Commit graph

5192 commits

Author SHA1 Message Date
Alfie Smith
2d042873d8 Item no age & no player pickup 2020-11-07 01:20:33 +00:00
Jason Penilla
9ac98063a0 Fix client lag on advancement loading
When new advancements are added via the UnsafeValues#loadAdvancement
API, it triggers a full datapack reload when this is not necessary. The
advancement is already loaded directly into the advancement registry,
and the point of saving the advancement to the Bukkit datapack seems to
be for persistence. By removing the call to reload datapacks when an
advancement is loaded, the client no longer completely freezes up when
adding a new advancement.
To ensure the client still receives the updated advancement data, we
manually reload the advancement data for all players, which
normally takes place as a part of the datapack reloading.
2020-10-31 11:49:01 -07:00
Mariell Hoversholm
c8ba4fb789 Toggle for removing existing dragon 2020-09-30 22:49:14 +02:00
Mariell Hoversholm
8bac10ce5e Add ignore discounts API 2020-11-09 20:44:51 +01:00
oxygencraft
30de939553 Add getOfflinePlayerIfCached(String) 2020-10-25 18:34:50 +11:00
Toon Schoenmakers
69fa242c6a Avoid error bubbling up when item stack is empty in fishing loot
This can realistically only happen if there's custom loot active on fishing
which can return 0 items. This would disconnect the player who's fishing.
2020-10-23 15:01:44 +02:00
giacomo
053db61214 Fix bell block entity memory leak
BellBlockEntity has a list of entities (entitiesAtRing) that was not being cleared at the right time, causing leaks whenever a bell would be rung near a crowd of entities.
2020-10-10 12:15:33 +02:00
William Blake Galbreath
416280fc29 Fix item locations dropped from campfires
Fixes #4259 by not flooring the blockposition among other weirdness
Vanilla Issue: MC-267622
2020-10-03 20:32:25 -05:00
Spottedleaf
87fdd68f47 Retain block place order when capturing blockstates
Fixes twisted vines not connecting properly when grown via
bonemeal by a player.

In general, look at making this logic more robust (i.e properly handling
cases where a captured entry is overriden) - but for now this will do.
2020-08-07 04:27:56 -07:00
William Blake Galbreath
691c4ee7b6 Villager#resetOffers 2019-10-07 00:15:37 -05:00
Spottedleaf
f24af9bc9c Optimise getType calls
Remove the map lookup for converting from Block->Bukkit Material
2020-06-03 11:37:13 -07:00
Spottedleaf
093bd60eae Fix for large move vectors crashing server
Check movement distance also based on current position.
2020-05-17 23:47:33 -07:00
Aikar
c760673958 Reset Ender Crystals on Dragon Spawn
Crystals can end up in a bad state in certain conditions which causes
an exception on the expected number of crystals going negative.

This ensures the crystals/pillars are in expected state when the dragon spawns.

See #3522
2016-06-01 23:29:17 -04:00
Aikar
1d8508b7ac Fix Concurrency issue in ShufflingList
if multiple threads from worldgen sort at same time, it will crash.
So make a copy of the list for sorting purposes.
2020-07-06 18:36:41 -04:00
William Blake Galbreath
c2be5a5354 Fix deop kicking non-whitelisted player when white list is not enabled 2020-10-03 22:00:27 -05:00
William Blake Galbreath
972b6a6f18 Entity#isTicking 2020-10-03 21:39:16 -05:00
Andrew Steinborn
2f55ab6d4e Lazily track plugin scoreboards by default
On servers with plugins that constantly churn through scoreboards, there is a risk of
degraded GC performance due to the number of scoreboards held on by weak references.
Most plugins don't even need the (vanilla) functionality that requires all plugin
scoreboards to be tracked by the server. Instead, only track scoreboards when an
objective is added with a non-dummy criteria.

This is a breaking change, however the change is a much more sensible default. In case
this breaks your workflow you can always force all scoreboards to be tracked with
settings.track-plugin-scoreboards in paper.yml.
2020-10-03 04:15:09 -04:00
MeFisto94
73b101005b Expose the Entity Counter to allow plugins to use valid and non-conflicting Entity Ids 2020-08-28 01:41:26 +02:00
Shane Freeder
af1fabed04 Extend block drop capture to capture all items added to the world 2020-09-17 00:36:05 +01:00
Aikar
a4cc307c2b Cache DataFixerUpper Rewrite Rules on demand
Mojang precaches every single potential rewrite rule that could ever
exist on server startup. This includes rules from all the way back to versions from 6+ years ago.

This is the source of why the server hogs every CPU core at 100% every start.

For anyone who hard resets for updates or has force upgraded their entire world, this
results in completely wasted cpu cycles.

This massive CPU usage also delays server startup time.

We improve this by making "min version to precache" that defaults to a future version
so that no rewrite rules are precached.

someone who expects to be converting a lot chunks could theoretically set
-DPaper.minPrecachedDatafixVersion=<dataVersionConvertingFrom> as a startup
parameter and only build from that point on.

However this will likely never be needed as the server will still run
the same cache logic on demand when it's actually needed. The only
cost would be some delay on the FIRST chunk conversion, but paper already
runs chunk conversions on another thread so this will likely never be
a concern for TPS.

This patch will significantly reduce CPU use on startup, reduce memory usage,
and improve server startup time.
2020-09-12 17:21:38 -04:00
JRoy
963cd88791 Add additional open container api to HumanEntity
== AT ==
public net/minecraft/world/level/block/state/BlockBehaviour getMenuProvider(Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;)Lnet/minecraft/world/MenuProvider;
2020-08-26 02:12:31 -04:00
Aikar
aebf9e869b Fix Entity Teleportation and cancel velocity if teleported
Uses correct setPositionRotation for Entity teleporting instead of setLocation
as this is how Vanilla teleports entities.

Cancel any pending motion when teleported.
2020-08-25 20:45:36 -04:00
miclebrick
74de6853f4 Cache block data strings 2018-12-06 19:52:50 -05:00
ysl3000
0c942c8542 Create HoverEvent from ItemStack Entity 2020-07-06 22:18:04 +02:00
Jake Potrebic
97620482eb Add methods to get translation keys
== AT ==
public org.bukkit.craftbukkit.inventory.CraftMetaFirework
public org.bukkit.craftbukkit.inventory.CraftMetaFirework power
public org.bukkit.craftbukkit.inventory.CraftMetaFirework getNBT(Lorg/bukkit/FireworkEffect$Type;)Lnet/minecraft/world/item/component/FireworkExplosion$Shape;

Co-authored-by: MeFisto94 <MeFisto94@users.noreply.github.com>
2020-08-11 19:16:09 +02:00
BillyGalbreath
4f4d4ac73e Add more Evoker API
== AT ==
public net.minecraft.world.entity.monster.Evoker setWololoTarget(Lnet/minecraft/world/entity/animal/Sheep;)V
public net.minecraft.world.entity.monster.Evoker getWololoTarget()Lnet/minecraft/world/entity/animal/Sheep;
2020-08-23 15:28:35 +02:00
JRoy
88335d97a8 Fix hex colors not working in some kick messages 2020-08-27 16:57:25 -04:00
Shane Freeder
5d139ca424 Buffer joins to world
This patch buffers the number of logins which will attempt to join
the world per tick, this attempts to reduce the impact that join floods
has on the server
2020-08-19 05:05:54 +01:00
BillyGalbreath
f1a2ddbc7b Add zombie targets turtle egg config 2020-08-23 15:47:34 +02:00
Eearslya Sleiarion
2e8691de65 Add BellRingEvent
Add a new event, BellRingEvent, to trigger whenever a player rings a
village bell. Passes along the bell block and the player who rang it.
2020-08-23 13:04:02 +02:00
commandblockguy
54ce8682aa Prevent headless pistons from being created
Prevent headless pistons from being created by explosions or tree/mushroom growth.
2020-08-14 14:44:14 -05:00
Zach Brown
300af129c1 Do not let the server load chunks from newer versions
If the server attempts to load a chunk generated by a newer version of
the game, immediately stop the server to prevent data corruption.

You can override this functionality at your own peril.
2019-07-23 20:44:47 -05:00
BillyGalbreath
15b58660bb Add moon phase API 2020-08-23 16:32:11 +02:00
William Blake Galbreath
b77fd7dd24 Fix SpawnChangeEvent not firing for all use-cases 2020-08-22 23:36:21 +02:00
Mariell Hoversholm
17cde37876 Don't require FACING data 2020-08-23 19:01:04 +02:00
William Blake Galbreath
a7e8ccc630 Add playPickupItemAnimation to LivingEntity 2020-08-23 19:36:22 +02:00
DigitalRegent
0ef48f1dd1 Brand support 2020-04-11 13:10:58 +02:00
mbax
0a7b472bee Fix regex mistake in CB NBT int deserialization
The existing regex is too open and allows for the absence of any actual
number data, detecting an NBT entry of just the letter "i" in upper or
lower case. This causes a single-character NBT entry to be processed as
an integer ending in "i", passing an empty String to to Integer.parseInt,
triggering an exception in loading the item.

This commit forces numbers to be present prior to the ending "i"
letter.
2020-08-17 12:17:37 -04:00
Spottedleaf
07d11145d9 Fix some rails connecting improperly 2020-07-24 15:56:05 -07:00
Andrew Steinborn
5f6808db9a Optimize NetworkManager Exception Handling 2020-07-05 22:38:18 -04:00
Spottedleaf
7b340b4aa2 Fix AdvancementDataPlayer leak due from quitting early in login
Move the criterion storage to the AdvancementDataPlayer object
itself, so the criterion object stores no references - and thus
needs no cleanup.
2020-07-13 06:22:54 -07:00
William Blake Galbreath
760f623ace Fix SPIGOT-5885 Unable to disable advancements 2020-07-10 12:38:12 -05:00
William Blake Galbreath
1110af5fe2 Fix SPIGOT-5824 Bukkit world-container is not used 2020-07-10 13:12:33 -05:00
Aikar
def8b96d4b Thread Safe Vanilla Command permission checking
Datapacks check this on load and are built concurrently. This was breaking them badly due
to race conditions.

Plus, .canUse we want to be safe for async anyways.
2020-07-11 03:54:28 -04:00
William Blake Galbreath
3ceb5297a3 Fix arrows never despawning MC-125757
This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).
2020-07-08 11:24:30 -05:00
Aikar
9cb53a41ca Don't check chunk for portal on world gen entity add 2020-07-05 14:59:31 -04:00
William Blake Galbreath
ea5eaa7503 Add PrepareResultEvent
Adds a new event for all crafting stations that generate a result slot item

Anvil, Grindstone and Smithing now extend this event
2020-07-03 11:58:56 -05:00
William Blake Galbreath
e3bd1e8117 Add entity liquid API
== AT ==
public net.minecraft.world.entity.Entity isInRain()Z
public net.minecraft.world.entity.Entity isInBubbleColumn()Z
2020-07-02 18:11:43 -05:00
Jake Potrebic
50c31de6f0 Improve/fix EntityTargetLivingEntityEvent 2022-12-09 03:10:23 -08:00
Spottedleaf
74550736aa Do not accept invalid client settings 2022-05-07 14:58:53 -07:00