Commit graph

210 commits

Author SHA1 Message Date
Jacob Litewski
1b118883f2 Make Amethyst throw both Spread and Grow Events 2023-06-13 19:16:39 -04:00
galacticwarrior9
6f37c3e39b Determine lava and water fluid explosion resistance by their block explosion resistance
When selecting which explosion resistance to use for lava and water, vanilla selects the highest value between their block explosion resistance and fluid explosion resistance.

Problems emerge when we want to reduce the explosion resistance of water or lava, since the fluid explosion resistance is hardcoded to return 100.0F and can't be changed by a plugin. This simply makes the fluid explosion resistance the same as the block explosion resistance, which allows plugin to change the value. Since both are the same in vanilla, this has no side effects on servers that do not need to do this.
2023-07-13 21:32:13 +01:00
Jake Potrebic
5b97ae9832 More Sign Block API
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
2023-06-23 12:16:28 -07:00
Spottedleaf
bfd4276e56 Optimize player lookups for beacons
For larger ranges, it's better to iterate over the player list
than the entity slices.
2023-07-06 20:17:37 -07:00
Boy
539071158d Add option to disable block updates 2023-06-18 17:45:33 +02:00
Jake Potrebic
b0579722db Fix cmd permission levels for command blocks 2022-01-24 15:32:02 -08:00
by77er
6702fe7546 Add event for player editing sign 2023-06-12 12:56:46 -04:00
Jake Potrebic
275331ae56 fix MapLike spam for missing key 'selector' 2023-06-14 13:17:40 -07:00
Lulu13022002
8ad0899aca Call BlockGrowEvent for missing blocks
Call the event for pitcher crops and sniffer egg
2023-06-09 13:04:42 +02:00
Lulu13022002
439ca99331 Fix block place logic
Fix several issues when a player interact with a block:
* the place sound isn't played for the dispensed shulker block
* desync of the jukebox blocks between bukkit handler and the vanilla interaction
* poi can desync when the BlockPhysicsEvent is cancelled
2023-04-03 18:46:49 +02:00
Spottedleaf
dfe1579715 Break redstone on top of trap doors early
This logic hooks into the neighbour update which should be invoked
as a result of redstone powering the trap door.
2023-05-01 18:31:26 -07:00
Jake Potrebic
988f9ed56f Fix a couple of upstream bed issues
Upstream incorrectly skipped explosion logic if
the bed was occupied and added a "feature" where
if you set your spawn in a respawn anchor world
but then replaced it with a bed, you could respawn
at the bed in that world.
2023-04-09 21:11:58 -07:00
Paul Sauve
8e6779e8e9 Use array for gamerule storage 2021-05-09 16:49:49 -05:00
Jake Potrebic
b436c07ec7 Fix crash relating to bad recipes in furnace-like tile entities 2023-03-19 20:36:22 -07:00
Noah van der Aa
663afe7045 Add CompostItemEvent and EntityCompostItemEvent 2021-08-08 19:56:02 +02:00
Jake Potrebic
18a23db6f2 Improve PortalEvents 2022-12-15 10:33:39 -08:00
Jake Potrebic
981cf9de7a Add BlockLockCheckEvent 2022-05-21 20:59:45 -07:00
Spottedleaf
adf175d7ca Improve inlining for some hot BlockBehavior and FluidState methods 2020-07-06 20:46:50 -07:00
Jan Villim
bc5dd992ab Ability to control player's insomnia and phantoms 2022-01-22 17:56:19 +01:00
Jake Potrebic
012c32fac7 check global player list where appropriate
Makes certain entities check all players when searching for a player
instead of just checking players in their world.
2022-11-22 13:16:01 -08:00
Jake Potrebic
e70d21dbfe ensure reset EnderDragon boss event name
Fix MC-257487
2022-11-12 10:08:58 -08:00
Denery
5ca5bc3d6c Fix EntityCombustEvent cancellation cant fully prevent entities from being set on fire 2022-10-31 14:20:52 +03:00
dannyball710
f161307a0f Ignore impossible spawn tick 2022-02-12 23:42:48 +08:00
VytskaLT
8c11cd85e3 Add fire-tick-delay option 2022-06-22 14:34:28 +03:00
Jake Potrebic
0b9ef3701e Fix a bunch of vanilla bugs
https://bugs.mojang.com/browse/MC-253721
  wrong msg for opping multiple players

https://bugs.mojang.com/browse/MC-248588
  respect mob griefing gamerule for draining water cauldrons

https://bugs.mojang.com/browse/MC-244739
  play goat eating sound for last item in stack

https://bugs.mojang.com/browse/MC-243057
  ignore furnace fuel slot in recipe book click

https://bugs.mojang.com/browse/MC-147659
  Some witch huts spawn the incorrect cat
  Note: Marked as Won't Fix, makes 0 sense

https://bugs.mojang.com/browse/MC-179072
  Creepers do not defuse when switching from Survival to Creative/Spectator

https://bugs.mojang.com/browse/MC-259571
  Fix changeGameModeForPlayer to use gameModeForPlayer

https://bugs.mojang.com/browse/MC-262422
  Fix lightning being able to hit spectators

https://bugs.mojang.com/browse/MC-263999
  Fix mobs breaking doors not spawning block break particles

https://bugs.mojang.com/browse/MC-210802
  Fixes sheep eating blocks outside of ticking range

https://bugs.mojang.com/browse/MC-123848
  Fixes item frames dropping items above when pointing down

https://bugs.mojang.com/browse/MC-174630
  Fix secondary beacon effect remaining after switching effect

https://bugs.mojang.com/browse/MC-153086
  Fix the beacon deactivation sound always playing when broken

https://bugs.mojang.com/browse/MC-200092
  Fix yaw being ignored for a player's first spawn pos

https://bugs.mojang.com/browse/MC-158900
  Fix error when joining after tempban expired

https://bugs.mojang.com/browse/MC-99075
  Fix inventory desync within spawn protected area

https://bugs.mojang.com/browse/MC-273635
  Fix TrialSpawner forgets assigned mob when placed by player

== AT ==
public net/minecraft/world/entity/Mob leashInfoTag
public net/minecraft/server/level/ChunkMap anyPlayerCloseEnoughForSpawning(Lnet/minecraft/world/level/ChunkPos;)Z

Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-07-11 11:56:41 -07:00
Legitimoose
074f19e7fb use BlockFormEvent for mud converting into clay 2022-09-29 16:25:50 -07:00
Legitimoose
1695d7c138 fix Jigsaw block kicking user 2022-09-28 22:45:49 -07:00
Lulu13022002
a45d2c6068 Add source block to BlockPhysicsEvent 2022-08-07 22:16:36 +02:00
Jake Potrebic
75c623590f Fire EntityChangeBlockEvent in more places
Co-authored-by: ChristopheG <61288881+chrisgdt@users.noreply.github.com>
Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com>
2021-08-09 20:45:46 -07:00
Owen1212055
dede55eaad Add and fix missing BlockFadeEvents
Beyond calling the BlockFadeEvent in more places, this patch also aims
to pass the proper replacement state to the event, specifically for
potentially waterlogged block states fading.

Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
2022-07-21 12:07:54 -04:00
Owen1212055
ce7cf07354 Warn on plugins accessing faraway chunks 2022-07-29 12:35:19 -04:00
Jake Potrebic
e7c3763785 Add EntityPortalReadyEvent 2021-05-12 04:30:42 -07:00
Spottedleaf
39156be36a Do not sync load chunk for dynamic game event listener registration
These can be called while an entity is being added to the world,
and if the entity is being added from a chunk load context the
sync load will block indefinitely (because the chunk load context
is for completing the chunk to FULL).

This does raise questions about the current system for these
dynamic registrations, as it looks like there is _zero_ logic
to account for the case where the chunk is _not_ currently loaded
and then later loaded.
2022-07-03 22:31:37 -07:00
Jake Potrebic
5cf40e45af Don't broadcast messages to command blocks
Previously the broadcast method would update the last output
in command blocks, and if called asynchronously, would throw
an error
2022-06-16 14:22:56 -07:00
Owen1212055
1f68916ac9 Nameable Banner API 2022-04-07 17:49:25 -04:00
Owen1212055
37bf078394 Sanitize sent BlockEntity NBT 2021-12-03 16:55:50 -05:00
Jake Potrebic
954f57e596 fix powder snow cauldrons not turning to water
Powder snow cauldrons should turn to water when
extinguishing an entity
2021-12-30 14:02:13 -08:00
Jake Potrebic
f40a8e5f0c Fire CauldronLevelChange on initial fill
Also don't fire level events or game events if stalactite
drip is cancelled
2022-03-29 13:46:23 -07:00
Jake Potrebic
fc19bf4dc5 Trigger bee_nest_destroyed trigger in the correct place 2022-02-02 13:50:06 -08:00
etil2jz
f97f51d382 Fix NBT pieces overriding a block entity during worldgen deadlock
By checking if the world passed into StructureTemplate's placeInWorld
is not a WorldGenRegion, we can bypass the deadlock entirely.
See https://bugs.mojang.com/browse/MC-246262
2022-04-02 23:29:24 +02:00
SoSeDiK
58f0db0820 Fix new block data for EntityChangeBlockEvent
Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock
call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of
just using the 'air' state.

Also fixes the new block data for EntityBreakDoorEvent (a sub-event from
EntityChangeBlockEvent)

Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2022-03-21 20:00:53 +02:00
Spottedleaf
2de1053b58 Fix swamp hut cat generation deadlock
The worldgen thread will attempt to get structure references
via the world's getChunkAt method, which is fine if the gen is
not cancelled - but if the chunk was unloaded, the call will block
indefinitely. Instead of using the world state, we use the already
supplied ServerLevelAccessor which will always have the chunk available.
2022-03-12 06:31:13 -08:00
Jake Potrebic
0b5d7ad8d6 Custom Potion Mixes
== AT ==
public-f net.minecraft.server.MinecraftServer potionBrewing
2021-10-07 14:34:55 -07:00
Jake Potrebic
c21f27243d Configurable sculk sensor listener range
== AT ==
public-f net.minecraft.world.level.gameevent.vibrations.VibrationListener listenerRange
2021-08-19 18:45:42 -07:00
Jake Potrebic
83b4d889b7 Add missing structure set seed configs
The 4 missing structure set seed configs are strongholds, mineshafts,
buried treasure, and ancient cities.

Strongholds use a ring placement scheme which isn't random so they
utilize the world seed by default, this adds a config to override it
for just generating the ring positions.

Mineshafts and Buried Treasure structure sets are special cases
where the "salt" that can be defined for them via datapacks has 0
effect because the difference between the spacing and separation is 1
which is used as the upper bound in the random with salt. So the random
always returns the same int (0) so the salt has no effect. This adds
seeds/salts to the frequency reducer which has a similar effect.

Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
2022-01-13 23:05:53 -08:00
Shane Freeder
0202f1788d Use a CHM for StructureTemplate.Pallete cache
fixes a CME due to this collection being shared across threads
2021-07-12 12:28:29 +01:00
Kieran Wallbanks
e764b2b7f4 Fix NotePlayEvent
== AT ==
public org.bukkit.craftbukkit.block.data.CraftBlockData toNMS(Ljava/lang/Enum;Ljava/lang/Class;)Ljava/lang/Enum;
2021-06-21 14:23:50 +01:00
Jake Potrebic
29d059d659 Fix sticky pistons and BlockPistonRetractEvent
There is an explicit check in the handling code for empty pistons that
prevents sticky pistons from firing the event. However when we look back
at the history we see that this check was originally added so that ONLY
sticky pistons would fire the retract event. I'm not sure why.
1092acbddf

Over the course of several updates, the meaning of that field appears to
have changed from "is NOT sticky" to "is sticky". So now its having the
opposite effect. Only normal pistons fire the retraction event. And like
all things in CB, it's just been carried around since.

If we are to believe the history, the correct fix for this issue is to
flip it so it only fires for sticky pistons, but that puts us in a
bind. It's already firing for non-sticky pistons, changing it now would
likely result in breakage. Furthermore, there is little documentation as
to WHY that was ever intended to be the case.

Instead we opt to remove the check entirely so that the event fires for
all piston types.

Co-authored-by: Zach Brown <1254957+zachbr@users.noreply.github.com>
Co-authored-by: Madeline Miller <mnmiller1@me.com>
2021-12-22 09:51:48 -08:00
LemonCaramel
c5e4146598 Add more Campfire API 2021-07-16 00:39:03 +09:00
stonar96
71ac6d7e6a Optimize HashMapPalette
HashMapPalette uses an instance of CrudeIncrementalIntIdentityHashBiMap
internally. A Palette has a preset maximum size = 1 << bits.
CrudeIncrementalIntIdentityHashBiMap has an initial size but is
automatically resized. The CrudeIncrementalIntIdentityHashBiMap is created
with the maximum size in the constructor of HashMapPalette, with the aim
that it doesn't need to be resized anymore. However, there are two things
that I think Mojang hasn't considered here:
1) The CrudeIncrementalIntIdentityHashBiMap is resized, when its initial
size is reached and not the next time, when a further object is added.
2) HashMapPalette adds objects (unnecessarily) before checking if the
initial size of CrudeIncrementalIntIdentityHashBiMap is reached.
This means to actually avoid resize operations in
CrudeIncrementalIntIdentityHashBiMap, one has to add 2 to the initial size
or add 1 and check the size before adding objects. This commit implements
the second approach. Note that this isn't only an optimization but also
makes async reads of Palettes fail-safe. An async read while the
CrudeIncrementalIntIdentityHashBiMap is resized is fatal and can even lead
to corrupted data. This is also something that Anti-Xray is currently
relying on.
2021-01-17 01:11:36 +01:00