Commit graph

335 commits

Author SHA1 Message Date
Nassim Jahnke
5688b5cf50 Add slot sanity checks in container clicks 2023-09-11 12:01:57 +10:00
Jake Potrebic
d300049246 Add titleOverride to InventoryOpenEvent 2022-03-04 12:45:03 -08:00
Jake Potrebic
7dcff24771 Fix slot desync
General patch fixing slot desyncs between the server and client that
result from cancelled events/paper introduced logic.

Co-authored-by: Minecrell <minecrell@minecrell.net>
Co-authored-by: Newwind <support@newwindserver.com>
2023-08-23 13:22:09 -07:00
RodneyMKay
9b0d705d63 Add PlayerPickItemEvent 2021-09-08 21:34:01 +02:00
aerulion
edb4225d90 Add BlockFace to BlockDamageEvent 2023-08-21 04:36:07 +02:00
Corey Shupe
53fab9663b Add Listing API for Player 2023-01-11 16:40:39 -05:00
ruViolence
8e05d19854 Configurable entity tracking range by Y coordinate
Options to configure entity tracking by Y coordinate, also for each entity category.
2023-06-27 15:38:18 +08:00
Jake Potrebic
597cb633e8 Properly handle BlockBreakEvent#isDropItems
Setting whether a block break dropped items controlled
far more than just whether blocks dropped, like stat increases
food consumption, turtle egg count decreases, ice to water
conversions and beehive releases
2023-03-04 10:52:52 -08:00
EpicPlayerA10
0f4ee39a8e Don't tab-complete namespaced commands if send-namespaced is false
Tab-complete packet is supposed to tab-complete args for commands, but
it also can suggest commands like in version 1.12.2 or lower.

This patch prevents server from sending namespaced commands when player
requests tab-complete only commands.
2023-06-18 12:38:24 +02:00
Jake Potrebic
06b00246a2 API for updating recipes on clients 2021-08-21 17:25:38 -07:00
Warrior
4c98f21716 Cache map ids on item frames 2023-08-07 12:58:28 +02:00
Jake Potrebic
36ae0bcfea Only capture actual tree growth 2021-08-21 18:53:03 -07:00
Spottedleaf
a13bff4a5f Folia scheduler and owned region API
Pulling Folia API to Paper is primarily intended for plugins
that want to target both Paper and Folia without unnecessary
compatibility layers.

Add both a location based scheduler, an entity based scheduler,
and a global region scheduler.

Owned region API may be useful for plugins which want to perform
operations over large areas outside of the buffer zone provided
by the regionaliser, as it is not guaranteed that anything
outside of the buffer zone is owned. Then, the plugins may use
the schedulers depending on the result of the ownership check.
2023-06-17 11:52:52 +02:00
Moulberry
31871f6b40 Implement PlayerFailMoveEvent 2023-07-26 20:13:31 +08:00
SageSphinx63920
02819929b6 Add whitelist events 2023-05-14 12:57:15 +02:00
Redned
4bb84c46ac Only tick item frames if players can see it
In the event that an item frame cannot be seen by any players, ticking the item frame every tick is unnecessary. This can be a very hot section of the entity tracker when lots of item frames are present on a server, so this reduces the logic which speeds it up.
2023-06-19 15:45:53 -05:00
Warrior
915f048f00 Fix demo flag not enabling demo mode
https://github.com/PaperMC/Paper/issues/9046
2023-04-07 20:11:17 +02:00
Shane Freeder
c060f3fae0 Prevent GameEvents being fired from unloaded chunks 2023-04-05 20:15:47 +01:00
Shane Freeder
16b8d46c1c Prevent causing expired keys from impacting new joins 2023-04-03 08:55:52 +01:00
Shane Freeder
d0107cc0c0 Treat sequence violations like they should be 2023-03-30 03:13:58 +01:00
Jake Potrebic
3af4592f2a Use single player info update packet on join 2023-01-08 17:38:28 -08:00
NonSwag
bc837647f1 Add missing SpigotConfig logCommands check
Co-authored-by: david <mrminecraft00@gmail.com>
2022-12-08 20:25:05 +01:00
Jake Potrebic
18a23db6f2 Improve PortalEvents 2022-12-15 10:33:39 -08:00
Jake Potrebic
b141cd3d99 Improve logging and errors
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2022-12-14 15:52:11 -08:00
Yannick Lamprecht
df65fbea3e Player Entity Tracking Events 2022-03-30 18:16:52 +02:00
Jake Potrebic
4d008bb329 Sync offhand slot in menus
Menus don't add slots for the offhand, so on sendAllDataToRemote calls the
offhand slot isn't sent. This is not correct because you *can* put stuff into the offhand
by pressing the offhand swap item
2022-01-14 10:20:40 -08:00
Shane Freeder
26fe3d0cff Fix premature player kicks on shutdown
When the server is stopping, the default execution handler method will throw a
RejectedExecutionException in order to prevent further execution, this causes
us to lose the actual kick reason. To mitigate this, we'll use a seperate marked
class in order to gracefully ignore these.
2024-04-11 16:37:44 +01:00
Jake Potrebic
0e9f28fe68 Fix async entity add due to fungus trees 2022-03-18 21:30:00 -07:00
Jake Potrebic
012c32fac7 check global player list where appropriate
Makes certain entities check all players when searching for a player
instead of just checking players in their world.
2022-11-22 13:16:01 -08:00
Noah van der Aa
5c260c7e51 Detect headless JREs
Crashes caused by the missing AWT dependency come up in the support channels fairly often.
This patch detects the missing dependency and stops the server with a clear error message,
containing a link to instructions on how to install a non-headless JRE.
2022-10-22 14:47:45 +02:00
Jakub Zacek
4f1619700a Add PlayerInventorySlotChangeEvent 2022-04-24 22:56:59 +02:00
Jake Potrebic
e56f757b1c Correctly handle interactions with items on cooldown 2022-06-16 21:57:02 -07:00
Nassim Jahnke
dbfc5fda14 Remove unnecessary onTrackingStart during navigation warning 2022-10-03 20:48:19 +02:00
Jake Potrebic
0b9ef3701e Fix a bunch of vanilla bugs
https://bugs.mojang.com/browse/MC-253721
  wrong msg for opping multiple players

https://bugs.mojang.com/browse/MC-248588
  respect mob griefing gamerule for draining water cauldrons

https://bugs.mojang.com/browse/MC-244739
  play goat eating sound for last item in stack

https://bugs.mojang.com/browse/MC-243057
  ignore furnace fuel slot in recipe book click

https://bugs.mojang.com/browse/MC-147659
  Some witch huts spawn the incorrect cat
  Note: Marked as Won't Fix, makes 0 sense

https://bugs.mojang.com/browse/MC-179072
  Creepers do not defuse when switching from Survival to Creative/Spectator

https://bugs.mojang.com/browse/MC-259571
  Fix changeGameModeForPlayer to use gameModeForPlayer

https://bugs.mojang.com/browse/MC-262422
  Fix lightning being able to hit spectators

https://bugs.mojang.com/browse/MC-263999
  Fix mobs breaking doors not spawning block break particles

https://bugs.mojang.com/browse/MC-210802
  Fixes sheep eating blocks outside of ticking range

https://bugs.mojang.com/browse/MC-123848
  Fixes item frames dropping items above when pointing down

https://bugs.mojang.com/browse/MC-174630
  Fix secondary beacon effect remaining after switching effect

https://bugs.mojang.com/browse/MC-153086
  Fix the beacon deactivation sound always playing when broken

https://bugs.mojang.com/browse/MC-200092
  Fix yaw being ignored for a player's first spawn pos

https://bugs.mojang.com/browse/MC-158900
  Fix error when joining after tempban expired

https://bugs.mojang.com/browse/MC-99075
  Fix inventory desync within spawn protected area

https://bugs.mojang.com/browse/MC-273635
  Fix TrialSpawner forgets assigned mob when placed by player

== AT ==
public net/minecraft/world/entity/Mob leashInfoTag
public net/minecraft/server/level/ChunkMap anyPlayerCloseEnoughForSpawning(Lnet/minecraft/world/level/ChunkPos;)Z

Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-07-11 11:56:41 -07:00
José Miguel Moreno
a72acfb245 Fix plugin loggers on server shutdown 2021-06-05 13:45:15 +02:00
Andrew Steinborn
a1051ff388 Add Velocity IP Forwarding Support
While Velocity supports BungeeCord-style IP forwarding, it is not secure. Users
have a lot of problems setting up firewalls or setting up plugins like IPWhitelist.
Further, the BungeeCord IP forwarding protocol still retains essentially its original
form, when there is brand new support for custom login plugin messages in 1.13.

Velocity's modern IP forwarding uses an HMAC-SHA256 code to ensure authenticity
of messages, is packed into a binary format that is smaller than BungeeCord's
forwarding, and is integrated into the Minecraft login process by using the 1.13
login plugin message packet.
2018-10-08 14:36:14 -04:00
Owen1212055
8a49cbc3a7 Send block entities after destroy prediction
Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
2022-06-25 19:45:20 -04:00
Owen1212055
8cc67f527e More Teleport API 2021-09-05 12:15:59 -04:00
Owen1212055
dd19a41799 Prevent empty items from being added to world
The previous solution caused a bunch of bandaid fixes inorder to resolve edge cases where minecraft/the api might spawn items that are air.
Just simply prevent them from being added to the world instead.
2022-06-15 21:52:57 -04:00
Jake Potrebic
f2dcecf4d9 Add option for strict advancement dimension checks
Craftbukkit attempts to translate worlds that use the
same generation as the Overworld, The Nether, or The End
to use those dimensions when checking the `changed_dimension`
criteria trigger, or whether to trigger the `NETHER_TRAVEL`
distance trigger. This adds a config option to ignore that
and use the exact dimension key of the worlds involved.
2022-06-12 11:47:24 -07:00
Jake Potrebic
6a51d13dbf Throw exception on world create while being ticked
There are no plans to support creating worlds while worlds are
being ticked themselvess.
2022-03-22 12:44:30 -07:00
PanSzelescik
01cb81413b Add support for Proxy Protocol 2022-04-07 16:13:39 +02:00
Noah van der Aa
8c8e7968ab Don't tick markers
Fixes https://github.com/PaperMC/Paper/issues/7276 and https://github.com/PaperMC/Paper/issues/8118
by using a config option that, when set to false, does not add markers to the entity
tick list at all and ignores them in Spigot's activation range checks. The entity tick
list is only used in the tick and tickPassenger methods, so we can safely not add the
markers to it. When the config option is set to true, markers are ticked as normal.
2022-01-07 11:58:26 +01:00
Jake Potrebic
fc19bf4dc5 Trigger bee_nest_destroyed trigger in the correct place 2022-02-02 13:50:06 -08:00
Doc
90ee0e7de2 Use username instead of display name in PlayerList#getPlayerStats 2022-04-15 17:40:30 -04:00
Jake Potrebic
7b3898ad66 fix player loottables running when mob loot gamerule is false 2022-03-22 09:50:40 -07:00
Shane Freeder
30ccd487cf Buffer OOB setBlock calls
lets debug mode throw a trace in order to potentially see where
such calls are cascading from easier, but, generally, if you see one setBlock
call, you're gonna see more, and this just potentially causes a flood of logs
which can cause issues for slower terminals, etc.

We can limit the flood by just allowing one for a single gen region,
we'll also only gen a trace for the first one, I see no real pressing need
to generate more, given that that would *massively* negate this patch otherwise
2022-03-19 12:12:22 +00:00
Spottedleaf
0d199767d2 Don't allow vehicle movement from players while teleporting
Bring the vehicle move packet behavior in line with the
regular player move packet.
2022-03-14 12:35:37 -07:00
Nassim Jahnke
b85ac14d28 Force close world loading screen
Dead players would be stuck in the world loading screen and other players may
miss messages and similar sent in the join event if chunk loading is slow.
Paper already circumvents falling through the world before chunks are loaded,
so we do not need that. The client only needs the chunk it is currently in to
be loaded to close the loading screen, so we just send an empty one.
2022-03-02 09:45:56 +01:00
Jake Potrebic
0b5d7ad8d6 Custom Potion Mixes
== AT ==
public-f net.minecraft.server.MinecraftServer potionBrewing
2021-10-07 14:34:55 -07:00
Spottedleaf
299d7beee0 Put world into worldlist before initing the world
Some parts of legacy conversion will need the overworld
to get the legacy structure data storage
2022-02-22 14:21:35 -08:00
Jake Potrebic
b854576e5d Option to have default CustomSpawners in custom worlds
By default, only LevelStem's that specifically match the ResourceKey for
OVERWORLD will have the 5 (currently) impls of CustomSpawner (for
phantoms, wandering traders, etc.). This adds an option to instead of
just looking at the LevelStem key, look at the DimensionType key which
is one level below that. Defaults to off to keep vanilla behavior.
2022-02-19 20:15:41 -08:00
Spottedleaf
62d962ce01 Execute chunk tasks fairly for worlds while waiting for next tick
Currently, only the first world would have had tasks executed.
This might result in chunks loading far slower in the nether,
for example.
2021-12-28 07:19:01 -08:00
Cryptite
0fd1e5c650 Multiple Entries with Scoreboards 2021-09-21 18:17:33 -05:00
Jake Potrebic
69548ae4ec Add config option for worlds affected by time cmd 2022-01-02 22:34:51 -08:00
Jason Penilla
25af4f1bec Expose vanilla BiomeProvider from WorldInfo 2022-01-06 15:59:06 -08:00
Spottedleaf
5be900b223 Validate usernames 2022-01-01 05:19:37 -08:00
egg82
61353ac496 Add root/admin user detection
This patch detects whether or not the server is currently executing as a privileged user and spits out a warning.
The warning serves as a sort-of PSA for newer server admins who don't understand the risks of running as root.
We've seen plenty of bad/malicious plugins hit markets, and there's been a few close-calls with exploits in the past.
Hopefully this helps mitigate some potential damage to servers, even if it is just a warning.

Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
2021-09-11 22:55:14 +02:00
Nassim Jahnke
457b4033ab Ensure valid vehicle status 2021-09-28 09:47:47 +02:00
stonar96
740e6b1eed Don't respond to ServerboundCommandSuggestionPacket when tab-complete is disabled 2021-09-12 00:14:21 +02:00
Jake Potrebic
ce689ae7e0 Fix merchant inventory not closing on entity removal 2021-09-02 00:24:06 -07:00
Spottedleaf
82a8294625 Oprimise map impl for tracked players
Reference2BooleanOpenHashMap is going to have
better lookups than HashMap.
2021-02-19 22:51:52 -08:00
Spottedleaf
c593e8510e Improve and expand AsyncCatcher
Log when the async catcher is tripped
  The chunk system can swallow the exception given it's all
  built with completablefuture, so ensure it is at least printed.

Add/move several async catchers

Async catch modifications to critical entity state
  These used to be here from Spigot, but were dropped with 1.17.
  Now in 1.17, this state is _even more_ critical than it was before,
  so these must exist to catch stupid plugins.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-08-25 20:17:12 -07:00
Spottedleaf
efb3bbf2bb Fix GameProfileCache concurrency
Separate lookup and state access locks prevent lookups
from stalling simple state access/write calls
2020-07-11 05:09:28 -07:00
Spottedleaf
7b293aba08 Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
2021-03-11 03:03:32 -08:00
Jakub Zacek
067c4e04bd Add methods to find targets for lightning strikes
== AT ==
public net.minecraft.server.level.ServerLevel findLightningRod(Lnet/minecraft/core/BlockPos;)Ljava/util/Optional;
2021-10-04 10:16:44 +02:00
Warrior
c754319985 Configurable item frame map cursor update interval 2021-08-13 01:14:38 +02:00
Andrew Steinborn
ac0d44684a Optimize entity tracker passenger checks 2021-08-08 00:52:54 -04:00
Jake Potrebic
0e4e270396 Add PlayerSetSpawnEvent 2021-05-19 18:59:10 -07:00
Professor Bloodstone
2e42192ea2 Allow skipping writing of comments to server.properties
Makes less git noise, as it won't update the date every single time

Use -DPaper.skipServerPropertiesComments=true flag to disable writing it
2021-07-23 02:32:04 +02:00
Noah van der Aa
bb3dbd3116 Prevent AFK kick while watching end credits 2021-07-24 16:54:11 +02:00
Phoenix616
e7de2be721 Don't apply cramming damage to players
It does not make a lot of sense to damage players if they get crammed,
 especially as the usecase of teleporting lots of players to the same
 location isn't too uncommon and killing all those players isn't
 really what one would expect to happen.

For those who really want it a config option is provided.
2021-06-20 16:35:42 +01:00
Jake Potrebic
818a84cfbe Fix kick event leave message not being sent 2021-07-07 16:19:41 -07:00
Jake Potrebic
485db97ad6 Add PlayerArmSwingEvent 2021-03-12 19:22:21 -08:00
Spottedleaf
9ce3172c9f Use getChunkIfLoadedImmediately in places
This prevents us from hitting chunk loads for chunks at or less-than
ticket level 33 (yes getChunkIfLoaded will actually perform a chunk
load in that case).
2019-07-08 00:13:36 -07:00
Spottedleaf
ac687d7ecb Fix PlayerDropItemEvent using wrong item 2021-06-20 21:55:59 -07:00
Jake Potrebic
75225eb102 Add PlayerKickEvent causes 2021-05-15 20:30:45 -07:00
Jake Potrebic
f61b2947ad Add cause to Weather/ThunderChangeEvents 2020-12-02 18:23:26 -08:00
Andrew Steinborn
cc2c25ba55 Add Unix domain socket support 2021-05-11 17:39:22 -04:00
Nassim Jahnke
5392798da4 Move range check for block placing up 2022-06-08 10:52:18 +02:00
Jake Potrebic
d6b69e74a9 Expand PlayerGameModeChangeEvent 2021-05-15 10:04:43 -07:00
Riley Park
64365b4218 Add environment variable to disable server gui 2021-05-17 00:34:55 -07:00
Alvinn8
556bc3e8b5 Add Adventure message to PlayerAdvancementDoneEvent 2021-01-08 20:31:13 +01:00
Nassim Jahnke
3ab2001afb Add Channel initialization listeners 2021-04-29 21:19:33 +02:00
HexedHero
73239b4aa7 Expand PlayerRespawnEvent, fix passed parameter issues
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-04-23 22:42:42 +01:00
Jason Penilla
b9cab64e46 Implement methods to convert between Component and Brigadier's Message 2021-04-24 02:09:32 -07:00
chickeneer
a3c944c37b fix PlayerItemHeldEvent firing twice 2021-04-22 19:02:07 -07:00
Shane Freeder
635832cc39 Add bypass host check
Paper.bypassHostCheck

Seriously, fix your firewalls. -.-
2021-04-18 21:27:01 +01:00
Jason Penilla
a6eda6cb37 Enhance console tab completions for brigadier commands
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-03-30 16:06:08 -07:00
Jason Penilla
273355e28c Don't ignore result of PlayerEditBookEvent 2021-04-05 18:35:15 -07:00
Trigary
f2e70c48f9 forced whitelist: use configurable kick message 2021-03-27 09:24:23 +01:00
Dmitry Sidorov
06ee0e08d7 Drop carried item when player has disconnected
Fixes disappearance of held items, when a player gets disconnected and PlayerDropItemEvent is cancelled.
Closes #5036
2021-02-04 20:32:01 +03:00
Anton Lindroth
a032df8427 Allow using signs inside spawn protection 2020-04-15 01:54:02 +02:00
Jake Potrebic
bf99953fa0 fix converting txt to json file 2021-01-04 19:49:15 -08:00
AlexProgrammerDE
73deb32107 Improve ServerGUI
- Added logo to server frame
- Show tps in the server stats
2020-10-03 08:27:40 +02:00
lukas81298
9ba22a1143 added option to disable pathfinding updates on block changes 2021-01-25 14:37:57 +01:00
William Blake Galbreath
48c492c4d1 Add EntityMoveEvent 2020-02-11 21:56:48 -06:00
Yive
e3b367dcae Reset shield blocking on dimension change 2021-01-24 08:55:19 -08:00
Jake Potrebic
0faa210781 Make schedule command per-world 2021-01-04 19:52:44 -08:00
Jake Potrebic
239e7a6b37 Add RegistryAccess for managing Registries
RegistryAccess is independant from CraftServer and
doesn't require one to be created allowing the
org.bukkit.Registry class to be loaded earlier.

== AT ==
public net.minecraft.server.RegistryLayer STATIC_ACCESS
2023-02-27 18:28:39 -08:00