-169
2016-04-13 15:57:34 -05:00
Aikar
1fc2eb982f
Configurable Player Collision - Resolves #161
2016-04-13 02:11:40 -04:00
Aikar
2e00b8d691
Don't tick Skulls - unused code - Fixes #202
2016-04-13 00:32:05 -04:00
Aikar
bfdc936100
Remove unused World Tile Entity List
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Massive hit to performance and it is completely unnecessary.
2016-04-13 00:27:38 -04:00
Zach Brown
1aa718c217
Only allow non-zero value maxDistances for BlockIterators
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Prevents them from iterating infinitely and hanging the server
2016-04-12 23:08:55 -05:00
Aikar
e0b057c30f
Update PlayerConnection for all teleportation of players
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Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"
And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00
Zach Brown
14f6bee0a1
Update upstream
2016-04-12 11:31:54 -05:00
Zach Brown
f54aa3ca2c
Update upstreams
2016-04-11 10:30:12 -05:00
Aikar
87deb42c1c
update MCUtil.cmpFromMessage to use proper JSON
2016-04-11 01:06:28 -04:00
Aikar
b602d093ec
SPIGOT-1903: Update PlayerConnection on world change - Fixes #120
2016-04-10 22:36:56 -04:00
Aikar
52ca5f228b
upstream
2016-04-10 19:58:05 -04:00
Zach Brown
348469459d
Ugly workaround for SPIGOT-1915 & GH-114
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Closes GH-114
2016-04-10 03:24:54 -05:00
Zach Brown
88d2d15bb4
Apply the Ensure inv drag is in bounds patch properly
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Closes GH-174
2016-04-09 21:33:29 -05:00
Aikar
f1da39ab0f
Provide ability to wrap test server command for willies...
2016-04-09 21:46:09 -04:00
Zach Brown
309e2bd0d3
Update upstream CB
2016-04-09 20:44:54 -05:00
Aikar
755eaa845d
Add testserver command - quickly start a test server
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This will help encourage testing with some widely used plugins
to help identify issues caused by changes before they are pushed.
2016-04-09 21:33:32 -04:00
Zach Brown
15168bcbbe
Update .travis.yml while we're here
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Just in case we ever need it again
*cough* or they loosen up their restrictions on system use *cough*
2016-04-09 14:01:01 -05:00
Zach Brown
5cbb907ff1
Can't expect others to follow formatting if I don't
2016-04-09 13:54:47 -05:00
Zach Brown
b6dd739ed4
Update B/CB
2016-04-09 13:51:47 -05:00
Zach Brown
b605f1f95f
Backport a memory cleanup change from 16w14a
2016-04-09 13:48:06 -05:00