Commit graph

460 commits

Author SHA1 Message Date
Zach Brown
f44524249f Don't check velocities on Projectiles
Closes GH-217
2016-04-17 13:32:19 -05:00
Aikar
06e483502f Configurable RCON IP address to bind to 2016-04-16 00:46:01 -04:00
Aikar
d46f2997c2 Allow capping number of attempts at spawning mobs
By default, this logic would loop endlessly trying to fill the world
with entities until it hits the worlds spawn.

This patch will cap the # of attempts to so that the tick does not spend
extra long time on mob spawning
2016-04-15 22:35:03 -04:00
Aikar
75eb8243f7 Ensure we actually removed entity from chunk before decrementing counts
If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.

The 2nd pass will return false, as it did not find the entity in the list.

We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
Zach Brown
d42782457e Check the block water mobs spawn in, not the block under 2016-04-15 15:49:39 -05:00
Aikar
82c08cfbda Fix Bugs with Spigot Mob Spawn Logic - Fixes #138
Spigot drastically altered vanilla mob spawn logic and caused a few issues.
1) Used only spawnable chunks vs entire world for entity counting, resulting in ignoring
other entities in the world, and causing the world to go over its intended limit.

Specially with servers using smaller mob spawn ranges than view distance, as well as affects spawning API

2) Spigot was using 16x16 division instead of vanilla 17x17 division.

Issues got worse in 1.9 due to more chunks being loaded due to 1.9 changes, that fall out
of the monster spawn radius.

This patch returns mob counting to use all loaded chunks, and 17x17 division.
2016-04-14 21:03:57 -04:00
Zach Brown
19eb02cab0 Revert "Only check for async callers, do not remove potentially used variables"
This reverts commit 271e7c5cb4.
2016-04-14 19:26:57 -05:00
Zach Brown
9f0a7201a1 Water mobs should only spawn in the water
Closes GH-199
2016-04-14 17:49:11 -05:00
Zach Brown
271e7c5cb4 Only check for async callers, do not remove potentially used variables
Potentially resolves GH-138
2016-04-14 16:48:52 -05:00
Zach Brown
92d86e55ed Merge pull request #205 from kashike/feature/handshake
Add handshake event
2016-04-13 23:10:34 -05:00
Riley Park
30175bcf9d Add handshake event to allow plugins to handle client handshaking logic themselves 2016-04-13 20:23:07 -07:00
Zach Brown
567224a84c Update bungeecord chat API graduations 2016-04-13 22:18:46 -05:00
Zach Brown
0472876995 Re-add Configurable Player Collision
Nothing to see here, move along
2016-04-13 02:11:40 -04:00
Jedediah Smith
1f9d65d57c Fix some players not being kicked on shutdown
Closes GH-8
2016-04-13 16:02:59 -05:00
Jedediah Smith
4588a80cdc Update SB's affectsSpawning API to use filters
Closes GH-169
2016-04-13 15:57:34 -05:00
Aikar
1fc2eb982f Configurable Player Collision - Resolves #161 2016-04-13 02:11:40 -04:00
Aikar
2e00b8d691 Don't tick Skulls - unused code - Fixes #202 2016-04-13 00:32:05 -04:00
Aikar
bfdc936100 Remove unused World Tile Entity List
Massive hit to performance and it is completely unnecessary.
2016-04-13 00:27:38 -04:00
Aikar
e0b057c30f Update PlayerConnection for all teleportation of players
Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"

And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00
Zach Brown
14f6bee0a1 Update upstream 2016-04-12 11:31:54 -05:00
Aikar
87deb42c1c update MCUtil.cmpFromMessage to use proper JSON 2016-04-11 01:06:28 -04:00
Aikar
b602d093ec SPIGOT-1903: Update PlayerConnection on world change - Fixes #120 2016-04-10 22:36:56 -04:00
Zach Brown
348469459d Ugly workaround for SPIGOT-1915 & GH-114
Closes GH-114
2016-04-10 03:24:54 -05:00
Zach Brown
88d2d15bb4 Apply the Ensure inv drag is in bounds patch properly
Closes GH-174
2016-04-09 21:33:29 -05:00
Zach Brown
5cbb907ff1 Can't expect others to follow formatting if I don't 2016-04-09 13:54:47 -05:00
Zach Brown
b605f1f95f Backport a memory cleanup change from 16w14a 2016-04-09 13:48:06 -05:00
Zach Brown
c7bdf516da Update upstreams and rebuild 2016-04-08 17:24:26 -05:00
Zach Brown
d6b1996ab3 Simplify vanilla scoreboard nickname coloring patch
Closes GH-195
2016-04-07 17:31:06 -05:00
Zach Brown
b9f596b8d2 Add basic support for using vanilla style, world-based, scoreboard name coloring
Closes GH-188
2016-04-06 01:10:26 -05:00
Aikar
1223fcc8bb Include Redstone Torches in the redstone physics event optimization 2016-04-05 23:20:46 -04:00
Aikar
a161d480b4 Remove Debug checks from DataBits
These are super hot and causing noticeable hits

Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
48ba10bc77 Re-add fastutil map to Chunk map. Amaranth confirmed its faster by 3x 2016-04-05 20:43:11 -04:00
Aikar
0726de949b Fix Nether/End world unloading spawn chunks - Fixes #92 2016-04-05 19:53:30 -04:00
Zach Brown
3506f09ca7 Update upstream and rebuild 2016-04-04 09:53:03 -05:00
Aikar
56de8ba1a4 fix keep spawn loaded config 2016-04-03 23:08:13 -04:00
Aikar
f718f4dbd7 Fix errorneous call of EntityDismountEvent 2016-04-03 19:11:25 -04:00
Aikar
3c0a1bcc25 Fix Cancelling BlockPlaceEvent triggering physics 2016-04-03 17:49:31 -04:00
Aikar
57b915a706 Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:15 -04:00
Aikar
746d46f6bb Configurable Grass Spread Tick Rate
Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00
Riley Park
7fa8b081c4 Fix reducedDebugInfo not initialized on client 2016-04-03 05:08:46 -05:00
Zach Brown
d7c909b5cb Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use 2016-04-03 04:52:36 -05:00
Zach Brown
9fe95d850e Mark chunk as active if ChunkUnloadEvent is cancelled
Potentially related to GH-169
2016-04-03 02:02:00 -05:00
Zach Brown
b6e39d3f5c We don't need to go fast anymore 2016-04-03 02:00:35 -05:00
Riley Park
67ec2cd957 Add PlayerUseUnknownEntityEvent 2016-04-02 18:10:38 -07:00
Aikar
9fcb513a2e Update upstream 2016-04-01 22:08:40 -04:00
DemonWav
3125accf7d <~Z750> sex it up for me 2016-04-01 01:54:53 -05:00
Zach Brown
d89da5a2ad gottagofast 2016-04-01 01:33:12 -05:00
Aikar
e5d103dd3f improve implementation of chunk access patch 2016-04-01 00:35:44 -04:00
Aikar
0706403fa6 Fix pom to be compile instead of provided for fastutil 2016-04-01 00:35:21 -04:00
Aikar
1ac9958e8b Move fastutil from a patch file to a library, and improve EAR 2016-04-01 00:18:18 -04:00