Jamie Mansfield
0eb17ae4fe
Update inventory. Fixes #505
2016-11-28 21:32:05 +00:00
Zach Brown
d5240abbbd
Update patch number
2016-11-27 16:54:10 -06:00
Zach Brown
ede6f9994d
Merge pull request #517
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Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
ac3077af34
Don't process packets from offline players
2016-11-27 22:17:55 +00:00
Alfie Cleveland
e579fe5518
Optimise removeQueue
2016-11-26 22:35:42 -06:00
Alfie Cleveland
048e964b41
Fix double lock in ServerConnection
2016-11-26 22:06:23 -06:00
Zach Brown
1881616f15
Alter last to force conflicts but keep contents
2016-11-26 22:02:19 -06:00
Alfie Cleveland
a36e2a4378
Optimise NetworkManager
2016-11-25 20:35:15 +00:00
Zach Brown
5cc2d45a03
Update upstream B/CB/S
2016-11-24 21:12:18 -06:00
vemacs
53bdc0450b
Optimize network queue by making size() constant-time
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Idea from @AlfieC
2016-11-23 13:02:47 -05:00
Aikar
b1aa7e2ca9
Merge branch 'vemacs-cachedthreadpool-login'
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* vemacs-cachedthreadpool-login:
Cache user authenticator threads Idea from @AlfieC
2016-11-23 11:53:35 -05:00
vemacs
ec2ae627fb
Cache user authenticator threads
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Idea from @AlfieC
2016-11-23 08:36:45 -05:00
Zach Brown
b44bb52488
Update upstream B/CB/S
2016-11-22 18:06:14 -06:00
AlphaBlend
b36fbd6687
Relocate bad call to ProjectileHitEvent
2016-11-21 22:24:19 -08:00
Aikar
09a8e2f02f
Update upstream
2016-11-21 18:00:40 -05:00
Zach Brown
464b0455bd
Add ShulkerBoxes to the LootTable API
2016-11-19 11:31:01 -06:00
Aikar
7d73fa7ae0
Update Upstream
2016-11-18 23:58:56 -05:00
Aikar
8f3325047c
Re-add dependency reduced pom
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Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
2b8aa1a8f2
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
4832b1a385
Update Paper to MC 1.11
2016-11-16 20:23:38 -06:00
Black Hole
502ade5e74
@Z750 There are other command block types
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Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:20:14 -06:00
Zach Brown
6b146ebec2
Expand NBT filtering from last commit
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cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
513118af55
Filter bad data from ArmorStand and SpawnEgg items
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Fixes GH-478
2016-11-12 23:29:32 -06:00
Zach Brown
f3fd0471f2
Always cleanup collideRule teams at startup
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Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
4916cf72cb
Raise packet tolerance in spam threshold patch
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Fixes GH-462
2016-11-04 22:31:37 -05:00
Aikar
1d9fc7dfc2
Chunk Save Stats Debug Option
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Adds a command line flag to enable stats on how chunk saves are processing.
Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
3732877c5c
Rework that save cap patch and make it configurable
2016-11-04 01:55:36 -04:00
Aikar
e9542e33fd
Don't process auto save if the save queue is filled
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This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
5fe1de30c9
Prevent Hoppers from loading chunks by double chest
2016-11-04 01:32:53 -04:00
Aikar
c15001e24d
Fix faulty logic in Auto Save check - Fixes #443
2016-11-04 01:31:49 -04:00
AlphaBlend
e0f49c8788
Add EntityZapEvent
2016-10-16 23:27:02 -07:00
Zach Brown
5b6d46e4c8
Update upstream CB
2016-10-23 01:32:04 -05:00
Zach Brown
3552c9103a
Revert CB's SPIGOT-1903 fix in favor of ours
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Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown
745be9013b
Remove changes to lava/water cobblestone gen
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Unintended side effects in recent versions, this patch has likely
outlived its usefulness.
Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown
4bef47531a
Properly update patches for upstream merge
2016-10-21 15:42:49 -05:00
Zach Brown
2515c80051
Update upstream B/CB
2016-10-21 15:28:44 -05:00
Aikar
4708920d8d
Updated Timings to better detail saves
2016-10-20 00:21:35 -04:00
Aikar
59eb1231b5
Revert "Option to hide plugins from the Query Protocol"
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This already exists
This reverts commit d6a9c326c7
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2016-10-19 23:38:18 -04:00
Aikar
d6a9c326c7
Option to hide plugins from the Query Protocol
2016-10-19 23:37:14 -04:00
Zach Brown
d5ae910f82
Add option to remove corrupt tile entities
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Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend
793dc2df52
Add hit entity to ProjectileHitEvent
2016-10-05 16:07:29 -05:00
Zach Brown
6d41d88931
Remove TE Fixer changes
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Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Aikar
c59127a587
Disable Vanilla Chunk GC in favor of Bukkits
2016-09-26 01:52:01 -04:00
Aikar
e081f311cb
don't save level every tick for auto save. whoops
2016-09-26 01:50:26 -04:00
Zach Brown
dd0277fdb5
Raise bad Y auto fix to avoid gameplay issues
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Per discussion here, 663fbf798e (commitcomment-19153154)
2016-09-23 17:25:21 -05:00
Aikar
731f141042
Raise string limit for packet serialization
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The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.
Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:41 -04:00
Aikar
663fbf798e
Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar
59b9ad36e6
Remove FishingHook reference on Craft Entity removal
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This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar
d330ae5050
Process NMS Data Conversion post ItemMeta on Copy
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ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.
When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.
Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.
On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar
cc1f66ce0e
add a chunk registration fix
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
2016-09-21 22:56:19 -04:00