Commit graph

7370 commits

Author SHA1 Message Date
Nassim Jahnke
f7123fdddb More more more more work 2022-07-27 22:55:55 +02:00
Nassim Jahnke
b0694bd518 More more more work 2022-07-27 22:46:05 +02:00
Nassim Jahnke
ee2c1caf9b More more work 2022-07-27 22:17:18 +02:00
Nassim Jahnke
24201b38ce More work 2022-07-27 21:49:24 +02:00
Nassim Jahnke
d45c7916e1 Fix timings diff 2022-07-27 21:22:02 +02:00
Nassim Jahnke
8bf425f456 New work 2022-07-27 21:18:51 +02:00
Nassim Jahnke
858aabab7c Move patches over, start with first few 2022-07-27 20:52:03 +02:00
Nassim Jahnke
a07371fed1 Fix custom merchant trade event world reference 2022-07-25 19:21:31 +02:00
Nassim Jahnke
5946313531 Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ef0946409 PR-1091: Fix exit position in entity travel with portals
d12768f75 PR-1090: Remove no longer needed world reference from CraftMerchantCustom
7550f6854 SPIGOT-7115: Support hex color codes in custom merchant inventory titles
2022-07-25 18:44:24 +02:00
Nassim Jahnke
af3f0a17cf Add internal netty pipeline events 2022-07-25 16:13:09 +02:00
Nassim Jahnke
6149f6f5e3 Fix regenerate chunk method 2022-07-24 22:11:35 +02:00
Shane Freeder
f9f8a78753 Fix plugin update IO logic when replacing jars 2022-07-23 05:52:57 +01:00
Shane Freeder
226468f7b0 Cache Component MOTDs 2022-07-23 02:56:50 +01:00
Jake Potrebic
7b09f21566 Fix wrong world being passed into portal event (#8174) 2022-07-22 17:42:34 -07:00
Jake Potrebic
656d32e99f Don't use level random in entity constructors (#8122) 2022-07-22 16:42:13 -07:00
Jake Potrebic
edab698dbe Add EntityPortalReadyEvent (#5619) 2022-07-22 16:23:12 -07:00
Owen1212055
09a1be7aef Teleportation API (#6562) 2022-07-22 14:36:43 -05:00
Jake Potrebic
d6e0ab24da Updated Upstream (Bukkit/CraftBukkit) (#8172)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
23f557a0 SPIGOT-5380, SPIGOT-6958, PR-772: Add some missing entity API

CraftBukkit Changes:
fc3071161 SPIGOT-5380, SPIGOT-6958, PR-1085: Add some missing entity API
2022-07-22 11:18:00 -07:00
Jake Potrebic
1e414c0753 Updated Upstream (Bukkit) (#8158) 2022-07-21 12:53:04 -07:00
Pedro
01c7b412e8 [ci skip] Update WSL docs in CONTRIBUTING (#7836) 2022-07-21 15:52:11 -04:00
ChristopheG
220055020e Add yaw and pitch to CommandSourceStack#getBukkitLocation() (#8167) 2022-07-21 09:26:36 +02:00
Noah van der Aa
e484f0dd39 Make Biome implement Translatable (#8161) 2022-07-20 18:23:26 +02:00
Pedro
aa949f7a32 Add SpawnReason to Tadpoles spawned by Frogspawn (#8165) 2022-07-20 12:18:28 -04:00
Lulu13022002
d2bed83767 Call jump event for the beast (#8100) 2022-07-20 18:17:42 +02:00
Emily
9026cda053 [ci skip] Readd "Use" Javadoc tab (#8162) 2022-07-20 13:16:13 -03:00
Jake Potrebic
2dddcb7bf1 Fix update future return type (#8120) 2022-07-18 23:06:59 -07:00
Space Walker
2a189a99cd Fix missing redstone event call with Eigencraft redstone (#8148) 2022-07-18 13:46:52 +02:00
stonar96
b4e9e20e79 1.19 Anti-Xray cleanup (#8104) 2022-07-18 12:30:31 +02:00
Pedro
20a1a62469 Log IOException in plugin update (#7960) 2022-07-18 05:31:33 -04:00
Pedro
ea72c007be Fix spigot config not using commands.spam-exclusions (#8151) 2022-07-17 12:37:39 -04:00
Space Walker
bf9672aeac Fix #8138 (#8139) 2022-07-13 23:20:26 +02:00
Noah van der Aa
952ccf3125 Move old user conversion down slightly (fixes #8050) (#8052) 2022-07-12 23:13:27 +02:00
Jake Potrebic
820aef3f3c Updated Upstream (Bukkit/CraftBukkit/Spigot) (#8124)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
607ce370 SPIGOT-7069: Material.BARREL has Directional data class, should also be Openable
f14cea82 SPIGOT-7070: Material.SCULK_VEIN has Waterlogged data class, should also be MultipleFacing
8e43b278 PR-767: Add support checking/survivability methods for BlockData
b3dee151 SPIGOT-7083: Add Boat.WoodenType, Boat.Status; deprecate TreeSpecies

CraftBukkit Changes:
9a8e08010 SPIGOT-7069: Material.BARREL has Directional data class, should also be Openable
26bd88ccd SPIGOT-7070: Material.SCULK_VEIN has Waterlogged data class, should also be MultipleFacing
7ba06e15b SPIGOT-7095: StructureGrowEvent doesn't fire for mangrove propagules growing to a tree
163e35c91 PR-1079: Add support checking/survivability methods for BlockData
4230f8f0e SPIGOT-7083: Add Boat.WoodenType, Boat.Status; deprecate TreeSpecies

Spigot Changes:
14a2382f Rebuild patches
2022-07-12 10:16:05 -07:00
Jason Penilla
35eca19853 Refactor paper command (#8112)
* Refactor paper command

* Improve paper dumpitem output

* Register paper command permissions

Would be nice to add descriptions for these too, but that's an enhancement for another time

* Update MobcapsCommandTest fail message

* Notify on bad radius for fix light

* fixup rebase
2022-07-08 16:01:42 -07:00
Jason Penilla
21e92425e9 Use getChunkForLighting instead of getChunkAtImmediately in fixlight to properly ignore imposter chunks
We need chunks to actually have their light status future done to relight them, an imposter with for example only the empty future complete but with a light status cannot be relit.

getChunkForLighting gives the desired behavior and is the method used by the light engine, so updating fixlight to use it as well fixes #8115
2022-07-08 15:27:37 -07:00
Robert Olaru
16c0d71b99 [ci skip] Fixed typo in README (#8031) 2022-07-08 01:41:35 +02:00
Bjarne Koll
c908ebcbcb Add ZombieVillager conversion without entity event (#8111)
The ZombieVillager#setConversionTime API method internally calls
startConversion which always broadcasts the entity event responsible for
playing the respective sound at the beginning of a conversion.

This is not always wanted by developers when modifying already
converting zombies in particular.

This commit expands the ZombieVillager interface with another overload
of the setConversionTime method that also takes a simple toggle flag
indicating whether or not the entity event should be published to the
world.
2022-07-07 23:43:28 +02:00
Lulu13022002
913ca9381e Add xp orb spawn reason for frogs (#8045) 2022-07-07 23:38:12 +02:00
Jake Potrebic
22c788cb7e Fix Bee setFlower NPE (#8107) 2022-07-06 15:21:56 -07:00
Shane Freeder
93f19c4e41 Add a bit of extra debugging to chat order/time errors
I do wanna add some leeway to the kick, if message was sent within 30-60
seconds of the last message, assume clock drift and just ignore the kick
(send a message? just silently ignore?), but, I'm not 100% on this one
2022-07-06 05:53:16 +01:00
Bjarne Koll
569283aecf Call EntityDropItemEvent for goats dropping horns (#8094) 2022-07-04 21:26:43 +02:00
Jake Potrebic
6e7a5755b8 Add missing EntityDropItemEvent calls (#5674) 2022-07-04 12:01:17 -07:00
Nassim Jahnke
6a3d83f459 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#8092)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d41796de SPIGOT-7071: Add Player#stopSound(SoundCategory category)
61dae5b2 SPIGOT-7011, SPIGOT-7065: Overhaul of structures

CraftBukkit Changes:
991aeda12 SPIGOT-1729, SPIGOT-7090: Keep precision in teleportation between worlds
5c9a5f628 SPIGOT-7071: Add Player#stopSound(SoundCategory category)
68f888ded SPIGOT-7011, SPIGOT-7065: Overhaul of structures
0231a3746 Remove outdated build delay.

Spigot Changes:
475f6008 Rebuild patches
8ce1761f Rebuild patches
2022-07-04 16:38:06 +02:00
Noah van der Aa
71cd2d00b6 Call StructureGrowEvent for mangrove propagule (#8023) 2022-07-04 16:20:43 +02:00
Spottedleaf
8d19ec3f2b Do not sync load chunk for dynamic game event listener registration
These can be called while an entity is being added to the world,
and if the entity is being added from a chunk load context the
sync load will block indefinitely (because the chunk load context
is for completing the chunk to FULL).

This does raise questions about the current system for these
dynamic registrations, as it looks like there is _zero_ logic
to account for the case where the chunk is _not_ currently loaded
and then later loaded.
2022-07-03 22:42:58 -07:00
Spottedleaf
0ad5dc6e60 Do not use worldgen executor for api profile completions
We cannot put blocking network I/O onto the worldgen threads,
this will crash the server if it stalls
2022-07-03 14:55:56 -07:00
u9g
93c9630699 Add Player#getFishHook (#7988) 2022-07-03 15:24:29 -04:00
pop4959
49891f0144 Don't print component in resource pack rejection message (#8084) 2022-07-02 02:19:53 -07:00
Noah van der Aa
d652ff68f2 Don't allow world unloading while ticking worlds (fixes #8080) (#8081) 2022-07-01 18:14:50 +02:00
Space Walker
41248e83a4 update eigencraft patch (#8076) 2022-06-30 09:20:40 +02:00