Aikar
8b77debaf3
Fix Massive Memory Leak
...
Pathfinder objects are storing references to ChunkCache's, and never cleaning up.
These ChunkCache's then leak other entity objects. Those entity objects then have leaks to their
own chunk cache. A recursive problem....
Clean up the ChunkCache reference after it is done being used.
2016-03-31 19:08:27 -04:00
Zach Brown
a01a25ff57
Missed diff, unused config entry, general cleanup
...
cc GH-170
2016-03-30 22:55:46 -05:00
Aikar
4e89e1f0c7
add null check to getEntity API
2016-03-30 21:56:07 -04:00
Aikar
9fc220ea02
Use paperclip.properties so CI can work
2016-03-30 21:27:13 -04:00
Aikar
f16d938497
Paper 1.9.2 Update
2016-03-30 20:50:23 -04:00
Aikar
fb94038453
Use FastUtil Long/Int HashMap's
...
For DataWatcher, swap out plain Integer key HashMap for a Int2ObjectOpenHashMap
For ChunkProviderServer, swap out CB's custom LongHashMap with Long2ObjectOpenHashMap
These collections are super fast as seen
http://java-performance.info/hashmap-overview-jdk-fastutil-goldman-sachs-hppc-koloboke-trove-january-2015/
2016-03-30 02:10:27 -04:00
Zach Brown
50811b1ca5
Skip dead entities in getEntity(UUID) API
2016-03-30 09:41:12 -05:00
DemonWav
443a949bac
Add getEntity by UUID API
2016-03-30 01:20:36 -05:00
Zach Brown
3a4b55aa5d
Put this patch in the patches folder, so it's actually used
2016-03-29 13:56:19 -05:00
Antony Riley
4b5902de92
Sanitise RegionFileCache and make cache size configurable.
2016-03-29 08:27:14 +03:00
Fabse
2a3cfd15eb
Add a workaround for bugged Minecart drop names
2016-03-28 00:52:36 +02:00
Aikar
88ef71592b
Remove, not invalidate, Metadata on reload
...
Objects loaded over different class loaders are not the same. Nasty dragons lie here.
Also clean up the previous patch to no longer butcher imports.
2016-03-28 22:43:05 -04:00
Aikar
553319f958
Prevent Waterflow BlockFromToEvent from loading chunks
...
Many protection plugins would unintentionally trigger chunk loads
by calling .getToBlock() on an unloaded chunk, killing performance.
Simply skip the event call. as CraftBukkit blocks changing the block
of unloaded chunks anyways.
This keeps behavior consistent, vs inconsistent flowing based on plugin triggered loads.
2016-03-28 22:04:43 -04:00
Aikar
2b55c92307
EntityPathfindEvent
...
Fires when an Entity decides to start moving to a location.
This is not the same as a move event. This only fires when an entity chooses
to start moving to a location, and allows cancelling that pathfind.
Additionally, only get is supported for now. Unsure if changing target location
is safe to do.
2016-03-28 21:24:45 -04:00
Aikar
0623a754d8
Add MCUtils helper
...
This will be used by my next commit. But trying to get the build going
since CI blew up
2016-03-28 21:01:42 -04:00
Aikar
1180a5dd87
And AddTo is a different event than RemoveFrom
2016-03-28 20:58:42 -04:00
Aikar
dab09d46bc
Actually fire those events
2016-03-28 20:57:15 -04:00
Aikar
9148dbbf4a
Configurable Chunk Inhabited Timer
...
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can disable the timer.
2016-03-28 20:47:46 -04:00
Aikar
a661a1737f
Entity AddTo/RemoveFrom World Events
...
These events will give plugins a reliable way to track every entity that is added
or removed from a world, so that one may always ensure they are in a desired state.
2016-03-28 20:33:10 -04:00
Aikar
2e4f0cb627
Option to disable BlockPhysicsEvent for Redstone
...
Not sure of any reason a plugin would need to act on a Physics event
for redstone. There is a BlockRedstoneEvent that plugins can also use
for accessing redstone activity.
Defaulting this to false will provide substantial performance improvement
by saving millions of event calls on redstone heavy servers.
2016-03-28 19:57:13 -04:00
Zach Brown
51c738e817
Don't set spawn world in PlayerInitialSpawnEvent
...
Fixes GH-85 and GH-157
2016-03-28 13:00:44 -05:00
Zach Brown
010e7652b3
Fix player tab list API
2016-03-28 10:41:04 -05:00
Zach Brown
587aaefcc4
Update upstream B/CB/Spigot and rebuild
2016-03-27 20:48:50 -05:00
Zach Brown
4634458d72
Check async spawn chunk check, remove unused variables, GH-159
2016-03-27 20:31:23 -05:00
DemonWav
4e5569e6cd
Add same infi-loop fix to other identical block of code I missed earlier
2016-03-27 05:42:02 -05:00
Zach Brown
8ec0ce4b89
Merge pull request #153 from kashike/feature/slot
...
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown
1109dc8d70
Update upstream and rebuild
2016-03-27 01:38:58 -05:00
Riley Park
d880c248bf
Access items by EquipmentSlot
2016-03-26 22:23:42 -07:00
DemonWav
92aa154184
Prevent possible infinite loop in BlockPosition iterator
2016-03-26 21:38:36 -05:00
Gabscap
3ed9c2917e
Load chunk before player teleport - Fixes #147
2016-03-26 18:45:15 +01:00
Zach Brown
32ac0a9a4b
Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit
2016-03-26 03:38:02 -05:00
Zach Brown
95adcf7863
Merge upstream changes and rebuild patches
2016-03-25 18:21:38 -05:00
Byteflux
5532826f02
Entity#getOrigin() should return a cloned Location
2016-03-25 09:39:37 -07:00
Byteflux
fc3f55ddc8
Always try to load entity origin location from new NBT tag
2016-03-25 09:32:09 -07:00
Byteflux
bcc957e753
Add Entity Origin API
...
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:02:35 -07:00
Zach Brown
eb5c119269
Re-add TileEntity removal list, fix build
2016-03-25 02:50:56 -05:00
Byteflux
cadf65501b
Fix timings config being removed by another patch
2016-03-24 23:46:53 -07:00
Byteflux
dd60ba4869
Add Lighting Queue
...
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux
fc2341a996
Relocate Timings v2 patch
2016-03-24 21:59:37 -07:00
Byteflux
d242dca587
Fix decompile errors in mc-dev imports patch
2016-03-24 19:57:01 -07:00
Gabscap
8fa4818d1b
rebuild
2016-03-25 02:23:23 +01:00
Zach Brown
926ba9a3bb
Update upstream B/CB
...
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar
6f4bf57aa0
remove blockstate cache patch
2016-03-23 21:19:45 -04:00
Zach Brown
d1afdd87f4
Clean up title and tab list patch
...
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
7ab893447a
Optimize isValidLocation for inlining - Resolves #123
2016-03-22 23:44:46 -04:00
Aikar
97e083b9b0
Setting the cache is important to access a cache
2016-03-22 23:44:35 -04:00
Zach Brown
fb05841421
How does typing work?
...
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
71d9f402d5
Configurable spawn chances for skeleton horses
...
Closes feature request GH-111
2016-03-22 12:07:16 -05:00
Aikar
95b9e1e6f2
Optimize Chunk Access
...
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();
Optimize this look up by using a Last Access cache.
2016-03-22 01:46:32 -04:00
Aikar
87ebc85c3c
Don't teleport dead entities
...
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 00:56:09 -04:00
Aikar
bd75ff8b5b
Use a Shared Random for Entities
...
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:36:20 -04:00
Gabscap
100cd60c65
Add "Waving banner workaround"
2016-03-21 15:34:09 +01:00
Aikar
d24502015a
Make Chunk IO Thread Base count configurable
2016-03-21 23:51:58 -04:00
Aikar
37afe5e662
Fix skull cache case bug
...
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
8abad348b6
Cache BlockState for Blocks
...
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
ae95189944
Another attempt at unload queue, including EAR improvements.
...
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.
And maintained NMS Reflection safe change too
2016-03-21 22:51:14 -04:00
Aikar
9300f163fd
fix rebuild patches and rebuild current patches
2016-03-21 20:46:54 -04:00
Daniel Ennis
4916cd2551
Merge pull request #91 from willies952002/feature/permReload
...
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
Zach Brown
044d463764
Use singleton in Village class to work around null issue that evades
2016-03-21 10:28:45 -05:00
Zach Brown
d4ba72a83f
Support offline mode from the whitelist command
...
Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown
71f8b70f10
Also handle original end case that spawned the issue
...
Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach Brown
c0d5c00a34
Merge pull request #118 from Techcable/fix/spigot-title-compatibility
...
Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable
acad27e9e7
Fix backwards compatibility with spigot title api
...
I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.
Fixes #94
2016-03-20 20:45:13 -07:00
Zach Brown
614aee73bc
Only mark player as invulnerable if they're actually changing worlds
...
Fixes GH-96
2016-03-20 22:38:31 -05:00
Zach Brown
84b79f3f41
Only mark player as invulnerable if they're going to the end
...
cc GH-96
2016-03-20 19:44:49 -05:00
Daniel Ennis
1098519c4d
Catch Async PlayerChunkMap operations - Fixes #113
2016-03-20 15:24:24 -04:00
Aikar
6acff7d61d
Disable Chunk Unload Queue Patch for now
2016-03-20 00:53:34 -04:00
Aikar
0b26bbd451
handle NaN health/absorb values and repair bad data
...
Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar
db0f31134f
Improve chunk unload queue to maintain some previous expectations
...
While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.
While this is logically wrong, some plugins seem to be causing unload issues.
This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.
Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown
a424df3323
Update upstream and rebuild patches
2016-03-19 20:20:25 -05:00
Zach Brown
85451753d1
Remove patch pulled upstream and rebuild patches
2016-03-19 17:52:09 -05:00
William
13587006dc
Allow Reloading of Custom Permissions
...
Add the ability to reload the custom permissions file by doing "/reload permissions"
Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-19 16:19:00 -04:00
Riley Park
0a9d183bd4
Set health before death event
2016-03-19 10:12:30 -07:00
Riley Park
6d01d7f9ea
Custom replacement for eaten items
2016-03-19 09:57:19 -07:00
Aikar
d1c4507c9c
Fixes #95 - Vanilla bug with Villages
2016-03-19 15:21:39 -04:00
Zach Brown
67a3d9cb57
Merge pull request #101 from DemonWav/master
...
Revert Spigot changes to blocking damage code
/me glances at imports
/me will fix later
2016-03-19 12:25:22 -05:00
DemonWav
4e7056af65
Revert Spigot changes to blocking code, fix issue where entities cannot die
2016-03-19 12:20:27 -05:00
Aikar
7efe31a331
Fix chunk unload issues - Resolves #97
2016-03-19 11:29:46 -04:00
Aikar
bb82a8a401
forgot to rebuild after last light change, another fix
2016-03-19 10:57:22 -04:00
Aikar
e59f9ab2e6
fix light level check on monsters
2016-03-19 10:45:28 -04:00
Aikar
d72abafa8f
Optimized Light Level Comparisons
...
Use an optimized method to test if a block position meets a desired light level.
This method benefits from returning as soon as the desired light level matches.
Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Zach Brown
eaccfc64b2
Re-add comment to navigation patch
2016-03-18 21:41:50 -05:00
Zach Brown
3727b119f2
Update upstream and rebuild patches
2016-03-18 21:37:58 -05:00
Zach Brown
659c43c6f3
Fix furnace cook time bug
2016-03-18 21:32:31 -05:00
Zach Brown
c7fec9299a
Make spawner nerfed mobs float AI toggleable
...
closes GH-57
2016-03-18 21:10:20 -05:00
Zach Brown
29dccccac4
Force potion effect application in BeaconEffectEvent
2016-03-18 20:45:22 -05:00
Aikar
80dcb6c4a3
Optimize BlockStateList/BlockData
...
Mojang included some sanity checks on arguments passed to the BlockData.
This code results in the Hash look up occuring twice per call, one to test if it exists
and another to retrieve the result.
This code should ideally never be hit, unless mojang released a bad build. We can discover bugs with this as furthur code that never expects a null
would then NPE, so it would not result in hidden issues.
This is super hot code, so removing those checks should give decent gains.
2016-03-18 19:25:43 -04:00
Aikar
11a3044c3c
Optimize Chunk Unload Queue
...
Removing chunks from the unload queue when performing chunk lookups is a costly activity.
It drastically slows down server performance as many methods call getChunkAt, resulting in a bandaid
to skip removing chunks from the unload queue.
This patch optimizes the unload queue to instead use a boolean on the Chunk object itself to mark
if the chunk is active, and then insert into a LinkedList queue.
The benefits here is that all chunk unload queue actions are now O(1) constant time.
A LinkedList will never need to resize, and can be removed from in constant time when
used in a queue like method.
We mark the chunk as active in many places that notify it is still being used, so that
when the chunk unload queue reaches that chunk, and sees the chunk became active again,
it will skip it and move to next.
2016-03-18 18:03:44 -04:00
Zach Brown
bccbc72945
Move config change into config patch
2016-03-18 16:41:26 -05:00
Aikar
57be47c2d1
Add comment to Navigation patch on why its done that way
...
to avoid accidently changing it in future and breaking things
2016-03-18 17:12:30 -04:00
Aikar
af73f87c66
Remove checkIfActive timings
...
Unneeded and adds extra timings cost to every entity tick
2016-03-18 17:11:53 -04:00
Aikar
3ce3b26186
Configurable Non Player Arrow Despawn Rate
...
Can set a much shorter despawn rate for arrows that players can not pick up.
2016-03-18 15:13:03 -04:00
Aikar
32a3169a1f
Handle Item Meta Inconsistencies
...
First, Enchantment order would blow away seeing 2 items as the same,
however the Client forces enchantment list in a certain order, as well
as does the /enchant command. Anvils can insert it into forced order,
causing 2 same items to be considered different.
This change makes unhandled NBT Tags and Enchantments use a sorted tree map,
so they will always be in a consistent order.
Additionally, the old enchantment API was never updated when ItemMeta
was added, resulting in 2 different ways to modify an items enchantments.
For consistency, the old API methods now forward to use the
ItemMeta API equivalents, and should deprecate the old API's.
2016-03-18 14:56:16 -04:00
Aikar
944a964300
Fix Furnace cook time bug
...
If the server lags out and skips multiple ticks, Furnace cooking behavior would not
cook in the expected amount of time as the cook time was not decremented correctly.
This patch ensures that furnaces cook to the correct wall time expectation.
2016-03-18 14:27:53 -04:00
Aikar
91b4746fe0
Undead horse leashing
...
default false to match vanilla, but option to allow undead horse types to be leashed.
2016-03-18 14:20:11 -04:00
Aikar
63b6980015
Invalidate Metadata on reload
...
Metadata is not meant to persist reload as things break badly with non primitive types
This will invalidate metadata on reload so it does not crash everything if a plugin uses it.
2016-03-18 13:50:33 -04:00
Aikar
9da9b3a9d0
reduce sleep rate if file io thread sleep is enabled
...
so we will still give it time to sleep to avoid the issue, but reduce the
known negative effects of that sleeping.
2016-03-18 13:40:46 -04:00
Aikar
4d317d0ebe
Default loading permissions.yml before plugins
...
Under previous behavior, plugins were not able to check if a player had a permission
if it was defined in permissions.yml. there is no clean way for a plugin to fix that either.
This will change the order so that by default, permissions.yml loads BEFORE plugins instead of after.
This gives plugins expected permission checks.
It also helps improve the expected logic, as servers should set the initial defaults, and then let plugins
modify that. Under the previous logic, plugins were unable (cleanly) override permissions.yml.
A config option has been added for those who depend on the previous behavior, but I don't expect that.
2016-03-18 13:23:48 -04:00
Aikar
3ad0e63a21
set default goals on all pom poms </cheer>
2016-03-18 02:13:51 -04:00
Aikar
0316152120
Chunk Save Reattempt
...
Sometimes a chunk region file is closed prematurely, resulting in a "Stream Closed" error on chunk saving.
Ultimately there is a race condition that causes it, but re-trying the save will avoid the issue.
Retry the save 5 times to try our best to avoid rollbacks due to chunk save failures.
2016-03-18 01:35:26 -04:00
Zach Brown
14d5dba144
Upstream changes
2016-03-17 23:29:51 -05:00
Techcable
a8d725eb23
Don't pass null title to constructor
...
Fixes #83
Fix resetTitle()
@Zbob750 shouldn't be doing these updates in the middle of the night
2016-03-16 18:58:48 -07:00
Zach Brown
59ca434484
Someone questioned my professionality today
2016-03-16 02:57:49 -05:00
Zach Brown
2a6b5b76de
Fix the end credits toggle
...
I think its pretty clear that no one uses this given that it didn't work at all before
2016-03-16 02:21:39 -05:00
Aikar
82452cd373
Re-add chunk save queue improvements
2016-03-12 14:23:17 -06:00
Zach Brown
d230ac7ef2
Re-add Spigot's hopper-check feature
...
Closes GH-77
2016-03-12 13:41:26 -06:00
Zach Brown
a9f44f2240
Rebuild some patches
2016-03-12 00:40:16 -06:00
Zach Brown
716993c750
Fix BeaconEffectEvent
...
It is no longer 5 am
2016-03-11 20:36:47 -06:00
Zach Brown
67ae849417
Merge pull request #73 from kashike/feature/you-are-very-resourceful-you-know-yes-you-are-very-resourceful-yes
2016-03-09 19:45:55 -06:00
Zach Brown
4fba7d5bdc
Merge pull request #71 from kashike/feature/what-are-these-pokey-things-OH-MY-GOD-HELP-THEY-HURT
2016-03-09 19:44:18 -06:00
Riley Park
a80a692e2b
Add more complete resource pack API
2016-03-08 22:23:59 -08:00
Zach Brown
74b4a248ab
Merge pull request #70 from starlis/fixCollisionLag
...
Disable Scoreboards for non players by default
2016-03-08 22:58:36 -06:00
Aikar
a1403cb641
Disable Scoreboards for non players by default
...
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.
So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:42:08 -05:00
Riley Park
0eb02b3760
Add methods for working with arrows stuck in living entities
2016-03-08 20:21:08 -08:00
Riley Park
875d85b3ec
Don't nest if we don't need to when cerealising text components
2016-03-08 18:29:39 -08:00
Aikar
ed8ebbc98a
Improve NavigationListener patches.
...
reduces diff and cleans up implementation of goals greatly.
2016-03-08 19:31:47 -05:00
Zach Brown
4ff94ab64e
Forcibly disable async light updates for the time being
2016-03-08 16:23:28 -06:00
Aikar
627ccd793f
Optimize NavigationListener Iteration
...
I don't know what the person who wrote that code was smoking, but I
don't think it was good.
Gets rid of the WeakHashMap that mojang was abusing purely to be lazy
on clean up, and handles registering and deregistering navigation
upon world add/remove operations.
2016-03-07 22:59:12 -05:00
Aikar
b65586112b
Optimize NavigationListener
2016-03-07 20:45:08 -06:00
Techcable
d78781c869
Re-add BlocksPos inlining patch
2016-03-07 16:00:29 -06:00
Zach Brown
8db749d66b
Rebuild patches
2016-03-07 15:54:14 -06:00
Zach Brown
3c1f7052c2
Rebuild patches
2016-03-07 00:57:19 -06:00
Zach Brown
65bd5d1259
Update and rebuild patches
2016-03-06 14:59:17 -06:00
Zach Brown
d40b668c4b
Revert "Update to latest and rebuild ALL patches"
...
This reverts commit 21038c6f5c
.
2016-03-06 14:49:47 -06:00
Zach Brown
21038c6f5c
Update to latest and rebuild ALL patches
2016-03-06 14:23:00 -06:00
Zach Brown
9d890f0f28
Remove our own changes to the chunk save queue
2016-03-05 16:10:11 -06:00
Aikar
cedb1c3686
Chunk save queue improvements
2016-03-04 20:14:27 -06:00
Zach Brown
9fc52783a2
Fix chest sound playing at the wrong locaton
...
Closes GH-48
2016-03-04 17:38:51 -06:00
Zach Brown
96074f3000
Rebuild patches
2016-03-04 15:20:13 -06:00
Zach Brown
3a71da0bd3
Silence BeaconEffectEvent, swallow exception in version checking
2016-03-03 04:48:46 -06:00
Zach Brown
d83453116b
Update for upstream changes
2016-03-03 03:46:26 -06:00
Zach Brown
26eb457a39
Paper 1.9
2016-02-29 17:09:49 -06:00
Joseph Hirschfeld
4856ba746b
Add exception reporting events
2016-02-28 20:15:51 -05:00
Sudzzy
4ad4421f85
Fix inter-world teleportation glitches
...
People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation safety check.
To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest or door block. While they are in this block, they accept a teleport request from a player within a different world. Once the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a player's skybase.
Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
The wanted destination was on top of the emerald block however the player ended on top of the diamond block. This only is the case if the player is teleporting between worlds.
2016-02-28 18:34:19 +00:00
Aikar
3b4630072e
More timings for scheduler
2016-02-23 22:35:34 -06:00
Techcable
1bdbffaf84
Improve title API
...
Uses title objects instead of individual update methods
2016-02-17 19:03:21 -07:00
Joseph Hirschfeld
21591b3dbd
Add velocity warnings
...
Issues #12 & #18
2016-02-22 21:31:24 -06:00
Joseph Hirschfeld
f119608227
Add configurable portal search radius
2016-02-21 01:33:37 -05:00
Joseph Hirschfeld
ef8b3744c9
Change implementation of tile entity removal list
2016-02-20 21:34:29 -06:00
Joseph Hirschfeld
37cd02bd35
Ensure inv drag is in bounds - Fixes #30
2016-02-20 20:06:47 -06:00
Jedediah Smith
d498084c93
Player Tab List and Title APIs
2016-02-16 19:55:21 -06:00
Zach Brown
e42db95777
Move bungeecord chat APIs out of spigot subclasses
2016-02-16 19:55:05 -06:00
Riley Park
d00f718b65
Be a bit more informative in maxHealth exception
2016-02-16 14:37:03 -08:00
Thinkofdeath
d3809b12af
Fix Furnace Minecarts losing all of their velocity on corners
2016-02-15 23:19:18 -06:00
Zach Brown
b0092d1f74
Merge pull request #27 from kashike/feature/commandmap
...
Expose server CommandMap
2016-02-15 12:07:29 -06:00
Riley Park
8b42b27076
Expose server CommandMap
2016-02-15 07:11:57 -08:00
Zach Brown
eedfd912d2
Some people just have bad days
2016-02-15 08:24:39 -06:00
Zach Brown
8ffb9ef6ea
Downgrade versioning plugin, fix build
2016-02-15 08:22:37 -06:00
Zach Brown
134dc373d2
Update version handling for our new build system
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CC GH-19
2016-02-15 06:02:47 -06:00
Zach Brown
cb4c48c343
Missed a comment
2016-02-13 20:11:49 -06:00
CullanP
c3492bbb78
Avoid hopper searches if there are no items
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Closes PR #23
2016-02-13 19:54:01 -06:00
Aikar
026367d300
Optimize getBlockData
2016-02-13 19:29:59 -06:00
Aikar
720abf5ab8
Optimize Pathfinding
2016-02-13 19:25:23 -06:00
Zach Brown
b8355eed74
Add BlockBrewingStand and BlockEnchantmentTable to flying entity collisions patch
2016-02-13 19:11:20 -06:00
Zach Brown
f434ee1467
Make timings verbose by default
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More useful data by default for server administrators
2016-02-13 17:19:33 -06:00
Zach Brown
22c4861d76
Update CraftBukkit
2016-02-05 04:12:16 -06:00
Nik Gil
192a9bde0b
Make EntityDismountEvent Cancellable
2016-02-01 23:57:27 -07:00
Zach Brown
9d79cc6b99
Squash these tab complete patches
2016-01-31 17:00:30 -06:00
DemonWav
eb6cdbb9ce
Fix infinite recursion with plugin tab completers
...
Make block location tab completion be a per-world configurable value
2016-01-31 01:21:47 -06:00
DemonWav
ecedc912af
Add Location support to tab-completes
...
This is a feature in vanilla Minecraft that has somehow been missing from CraftBukkit for years
2016-01-30 19:20:18 -06:00
Techcable
25fcb2cf47
Fix mutable block position construction
...
Should fix #3
2016-01-29 13:49:01 -07:00
Aikar
6584a8a1b1
Remove completely invalid Redstone event for Netherrack
2016-01-29 03:40:00 -06:00
Techcable
aea26a3f89
Speedup BlockPos by fixing inlining
2016-01-29 03:26:31 -06:00
Zach Brown
4f96dd1dd0
Squash Java 8 patches into pom changes patches
2016-01-29 02:51:53 -06:00
vemacs
75e17505e3
Option to make all chunks capable of spawning slimes
2016-01-29 02:38:41 -06:00
Zach Brown
dddda71685
Re-introduce an option to limit the height of a flying tnt entity
2016-01-16 21:04:07 -06:00
Zach Brown
f04375e45c
Force commands to be dispatched synchronously
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[22:29:12] <Aikar> just add that
[22:29:17] <Aikar> that forces it fixed
[22:29:31] <Aikar> and then when his users spam him hell fix it :P
2016-01-12 23:00:58 -06:00
Zach Brown
b57d9f9638
Add an option to disable chest's detection of Ocelots/Cats
2016-01-10 20:47:21 -06:00
Zach Brown
a4ab2f017d
Migrate timings classes to new package
2016-01-10 01:33:27 -06:00
Zach Brown
097ffc44c1
Migrate PaperSpigot to Timings version 2
2016-01-09 00:32:38 -06:00
Zach Brown
6e5b779d20
Require Java 8 - Tell your shitty hosts to update
2016-01-09 00:13:58 -06:00
chickeneer
7f92ef8437
Resolve bed issues on unloaded chunks
2016-01-04 00:24:36 -06:00
Aikar
0875e3ee25
Entity teleport fix
2016-01-04 00:23:17 -06:00
Zach Brown
ec8a492d29
Make the duplicate entity UUID warning toggleable
2015-12-28 20:15:28 -06:00
Steve Anton
f532fca425
Add PlayerInitialSpawnEvent
2015-12-22 22:06:19 -06:00
Jedediah Smith
1bd859fad5
Fix player leak from entity tracker and item frames
...
3005a20c5c
2015-12-22 21:55:00 -06:00
Aikar
10316338d8
EAR: Fix bug with teleporting entities
2015-12-22 18:22:36 -06:00
Zach Brown
bf35c9ab26
[17:15:29] * Z750 kicks jetbrains right in the scrotum
2015-12-06 17:16:51 -06:00
Zach Brown
8c0b8acfb6
Restore a constructor that was removed in EntityFallingBlock
2015-12-06 17:14:41 -06:00
ItsHarry
cc7182a269
Also apply the "vanished players don't have rights" patch to Fishing Hook entities.
2015-11-26 19:51:01 -06:00
Aikar
c0fa6b8d12
Don't create a chunk just to unload it
2015-11-15 19:46:34 -06:00
Aikar
68c983d7cd
Don't create region files when checking if a chunk exists
2015-11-15 19:44:28 -06:00
Aikar
929a5b40ed
Bump thread count for chunk loading
2015-11-15 19:41:12 -06:00
Aikar
314c8f06cc
Don't damage ArmorStands that are already dead
2015-11-15 19:40:32 -06:00
Zach Brown
7b80afb6ef
Remove TE/E Removal Optimizations
...
Causes pistons to eat blocks in certain circumstances, double piston extenders most notably
2015-10-24 02:20:30 -05:00
Aikar
ee9886c278
Update tick limiter removal and TE/E removal optimizations
2015-10-24 02:12:33 -05:00
Aikar
eac397cbab
Implement EMC's optimized entity and tileentity removal
2015-10-16 22:23:05 -05:00
Zach Brown
0ab0bcc85d
Don't point users at spigotmc when watchdog kills the server
2015-10-16 21:50:04 -05:00
Zach Brown
264f2c2d09
Disable spigot tick limiters
2015-10-16 21:43:03 -05:00
Zach Brown
9f7447824d
Rebuild patch for upstream changes
2015-10-07 21:32:01 -05:00
Aikar
2d37e27b37
Remove an unused list of TileEntities slowing down removal
2015-10-06 23:27:01 -05:00
Zach Brown
43fee1c16e
Rebuild patches for upstream changes
2015-10-02 22:58:02 -05:00
Zach Brown
dcef1d444b
Remove our own (outdated) TE handling, for one that's closer to vanilla
2015-09-19 09:34:17 -05:00
Zach Brown
2190d87f45
Rebuild patches
2015-09-18 20:44:37 -05:00
vemacs
b12044f2b7
Re-add entity/tile entity tick limiters
2015-09-12 23:29:23 -05:00
Zach Brown
603159dedf
Remove several broken or unnecessary patches.
...
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Zach Brown
3d490255dc
Rebuild patches
2015-09-01 20:14:41 -05:00
Zach Brown
de98ff5d80
Use spigot.yml's view distance setting
2015-08-29 03:12:41 -05:00
Techcable
3e8e275447
Lookup game profiles for users that aren't onine
2015-08-15 14:05:03 -05:00
Byteflux
51cbd00f88
Re-add Spigot's hopper-check feature
2015-08-13 10:36:58 -07:00
Techcable
15512b5459
Use the server usercache for player heads
2015-08-11 01:27:18 -05:00
Zach Brown
df01ae692d
[23:29:51] <Byteflux> no tacoz 4 clippeh
2015-08-08 23:33:19 -05:00
Byteflux
d4bd87a7ec
Fix NPE in recheckGaps when using async lighting
2015-08-06 21:44:03 -07:00
Byteflux
f2f04fbb77
Add beds and enderchests to list of collidable blocks
2015-08-05 02:31:55 -07:00
Iceee
19d4a47c33
Fix lava/water some times creating air instead of cobblestone
2015-08-04 17:57:17 -07:00
Byteflux
5b6b8beff8
Temporarily use getDouble() internally for calls to getFloat() in Paper configs
...
getFloat() seems to have an issue with reading modified values and always
returns the default value instead. This needs further investigating, but
for now making it use getDouble() internally appears to resolve the issue.
2015-08-04 17:57:17 -07:00
Byteflux
febaf3c5a1
Configurable TNT explosion volume
2015-08-04 17:47:57 -07:00
Byteflux
c92053d8b0
Add chests and soul sand to list of types falling blocks can collide with
2015-08-04 17:24:47 -07:00
Byteflux
6bcae0c948
Make the recheckGaps method async like other lighting updates
2015-08-04 15:44:54 -07:00
Byteflux
6cbf685402
Optimize getCubes()
2015-08-04 15:25:37 -07:00
Zach Brown
acd17efa2d
Rebuild patches
2015-08-02 01:56:08 -05:00
Zach Brown
f4d9e4a686
Temporarily remove PlayerMicroMoveEvent implementation
...
Breaks the existing PlayerMoveEvent, to be re-worked soon
2015-07-30 22:47:22 -05:00
Zach Brown
7d566bf6b7
Update for upstream NMS mapping changes
2015-07-30 22:41:53 -05:00
Zach Brown
fd378c06e5
Update PaperSpigot to 1.8.8
2015-07-27 17:26:21 -05:00
Zach Brown
9486b3747e
Re-add recentTps array for plugins that make bad choices
2015-07-26 15:58:37 -05:00
Zach Brown
a1497e2182
Rebuild
2015-07-25 18:00:37 -05:00
Sudzzy
21ee673718
Configurable container update tick rate
2015-07-23 22:06:57 -07:00
Byteflux
a5a657d88c
Rebuild patches
2015-07-23 13:37:52 -07:00
Byteflux
a8b69d72c7
Add BeaconEffectEvent
2015-07-23 12:57:12 -07:00
Byteflux
c8f3b4ba4f
Fix package naming of PaperSpigot events to be consistent with Bukkit/Spigot
...
Right now this only affects the recently added PlayerMicroMoveEvent. I
figured this should be done to keep the events organized in the same way
Bukkit and Spigot do. This should lead to a less cluttered event package
when we do add more events.
2015-07-23 09:56:24 -07:00
Techcable
f89d680e05
Add PlayerMicroMoveEvent
2015-07-23 04:30:13 -07:00
Iceee
b35f1a3c3e
Optimize Spigot's Anti X-Ray
2015-07-23 04:24:24 -07:00
Jedediah Smith
57eedbe1b4
Send absolute position the first time an entity is seen
2015-07-23 04:13:26 -07:00
Zach Brown
c1e63e5d4b
Rebuild patches
2015-07-20 20:14:39 -05:00
Byteflux
9491916ffa
Unload client chunks + only cache whole chunk maps
2015-07-16 14:06:33 -07:00
Byteflux
d0249a6935
Configurable chunk map caching
2015-07-15 16:16:27 -07:00
Byteflux
82ad0725c6
Improvements to ChunkMap caching
2015-07-15 13:31:34 -07:00
Iceee
86c171f56d
ChunkMap caching
2015-07-15 02:42:49 -07:00
Byteflux
963925b8ea
Lookup neighbor chunks more efficiently in async lighting
2015-07-15 02:01:49 -07:00
Byteflux
c17ecdd93f
Nerfed spawner mobs should use PathfinderGoalFloat to swim if available
2015-07-14 10:51:38 -07:00
Byteflux
ee2b2ec193
Optimize item movement
2015-07-14 10:17:39 -07:00
Byteflux
cfd19b9792
Configurable mob spawner tick rate
2015-07-14 10:01:28 -07:00
Byteflux
9874c9caa8
Various configurable toggles
...
- Disable explosion knockback for players
- Disable thunder logic
- Disable ice and snow formation
- Disable mood sounds
2015-07-14 09:34:10 -07:00
Byteflux
3388d414cf
Rebuild patches
2015-07-14 08:59:57 -07:00
Byteflux
950d51d5e3
Remove obsolete patch
2015-07-10 03:45:20 -07:00
Byteflux
bf8eb1aba6
Remove bad condition in async lighting check
2015-07-10 03:20:10 -07:00
Byteflux
9da2e5eff7
Load chunks in getCubes()
2015-07-07 13:44:35 -07:00
Byteflux
fc9503b08d
Fix off-by-one in async lighting neighbor loop
2015-07-04 17:42:28 -07:00
Byteflux
bc9a97a7a3
Fix liquids stuck in fast drain loop
2015-07-03 12:38:43 -07:00
Byteflux
811b3406a3
Add player view distance API
2015-07-01 01:01:42 -07:00
Byteflux
498811bfc5
Configurable lava flow speed
2015-07-01 00:39:31 -07:00
Byteflux
16d34d5de1
Clean up async lighting patch
2015-07-01 00:27:58 -07:00
Byteflux
5030643f4e
Clean up forced chunk loading patch
2015-06-30 22:58:11 -07:00
Byteflux
d37d0f83c4
Fast draining
2015-06-30 20:22:24 -07:00
Byteflux
f1b5decd73
Stop updating flowing block if material has changed
2015-06-30 19:46:05 -07:00
Byteflux
cbe33d538c
Always use optimized draining fix
2015-06-30 19:23:17 -07:00
Zach Brown
147438cc2f
Rebuild patches
2015-06-20 22:05:36 -05:00
Byteflux
5b9a0a0122
Optimize explosions
2015-06-16 05:55:15 -07:00
Byteflux
820b9ac5e9
Do not filter out large getEntities call
2015-06-16 05:34:03 -07:00
Zach Brown
b2aaf31f9e
Rebuild patches for upstream API addition
...
Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00