Aikar
6acff7d61d
Disable Chunk Unload Queue Patch for now
2016-03-20 00:53:34 -04:00
Aikar
0b26bbd451
handle NaN health/absorb values and repair bad data
...
Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar
db0f31134f
Improve chunk unload queue to maintain some previous expectations
...
While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.
While this is logically wrong, some plugins seem to be causing unload issues.
This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.
Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown
a424df3323
Update upstream and rebuild patches
2016-03-19 20:20:25 -05:00
Zach Brown
85451753d1
Remove patch pulled upstream and rebuild patches
2016-03-19 17:52:09 -05:00
William
13587006dc
Allow Reloading of Custom Permissions
...
Add the ability to reload the custom permissions file by doing "/reload permissions"
Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-19 16:19:00 -04:00
Riley Park
0a9d183bd4
Set health before death event
2016-03-19 10:12:30 -07:00
Riley Park
6d01d7f9ea
Custom replacement for eaten items
2016-03-19 09:57:19 -07:00
Aikar
d1c4507c9c
Fixes #95 - Vanilla bug with Villages
2016-03-19 15:21:39 -04:00
Zach Brown
67a3d9cb57
Merge pull request #101 from DemonWav/master
...
Revert Spigot changes to blocking damage code
/me glances at imports
/me will fix later
2016-03-19 12:25:22 -05:00
DemonWav
4e7056af65
Revert Spigot changes to blocking code, fix issue where entities cannot die
2016-03-19 12:20:27 -05:00
Aikar
7efe31a331
Fix chunk unload issues - Resolves #97
2016-03-19 11:29:46 -04:00
Aikar
bb82a8a401
forgot to rebuild after last light change, another fix
2016-03-19 10:57:22 -04:00
Aikar
e59f9ab2e6
fix light level check on monsters
2016-03-19 10:45:28 -04:00
Aikar
d72abafa8f
Optimized Light Level Comparisons
...
Use an optimized method to test if a block position meets a desired light level.
This method benefits from returning as soon as the desired light level matches.
Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Zach Brown
eaccfc64b2
Re-add comment to navigation patch
2016-03-18 21:41:50 -05:00
Zach Brown
3727b119f2
Update upstream and rebuild patches
2016-03-18 21:37:58 -05:00
Zach Brown
659c43c6f3
Fix furnace cook time bug
2016-03-18 21:32:31 -05:00
Zach Brown
c7fec9299a
Make spawner nerfed mobs float AI toggleable
...
closes GH-57
2016-03-18 21:10:20 -05:00
Zach Brown
29dccccac4
Force potion effect application in BeaconEffectEvent
2016-03-18 20:45:22 -05:00
Aikar
80dcb6c4a3
Optimize BlockStateList/BlockData
...
Mojang included some sanity checks on arguments passed to the BlockData.
This code results in the Hash look up occuring twice per call, one to test if it exists
and another to retrieve the result.
This code should ideally never be hit, unless mojang released a bad build. We can discover bugs with this as furthur code that never expects a null
would then NPE, so it would not result in hidden issues.
This is super hot code, so removing those checks should give decent gains.
2016-03-18 19:25:43 -04:00
Aikar
11a3044c3c
Optimize Chunk Unload Queue
...
Removing chunks from the unload queue when performing chunk lookups is a costly activity.
It drastically slows down server performance as many methods call getChunkAt, resulting in a bandaid
to skip removing chunks from the unload queue.
This patch optimizes the unload queue to instead use a boolean on the Chunk object itself to mark
if the chunk is active, and then insert into a LinkedList queue.
The benefits here is that all chunk unload queue actions are now O(1) constant time.
A LinkedList will never need to resize, and can be removed from in constant time when
used in a queue like method.
We mark the chunk as active in many places that notify it is still being used, so that
when the chunk unload queue reaches that chunk, and sees the chunk became active again,
it will skip it and move to next.
2016-03-18 18:03:44 -04:00
Zach Brown
bccbc72945
Move config change into config patch
2016-03-18 16:41:26 -05:00
Aikar
57be47c2d1
Add comment to Navigation patch on why its done that way
...
to avoid accidently changing it in future and breaking things
2016-03-18 17:12:30 -04:00
Aikar
af73f87c66
Remove checkIfActive timings
...
Unneeded and adds extra timings cost to every entity tick
2016-03-18 17:11:53 -04:00
Aikar
3ce3b26186
Configurable Non Player Arrow Despawn Rate
...
Can set a much shorter despawn rate for arrows that players can not pick up.
2016-03-18 15:13:03 -04:00
Aikar
32a3169a1f
Handle Item Meta Inconsistencies
...
First, Enchantment order would blow away seeing 2 items as the same,
however the Client forces enchantment list in a certain order, as well
as does the /enchant command. Anvils can insert it into forced order,
causing 2 same items to be considered different.
This change makes unhandled NBT Tags and Enchantments use a sorted tree map,
so they will always be in a consistent order.
Additionally, the old enchantment API was never updated when ItemMeta
was added, resulting in 2 different ways to modify an items enchantments.
For consistency, the old API methods now forward to use the
ItemMeta API equivalents, and should deprecate the old API's.
2016-03-18 14:56:16 -04:00
Aikar
944a964300
Fix Furnace cook time bug
...
If the server lags out and skips multiple ticks, Furnace cooking behavior would not
cook in the expected amount of time as the cook time was not decremented correctly.
This patch ensures that furnaces cook to the correct wall time expectation.
2016-03-18 14:27:53 -04:00
Aikar
91b4746fe0
Undead horse leashing
...
default false to match vanilla, but option to allow undead horse types to be leashed.
2016-03-18 14:20:11 -04:00
Aikar
63b6980015
Invalidate Metadata on reload
...
Metadata is not meant to persist reload as things break badly with non primitive types
This will invalidate metadata on reload so it does not crash everything if a plugin uses it.
2016-03-18 13:50:33 -04:00
Aikar
9da9b3a9d0
reduce sleep rate if file io thread sleep is enabled
...
so we will still give it time to sleep to avoid the issue, but reduce the
known negative effects of that sleeping.
2016-03-18 13:40:46 -04:00
Aikar
4d317d0ebe
Default loading permissions.yml before plugins
...
Under previous behavior, plugins were not able to check if a player had a permission
if it was defined in permissions.yml. there is no clean way for a plugin to fix that either.
This will change the order so that by default, permissions.yml loads BEFORE plugins instead of after.
This gives plugins expected permission checks.
It also helps improve the expected logic, as servers should set the initial defaults, and then let plugins
modify that. Under the previous logic, plugins were unable (cleanly) override permissions.yml.
A config option has been added for those who depend on the previous behavior, but I don't expect that.
2016-03-18 13:23:48 -04:00
Aikar
3ad0e63a21
set default goals on all pom poms </cheer>
2016-03-18 02:13:51 -04:00
Aikar
0316152120
Chunk Save Reattempt
...
Sometimes a chunk region file is closed prematurely, resulting in a "Stream Closed" error on chunk saving.
Ultimately there is a race condition that causes it, but re-trying the save will avoid the issue.
Retry the save 5 times to try our best to avoid rollbacks due to chunk save failures.
2016-03-18 01:35:26 -04:00
Zach Brown
14d5dba144
Upstream changes
2016-03-17 23:29:51 -05:00
Techcable
a8d725eb23
Don't pass null title to constructor
...
Fixes #83
Fix resetTitle()
@Zbob750 shouldn't be doing these updates in the middle of the night
2016-03-16 18:58:48 -07:00
Zach Brown
59ca434484
Someone questioned my professionality today
2016-03-16 02:57:49 -05:00
Zach Brown
2a6b5b76de
Fix the end credits toggle
...
I think its pretty clear that no one uses this given that it didn't work at all before
2016-03-16 02:21:39 -05:00
Aikar
82452cd373
Re-add chunk save queue improvements
2016-03-12 14:23:17 -06:00
Zach Brown
d230ac7ef2
Re-add Spigot's hopper-check feature
...
Closes GH-77
2016-03-12 13:41:26 -06:00
Zach Brown
a9f44f2240
Rebuild some patches
2016-03-12 00:40:16 -06:00
Zach Brown
716993c750
Fix BeaconEffectEvent
...
It is no longer 5 am
2016-03-11 20:36:47 -06:00
Zach Brown
67ae849417
Merge pull request #73 from kashike/feature/you-are-very-resourceful-you-know-yes-you-are-very-resourceful-yes
2016-03-09 19:45:55 -06:00
Zach Brown
4fba7d5bdc
Merge pull request #71 from kashike/feature/what-are-these-pokey-things-OH-MY-GOD-HELP-THEY-HURT
2016-03-09 19:44:18 -06:00
Riley Park
a80a692e2b
Add more complete resource pack API
2016-03-08 22:23:59 -08:00
Zach Brown
74b4a248ab
Merge pull request #70 from starlis/fixCollisionLag
...
Disable Scoreboards for non players by default
2016-03-08 22:58:36 -06:00
Aikar
a1403cb641
Disable Scoreboards for non players by default
...
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.
So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:42:08 -05:00
Riley Park
0eb02b3760
Add methods for working with arrows stuck in living entities
2016-03-08 20:21:08 -08:00
Riley Park
875d85b3ec
Don't nest if we don't need to when cerealising text components
2016-03-08 18:29:39 -08:00
Aikar
ed8ebbc98a
Improve NavigationListener patches.
...
reduces diff and cleans up implementation of goals greatly.
2016-03-08 19:31:47 -05:00
Zach Brown
4ff94ab64e
Forcibly disable async light updates for the time being
2016-03-08 16:23:28 -06:00
Aikar
627ccd793f
Optimize NavigationListener Iteration
...
I don't know what the person who wrote that code was smoking, but I
don't think it was good.
Gets rid of the WeakHashMap that mojang was abusing purely to be lazy
on clean up, and handles registering and deregistering navigation
upon world add/remove operations.
2016-03-07 22:59:12 -05:00
Aikar
b65586112b
Optimize NavigationListener
2016-03-07 20:45:08 -06:00
Techcable
d78781c869
Re-add BlocksPos inlining patch
2016-03-07 16:00:29 -06:00
Zach Brown
8db749d66b
Rebuild patches
2016-03-07 15:54:14 -06:00
Zach Brown
3c1f7052c2
Rebuild patches
2016-03-07 00:57:19 -06:00
Zach Brown
65bd5d1259
Update and rebuild patches
2016-03-06 14:59:17 -06:00
Zach Brown
d40b668c4b
Revert "Update to latest and rebuild ALL patches"
...
This reverts commit 21038c6f5c
.
2016-03-06 14:49:47 -06:00
Zach Brown
21038c6f5c
Update to latest and rebuild ALL patches
2016-03-06 14:23:00 -06:00
Zach Brown
9d890f0f28
Remove our own changes to the chunk save queue
2016-03-05 16:10:11 -06:00
Aikar
cedb1c3686
Chunk save queue improvements
2016-03-04 20:14:27 -06:00
Zach Brown
9fc52783a2
Fix chest sound playing at the wrong locaton
...
Closes GH-48
2016-03-04 17:38:51 -06:00
Zach Brown
96074f3000
Rebuild patches
2016-03-04 15:20:13 -06:00
Zach Brown
3a71da0bd3
Silence BeaconEffectEvent, swallow exception in version checking
2016-03-03 04:48:46 -06:00
Zach Brown
d83453116b
Update for upstream changes
2016-03-03 03:46:26 -06:00
Zach Brown
26eb457a39
Paper 1.9
2016-02-29 17:09:49 -06:00
Joseph Hirschfeld
4856ba746b
Add exception reporting events
2016-02-28 20:15:51 -05:00
Sudzzy
4ad4421f85
Fix inter-world teleportation glitches
...
People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation safety check.
To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest or door block. While they are in this block, they accept a teleport request from a player within a different world. Once the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a player's skybase.
Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
The wanted destination was on top of the emerald block however the player ended on top of the diamond block. This only is the case if the player is teleporting between worlds.
2016-02-28 18:34:19 +00:00
Aikar
3b4630072e
More timings for scheduler
2016-02-23 22:35:34 -06:00
Techcable
1bdbffaf84
Improve title API
...
Uses title objects instead of individual update methods
2016-02-17 19:03:21 -07:00
Joseph Hirschfeld
21591b3dbd
Add velocity warnings
...
Issues #12 & #18
2016-02-22 21:31:24 -06:00
Joseph Hirschfeld
f119608227
Add configurable portal search radius
2016-02-21 01:33:37 -05:00
Joseph Hirschfeld
ef8b3744c9
Change implementation of tile entity removal list
2016-02-20 21:34:29 -06:00
Joseph Hirschfeld
37cd02bd35
Ensure inv drag is in bounds - Fixes #30
2016-02-20 20:06:47 -06:00
Jedediah Smith
d498084c93
Player Tab List and Title APIs
2016-02-16 19:55:21 -06:00
Zach Brown
e42db95777
Move bungeecord chat APIs out of spigot subclasses
2016-02-16 19:55:05 -06:00
Riley Park
d00f718b65
Be a bit more informative in maxHealth exception
2016-02-16 14:37:03 -08:00
Thinkofdeath
d3809b12af
Fix Furnace Minecarts losing all of their velocity on corners
2016-02-15 23:19:18 -06:00
Zach Brown
b0092d1f74
Merge pull request #27 from kashike/feature/commandmap
...
Expose server CommandMap
2016-02-15 12:07:29 -06:00
Riley Park
8b42b27076
Expose server CommandMap
2016-02-15 07:11:57 -08:00
Zach Brown
eedfd912d2
Some people just have bad days
2016-02-15 08:24:39 -06:00
Zach Brown
8ffb9ef6ea
Downgrade versioning plugin, fix build
2016-02-15 08:22:37 -06:00
Zach Brown
134dc373d2
Update version handling for our new build system
...
CC GH-19
2016-02-15 06:02:47 -06:00
Zach Brown
cb4c48c343
Missed a comment
2016-02-13 20:11:49 -06:00
CullanP
c3492bbb78
Avoid hopper searches if there are no items
...
Closes PR #23
2016-02-13 19:54:01 -06:00
Aikar
026367d300
Optimize getBlockData
2016-02-13 19:29:59 -06:00
Aikar
720abf5ab8
Optimize Pathfinding
2016-02-13 19:25:23 -06:00
Zach Brown
b8355eed74
Add BlockBrewingStand and BlockEnchantmentTable to flying entity collisions patch
2016-02-13 19:11:20 -06:00
Zach Brown
f434ee1467
Make timings verbose by default
...
More useful data by default for server administrators
2016-02-13 17:19:33 -06:00
Zach Brown
22c4861d76
Update CraftBukkit
2016-02-05 04:12:16 -06:00
Nik Gil
192a9bde0b
Make EntityDismountEvent Cancellable
2016-02-01 23:57:27 -07:00
Zach Brown
9d79cc6b99
Squash these tab complete patches
2016-01-31 17:00:30 -06:00
DemonWav
eb6cdbb9ce
Fix infinite recursion with plugin tab completers
...
Make block location tab completion be a per-world configurable value
2016-01-31 01:21:47 -06:00
DemonWav
ecedc912af
Add Location support to tab-completes
...
This is a feature in vanilla Minecraft that has somehow been missing from CraftBukkit for years
2016-01-30 19:20:18 -06:00
Techcable
25fcb2cf47
Fix mutable block position construction
...
Should fix #3
2016-01-29 13:49:01 -07:00
Aikar
6584a8a1b1
Remove completely invalid Redstone event for Netherrack
2016-01-29 03:40:00 -06:00
Techcable
aea26a3f89
Speedup BlockPos by fixing inlining
2016-01-29 03:26:31 -06:00
Zach Brown
4f96dd1dd0
Squash Java 8 patches into pom changes patches
2016-01-29 02:51:53 -06:00
vemacs
75e17505e3
Option to make all chunks capable of spawning slimes
2016-01-29 02:38:41 -06:00
Zach Brown
dddda71685
Re-introduce an option to limit the height of a flying tnt entity
2016-01-16 21:04:07 -06:00
Zach Brown
f04375e45c
Force commands to be dispatched synchronously
...
[22:29:12] <Aikar> just add that
[22:29:17] <Aikar> that forces it fixed
[22:29:31] <Aikar> and then when his users spam him hell fix it :P
2016-01-12 23:00:58 -06:00
Zach Brown
b57d9f9638
Add an option to disable chest's detection of Ocelots/Cats
2016-01-10 20:47:21 -06:00
Zach Brown
a4ab2f017d
Migrate timings classes to new package
2016-01-10 01:33:27 -06:00
Zach Brown
097ffc44c1
Migrate PaperSpigot to Timings version 2
2016-01-09 00:32:38 -06:00
Zach Brown
6e5b779d20
Require Java 8 - Tell your shitty hosts to update
2016-01-09 00:13:58 -06:00
chickeneer
7f92ef8437
Resolve bed issues on unloaded chunks
2016-01-04 00:24:36 -06:00
Aikar
0875e3ee25
Entity teleport fix
2016-01-04 00:23:17 -06:00
Zach Brown
ec8a492d29
Make the duplicate entity UUID warning toggleable
2015-12-28 20:15:28 -06:00
Steve Anton
f532fca425
Add PlayerInitialSpawnEvent
2015-12-22 22:06:19 -06:00
Jedediah Smith
1bd859fad5
Fix player leak from entity tracker and item frames
...
3005a20c5c
2015-12-22 21:55:00 -06:00
Aikar
10316338d8
EAR: Fix bug with teleporting entities
2015-12-22 18:22:36 -06:00
Zach Brown
bf35c9ab26
[17:15:29] * Z750 kicks jetbrains right in the scrotum
2015-12-06 17:16:51 -06:00
Zach Brown
8c0b8acfb6
Restore a constructor that was removed in EntityFallingBlock
2015-12-06 17:14:41 -06:00
ItsHarry
cc7182a269
Also apply the "vanished players don't have rights" patch to Fishing Hook entities.
2015-11-26 19:51:01 -06:00
Aikar
c0fa6b8d12
Don't create a chunk just to unload it
2015-11-15 19:46:34 -06:00
Aikar
68c983d7cd
Don't create region files when checking if a chunk exists
2015-11-15 19:44:28 -06:00
Aikar
929a5b40ed
Bump thread count for chunk loading
2015-11-15 19:41:12 -06:00
Aikar
314c8f06cc
Don't damage ArmorStands that are already dead
2015-11-15 19:40:32 -06:00
Zach Brown
7b80afb6ef
Remove TE/E Removal Optimizations
...
Causes pistons to eat blocks in certain circumstances, double piston extenders most notably
2015-10-24 02:20:30 -05:00
Aikar
ee9886c278
Update tick limiter removal and TE/E removal optimizations
2015-10-24 02:12:33 -05:00
Aikar
eac397cbab
Implement EMC's optimized entity and tileentity removal
2015-10-16 22:23:05 -05:00
Zach Brown
0ab0bcc85d
Don't point users at spigotmc when watchdog kills the server
2015-10-16 21:50:04 -05:00
Zach Brown
264f2c2d09
Disable spigot tick limiters
2015-10-16 21:43:03 -05:00
Zach Brown
9f7447824d
Rebuild patch for upstream changes
2015-10-07 21:32:01 -05:00
Aikar
2d37e27b37
Remove an unused list of TileEntities slowing down removal
2015-10-06 23:27:01 -05:00
Zach Brown
43fee1c16e
Rebuild patches for upstream changes
2015-10-02 22:58:02 -05:00
Zach Brown
dcef1d444b
Remove our own (outdated) TE handling, for one that's closer to vanilla
2015-09-19 09:34:17 -05:00
Zach Brown
2190d87f45
Rebuild patches
2015-09-18 20:44:37 -05:00
vemacs
b12044f2b7
Re-add entity/tile entity tick limiters
2015-09-12 23:29:23 -05:00
Zach Brown
603159dedf
Remove several broken or unnecessary patches.
...
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Zach Brown
3d490255dc
Rebuild patches
2015-09-01 20:14:41 -05:00
Zach Brown
de98ff5d80
Use spigot.yml's view distance setting
2015-08-29 03:12:41 -05:00
Techcable
3e8e275447
Lookup game profiles for users that aren't onine
2015-08-15 14:05:03 -05:00
Byteflux
51cbd00f88
Re-add Spigot's hopper-check feature
2015-08-13 10:36:58 -07:00
Techcable
15512b5459
Use the server usercache for player heads
2015-08-11 01:27:18 -05:00
Zach Brown
df01ae692d
[23:29:51] <Byteflux> no tacoz 4 clippeh
2015-08-08 23:33:19 -05:00
Byteflux
d4bd87a7ec
Fix NPE in recheckGaps when using async lighting
2015-08-06 21:44:03 -07:00
Byteflux
f2f04fbb77
Add beds and enderchests to list of collidable blocks
2015-08-05 02:31:55 -07:00
Iceee
19d4a47c33
Fix lava/water some times creating air instead of cobblestone
2015-08-04 17:57:17 -07:00
Byteflux
5b6b8beff8
Temporarily use getDouble() internally for calls to getFloat() in Paper configs
...
getFloat() seems to have an issue with reading modified values and always
returns the default value instead. This needs further investigating, but
for now making it use getDouble() internally appears to resolve the issue.
2015-08-04 17:57:17 -07:00
Byteflux
febaf3c5a1
Configurable TNT explosion volume
2015-08-04 17:47:57 -07:00
Byteflux
c92053d8b0
Add chests and soul sand to list of types falling blocks can collide with
2015-08-04 17:24:47 -07:00
Byteflux
6bcae0c948
Make the recheckGaps method async like other lighting updates
2015-08-04 15:44:54 -07:00
Byteflux
6cbf685402
Optimize getCubes()
2015-08-04 15:25:37 -07:00
Zach Brown
acd17efa2d
Rebuild patches
2015-08-02 01:56:08 -05:00
Zach Brown
f4d9e4a686
Temporarily remove PlayerMicroMoveEvent implementation
...
Breaks the existing PlayerMoveEvent, to be re-worked soon
2015-07-30 22:47:22 -05:00
Zach Brown
7d566bf6b7
Update for upstream NMS mapping changes
2015-07-30 22:41:53 -05:00
Zach Brown
fd378c06e5
Update PaperSpigot to 1.8.8
2015-07-27 17:26:21 -05:00
Zach Brown
9486b3747e
Re-add recentTps array for plugins that make bad choices
2015-07-26 15:58:37 -05:00
Zach Brown
a1497e2182
Rebuild
2015-07-25 18:00:37 -05:00
Sudzzy
21ee673718
Configurable container update tick rate
2015-07-23 22:06:57 -07:00
Byteflux
a5a657d88c
Rebuild patches
2015-07-23 13:37:52 -07:00
Byteflux
a8b69d72c7
Add BeaconEffectEvent
2015-07-23 12:57:12 -07:00
Byteflux
c8f3b4ba4f
Fix package naming of PaperSpigot events to be consistent with Bukkit/Spigot
...
Right now this only affects the recently added PlayerMicroMoveEvent. I
figured this should be done to keep the events organized in the same way
Bukkit and Spigot do. This should lead to a less cluttered event package
when we do add more events.
2015-07-23 09:56:24 -07:00
Techcable
f89d680e05
Add PlayerMicroMoveEvent
2015-07-23 04:30:13 -07:00
Iceee
b35f1a3c3e
Optimize Spigot's Anti X-Ray
2015-07-23 04:24:24 -07:00
Jedediah Smith
57eedbe1b4
Send absolute position the first time an entity is seen
2015-07-23 04:13:26 -07:00
Zach Brown
c1e63e5d4b
Rebuild patches
2015-07-20 20:14:39 -05:00
Byteflux
9491916ffa
Unload client chunks + only cache whole chunk maps
2015-07-16 14:06:33 -07:00
Byteflux
d0249a6935
Configurable chunk map caching
2015-07-15 16:16:27 -07:00
Byteflux
82ad0725c6
Improvements to ChunkMap caching
2015-07-15 13:31:34 -07:00
Iceee
86c171f56d
ChunkMap caching
2015-07-15 02:42:49 -07:00
Byteflux
963925b8ea
Lookup neighbor chunks more efficiently in async lighting
2015-07-15 02:01:49 -07:00
Byteflux
c17ecdd93f
Nerfed spawner mobs should use PathfinderGoalFloat to swim if available
2015-07-14 10:51:38 -07:00
Byteflux
ee2b2ec193
Optimize item movement
2015-07-14 10:17:39 -07:00
Byteflux
cfd19b9792
Configurable mob spawner tick rate
2015-07-14 10:01:28 -07:00
Byteflux
9874c9caa8
Various configurable toggles
...
- Disable explosion knockback for players
- Disable thunder logic
- Disable ice and snow formation
- Disable mood sounds
2015-07-14 09:34:10 -07:00
Byteflux
3388d414cf
Rebuild patches
2015-07-14 08:59:57 -07:00
Byteflux
950d51d5e3
Remove obsolete patch
2015-07-10 03:45:20 -07:00
Byteflux
bf8eb1aba6
Remove bad condition in async lighting check
2015-07-10 03:20:10 -07:00
Byteflux
9da2e5eff7
Load chunks in getCubes()
2015-07-07 13:44:35 -07:00
Byteflux
fc9503b08d
Fix off-by-one in async lighting neighbor loop
2015-07-04 17:42:28 -07:00
Byteflux
bc9a97a7a3
Fix liquids stuck in fast drain loop
2015-07-03 12:38:43 -07:00
Byteflux
811b3406a3
Add player view distance API
2015-07-01 01:01:42 -07:00
Byteflux
498811bfc5
Configurable lava flow speed
2015-07-01 00:39:31 -07:00
Byteflux
16d34d5de1
Clean up async lighting patch
2015-07-01 00:27:58 -07:00
Byteflux
5030643f4e
Clean up forced chunk loading patch
2015-06-30 22:58:11 -07:00
Byteflux
d37d0f83c4
Fast draining
2015-06-30 20:22:24 -07:00
Byteflux
f1b5decd73
Stop updating flowing block if material has changed
2015-06-30 19:46:05 -07:00
Byteflux
cbe33d538c
Always use optimized draining fix
2015-06-30 19:23:17 -07:00
Zach Brown
147438cc2f
Rebuild patches
2015-06-20 22:05:36 -05:00
Byteflux
5b9a0a0122
Optimize explosions
2015-06-16 05:55:15 -07:00
Byteflux
820b9ac5e9
Do not filter out large getEntities call
2015-06-16 05:34:03 -07:00
Zach Brown
b2aaf31f9e
Rebuild patches for upstream API addition
...
Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00
Zach Brown
a29fda12b6
Rebuild patches
2015-06-06 12:15:22 -05:00
Byteflux
0f48b03bbc
Update to 1.8.7
2015-06-05 05:45:30 -07:00
Byteflux
38aa4c080b
FallingBlock and TNT entities collide with specific blocks
2015-06-05 01:24:22 -07:00
Byteflux
55b9d1c093
Add configurable fix for TNT cannnons.
...
This attempts to revert cannoning mechanics to pre-1.8 behavior. A huge
thanks to TheIceAP who championed almost every fix in this patch.
Another shoutout to Jebediah Smith from SportBukkit for the velocity
update patch which mostly fixes the client issue of TNT moving in water.
2015-06-04 14:25:07 -07:00
Byteflux
7d15ab73ad
Migrate old TNT height nerf settings to falling block height nerf
2015-06-04 03:57:23 -07:00
Byteflux
5866cac361
Remove giant TNT changes patch
2015-06-04 01:42:09 -07:00
Byteflux
2778f5e485
Fix another structure generator NPE
2015-06-02 02:08:51 -07:00
Byteflux
e1c9ba99cd
Fix NPE when disabling certain structure generators
2015-06-02 01:40:46 -07:00
Byteflux
e285ca5c92
Add generator settings from Paper 1.7
...
As of 1.8, it is possible to customize worlds beyond what these settings
allow using a Customized world type, however, this is still useful for
non-Customized worlds and Nether worlds.
2015-06-02 00:44:06 -07:00
Iceee
1bcfd0b911
Fix lag from explosions processing dead entities
2015-06-01 22:56:10 -07:00
Byteflux
257119a254
Stackable Buckets
2015-06-01 22:27:22 -07:00
Zach Brown
45fc70b6fc
Re-add the teleport passenger/vehicel with player patch from 1.7.10
2015-05-31 01:52:17 -05:00
Zach Brown
f8db037fab
Remove the spigot TileEntity/Entity capping feature
...
It appears to cause visual glitching issues with certain TNT entities
fired from cannons. TileEntity tick capping has already been removed
for some time, Entity tick capping removal is new to this patch.
2015-05-30 01:39:20 -05:00
Zach Brown
62c1f6b296
Rebuild Patches for upstream changes
2015-05-30 01:11:16 -05:00
Zach Brown
c22f803441
Bring chunkloading TNT/FallingBlocks/EnderPearls to 1.8
...
Forward ported from PaperSpigot 1.7.10
2015-05-28 22:19:49 -05:00
DoctorDark
e97a33af9b
Configurable end credits when leaving the end
2015-05-28 20:29:51 -05:00
Zach Brown
bd0045257f
Rebuild patches for upstream changes
2015-05-28 00:11:18 -05:00
Zach Brown
e6727223f8
Update to 1.8.6
2015-05-25 15:59:30 -05:00
Zach Brown
b86b4ff71e
Things compile better when you update mc-dev
2015-05-23 13:04:28 -05:00
Zach Brown
db0d9a2531
Update PaperSpigot to 1.8.5
2015-05-23 12:09:55 -05:00
Zach Brown
56edb22600
Misc. cleanup from 1.8.4 update
2015-05-18 19:22:48 -05:00
Jedediah Smith
140e26958b
Fix jar being shaded multiple times
2015-05-18 19:06:10 -05:00
Zach Brown
9ba49f12fd
Re-enable Metrics so that we can better understand our userbase
2015-05-18 19:03:24 -05:00
Zach Brown
b7ec28b5d2
Update PaperSpigot to 1.8.4
2015-05-18 18:41:57 -05:00
Zach Brown
a5b3760b6d
Rebuild patches
2015-05-10 19:24:52 -05:00
Zach Brown
47ad0d451e
Add ArmorStand Marker NBT API
2015-05-03 17:47:28 -05:00
Zach Brown
a3f9c58fed
Fix a typo in the server POM
2015-05-03 16:28:13 -05:00
Isaac Moore
465453dc21
Add PlayerLocaleChangeEvent
2015-04-27 21:43:59 -05:00
Zach Brown
093677dbdd
Fix the repo's patches because I can't merge things today
...
Thanks to Byteflux for all the PRs you see below bringing 1.8 PaperSpigot that much closer to feature parity with it's 1.7 branch
2015-04-18 15:14:31 -05:00
Byteflux
1e502e4eae
Toggleable player crits
2015-04-18 02:46:53 -07:00
Byteflux
3586742ccc
Optimize draining
2015-04-18 02:31:53 -07:00
Byteflux
1ff35348bb
Async Lighting
2015-04-18 01:30:12 -07:00
Byteflux
2dae421290
Configurable tickNextTickListCap bypass for redstone
2015-04-17 03:54:46 -07:00
Byteflux
83a95a05c8
Fix remove-unloaded.enderpearls option not being respected
2015-04-17 03:25:02 -07:00
Byteflux
41cb01fa3f
Add FallingBlock source location API
2015-04-17 02:51:46 -07:00
Zach Brown
b5f5886e5b
Rebuild patches
2015-04-13 15:48:16 -05:00
Zach Brown
5e6c99aec2
Always tick falling blocks - Exclude from EAR
2015-04-10 18:07:59 -05:00
Roman Alexander
67d1ba7c1a
How about we actually make that tickNextTickList cap configurable
...
*glances at Z*
2015-03-24 18:28:19 -05:00
Zach Brown
819db3aba6
Allow users to configure the tickNextTickList cap
2015-03-23 14:40:52 -05:00
Zach Brown
9263823b95
Remove patch that kept the player on world changes
2015-03-20 21:39:37 -05:00
Zach Brown
5ec0ee10bd
Rebuild Patches
2015-03-19 19:41:36 -05:00
Zach Brown
bc8b1ee8d7
Rebuild patches
2015-03-09 16:02:50 -05:00
Zach Brown
6538ccd924
Update PaperSpigot to Minecraft 1.8.3
2015-03-07 19:16:09 -06:00
Zach Brown
0d6db011bc
Check online mode before converting and renaming player data
2015-03-05 15:30:48 -06:00
Zach Brown
de2ec8b0a9
Manually bump the config version since git won't
2015-02-23 16:59:00 -06:00
Zach Brown
78487dca8c
PaperSpigot TNT Changes
...
Brought our multiple TNT change patches into a single patch and
configuraiton section.
You /will/ need to update your configs, sorry.
Adds additional configuration and features as well.
2015-02-23 15:03:10 -06:00
Zach Brown
7e7840e064
(Temporarily?) Disable Spigot's TE changes in favor of our own
...
Pending proper benchmarks and a potential rewrite, this appears to be a
good short-term solution
2015-02-22 02:38:45 -06:00
Zach Brown
c6f594dcfc
Remove upstream-pulled patch
2015-02-14 20:16:45 -06:00
Zach Brown
f0f2754d8a
Make Enderman drop the block they're holding when they die
2015-02-13 14:50:25 -06:00
Bestle
152d9b5890
Despawn items outside EAR activation range
2015-02-13 14:33:49 -06:00
Zach Brown
22957cd6d1
Rebuild patches for upstream changes
2015-02-13 14:24:02 -06:00
Zach Brown
0c2ee8bf90
Rebuild a patch
2015-02-06 09:06:09 -06:00
Zach Brown
00e1315f65
Rebuild patches for upstream changes
2015-02-03 17:53:51 -06:00
Zach Brown
1c6f7636d8
Add configurable top of nether void damage patch
2015-01-29 15:34:32 -06:00
Zach Brown
335c9c3009
Remove the broken teleport passenger vehicle with player patch
2015-01-29 15:26:20 -06:00
Zach Brown
e1e0781a99
Fix patch usernames and emails
2015-01-29 15:25:50 -06:00
Zach Brown
eb76f6ab42
Remove patch that was pulled upstream
2015-01-25 02:08:21 -06:00
Zach Brown
04dbeb4bf1
Fix certain mobs crashing the server from MobSpawners
2015-01-18 12:43:42 -06:00
Zach Brown
d04f8d3c65
Rebuild patches for upstream changes
2015-01-12 11:21:32 -06:00
Zach Brown
a386f23f24
Rebuild patch for upstream update
2015-01-08 21:53:39 -06:00
Zach Brown
985a51fc17
Rebuild patches for upstream changes
2015-01-06 22:13:40 -06:00
Zach Brown
436c6f2449
Rebuild our patches for upstream changes
2015-01-04 20:30:07 -06:00
Howaner
b7fb738d91
Fix kick messages
2015-01-03 18:26:09 -06:00
Zach Brown
641703cfd8
Fix block placement in the invisible players patch
...
Thanks Mojang...
2015-01-03 17:35:46 -06:00
Aikar
5e5d11f13b
Prevent tile entity and entity based crashes
2014-12-22 15:13:29 -06:00
gsand
1b72b3fc59
[00:50:57] <Clippy> wait, actually I need to do additional testing, just
...
remove it
[00:51:09] <Clippy> ;(
[00:51:17] * Clippy opens mcp
[00:51:22] <Z750> ._.
2014-12-21 00:52:01 -06:00