Commit graph

3500 commits

Author SHA1 Message Date
MiniDigger | Martin
53d5aca783 Support components in ItemMeta 2020-06-06 18:13:16 +02:00
LordKorea
20c3b04159 Add and implement PlayerRecipeBookClickEvent 2020-05-11 22:38:10 -04:00
Phoenix616
78acda62f2 Inventory getHolder method without block snapshot 2020-06-10 23:55:16 +01:00
JRoy
5b74f31a52 Potential bed API
Adds a new method to fetch the location of a player's bed without generating any sync loads.

getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
2020-05-10 23:06:41 -04:00
Aikar
a23aa8c807 Spawn Reason API 2014-04-10 23:18:28 -04:00
Mariell Hoversholm
3dc7ae31ea Add villager reputation API 2020-04-22 23:13:49 +02:00
MiniDigger | Martin
ef291e36d1 Add Mob Goal API 2020-01-03 16:24:46 +01:00
zbk
cb3bc4f15f Villager Restocks API 2020-04-26 23:49:03 -04:00
Nassim Jahnke
ec2e3991b9 Add item slot convenience methods
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2020-04-25 23:31:28 +02:00
nossr50
83b1a9e372 Add PlayerAttackEntityCooldownResetEvent 2020-03-26 19:30:58 -07:00
MiniDigger | Martin
6143a7a97b Add Player Client Options API 2020-01-20 21:38:34 +01:00
Mariell Hoversholm
21792a6e4b Add Raw Byte ItemStack Serialization
Serializes using NBT which is safer for server data migrations than bukkits format.

Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2020-04-30 16:56:31 +02:00
JRoy
a690b2a859 Expose MinecraftServer#isRunning
This allows for plugins to detect if the server is actually turning off in onDisable rather than just plugins reloading.
2020-04-10 21:24:35 -04:00
William Blake Galbreath
c0e42aed8a Add tick times API 2020-04-05 22:22:58 -05:00
Trigary
0ee773e88b add hand to BlockMultiPlaceEvent 2020-03-01 22:43:34 +01:00
BillyGalbreath
fbcf4759fb Entity Jump API 2020-02-08 23:26:18 -06:00
William Blake Galbreath
599bf3512d Add ThrownEggHatchEvent
Adds a new event similar to PlayerEggThrowEvent, but without the Player requirement
(dispensers can throw eggs to hatch them, too).
2020-02-09 00:19:08 -06:00
Shane Freeder
d4ef0cde59 PlayerDeathEvent#shouldDropExperience 2019-12-24 00:35:31 +00:00
Jake Potrebic
1cf2aaef30 Improve Block#breakNaturally API
Adds bool param to trigger world particle effects

Adds bool param to trigger exp drops for blocks

Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
2020-01-02 12:25:16 -06:00
William Blake Galbreath
9a251fbd95 Expose the internal current tick 2019-04-20 19:47:29 -05:00
Shane Freeder
2cee31307e Set true custom payload channel size limit
This fixes compatibility with some mods that are sending very long channel names. Also gives developers the ability to send longer channel names.
2019-10-18 17:39:05 +01:00
simpleauthority
9fc26a2efb Amend PlayerInteractAtEntityEvent javadoc for ArmorStands 2019-07-11 10:35:56 -07:00
simpleauthority
d2e1163917 Add BlockSoundGroup interface
This PR adds the getSoundGroup() method in Block which returns a BlockSoundGroup
2019-05-28 03:41:28 -07:00
William Blake Galbreath
d1b40a9a13 Mob Spawner API Enhancements 2019-04-19 12:41:19 -05:00
Spottedleaf
315e1108a6 Add Heightmap API
Changed to use upstream's heightmap API - Machine_Maker
2018-12-01 19:00:36 -08:00
Aikar
f9af4df79e PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death

Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
2013-03-11 20:04:34 -04:00
Aikar
06e00bdd20 Server Tick Events
Fires event at start and end of a server tick
2019-03-27 21:58:55 -04:00
Aikar
2825ece820 Fix Spigot annotation mistakes
while some of these may of been true, they are extreme cases and cause
a ton of noise to plugin developers.

Use ApiStatus.Internal instead of Deprecated for actual internal API
that continues to have use (internally).

These do not help plugin developers if they bring moise noise than value.
2019-03-24 18:39:01 -04:00
Aikar
ded424db46 Fixes and additions to the spawn reason API
Expose an entities spawn reason on the entity.
Pre existing entities will return NATURAL if it was a non
persistenting Living Entity, SPAWNER for spawners,
or DEFAULT since data was not stored.

Additionally, add missing spawn reasons.

Co-authored-by: Aurora <aurora@relanet.eu>
Co-authored-by: Jakub Zacek <dawon@dawon.eu>
2019-03-24 00:21:23 -04:00
MisterVector
452f8cf88b Add PlayerPostRespawnEvent 2018-10-26 21:33:13 -07:00
Mark Vainomaa
86603709de Add GS4 Query event 2019-03-17 21:46:27 +02:00
Mark Vainomaa
13d4e540cf Add WhitelistToggleEvent 2019-03-13 20:04:43 +02:00
Aikar
719f0a0a7e BlockDestroyEvent
Adds an event for when the server is going to destroy a current block,
potentially causing it to drop. This event can be cancelled to avoid
the block destruction, such as preventing signs from popping when
floating in the air.

This can replace many uses of BlockPhysicsEvent
2019-02-06 00:19:33 -05:00
Aikar
fda116f002 Add ItemStack Recipe API helper methods
Allows using ExactChoice Recipes with easier methods

Redirects some of upstream's APIs to these new methods to avoid
usage of magic values and the deprecated RecipeChoice#getItemStack
2014-01-28 19:13:57 -05:00
Zach Brown
9b814929a7 Add APIs to replace OfflinePlayer#getLastPlayed
Currently OfflinePlayer#getLastPlayed could more accurately be described
as "OfflinePlayer#getLastTimeTheirDataWasSaved".

The API doc says it should return the last time the server "witnessed"
the player, whilst also saying it should return the last time they
logged in. The current implementation does neither.

Given this interesting contradiction in the API documentation and the
current defacto implementation, I've elected to deprecate (with no
intent to remove) and replace it with two new methods, clearly named and
documented as to their purpose.
2019-01-02 00:31:12 -06:00
Spottedleaf
1302332a7e Add PlayerConnectionCloseEvent
This event is invoked when a player has disconnected. It is guaranteed that,
if the server is in online-mode, that the provided uuid and username have been
validated.

The event is invoked for players who have not yet logged into the world, whereas
PlayerQuitEvent is only invoked on players who have logged into the world.

The event is invoked for players who have already logged into the world,
although whether or not the player exists in the world at the time of
firing is undefined. (That is, whether the plugin can retrieve a Player object
using the event parameters is undefined). However, it is guaranteed that this
event is invoked AFTER PlayerQuitEvent, if the player has already logged into
the world.

This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
been called beforehand, and this event may not be called in parallel with
AsyncPlayerPreLoginEvent for the same connection.

Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
PlayerConnectionCloseEvent is never called.

The event may be invoked asynchronously or synchronously. As it stands,
it is never invoked asynchronously. However, plugins should check
Event#isAsynchronous to be future-proof.

On purpose, the deprecated PlayerPreLoginEvent event is left out of the
API spec for this event. Plugins should not be using that event, and
how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
is undefined.
2018-10-07 12:05:06 -07:00
DoNotSpamPls
ad83a72cf5 Change the reserved channel check to be sensible 2018-10-23 19:32:55 +03:00
BillyGalbreath
df6c6062ab Add more Zombie API 2018-10-07 04:29:51 -05:00
Shane Freeder
a9d195552e Support cancellation supression of EntityDismount/VehicleExit events"
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, shamefully,
too many plugins rely on the events firing, which means that not firing
these events caues more issues than it solves;

In order to counteract this, Entity dismount/exit vehicle events have
been modified to supress cancellation (and has a method to allow plugins
to check if this has been set), noting that cancellation will be silently
surpressed given that plugins are not expecting this event to not be cancellable.

This is a far from ideal scenario, however: given the current state of this
event and other alternatives causing issues elsewhere, I believe that
this is going to be the best soultion all around.

Improvements/suggestions welcome!
2018-11-18 15:53:43 +00:00
Shane Freeder
d9195b0be3 Make the default permission message configurable 2018-11-18 19:44:54 +00:00
BillyGalbreath
7b3013d59b Add more Witch API 2018-10-12 03:47:26 -05:00
Caleb Bassham
fb826f7221 Add spectator target events
- PlayerStartSpectatingEntityEvent
- PlayerStopSpectatingEntityEvent
2018-09-28 02:30:56 -05:00
BillyGalbreath
342e189485 Turtle API 2018-09-28 17:08:09 -05:00
BillyGalbreath
3ad277b100 Add sun related API 2018-10-07 00:54:15 -05:00
BillyGalbreath
51b4b8a059 Add LivingEntity#getTargetEntity 2018-09-22 00:32:53 -05:00
Phoenix616
63821bf96b PreSpawnerSpawnEvent
This adds a separate event before an entity is spawned by a spawner
which contains the location of the spawner too similarly to how the
SpawnerSpawnEvent gets called instead of the CreatureSpawnEvent for
spawners.

Dropped as it does not apply due to the earlier PreCreatureSpawnEvent patch not being applied
2018-09-18 23:50:10 +01:00
Aikar
6512e0749b Add Material Tags
This adds a bunch of useful and missing Tags to be able to identify items that
are related to each other by a trait.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lena Kolb <lenakolb2204@gmail.com>
Co-authored-by: Layla Silbernberg <livsilbernberg@gmail.com>
Co-authored-by: Newwind <newwindserver@gmail.com>
2018-07-17 01:27:15 -04:00
Aikar
119dfa37f0 Material API additions 2018-10-06 21:14:29 -04:00
Tassu
6d98fbc47d Implement furnace cook speed multiplier API
Signed-off-by: Tassu <git@tassu.me>
2018-09-13 08:45:01 +03:00
Aikar
6a9c8c348b Performance & Concurrency Improvements to Permissions
Modifying of permissions was only half protected, enabling concurrency
issues to occur if permissions were modified async.

While no plugin really should be doing that, modifying operations
are not heavily called, so they are safe to add synchronization to.

Now, all modification API's will be synchronized ensuring safety.

Additionally, hasPermission was victim to a common java newbie mistake
of calling if (containsKey(k)) return get(k), resulting in 2 map lookups.

Optimized it to simply be a single get call cutting permission map
lookups in half.
2018-09-13 20:51:50 -04:00