Commit graph

321 commits

Author SHA1 Message Date
Owen1212055
26f7b4c72e
Patch 2024-10-24 09:25:36 -04:00
Bjarne Koll
80de05ff33
Patch me this, patch me that 2024-10-24 12:22:30 +02:00
Bjarne Koll
457d03534d
Patches, patches, patches 2024-10-24 10:42:29 +02:00
Noah van der Aa
5d19e2b332
good luck americans 2024-10-24 00:42:38 +02:00
Noah van der Aa
5a6011c08c
MOOOOOOOOOOOOOORE 2024-10-24 00:32:21 +02:00
Noah van der Aa
4baf9ab44d
MOOOOOOOOOOORE 2024-10-24 00:08:29 +02:00
Noah van der Aa
d52e2d241d
MOOOOOOOORE 2024-10-23 23:35:21 +02:00
Noah van der Aa
1dc142534d
MOOOOORE 2024-10-23 23:12:09 +02:00
Noah van der Aa
cb79de80c4
moooore 2024-10-23 22:52:43 +02:00
Shane Freeder
6456b5dea8
A bunch more 637 2024-10-23 21:10:14 +01:00
Shane Freeder
cbf64163ba
A bunch of patches 2024-10-23 20:43:06 +01:00
Bjarne Koll
4db250389e
Work work work work 2024-10-23 20:50:46 +02:00
Bjarne Koll
0bb4d1d660
553 2024-10-23 20:15:25 +02:00
Bjarne Koll
2810f50ca2
503 2024-10-23 19:46:06 +02:00
Bjarne Koll
f5177aa121
Some more work 2024-10-23 17:58:11 +02:00
Bjarne Koll
1f8b53733f
440 2024-10-23 17:13:43 +02:00
Bjarne Koll
09b625eccf
400 2024-10-23 16:57:39 +02:00
Owen1212055
6bfc6db99e
Patch 2024-10-23 10:08:40 -04:00
Owen1212055
af125d26a9
Patch 2024-10-23 10:04:01 -04:00
Owen1212055
aa37f7250d
Patches 2024-10-23 09:54:09 -04:00
Bjarne Koll
5e262c1691
298 2024-10-23 15:02:51 +02:00
Bjarne Koll
f677393a88
Skip Improve-exact-choice-recipe-ingredients for now 2024-10-23 14:12:17 +02:00
Bjarne Koll
8851d25a4d
Fluid Flowing ifLoaded patch 2024-10-23 13:13:00 +02:00
Bjarne Koll
a400929816
242 2024-10-23 12:32:08 +02:00
Bjarne Koll
7c04a31c9f
Update projectile launch to 1.21.2 2024-10-23 12:02:36 +02:00
Bjarne Koll
dc5af4848a
Breakpoint before projectile mess 2024-10-23 11:04:00 +02:00
Bjarne Koll
9d63c814c2
Work work work 2024-10-23 00:02:50 +02:00
Bjarne Koll
f1649d702b
Work it 2024-10-22 23:30:51 +02:00
Bjarne Koll
9e92fed7a2
More work? 2024-10-22 22:38:26 +02:00
Bjarne Koll
152e82ceec
Some work 2024-10-22 22:00:33 +02:00
Noah van der Aa
3585434382
first 100! 2024-10-22 20:04:31 +02:00
Noah van der Aa
d280061a1a
First batch of server patches 2024-10-22 19:28:57 +02:00
Noah van der Aa
2ef589c820
okaaay let's go 2024-10-22 18:23:19 +02:00
Spottedleaf
fb530743e5 Apply optimise collision checking in move packet handling patch 2024-08-16 06:56:13 -07:00
Spottedleaf
b653276565 Finish chunk tick iteration optimisation port from Moonrise 2024-07-17 11:34:26 -07:00
Spottedleaf
9fd77108e3 Apply automatic regionfile header recalculation patch 2024-07-15 12:20:47 -07:00
Spottedleaf
77fcb29607 Apply incremental player/level saving patch 2024-07-15 11:57:56 -07:00
Nassim Jahnke
ffe31a1cd0
Readd async saveddata io 2024-07-12 17:58:54 +02:00
Spottedleaf
0e02aa5b8e Port watchdog detail patch 2024-07-11 12:28:27 -07:00
Spottedleaf
1d0fcb5aaf Port lag compensation patch 2024-07-11 12:22:59 -07:00
Spottedleaf
821081d646 Drop unapplied patches
1012-Use-distance-map-to-optimise-entity-tracker.patch:
1025-Collision-optimisations.patch:
1034-Actually-optimise-explosions.patch:
1039-Send-full-pos-packets-for-hard-colliding-entities.patch:
Implemented in Moonrise patch

1037-Distance-manager-tick-timings.patch:
Not needed

0668-Implement-regenerateChunk.patch:
API does not appear to be used, and it is a real pain to
implement this properly. The old patch did not handle
populators correctly, for example.
2024-07-11 12:13:41 -07:00
Spottedleaf
8b558d9e0b Apply entity tracker desync patch 2024-07-11 08:15:36 -07:00
Nassim Jahnke
b89e6a0195
Readd more patches 2024-07-04 12:46:15 +02:00
Nassim Jahnke
152f4feff3
Add back improved watchdog support patch 2024-06-17 13:36:43 +02:00
Jake Potrebic
ec4c712efa
update 'improve mass craft perf' patch 2024-06-16 08:08:06 -07:00
Nassim Jahnke
752f957e12
Add back more patches 2024-06-16 12:47:57 +02:00
Nassim Jahnke
0008fa17e9
Add back more optimization patches 2024-06-15 19:24:11 +02:00
Nassim Jahnke
ee9b820fbe
Update more optimization patches 2024-06-15 14:12:22 +02:00
Spottedleaf
730882fca9 Chunk System and Starlight WIP
Chunk system patch was refactored to take advantage of
newer ConcurrentUtil's concurrent long hash table (which
fixes hash collisions caused by chaining fastutil's long hash
and CHM's hash) plus some other minor improvements.

The chunk system was also merged with Starlight, which mostly
provides a small improvement to ThreadedLevelLightEngine#checkBlock
as the scheduling was rewritten.
2024-06-14 17:39:15 -07:00
Spottedleaf
df633e5ffa DataConverter 1.21 2024-06-14 10:34:45 -07:00