Zach Brown
b7e702dacc
Update from upstream SpigotMC
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Fix double plants having the incorrect top half SpigotMC/Spigot@377b69d787
Fix boats thinking that they were always on land for 1.8 clients SpigotMC/Spigot@4a083f819e
Correct the action used in updateGamemode. this isn't used by the ser... SpigotMC/Spigot@face904a9a
Allow the updated version of protocollib to be enabled SpigotMC/Spigot@4614a615cc
2014-09-01 18:54:34 -05:00
Minecrell
f39f423fd0
Fix ProtocolLib compatibility
2014-09-01 15:36:00 -05:00
Zach Brown
acfc7ba3e2
Rebuild patches after merge
2014-09-01 15:17:42 -05:00
Zach Brown
f9d6872641
Remove accidentally committed patch file
2014-08-31 14:51:09 -05:00
Dmck2b
b62da895f2
Work around for blocking rail duplication
2014-08-31 14:44:52 -05:00
Zach Brown
e5cafd752b
Remove brewing stands from the TE optimizations as well
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Possible conflict with CB wall time patches?
2014-08-31 13:09:23 -05:00
Zach Brown
92bfbe89cf
Configurable strength and weakness effect modifiers
2014-08-31 12:31:44 -05:00
Zach Brown
627383e58e
Show PaperSpigot in protocol warning
2014-09-01 14:41:47 -05:00
Zach Brown
ebf5b310d4
Temporary fix for broken furnaces on certain servers
2014-08-30 14:25:03 -05:00
Zach Brown
ef3faf6cdd
Remove specific entities that fly through unloaded chunks
2014-08-29 20:38:35 -05:00
Zach Brown
3327198680
Update from upstream SpigotMC
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Add unbreakable API to item meta SpigotMC/Spigot@b1af008222
Configure how often EntityHangings calculate if they should die. SpigotMC/Spigot@ac6e1fc32d
Copy ItemStacks in DataWatcher to prevent ConcurrentModificationExcep… SpigotMC/Spigot@2af28ffbd1
Add the spigot.yml into the timings paste SpigotMC/Spigot@d61f38bd58
Note: This commit moves the entity-hanging tick into Spigot's spigot.yml and out of our paper.yml
2014-08-25 16:30:52 -05:00
Aikar
a4e202676e
Implement optimized Tile Entity ticking
2014-08-24 21:19:36 -05:00
Byteflux
b457c5bdad
Remove invalid mob spawner tile entities
2014-08-19 14:53:21 -05:00
Zach Brown
0aa4ad66d8
Remove Metrics
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People seem fairly mixed on it, and we just don't need 'em
2014-08-19 14:27:57 -05:00
Zach Brown
9dd10bc8dd
Show 'PaperSpigot' in client crashes, server lists, and Mojang Stats
2014-08-19 14:26:33 -05:00
Zach Brown
b742f7a892
Update from upstream SpigotMC
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Upstream merge (we must go deeper) SpigotMC/Spigot@1e7bc383c3
2014-08-18 10:43:17 -05:00
Zach Brown
706fab83cd
Don't tick enderchests either
2014-08-17 17:15:18 -05:00
Zach Brown
2f95e1a840
Update from upstream SpigotMC
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Fix empty `ench` tags being wiped by the meta system SpigotMC/Spigot@cc9a1a417f
Add Hunger Config Values SpigotMC/Spigot@2cd515e224
Make debug logging togglable SpigotMC/Spigot@d31b1d616f
Spigot has implemented a system of hunger exhaustion similar to ours, as such a lot of config values have been moved there.
Our exhaustion patch has been trimmed and only a few values for exhaustion remain in paper.yml, the others now sit in spigot.yml
2014-08-17 16:47:36 -05:00
Zach Brown
8567c11cb9
Temporarily remove optimized tile entity code
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Potential CME's and issues with pistons, we'll work through this on a separate branch and re-add it when appropriate
2014-08-13 16:50:24 -05:00
Zach Brown
20b21ebf3d
Update TileEntity optimizations (again again) ...
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hopefully less often now
2014-08-11 23:07:39 -05:00
Aikar
eefd5936bb
Update with latest TileEntity optimization changes
2014-08-11 21:43:04 -05:00
Zach Brown
ef9c0fd1eb
Move chest sound handling out of the tick loop...
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and set them not to tick
2014-08-11 19:36:08 -05:00
Aikar
f2cea9d8fa
Optimize TileEntity Ticking
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Re-organizes the servers TileEntity Tick List to be bucketed by type.
This allows the server to skip buckets of Tile Entities that is known to
not have any tick function (half of them), skipping time spent iterating
them and checking if they are valid and in a loaded chunk. In other words,
a lot of "meta" time wasted on tile entities that would never do anything anyways.
This change also adds control into the interval of every TileEntity, giving
the server owner control on how fast a TileEntity ticks, slowing it down if they must
(Such as chest), to improve performance.
2014-08-11 16:04:54 -05:00
Zach Brown
72deca29a0
Update from upstream SpigotMC
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Part revert to fix (0) in place of file name SpigotMC/Spigot@2fbc1f2704
Fix the last PR SpigotMC/Spigot@b2199df3f7
2014-08-11 15:49:06 -05:00
Zach Brown
187d3ce632
Remove 0026-Don-t-tick-chests, we'll be slightly changing our implementation
2014-08-11 15:45:57 -05:00
Zach Brown
0e5c8b96fd
Update from upstream SpigotMC
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Abridged: Force close player inventories when they move/interact
This prevents modified clients from using the 2x2 crafting square as permanent storage
Force Close Inventory On Move SpigotMC/Spigot@db78a70788
Only close once, if needed SpigotMC/Spigot@b652de8e7f
Move to interact event closing SpigotMC/Spigot@b5378850d3
Disregard arm swings - racy SpigotMC/Spigot@f86634e280
2014-08-10 00:21:18 -05:00
Suddenly
ccb672dab1
Treat this.c as an element, not an extra object
2014-08-09 19:25:00 -05:00
Zach Brown
96dca9e8ab
Remove link to CB PR as its causing a lot of unneeded spam
2014-08-09 18:12:13 -05:00
drXor
ed45929e5e
Configurable hanging tick
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EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
2014-08-09 17:27:35 -05:00
Jedediah Smith
871a1b6f25
Add player affects spawning API
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Test plugin here: https://github.com/Zbob750/AffectsSpawning
I believe this originated with SportBukkit, slightly modified for our (and potentially upstream's) usage
2014-08-08 23:18:38 -05:00
Jedediah Smith
367c4b9ec2
Center TNT sample grid points
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Makes TNT calculations more accurate, among other things
2014-08-07 23:04:58 -05:00
Zach Brown
7b06b5d247
Revert "Fix TNT directional bias"
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Restores our earlier and supposedly working TNT directional bias fix
We will contiune to work through the specifics of the the issue in a separate branch
This reverts commit 08f3fce0ba
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2014-08-07 14:18:11 -05:00
Jedediah Smith
08f3fce0ba
Fix TNT directional bias
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Shift the sample points so they are centered on the entity, eliminating the directional bias of the explosion force
2014-08-06 18:21:00 -05:00
Zach Brown
4df7953678
Cleanup our patches
2014-08-05 18:45:22 -05:00
Byteflux
f2a1235de0
Configurable speed for water flowing over lava
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Higher values = Slower water movement = better performance
http://hastebin.com/axuzaralas.vhdl
2014-08-03 21:23:18 -05:00
Dmck2b
d07c4987da
Don't log debug information
2014-08-04 02:57:45 +01:00
Byteflux
418c27e9c1
Better nerf for TNT Cannons ...
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Drops the item
Applies to all Falling Block Entities
2014-07-30 03:35:19 -05:00
Zach Brown
3e2fa68fe6
Temporarily remove the better water lighting updates patch while we ensure there are no performance or implementation issues
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Specifically around non-water fluids
2014-07-30 02:44:36 -05:00
Iceee
794f5c76dc
Apply the better water lighting updates patch to receding water as well
2014-07-28 02:47:31 -05:00
Zach Brown
c231bb3f1c
Remove configurable AI target selector delay patch
2014-07-27 21:50:06 -05:00
Zach Brown
b6b4545b44
Update from upstream SpigotMC
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Make "moved too quickly" limit configurable SpigotMC/Spigot@99a0a640e8
Undeprecate Player#updateInventory()V SpigotMC/Spigot@5c32e1cb48
Fetch complete profile for skull items, similarly to TileEntitySkull. SpigotMC/Spigot@33d758773e
Move getDouble into the Spigot Configuration patch SpigotMC/Spigot@b5dd202af1
Add missing particle to particle API SpigotMC/Spigot@273c64bbad
Log debug levels to the log file. SpigotMC/Spigot@348eae75f4
Fix PlayerItemDamageEvent (we already had this #badupstreamrelations) SpigotMC/Spigot@e207ea23cd
Move hopper patch to top for PR180 SpigotMC/Spigot@abb775108d
Don't be so spammy on Java 6 SpigotMC/Spigot@5abb82b1ca
Apply NBTReadLimiter to more things SpigotMC/Spigot@408944e9f5
2014-07-27 14:14:24 -05:00
Zach Brown
0b4479373d
Fix PlayerItemDamageEvent
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Hopefully a temporary patch as I've already submitted it to SpigotMC
But I kinda wanna use the event now so... Here we are
2014-07-24 22:29:15 -05:00
Zach Brown
e4e58b88a0
Update from upstream SpigotMC
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Don't use Bukkit.getLogger as the CraftServer isn't loaded at this point SpigotMC/Spigot@5c48793ecf
Modify the block placement limit to allow for the odd random packet or two SpigotMC/Spigot@7768676ae2
2014-07-24 22:21:57 -05:00
Iceee
5d8bbb9c08
Fix lag caused by water lighting updates
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Before: http://aikar.co/timings.php?url=7842564
After: http://aikar.co/timings.php?url=7842536
2014-07-23 10:53:28 -05:00
Zach Brown
b178d09bd4
Fix random position generator's tendency to move north-west
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Fixes the issue of mobs constantly going North-West in pens and other areas
backported from 1.8
2014-07-22 22:04:05 -05:00
Zach Brown
e35070d9b9
Fix incorrect API version on startup
2014-07-22 20:16:50 -05:00
Zach Brown
76c23c953b
Update from upstream SpigotMC
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Remove defensive copy in EAR SpigotMC/Spigot@f1ba1f6c07
Make "moved wrongly limit" configurable SpigotMC/Spigot@f7ab380e16
Fix null Tile Entity Worlds (we already had this) SpigotMC/Spigot@b271cdbfa0
Fix slow tab complete for some commands SpigotMC/Spigot@f3b7952c73
Only suggest ops to deop and remove whitelist add case entirely SpigotMC/Spigot@0e1fcfbe70
Allow tab complete for /whitelist add SpigotMC/Spigot@27f8aa22bd
2014-07-22 15:25:09 -05:00
Zach Brown
1479d411c1
Fix minecraft-server dependencies in poms
2014-07-22 14:50:06 -05:00
Zach Brown
3081e4c401
Support all projectiles in the invisible players patch
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also cleans up the code a bit
2014-07-21 18:52:19 -05:00
Zach Brown
e7f3ca4505
Restructure PaperSpigot as a new set of modules
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Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00