Aikar
77825c2a60
Log chunk save failures as ERROR level
2016-09-21 22:33:09 -04:00
Aikar
6c7ea0b67a
Auto Save Improvements
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Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar
7c6d0644a2
Don't save players every tick, oops
2016-09-19 23:39:21 -04:00
Aikar
f18f712da2
Incremental Auto Saving
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
Riley Park
57569597bd
Configurable flying kick messages
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Closes #423
2016-09-20 00:58:32 +00:00
Zach Brown
66dc00b4dd
Stop collideRule team from seeing invis 'friends'
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More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.
Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown
e4251a092b
Block minecart portal teleports in some instances
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Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
ca7a828688
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
4bf0ca21fe
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
5ba385dd4c
Fix patch, need to investigate build issues
2016-09-10 22:45:09 -05:00
Zach Brown
4b7796fe7c
[ WHITESPACE ]
2016-09-10 22:09:14 -05:00
Zach Brown
4dcb73693a
Add rate limiting to PacketPlayInUseItem as well
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Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:42:47 -05:00
Zach Brown
b0a15ca1ea
Further safety for player collision setting
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Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
6dedb92652
Make collide team removal more patient, safer
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Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
949fc0534f
Create a team as needed for disabling collisions
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Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
b4eceb16ec
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Brokkonaut
449309fc3d
Fix an AIOOBE in inventory handling
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Closes GH-404
2016-09-04 16:49:29 -05:00
Zach Brown
65858cf283
Merge pull request #408 from kashike/feature/health-conversion
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Convert new health to a float
2016-09-04 16:05:38 -05:00
Riley Park
7a403d82a0
@Zbob750 missed a few name changes
2016-09-04 06:26:05 +00:00
Riley Park
ac750065e3
Convert new health to a float during set
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Convert the new health value to a float before doing any validation logic
2016-09-01 09:54:06 +00:00
Zach Brown
2df56fa35b
Revert team creation for player collision setting
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Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
0ccbb356f1
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00
killme
755861dfb6
Disable ticking of snow blocks
2016-08-30 16:42:17 +02:00
Zach Brown
246294d161
Make getEntity dead check more specific
2016-08-28 00:46:21 -05:00
Zach Brown
8a2d6a1790
Restore some timings functionality lost in last
2016-08-27 19:36:26 -05:00
Zach Brown
fcbbc76319
Update upstream B/CB/S
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Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
086939fe19
Timings v2 updates for more chunk related timings (generations)
2016-08-20 00:07:26 -04:00
Alfie Cleveland
3820e163d4
Optimise BlockStateEnum
2016-08-19 01:53:36 +01:00
Zach Brown
e9de969c6f
More changes to view distance API implementation
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Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
a4cb20da95
Introduce a setting to handle offline proxies
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Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:08:53 -05:00
Zach Brown
58ba189a32
Send Bukkit scoreboards as well as vanilla boards
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Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
25f92d9a28
Re-track players that dismount from other players
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Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
55e3d057b8
Fix entity tracking when the player is the vehicle
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Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
10961ebac6
Randomly generate team names for earlier commit
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[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
a48b906896
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
4db0ba851c
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
163d33a68b
Default configuration changes
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Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
2ea6b93c67
Make alternative falling block ground detection configurable
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Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
023780514f
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
2ee4beaa3a
Cleanup obfuscation helper comment format
2016-07-27 17:46:02 -05:00
Zach Brown
608d77d492
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
96e8a799b4
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
359f9ad8cf
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4b8526fd6d
Fix TNTPrimed head hight calculation
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Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
e9a21993b2
Less strict skull validation
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Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap
a589eedb2a
Fix-Banner Patch: Display correct time in F3
2016-07-17 18:25:24 +02:00
Zach Brown
949044df1a
Don't try and lookup profiles that have no UUID and no name
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Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
950ad80c15
Remove use-hopper-check functionality that we restored
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Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:10:43 -05:00
Zach Brown
719164b4ce
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
aff7563c30
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
b9926dcb47
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00
Zach Brown
78f5fda472
Disable delayed chunk unloads by default
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While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.
We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
122f47ac1c
More Upstream tacos
2016-06-30 01:38:53 -04:00
Zach Brown
b978b76443
Update upstream CB
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It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
98c7a31d79
Stop overwriting block locations, root issue looks to be the TE fixer itself
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Fixes GH-352
2016-06-26 18:38:39 -05:00
Zach Brown
afb1926947
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 13:58:12 -05:00
Zach Brown
e93299df87
Update upstream CB
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Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
e213840fce
Update clients when setting blocks to air
2016-06-25 21:09:08 -05:00
Zach Brown
57cff1f17f
Update to MC 1.10.2
2016-06-25 12:19:04 -05:00
Aikar
ba61e44475
Fix Old Sign Conversion
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1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar
faa5f1fb18
Fix Double World Add issues - Fixes #328
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Vanilla will double add Spider Jockeys to the world, so ignore already added.
Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00
Aikar
6463bc2fe2
Optimize isInvalidYLocation, getType and getBlockData
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Some pretty micro optimizations, but this is the hottest method in the server....
This will drastically reduce number of operations to perform getType
the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00
Aikar
03553d232e
Update upstream
2016-06-22 22:18:41 -04:00
Zach Brown
7253bb10ca
Update upstream B/CB
2016-06-19 21:41:46 -05:00
Jadon Fowler
62af55a00c
Toggleable Elytra Wall Damage
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Instead of calculating the damage taken from hitting a wall, you can
disable it in the config.
2016-06-18 23:14:58 -07:00
Aikar
284e2f4856
Delay Chunk Unloads based on Player Movement
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When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.
A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.
This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.
This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
2016-06-18 23:33:57 -04:00
totokaka
cd0d4d1674
Fix issue with setting player view distance
2016-06-18 20:52:11 -05:00
Aikar
76ccb4c5f0
Remove the item from the correct hand when spawn egg depletes
2016-06-18 03:44:11 -04:00
Techcable
94a6e8cb09
Make entities look for hoppers
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Cherry-pick of PR GH-319
2016-06-18 01:03:40 -05:00
Zach Brown
9127c31ed6
Fix missed case in top of nether void damage patch
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General cleanup, etc.
Closes GH-343
2016-06-18 00:25:37 -05:00
Jadon Fowler
3093562782
Fix infinite loop when saving chunks
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Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkSotrage (world): All chunks are saved
2016-06-17 02:29:57 -07:00
Zach Brown
9e7853d9dd
Remove timings addition that was fixed upstream
2016-06-15 17:51:30 -05:00
Zach Brown
3497f7000d
Update upstreams
2016-06-15 17:43:51 -05:00
Zach Brown
03eeadc2df
Update upstream B/CB
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Merges fixes for SPIGOT-2404 and SPIGOT-2408 into Paper
2016-06-13 18:42:08 -05:00
Zach Brown
0aaf5eb95c
Update upstream B/CB
2016-06-11 22:22:27 -05:00
Jedediah Smith
ad39344717
Resolve an ISE in MagmaBlock damage handling
2016-06-11 19:10:18 -05:00
Zach Brown
4282b7c95d
MC-80966 - Always send chunk sections
2016-06-11 14:59:28 -05:00
Zach Brown
2a773b737b
Update upstream and rebuild
2016-06-11 14:58:54 -05:00
Zach Brown
59cc0a9834
Simplify getEntity by UUID patch, misc readme changes
2016-06-09 21:43:32 -05:00
Zach Brown
9b192b2708
Update to Minecraft 1.10
2016-06-08 22:57:14 -05:00
chickeneer
f53bec077b
Fix Potion Equals Bug
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Will be in Spigot 1.10, but getting it in for 1.9 users
2016-06-08 20:41:10 -04:00
Aikar
c9bf3f3819
Fix issue with chests being erased - #322 Fixed
2016-06-07 03:03:51 -04:00
Aikar
85df861eda
more chunk unload queue fixes, hopefully fix various odd bugs
2016-06-07 02:08:59 -04:00
Aikar
49c8b34653
Fix bug with lootable refresh not saving inventory if on
2016-06-06 19:56:51 -04:00
Martin Panzer
74a3b887ff
Make falling block height nerf respect doEntityDrops
2016-06-06 21:14:35 +02:00
Aikar
fbcd3ce763
Add sub timings to chunk map
2016-06-05 00:10:50 -04:00
Zach Brown
ebfc40dde6
Merge pull request #317 from MyPlayPlanet/fix-fence-fallblock
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Fix fallingblocks getting stuck on fences
2016-06-04 18:24:27 -05:00
Zach Brown
d9e7de59e9
Fix a few global configuration options being unavailable
2016-06-04 17:26:11 -05:00
Aikar
e18cef3e72
remove part of my hopper patch, not sure its doing what I intended
2016-06-04 11:52:25 -04:00
Martin Panzer
fb10fff9b0
Fix fallingblocks getting stuck on fences
2016-06-04 10:11:03 +02:00
Aikar
ba0a4c75bd
Only send Dragon/Wither Death sounds to same world
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Also fix view distance lookup
2016-05-31 23:56:19 -04:00
Aikar
a9ec7b3a75
Fix skeleton horse spawn chance ignoring difficulty modifier if custom set
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Also reduce diff
2016-05-30 12:50:57 -04:00
Zach Brown
44857e00e2
Merge pull request #310 from MyPlayPlanet/server-name-param
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Add server-name as server parameter
2016-05-29 18:35:03 -05:00
Zach Brown
a618f33267
Stop relocating jopt-simple
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Workaround for GH-189
Relocation breaks the lookup of a resource bundle, and this is easier than forking and maintaining our own version
AFAIK this should be fine to do. Guess we'll see
2016-05-29 18:26:35 -05:00
Martin Panzer
805e5c6be7
Add server-name as server parameter
2016-05-28 12:02:57 +02:00
Aikar
d9971432c2
re-add timing that spigot missed
2016-05-27 22:29:09 -04:00
Aikar
e9c7cca230
Ensure chunks never load async
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Force operation to main thread if it occurs async
2016-05-27 22:28:23 -04:00
Zach Brown
ff2c1ee38e
Update upstreams
2016-05-27 21:22:18 -05:00
Aikar
cac7bbc139
Remove unneeded mob spawn cap patch - Fixes #235
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I misread the code and thought the code kept looping until the mob spawn cap was hit.
Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Aikar
45aa7db5c4
Update Upstream
2016-05-25 12:37:17 -04:00