Commit graph

565 commits

Author SHA1 Message Date
Bjarne Koll
afa25753de
Fix compile issue in MinecraftServer 2024-12-14 05:48:25 +01:00
Bjarne Koll
f25c1a33a0
Finish block entity 2024-12-14 05:45:11 +01:00
Jake Potrebic
368d2116ba
net.minecraft.world.entity.raid 2024-12-13 19:53:42 -08:00
Jake Potrebic
9793846a7e
net.minecraft.world.level.redstone 2024-12-13 19:42:44 -08:00
Jake Potrebic
c62af3a5b7
net.minecraft.world.level.saveddata.maps 2024-12-13 19:35:46 -08:00
Jake Potrebic
ce9d79a81b
net.minecraft.world.entity.projectile.windcharge 2024-12-13 17:54:21 -08:00
Jake Potrebic
5b0289a248
net.minecraft.world.level.storage.loot.predicates 2024-12-13 17:50:51 -08:00
Jake Potrebic
9ef230aa31
net.minecraft.world.entity.projectile 2024-12-13 17:45:53 -08:00
Jake Potrebic
cb5feced53
net.minecraft.world.entity.monster.warden 2024-12-13 16:08:40 -08:00
Jake Potrebic
f98d879f07
net.minecraft.world.level.block.state.properties 2024-12-13 16:05:23 -08:00
Jake Potrebic
fe1744dfd1
net.minecraft.world.item.alchemy 2024-12-13 16:02:20 -08:00
Jake Potrebic
f60983ac06
net.minecraft.world.entity.animal.allay 2024-12-13 15:55:52 -08:00
Jake Potrebic
f0e7d7e5f7
net.minecraft.world.level.block.state 2024-12-13 15:50:44 -08:00
Lulu13022002
c6a426beda
warden AI 2024-12-13 21:36:11 +01:00
Nassim Jahnke
f73e864f18
Commands 2024-12-13 21:21:57 +01:00
Lulu13022002
2509faa08e
mob spawn settings 2024-12-13 21:07:56 +01:00
Nassim Jahnke
c3d5f253fe
Moar 2024-12-13 20:30:07 +01:00
Bjarne Koll
4091c6ac4d
Follow up on block entities 2024-12-13 20:17:16 +01:00
Bjarne Koll
e0fae5ef02
Part of block entities 2024-12-13 20:11:23 +01:00
Nassim Jahnke
0135513d3d
More mobs 2024-12-13 20:01:24 +01:00
Nassim Jahnke
3ef3394311
More mobs 2024-12-13 19:25:16 +01:00
Noah van der Aa
7d42b87010
net/minecraft/world + Tadpole? 2024-12-13 19:17:03 +01:00
Noah van der Aa
18a25937bc
pathfinding, packet utils 2024-12-13 18:57:25 +01:00
Nassim Jahnke
e20952c643
Make Tadpole apply 2024-12-13 18:55:47 +01:00
Nassim Jahnke
aa998246f7
More work 2024-12-13 18:40:56 +01:00
Jake Potrebic
e9b739bc48
some more directories 2024-12-13 09:40:09 -08:00
Noah van der Aa
1ed5242f38
Ender dragon 2024-12-13 18:36:33 +01:00
Bjarne Koll
ee51737be6
More work 2024-12-13 17:24:35 +01:00
Nassim Jahnke
45ddf764d9
Move patches to unapplied 2024-12-12 12:30:31 +01:00
Owen1212055
d300c94ec2 Properly resend entities
This resolves some issues which caused entities to not be resent correctly.
Entities that are interacted with need to be resent to the client, so we resend all the entity
data to the player whilst making sure not to clear dirty entries from the tracker. This makes
sure that values will be correctly updated to other players.

This also adds utilities to aid in further preventing entity desyncs.

This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
to be used despite being cancelled on the server.

For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values,
and so we have to (forcibly) resend them in order for the client to reset their using item state.

See: https://github.com/PaperMC/Paper/pull/1896

== AT ==
public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
2022-12-07 17:25:19 -05:00
Intybyte
24f63384b2 Expand scoreboard tag count validation to API set 2024-10-21 01:41:04 +02:00
Bjarne Koll
45d04f9749 Add registry entry and builders 2024-06-13 23:45:32 +02:00
Kevin Raneri
b2d8133382 Configurable Entity Despawn Time 2024-09-30 09:50:55 -07:00
Lulu13022002
7b83e91bb7 Fix NPE when EntityResurrectEvent is uncancelled 2024-11-18 20:27:58 +01:00
Bjarne Koll
c7c3d8a9cb Fix incorrect invulnerability damage reduction
Fixes incorrect spigot handling of the invulnerability damage
reduction applied when an already invulnerable entity is damaged with a
larger damage amount than the initial damage.
Vanilla still damages entities even if invulnerable if the damage to be
applied is larger than the previous damage taken. In that case, vanilla
applies the difference between the previous damage taken and the
proposed damage.

Spigot's damage modifier API takes over the computation of damage
reducing effects, however spigot invokes this handling with the initial
damage before computing the difference to the previous damage amount.
This leads to the reduction values to generally be larger than expected,
as they are computed on the not-yet-reduced value.
Spigot applies these reductions after calling the EntityDamageEvent and
*then* subtracts the previous damage point, leading to the final damage
amount being smaller than expected.

This patch cannot simply call the EntityDamageEvent with the reduced
damage, as that would lead to EntityDamageEvent#getDamage() returning
the already reduced damage, which breaks its method contract.
Instead, this patch makes use of the DamageModifier API, implementing
the last-damage-reduction as a DamageModifier.
2024-11-11 21:35:27 +01:00
Jake Potrebic
9467a08b36 Improve performance of RecipeMap#removeRecipe 2024-10-31 20:36:41 -07:00
Aikar
0d8c3dc008 Block Enderpearl Travel Exploit
Players are able to use alt accounts and enderpearls to travel
long distances utilizing the pearls in unloaded chunks and loading
the chunk later when convenient.

This disables that by not saving the thrower when the chunk is unloaded.

This is mainly useful for survival servers that do not allow freeform teleporting.

Note: Currently removed as enderpearls are ticked as long as their owner is online in 1.21.2.
Might be worth to re-add once an option to disable the above vanilla mechanic is added, to
fully prevent enderpearl travel exploits.

== AT ==
public net.minecraft.world.entity.projectile.Projectile ownerUUID
2018-04-30 17:15:26 -04:00
Jason Penilla
cf7a1191a9 Allow using old ender pearl behavior
When enabled, ender pearls will not load chunks and will save to the world instead of the player.

== AT ==
public net.minecraft.world.entity.projectile.Projectile cachedOwner
2024-10-27 12:36:53 -07:00
Spottedleaf
29e03d0439 Add startup flag to disable gamerule limits
-DPaper.DisableGameRuleLimits=true will disable gamerule limits

== AT ==
public net.minecraft.server.level.ChunkLevel ENTITY_TICKING_LEVEL
2024-10-25 14:20:40 -07:00
Shane Freeder
8f7365707a Always send Banner patterns to the client
The mojang client will not remove patterns from a Banner when none
are sent inside of an update packet, given that this is not an expected
flow for them, this is not all too surprising. So, we shall resort to always
sending the patterns over the network for update packets.
2024-10-20 18:23:59 +01:00
Nassim Jahnke
3d14e7af19 Separate dimensiondata executor 2024-11-28 10:35:58 +01:00
Doc
e95dccb515 Add AnvilView#bypassEnchantmentLevelRestriction
Anvils, by default, limit applied enchantment levels to their respective
maximum level. The added API enables plugins to disable this behaviour,
allowing enchantments that are overleveled to be applied via the anvil.
2024-10-06 16:46:36 -03:00
Axionize
66e26ebe48 Void damage configuration API 2024-09-29 14:20:42 -07:00
Mariell Hoversholm
411498e394 Add PlayerInsertLecternBookEvent 2024-09-29 16:21:26 +02:00
Jake Potrebic
5b0133e675 Call bucket events for cauldrons 2022-01-16 10:13:33 -08:00
Tamion
8b8acbb898 Add recipeBrewTime
== AT ==
public net.minecraft.world.inventory.BrewingStandMenu brewingStandData
2024-09-15 19:17:12 +02:00
Bjarne Koll
c8efaa46cb Remove wall-time / unused skip tick protection
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-16 23:07:29 +02:00
masmc05
1cd7fd4eec Item serialization as json 2024-08-11 03:01:52 +03:00
Newwind
e29ea45639 Check dead flag in isAlive()
If a plugin sets the health of a living entity above 0 after it has already died, the entity will be "revived".
It will behave the exact same as before, except with the internal "dead" flag set, resulting in 2 behavior changes,
A: it's completely invulnerable to all damage
B: it's unable to pickup items

isValid() for these bugged entities will return true, isDead() will return false, despite the dead flag.
This patch checks that the mob isn't dead before saying its alive.

Also, even if the plugin is responsibly checking !isDead() before modifying health, on very rare circumstances
I am currently unable to replicate, these "revived" entities can still appear
2024-08-26 14:01:37 +02:00
Nathan
7b8f630280 Fire BlockExpEvent on grindstone use 2024-08-31 18:09:55 -06:00