Commit graph

611 commits

Author SHA1 Message Date
Aikar
4ce0958029 Rework Async Chunks API in prep for merge, add utility
This adds a new Future based, Consumer<Chunk> based, and ability
to control whether or not to generate to the Async Chunk API.

Until Async Chunks merges, these API's are still synchronous, but
this commit will allow plugins to start using the API's in use
with the Async Chunks beta.
2018-09-21 16:56:08 -04:00
Max Lee
06cbabf778 Add a separate PreSpawnerSpawnEvent (#1455)
This event extends the PreCreatureSpawnEvent and includes the position
of the spawner that spawned the entitiy. (similarly to how the
SpawnerSpawnEvent contains the spawner's BlockState).

This one doesn't include the state though as getting the block and
generating that snapshot is a bit wasteful.
2018-09-19 01:34:11 +02:00
Tassu
97fc12e095 Implement furnace cook speed multiplier API. (#1437)
Adds methods `Furnace#getCookSpeedMultiplier()` and
`Furnace#setCookSpeedMultiplier(double)`.

This PR is basically 3516ae34ef for 1.13.

A test plugin may be found [here](https://gist.github.com/supertassu/fade0cce946261732c6299e1ec89290e).
2018-09-18 01:53:27 +03:00
Aikar
9e5220a4bb Add ItemStackRecipeChoice Draft API
This is based on Spigots Draft API. This is subject to change

Allows creating recipes that must match isSimilar to full item stack.
2018-09-13 21:41:19 -04:00
Aikar
716d4d5751 Performance & Concurrency Improvements to Permissions
Modifying of permissions was only half protected, enabling concurrency
issues to occur if permissions were modified async.

While no plugin really should be doing that, modifying operations
are not heavily called, so they are safe to add synchronization to.

Now, all modification API's will be synchronized ensuring safety.

Additionally, hasPermission was victim to a common java newbie mistake
of calling if (containsKey(k)) return get(k), resulting in 2 map lookups.

Optimized it to simply be a single get call cutting permission map
lookups in half.
2018-09-13 20:55:31 -04:00
Zach Brown
9ff95e76f7 Update branch name for GitHub version checking 2018-09-13 12:17:01 -04:00
Aikar
14d6ee0495 Rename some methods per discussion in channel 2018-09-09 21:45:54 -04:00
Aikar
cc238c61a0 You can use EntityPathfindEvent to cancel new pathfinds from overriding your current 2018-09-09 14:48:32 -04:00
Aikar
75d51d6f9f getextPointIndex was not needing to be boxed/nullable 2018-09-09 14:36:51 -04:00
Aikar
0ae2903d8a Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 12:58:47 -04:00
Aikar
f848af3df4 Merge branch 'master' into pre/1.13
* master:
  Remove no longer needed tests due to last change
2018-09-09 01:14:52 -04:00
Aikar
e0c865681c Remove no longer needed tests due to last change 2018-09-09 01:14:18 -04:00
Aikar
ae158dbbc8 Merge branch 'master' into pre/1.13
* master:
  Remove deadlock risk in firing async events
2018-09-09 01:06:44 -04:00
Aikar
68b25624d8 Remove deadlock risk in firing async events
The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.

This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.

The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.

This change removes the synchronize and adds some protection around enable/disable
2018-09-09 01:04:29 -04:00
chickeneer
938a3d5c70 Fix invalid data types for particles and fix colors in the ParticleBuilder (#1422)
* Fix invalid data types for particles and fix colors in the ParticleBuilder
2018-09-08 18:52:56 -05:00
Zach Brown
09ca94cb13 Merge branch 'master' into pre/1.13 2018-09-08 19:12:58 -04:00
Max Lee
4ff931a021 Improve death events (#1362)
* Improve death events

This adds the ability to cancel the events and to specify the sound.
2018-09-08 02:14:48 +02:00
BillyGalbreath
1ee368448e Add ray tracing methods to LivingEntity (#1410)
This method will return the Block a player is looking at while taking into consideration the AABB of each block in the path.

For example, you can look through the 1/4 space of air in a Stair block and get the block behind it instead of the Stair block you are looking past.
2018-09-03 18:59:54 -05:00
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2018-09-03 10:11:35 -04:00
willies952002
18aaaa150c Add Force-Loaded Chunk API (#1387) 2018-09-03 10:05:55 -04:00
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Bukkit Changes:
8ab814cd Add getFacing method to get the current cardinal direction an entity is facing.

CraftBukkit Changes:
ee5efeb0 Add getFacing method to get the current cardinal direction an entity is facing.

Spigot Changes:
0ede7d0e Rebuild patches
2018-09-03 04:14:40 -04:00
Aikar
c77b303abe Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
eaf05a2a Expand Recipe API to allow multiple Materials per slot

CraftBukkit Changes:
4c219e2a Expand Recipe API to allow multiple Materials per slot
2018-08-31 23:53:49 -04:00
Aikar
a8f31a2704 Improvements to Timings
With 1.13, the idea of accessing chunks async is going to have to
be supported with the push towards thread safe chunk access mojang
has done.

This commit changes timings to always thread check at start and stop
timings and only mutate state on main thread.

This makes startTimingIfSync pointless, but I'm just going to leave
it as is.

Timings will no longer complain when used async, it just will not
do anything.

Further concurrency issues have been addressed with creating
timings handlers that may of overall been an issue for any handler
that might of been created async (happened even for things that
only timed sync)

with that, the 'protected' concept of handlers has been removed,
and 'plugin' vs 'safe' handlers are now the same.

Got rid of some guava functions in favor of java 8 real stuff now too.
2018-08-30 20:43:15 -04:00
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Bukkit Changes:
28237f03 SPIGOT-4330: Improve isSimilar for legacy stacks
2018-08-29 21:54:31 -04:00
Zach Brown
34033480d7 Add Inventory#removeItemAnySlot
Closes GH-1360

This behaves identically to Inventory#removeItem, except it
searches all slots rather than just the storage contents.
2018-08-29 21:41:39 -04:00
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Bukkit Changes:
aa81efb0 Remove some additional draft API markings
2018-08-29 03:09:34 -04:00
BillyGalbreath
f692535133 Add More Creeper API (#1372) 2018-08-27 02:01:09 -05:00
BillyGalbreath
f2e8288481 Add PhantomSpawnEvent (#1375) 2018-08-27 01:51:20 -05:00
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Bukkit Changes:
410a601d SPIGOT-4313: Unsupported plugin should not crash server

CraftBukkit Changes:
f5985747 SPIGOT-4313: Unsupported plugin should not crash server
2018-08-26 23:05:00 -04:00
Aikar
05dfa62d32 Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 14:11:49 -04:00
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Bukkit Changes:
23c1a2ba Deprecate ItemStack durability methods in favour of ItemMeta Damageable as they are being frequently used incorrectly.
2018-08-25 08:34:37 -04:00
Zach Brown
438e10fb48 Merge branch 'master' into pre/1.13 2018-08-24 11:57:11 -04:00
BillyGalbreath
67eef6701b 1.13: Slime Patherfinder Events (#1246)
Replaces PR #1161 for 1.13

Resolves #930 

Adds new slime pathfinder related events. All events can be cancelled.
- `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders.
- `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players.
- `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava.
- `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players).
- `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus.

Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second.

Video demonstration: https://youtu.be/8hcLqazmO28

Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 09:40:14 -05:00
cakoyo
067cd73889 Add source block to BlockPhysicsEvent (#1364)
Resolves #1275 

For plants, the source block is itself, because the `changed` type is itself.
2018-08-24 22:38:31 +08:00
Christopher White
314acb5d8f Add isChunkGenerated API (#1363)
Resolves #1329
2018-08-22 18:13:03 -07:00
Aikar
236f91c82d Merge branch 'master' into pre/1.13
* master:
  add World#getLocationAtKey for Block Key API
2018-08-19 11:53:05 -04:00
Aikar
4cf5e15b50 add World#getLocationAtKey for Block Key API
For when you don't want to actually load the block
2018-08-19 11:50:40 -04:00
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Upstream has released updates that appears to apply and compile correctly.
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Bukkit Changes:
fd6a980a Fix PlayerInventory.setItem docs
2018-08-19 00:29:35 -04:00
Zach Brown
ce5d16d58d Merge branch 'master' into pre/1.13 2018-08-18 03:59:57 -05:00
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2018-08-17 18:01:37 -04:00
BillyGalbreath
66d52954dc 1.13: Player launch projectile event (#1249)
Replaces PR #1193 for 1.13

I'm pretty sure I got all player launched projectiles (except arrows). Let me know if I missed any.

This fixes a use-case specific issue that was discovered [here](https://www.spigotmc.org/threads/projectilehitevent-doesnt-work-in-survival-mode.327097/page-2#post-3059433). I have a use-case example a few posts down, [here](https://www.spigotmc.org/threads/projectilehitevent-doesnt-work-in-survival-mode.327097/page-2#post-3060204).
2018-08-17 16:55:40 -05:00
searchndstroy
612bf465f2 Allow Blocks to be accessed via a long key (#1335)
The key can be retrieved via methods Location#toBlockKey() and
Block#getBlockKey()

World provides lookup for blocks by long key via method World#getBlockAtKey(long)

The formatting for the key is as follows:

10 bit y|27 bit z|27 bit x

The y value is considered unsigned while z and x are considered two's complement

Y range: [0, 1023]
X, Z range: [-67 108 864, 67 108 863]


Checked encoding and decoding via https://gist.github.com/Spottedleaf/74f4e241012ca2fa67d8f1c7e8e34722
2018-08-17 14:55:01 -07:00
Automated
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Upstream has released updates that appears to apply and compile correctly.
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Bukkit Changes:
f7662d5c SPIGOT-4283: Allow setting recipe groups

CraftBukkit Changes:
bfb91314 SPIGOT-4283: Allow setting recipe groups
2018-08-17 06:49:39 -04:00
Shane Freeder
26b15531e0 Cleanup javadoc warnings for 1.13 2018-08-17 05:29:16 +01:00
Shane Freeder
1186b23a8d Merge branch 'master' into pre/1.13 2018-08-17 05:10:45 +01:00
Aikar
0f8bab7109 Merge branch 'master' into pre/1.13
* master:
  Fix bug in last patch
  Ensure chunks are always loaded on hard position sets
  Improve Watchdog Early Warning Feature - Closes #1319
  Allow disabling armour stand ticking
2018-08-16 18:11:35 -04:00
Shane Freeder
69928187c9 Cleanup javadoc warnings 2018-08-16 12:20:58 +01:00
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This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
7ba8d633 SPIGOT-4265: Declare org.bukkit module
2018-08-15 02:15:28 -04:00
Aikar
c235889d4a Ability to get Tile Entities from chunks without snapshots
Also make Timings use said new feature and not create snapshots on it reading data
2018-08-15 01:20:40 -04:00
Shane Freeder
b1f15b91ad Merge branch 'master' into pre/1.13 2018-08-14 16:26:01 +01:00
chickeneer
f439f7f20e Add a force option to the ParticleBuilder API (#1322)
Particle packets contain a boolean which marks the particle to either force or show normal to the receiver.
Spigot has been sending all particles with the force boolean which overrides client particle settings.

Related changes in this commit;
- Add a force option to the ParticleBuilder API, which defaults to true to keep spigot consistent with existing api.
- Add a new spawnParticle method to support this mode as a parameter. Of course kept existing api methods the same so as to not break them.

Let me know if changes are needed.
2018-08-14 00:42:31 -05:00
Riley Park
2053af2fa3 Allow disabling armour stand ticking 2018-08-15 01:26:51 -07:00
Aikar
c3b33ee567 Updated Upstream (Bukkit/CraftBukkit) for LootTable API
I have tested that the Replenishing Feature still works as expected.
Lootable API's that now have Bukkit equivalents are now deprecated.

Bukkit Changes:
f0f33981 SPIGOT-1936: LootTable API

CraftBukkit Changes:
c0df4b82 SPIGOT-1936: LootTable API
2018-08-12 13:11:08 -04:00
Aikar
47f090a436 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c23d391f Update documentation of BlockPhysicsEvent
14fcd896 SPIGOT-4258: Add Player.updateCommands method

CraftBukkit Changes:
15da7067 SPIGOT-4258: Add Player.updateCommands method

Spigot Changes:
2b0e71c7 Rebuild patches
2018-08-12 02:08:09 -04:00
Automated
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Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
1f85e526 SPIGOT-4253: Add way to prioritise item conversion

CraftBukkit Changes:
96778caa SPIGOT-4253: Add way to prioritise item conversion
2018-08-11 03:49:37 -04:00
Aikar
7c619bbae0 Updated Upstream (Bukkit/CraftBukkit), deprecate SentientNPC API
Upstream has added the equivalent of our SentientNPC API, with exception to the EnderDragon.

We've added Mob to the EnderDragon, and our SentientNPC API should behave the same.

Vex#getOwner has been deprecated and a replacement Vex#getSummoner has been added using Mob.

However, since 1.13 is not production ready, SentientNPC API is subject for removal in 1.13.1 since
1.13 API is not compatible with 1.12.

Please move to the Mob interface ASAP.

This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c5ab54d8 Expand GameRule API
ab9a606c Improve entity hierarchy by adding Mob interface.

CraftBukkit Changes:
29e75648 Expand GameRule API
50e6858b Improve entity hierarchy by adding Mob interface.
0e1d79b4 Correct error in previous patch
2018-08-10 22:13:00 -04:00
Shane Freeder
3eaefbe3fc Don't reset current tick based on system time 2018-08-10 15:25:45 +01:00
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Bukkit Changes:
6875ad8b Update documentation and status of command completion related events
2018-08-09 18:29:38 -04:00
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2018-08-07 10:51:42 -04:00
BillyGalbreath
6dd8604bfd [1.13] Hand for bucket events (#1300)
This adds the `getHand()` method to the `PlayerBucketEvent`s
2018-08-07 09:44:44 -05:00
Automated
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upcommit

Bukkit Changes:
dd18c0fc Deprecate and add note to regenerateChunk method
2018-08-06 23:19:31 -04:00
Brokkonaut
e9cbd7b668 [1.13] Skull block profile api (#1308)
Adds #1307
2018-08-06 07:24:55 +02:00
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A recent commit has been made that caused patches to be out of order, rebuilding
2018-08-05 18:55:03 -04:00
BillyGalbreath
720f7d920e SkeletonHorse Additions (#1283) 2018-08-04 20:12:41 -05:00
Aikar
c0b3072db5 Provide Chunk Coordinates as a Long API
Allows you to easily access the chunks X/z as a long, and a method
to look up by the long key too.
2018-08-04 19:38:58 -04:00
Aikar
6b7aea2582 Provide Chunk Coordinates as a Long API
Allows you to easily access the chunks X/z as a long, and a method
to look up by the long key too.
2018-08-04 19:38:58 -04:00
Aikar
913a75a412 remove PotionEffect color API as it was removed upstream
appears that value was never even used anyways
2018-08-03 21:23:57 -04:00
Aikar
4b75d48de3 update upstream 2018-08-03 20:31:44 -04:00
Aikar
66db17bdd4 Update upstream 2018-08-01 22:49:47 -04:00
Aikar
429c317232 Merge pull request #1214
55d5aef0 Add TNTPrimeEvent (Mark Vainomaa)

* pull/1214/head:
  Add TNTPrimeEvent
2018-07-31 01:49:40 -04:00
Aikar
720dabd2aa Update Upstream
Removed my ChunkLoadEvent patch as upstream fixed it
2018-07-30 01:08:59 -04:00
Aikar
ef22f9d531 Merge pull request #1244
07cf46c4 Rebuild Patches (BillyGalbreath)
9362271f AnvilDamageEvent (BillyGalbreath)

* pull/1244/head:
  Rebuild Patches
  AnvilDamageEvent
2018-07-30 00:12:03 -04:00
Anthony MacAllister
366c974474 EntityTransformedEvent (#1281) 2018-07-29 23:54:13 -04:00
willies952002
b6ba2877b7 Expand ArmorStand API (#1277)
Add the following:
- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions
2018-07-29 23:53:59 -04:00
Aikar
20bf0ed9ea Update upstream 2018-07-29 22:16:15 -04:00
Aikar
c33b679642 update upstream 2018-07-29 12:42:07 -04:00
BillyGalbreath
07cf46c4e3 Rebuild Patches 2018-07-28 22:15:52 -05:00
BillyGalbreath
3eb423d212 Merge branch 'pre/1.13' of https://github.com/PaperMC/Paper into AnvilDamageEvent 2018-07-28 22:02:56 -05:00
BillyGalbreath
28d01d85cc 1.13: EnderDragon Events (#1247)
Replaces PR #1185 for 1.13

Add some new cancellable enderdragon events dealing with its fireball shooting and the areaeffectcloud it spawns. Based on [talking with someone with a specific use-case](https://www.spigotmc.org/threads/cancel-projectilehitevent.326466/) this was [confirmed to work](http://i.imgur.com/ezlfpKC.png) for them in PM.
2018-07-28 01:03:10 -05:00
Zach Brown
b41dde0d2b Move part of last change into proper file 2018-07-25 21:55:25 -05:00
Zach Brown
0b2b5ecc33 Remove deprecated AuthLib API from Paper-API
Use the PlayerProfile API as a replacement
2018-07-25 21:49:43 -05:00
Aikar
8536a71daa Update upstream 2018-07-25 19:05:07 -04:00
Aikar
c5c7f03b19 Merge branch 'master' into pre/1.13
* master:
  Expand Location Manipulation API - Closes #1265
2018-07-25 01:38:59 -04:00
Aikar
3aa400a7ca Expand Location Manipulation API - Closes #1265
Adds set(x, y, z), add(base, x, y, z), subtract(base, x, y, z);
2018-07-25 01:38:37 -04:00
Aikar
af3bd62f9e Merge pull request #1248
1cff9820 PlayerElytraBoostEvent (BillyGalbreath)

* pull/1248/head:
  PlayerElytraBoostEvent

Also merged paper config into parent
2018-07-23 20:24:44 -04:00
Aikar
8e2ae7eb37 Merge pull request #1257
5e14f241 Put the decompile fixes into MC Dev Fixes patch (Andrew Steinborn)
9399a74c Optimize RegistryID.c() (Andrew Steinborn)

* pull/1257/head:
  Put the decompile fixes into MC Dev Fixes patch
  Optimize RegistryID.c()
2018-07-23 20:15:56 -04:00
Aikar
77c51f1785 Update upstream 2018-07-23 18:57:54 -04:00
Andrew Steinborn
5e14f2410c Put the decompile fixes into MC Dev Fixes patch 2018-07-23 13:10:06 -04:00
Andrew Steinborn
9399a74c2a Optimize RegistryID.c()
Fixes #1253
2018-07-23 12:58:01 -04:00
Shane Freeder
0c14fc6ee6 Update B/CB/S 2018-07-23 09:39:55 +01:00
Aikar
70c967fb6b Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Aikar
58a8ca3eae Restore World.loadChunkAsync API - but load chunks sync
We are still missing Async Chunk Loading, but plugins may be
depending on this API, so it missing blocks upgrading.
2018-07-21 16:55:43 -04:00
BillyGalbreath
1cff982021 PlayerElytraBoostEvent 2018-07-21 02:00:31 -05:00
BillyGalbreath
9362271fc3 AnvilDamageEvent 2018-07-20 23:37:40 -05:00
Shane Freeder
7dd591d1a6 update B/CB/S 2018-07-20 20:57:43 +01:00
Zach Brown
1bac6d6d0b Use 1.13 branch and builds for versioning 2018-07-19 17:33:29 -05:00
Zach Brown
ef420aa25f Add an asterisk to plugins onEnable and in command
Easy visual indicator for server admins to tell which plugins are
operating under the legacy compat mode, and which have been updated.
2018-07-19 15:08:07 -05:00
Shane Freeder
bd34c3623b NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen... 2018-07-19 05:42:43 +01:00
Mark Vainomaa
55d5aef00c Add TNTPrimeEvent 2018-07-16 00:06:26 +03:00
Aikar
6d1a918378 NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.

Do not try to use this branch. You will fail.
2018-07-14 21:53:17 -04:00
Aikar
898b8957a8 Initial Paper-API for Bukkit 1.13 Preview 4 - THIS IS NOT SERVER
This branch/commit is only useful to those who purely use a clean Bukkit/Spigot/Paper API
and does not use NMS/OBC references.

This will let you start updating your plugin to the latest 1.13 builds of Bukkit Preview (4 as of now)

Note that this release is not final!!! API breakages may occur!

It is up to you if you find use out of this work.
2018-07-13 21:44:35 -04:00
Zach Brown
c89e4105d2 Update upstream B/CB 2018-07-13 02:39:44 -05:00
Aikar
cc84e0fab8 Vex#getOwner API
Get's the NPC that summoned this Vex
2018-07-04 15:32:30 -04:00
Aikar
8778a2ef97 Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:55:24 -04:00
Aikar
58a2e2dc04 InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
2018-07-03 21:57:33 -04:00
Brokkonaut
651753d370 Add World.getEntity(UUID) API
This is the best way to get an entity when the world and its UUID are known.
It is faster than Server.getEntity(UUID) because it does not have to iterate all worlds
2018-07-03 16:16:01 +02:00
Brokkonaut
d47caaad6a Improve ProjectileHitEvent to include the BlockFace where the projectile has hit (#1182) 2018-06-30 05:50:17 +02:00
Aikar
14ccb8ebeb Add Critical missing Bukkit API - setTarget/getTarget moved down to SentientNPC
This fixes a CRITICAL missing part of the Bukkit API due to mistakes on upstream
refusing to implement the Sentient NPC baseclass of all NPC's.

Until now, the Bukkit API has not provided a way for accessing and setting
a non creature entities target.

Although Flying, Slime, Ambient, and Water mobs all supported targets internally,
you were unable to get/set it.

Now with the SentientNPC API and these API's moved down, every sentient NPC has
access to target data.
2018-07-01 22:07:35 -04:00
Aikar
2d646ba400 Subtraction goes down, not up. Silly me. 2018-06-30 04:45:17 -04:00
Aikar
d9c9b9a3d2 LivingEntity Hand Raised/Item Use API
How long an entity has raised hands to charge an attack or use an item

Also aliased isHandsRaised for isChargingAttack in RangedEntity
2018-06-29 00:55:29 -04:00
Aikar
278780623d RangedEntity API
Allows you to determine if an entity is capable of ranged attacks,
and to perform an attack.
2018-06-26 22:08:01 -04:00
Aikar
4342d72e74 EntityPathfindEvent should be an EntityEvent 2018-06-25 22:09:11 -04:00
Aikar
a0146a41f2 ItemStack API additions for quantity/flags/lore 2018-06-22 23:03:46 -04:00
Aikar
899149d68d Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
2018-06-20 23:19:46 -04:00
Brokkonaut
fbe69b61a9 Add EntityKnockbackByEntityEvent (#1162)
This event is called when an entity receives knockback by another entity. The knockback can be modified in the event. If the event is cancelled the entity is not knocked back.
2018-06-21 03:59:11 +02:00
BillyGalbreath
63bf2ee267 Add "getNearbyXXX" methods to Location (#1160) 2018-06-20 20:30:09 -05:00
theminecoder
680e0ad864 Fix PluginCommand to not wrap exceptions before ServerExceptionEvent can get to it (#1130) 2018-06-19 07:03:09 +10:00
BillyGalbreath
283a4b7d60 [CI-SKIP] Clarify Event#callEvent() JavaDoc (#1158) 2018-06-18 15:42:39 -05:00
Aikar
be0d8a5f74 PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
2018-06-18 01:13:16 -04:00
Aikar
9fc9d3f486 EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
2018-06-18 00:39:04 -04:00
BillyGalbreath
4a55e34625 Make shield blocking delay configurable (#1154)
Resolves #1153
2018-06-16 14:54:35 -05:00
Aikar
488c39f0f4 Make SentientNPC extend LivingEntity 2018-06-16 14:28:13 -04:00
Aikar
3368739906 Add SentientNPC Interface to Entities
Used to determine ACTUAL Living NPC's. Spigot mistakenly inversed the conditions for LivingEntity, and
used LivingEntity for Insentient Entities, and named the actual EntityLiving class EntityInsentient.

This should of all been inversed on the implementation side. To make matters worse, Spigot never
exposed the differentiator that there are entities with AI that are not sentient/alive such as
Armor stands and Players are the only things that do not implement the REAL EntityLiving class (named Insentient internally)

This interface lets you identify NPC entities capable of sentience, and able to move about and react to the world.
2018-06-16 14:01:01 -04:00
Shane Freeder
1470add5c4 Fix compat with PluginClassloader implementations 2018-06-12 16:10:01 +01:00
Shane Freeder
50eaba9503 Cleanup last commit (Remember, always git diff!)
Because the one time you don't...
2018-06-09 20:03:42 +01:00
Shane Freeder
6812a948db Only close classloaders unless implict, reload or error on enabling (Closes #1120)
We also expose the control of this behavior to the API, while retaining
the old behavior unless implictly requested.
2018-06-09 18:58:04 +01:00
Shane Freeder
056199bd92 Add EntityTeleportEndGatewayEvent for entities (closes #1124) 2018-06-09 14:21:40 +01:00
Aikar
d72d79efee Fix potential for NPE if receivers is null and the world was empty 2018-06-06 21:45:30 -04:00
Aikar
d4e763c30e ParticleBuilder.hasReceivers shouldnt return true if no players are in the world 2018-06-06 21:35:44 -04:00
Aikar
3f4bd3e8f7 Expand ParticleBuilder more with hasReceivers, fix empty receivers list 2018-06-06 21:27:50 -04:00
Aikar
052479037b Expand particle builder API with radius based radius methods 2018-06-06 20:59:04 -04:00
Aikar
4e86ff1c24 ItemStack#getMaxItemUseDuration
Allows you to determine how long it takes to use a usable/consumable item
2018-06-05 23:01:16 -04:00
Aikar
0cd3d13ae9 WitchReadyPotionEvent
Control what potion the witch readies to use
2018-06-05 22:48:27 -04:00
Aikar
de96024fe7 PotionEffect clone methods
Help with modifying potion effects
2018-06-04 01:55:52 -04:00
Aikar
cb9b5bfa82 add Escape Reason Drown for EndermanEscapeEvent
to detect rain specifically from every other armor ignoring hit
2018-05-31 18:16:26 -04:00
Aikar
b4d7828a4f rename method for center to toCenterLocation() 2018-05-24 21:06:06 -04:00
Aikar
b70c406245 Location.toBlockLocation
Convert location objects to their block coordinates, or the center of the block
2018-05-24 21:02:38 -04:00
Aikar
efe156b1f7 Fix Witch Throw Potion error - Resolves #1129 2018-05-23 23:08:04 -04:00
Foorack
bd9e73a2c6 Upgrade ASM to 6.1.1 to allow Java 9 and 10 plugins to load 2018-05-22 22:07:25 -05:00
Zach Brown
4b7080388e Update URLs
Redirects are in place (or will be shortly). This is mostly
housekeeping.

Maven repo URLs already redirect however we can't deploy through them.
Jenkins URLs do not currently redirect but will within 24 hours.

Also adds a Discord link to the README, because apparently that's what
people want.

Documentation will be updated and announcements made once all redirects
are in place, until then, consider this advanced notice.
2018-05-19 01:29:05 -05:00
Aikar
375b54fcd1 WitchThrowPotionEvent
Fired when a witch throws a potion at a player
2018-05-16 20:49:47 -04:00
Aikar
9b4be61ac6 WitchConsumePotionEvent
Fires when a witch consumes the potion in their hand
2018-05-16 20:35:33 -04:00
Shane Freeder
f6f8ff278f Update B/CB 2018-05-08 23:09:45 +01:00
Aikar
1a80507406 Close Plugin Class Loaders on Disable
This should close more memory leaks from /reload and disabling plugins,
by closing the class loader and the jar file.
2018-05-01 21:36:55 -04:00
Aikar
6f281bc19f EndermanAttackPlayerEvent
Allow control over whether or not an enderman aggros a player.

This allows you to override/extend the pumpkin/stare logic.
2018-05-01 20:19:47 -04:00
Aikar
c84c87f8b2 Expand World.spawnParticle API and add Builder
Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.

This adds a new Builder API which is much friendlier to use.
2018-04-30 20:32:15 -04:00
Aikar
30e08681c8 Location.isChunkLoaded() API 2018-04-30 19:27:59 -04:00
Aikar
f4d5ad301c Additional world.getNearbyEntities API's
Provides more methods to get nearby entities, and filter by types and predicates
2018-04-30 18:27:42 -04:00
Aikar
c25c800a3c Enderman.teleportRandomly()
Ability to trigger the vanilla "teleport randomly" mechanic of an enderman.
2018-04-30 13:30:00 -04:00
Aikar
2c7a08b1df EndermanEscapeEvent
Fires an event anytime an enderman intends to teleport away from the player

You may cancel this, enabling ranged attacks to damage the enderman for example.

Resolves #1101
2018-04-30 13:16:42 -04:00
Aikar
582999642c Add Ban Methods to Player Objects
Allows a more logical API for banning players.

player.banPlayer("Breaking the rules");
2018-04-28 11:31:26 -04:00
Kyle Wood
f1924ad247 Track previous version and report in command
It is often difficult to diagnose new issues server admins get when
upgrading to a new server version because the only information they are
able to tell us regarding the server version they are running is
"latest". This commit attempts to mitigate this by keeping track of the
previous version of Paper they were running, which is then reported by
the `/version` or `/paper version` command. This gives us a better idea
of the commits included in the upgrade, which may help diagnose new
issues easier.
2018-03-01 19:57:22 -06:00
Zach Brown
40edc359b7 Make version command use the direct link
It was using a redirect, but apparently a small portion of systems,
networks, some mess, are having problems with that redirect.

Just use the direct link and skip the hassle.
2018-04-09 16:13:08 -04:00
Shane Freeder
72bd990d87 Allow logger instances to be used across reloads 2018-04-08 02:02:48 +01:00
Mark Vainomaa
50f348988d Add method to open already placed sign 2018-04-01 02:30:41 +03:00
Minecrell
99efa104db Call PaperServerListPingEvent for legacy pings (#1057)
* Make the legacy ping handler more reliable

The Minecraft server often fails to respond to old ("legacy") pings
from old Minecraft versions using the protocol used before the switch
to Netty in Minecraft 1.7.

Due to packet fragmentation[1], we might not have all needed bytes
available when the LegacyPingHandler is called. In this case, it will
run into an error, remove the handler and continue using the modern
protocol.

This is unlikely to happen for the first two revisions of the legacy
ping protocol (used in Minecraft 1.5.x and older) since the request
consists of only one or two bytes, but happens frequently for the
last/third revision introduced in Minecraft 1.6.

It has much larger, variable packet sizes due to the inclusion of
the virtual host (the hostname/port used to connect to the server).

The solution[2] is simple: If we find more than two matching bytes,
we buffer the remaining bytes until we have enough to fully read and
respond to the request.

[1]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h3-11
[2]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h4-13

* Add legacy ping support to PaperServerListPingEvent

Add a new method to StatusClient check if the client is a legacy
client that does not support all of the features provided in the
event.
2018-03-30 19:00:01 +02:00
Minecrell
f556e7652a Improve backward compatibility of deprecated player sample API (#1065)
Some plugins (e.g. older builds of EssentialsX) assume that
ServerListPingEvent.getSampleText() returns a mutable copy of
the player sample list. This was the case until it was refactored
on top of the new API introduced in #980.

As a result, they may run into an error when trying to modify the
returned list directly. Modify getSampleText() to return a mutable
copy (a plain ArrayList) to mimic the old behavior.
2018-03-26 23:45:18 +02:00
Aikar
31c3ae2bb4 Add Setters for ID/Name and add completeByCache for Profile API 2018-03-25 21:50:46 -04:00
Aikar
3c6db79e46 Use copies for PlayerProfile in PaperServerList and SkullMeta
Don't want to risk mutating players properties in server list (unlikely, but lets be proper)

and Skull also has a setter API, so that should be used too.
2018-03-22 23:32:55 -04:00
Minecrell
5336a6b6bb Add extended PaperServerListPingEvent (#980)
* Drop original implementation for old player sample API

* Add extended PaperServerListPingEvent

Add a new event that extends the original ServerListPingEvent
and allows full control of the response sent to the client.

* Implement deprecated player sample API
2018-03-23 04:19:59 +01:00
Aikar
1b8ea6f3bb Fix Profile Textures and expand PlayerProfile .complete() API
I mistakenly thought .complete() also checked for textures, which was not the case

So the logic was not working as desired.

Also some undesired logic paths lead to textures of the logging in player being dropped, forcing
us to always load the textures immediately again on login, leading to rate limits.

Everythings now good

the .complete() api now will default specify to also complete textures, but you may
pass false to it to skip loading textures.
2018-03-22 21:40:57 -04:00
Aikar
e92baf5367 getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID

This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
2018-03-22 01:41:44 -04:00
Aikar
9e2678f71a Update javadoc on setPlayerProfile 2018-03-18 13:28:01 -04:00
Aikar
aa8ad3124a Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.
2018-03-18 12:32:09 -04:00
Aikar
87dc694af9 Ability to change PlayerProfile in AsyncPreLoginEvent
This will allow you to change the players name or skin on login.
2018-03-18 11:46:14 -04:00
Aikar
0094c1669c Add PlayerProfile.complete() API to trigger skin lookup 2018-03-18 11:31:32 -04:00
Shane Freeder
3af34bfe45 Fix NPE when getting location from players EnderChest (fixes #1041) 2018-03-10 13:07:40 +00:00
MiniDigger | Martin
12012ab589 Toggleable player crits, helps mitigate hacked clients. (#1040)
This is a port of https://github.com/PaperMC/Paper/blob/ver/1.8.8/Spigot-Server-Patches/0040-Toggleable-player-crits-helps-mitigate-hacked-client.patch
Also adds me to the MIT list.
2018-03-10 05:14:47 +01:00
Minecrell
1894a7a608 [CI-SKIP] Add Minecrell to MIT list (#1035)
Change email address for some older patches to make it clear that
they are MIT licensed too.
2018-03-08 16:08:21 +01:00
Aikar
d39553c217 Rename getOwnerUUID to Tameable#getOwnerUniqueId for consistency
for the @kashike, thanks for adding a server diff to use this name!
2018-02-24 01:16:01 -05:00
Aikar
d285cd8073 Tameable#getOwnerUUID API
This is faster if all you need is the UUID, as .getOwner() will cause
an OfflinePlayer to be loaded from disk.

This method is already implemented on the server, just needed to expose it.
2018-02-24 00:57:03 -05:00
Aikar
3d9d0a7227 Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-01-18 01:00:51 -05:00
Shane Freeder
26144e31b3 Update B/CB 2018-02-08 10:07:27 +00:00
Zach Brown
963ddeb6ed Properly flag profile events as async as needed 2018-02-01 23:24:27 -05:00
Aikar
79e1eb906f Remove warning for custom entities in precreaturespawn, add note to event
We can't fix this. The event will simply not fire for hacky plugins replacing
entity registrations.
2018-01-28 22:50:35 -05:00
Zach Brown
690c955207 Add ArmorStand Item Meta
This is adds basic item meta for armor stands. It does not add all
possible metadata however.

There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial implementation should serve as
a starting point for future additions in this area.

Fixes GH-559
2018-01-27 20:40:42 -05:00
Aikar
8d654f26d3 Make PlayerProfile.getProperties mutable
Most other collections returned like this is mutable, lets be consistent.
2018-01-21 14:09:09 -05:00
BillyGalbreath
b89d7add43 PlayerAdvancementCriterionGrantEvent (#978) 2018-01-21 12:23:34 -06:00
Aikar
0d9f8672b1 Fill Profile Property Events
Allows plugins to populate profile properties from local sources to avoid calls out to Mojang API
to fill in textures for example.

If Mojang API does need to be hit, event fire so you can get the results.

This is useful for implementing a ProfileCache for Player Skulls
2018-01-19 00:55:38 -05:00
Aikar
e06cc30ff7 Add SkullMeta.setPlayerProfile API
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
2018-01-19 00:38:49 -05:00
Aikar
d065e0b00e Move ProfileWhitelistVerifyEvent to use new PlayerProfile API
Also update javadocs on lookup events to link the new methods to use
2018-01-19 00:12:03 -05:00
Aikar
17bec29ef0 Update Profile Lookup Events to use new PlayerProfile API 2018-01-19 00:03:09 -05:00
Aikar
a7da447b88 Add PlayerProfile API to replace GameProfile
This simply provides the base API to create the objects. Further commits will come that adds
adds usage of this API to existing GameProfile based API's, as well as new API's.
2018-01-15 22:13:17 -05:00
Aikar
70f7748553 PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.

Also a highly more effecient way to blanket block spawns in a world
2018-01-14 17:36:24 -05:00
Aikar
2e05bc73b3 PreCreatureSpawnEvent - Closes #917
Adds an event to fire before an Entity is created, so that plugins that need to cancel
CreatureSpawnEvent can do so from this event instead.

Cancelling CreatureSpawnEvent rapidly causes a lot of garbage collection and CPU waste
as it's done after the Entity object has been fully created.

Mob Limiting plugins and blanket "ban this type of monster" plugins should use this event
instead and save a lot of server resources.

See: https://github.com/PaperMC/Paper/issues/917
2018-01-14 17:02:38 -05:00
Zach Brown
ef505a9a32 Update upstream B/CB/S 2018-01-04 02:04:31 -06:00
Shane Freeder
77f24f0be5 Update B 2017-12-28 16:56:31 +00:00
Zach Brown
fa8db475d6 Update upstream B/CB/S 2017-12-27 22:45:33 -06:00
Aikar
c3791a5225 Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.
2017-12-20 17:50:26 -05:00
Aikar
4f6b49e007 Always copy completions for #setCompletions in Tab Complete Events
Per feedback on 6364cb2
2017-12-20 01:09:54 -05:00
Aikar
8665021cdb ExperienceOrbMergeEvent
Fired when the server is about to merge 2 experience orbs
Plugins can cancel this if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.
2017-12-19 22:57:46 -05:00
Aikar
0968270200 Make PlayerPickupExperienceEvent extend PlayerEvent 2017-12-19 22:08:28 -05:00
Aikar
ac0ae12415 PlayerPickupExperienceEvent
Allows plugins to cancel a player picking up an experience orb
2017-12-19 22:05:16 -05:00
Aikar
6364cb2591 AsyncTabCompleteEvent shouldn't store Immutable Lists 2017-12-19 16:52:53 -05:00
Aikar
db3cc65511 ExperienceOrbs API for Reason/Source/Triggering player
Adds lots of information about why this orb exists.

Replaces isFromBottle() with logic that persists entity reloads too.
2017-12-19 16:46:27 -05:00
Aikar
7cc544d715 Add World#createExplosion(Location, float, boolean, boolean) API
don't know why this API was missing
2017-12-19 16:25:38 -05:00
Aikar
fa254542bc Display warning on deprecated recipe API
Any plugin still using this API will result in the server saving an inconsistent UUID to player data files,
which then triggers warnings such as "Tried to load unrecognized recipe: bukkit:9e5b92f5-e549-4f47-b0a8-9f89390ed77b removed now."
on the players login.

Plugin authors need to define a key to keep it consistent between server restarts.
2017-12-09 12:42:11 -05:00
Shane Freeder
786d044753 Update B/CB/S 2017-12-05 01:34:10 +00:00
Aikar
f7f8c59f60 AsyncTabCompleteEvent
Let plugins be able to control tab completion of commands and chat async.

This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.

Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.

Also adds isCommand and getLocation to the sync TabCompleteEvent
2017-11-26 22:05:48 -05:00
Shane Freeder
2a3e13cc52 Fix javadocs 2017-11-25 17:53:42 +00:00