Commit graph

701 commits

Author SHA1 Message Date
Jake Potrebic
ce87e69d53
net.minecraft.world.level.storage.loot 2024-12-14 12:50:23 -08:00
Nassim Jahnke
b0f627d7bb
Small cleanup 2024-12-14 21:47:32 +01:00
Shane Freeder
a546b39e58
net/minecraft/world/scores 2024-12-14 20:46:54 +00:00
Owen1212055
a9d7ae7213
Missing part of net/minecraft/world/level/dimension/end/ 2024-12-14 15:32:26 -05:00
Owen1212055
0aa15ea868
net/minecraft/world/level/chunk/ 2024-12-14 15:26:22 -05:00
Nassim Jahnke
9aa5f1a955
LivingEntity 2024-12-14 21:21:09 +01:00
Owen1212055
a3bd0b2bbb net/minecraft/world/level/chunk/ 2024-12-14 15:20:06 -05:00
Owen1212055
c31ab10475 Fixy 2024-12-14 14:43:19 -05:00
Owen1212055
ea5c599077 /net/minecraft/world/entity/monster 2024-12-14 14:39:44 -05:00
Shane Freeder
a890e322f1
net/minecraft/world/entity/ai/sensing (but, actually) 2024-12-14 18:42:28 +00:00
Shane Freeder
e90ba22ef7
net/minecraft/world/entity/ai/sensing 2024-12-14 18:40:19 +00:00
Noah van der Aa
6a84e88e76
net/minecraft/world/level/block/entity/vault 2024-12-14 19:37:38 +01:00
Noah van der Aa
ff9cf280c2
net.minecraft.world.entity.animal.{armadillo|camel|sniffer} 2024-12-14 19:16:36 +01:00
Jake Potrebic
db81fd3455
net.minecraft.world.item.crafting 2024-12-14 10:07:55 -08:00
Shane Freeder
1a214aed6a
net/minecraft/world/entity/item 2024-12-14 17:58:14 +00:00
Nassim Jahnke
e50b519542
Next one unfortunately is LivingEntity 2024-12-14 18:45:01 +01:00
Noah van der Aa
52d26db5a0
net.minecraft.world.item.consume_effects 2024-12-14 18:44:19 +01:00
Lulu13022002
d7eab570bd
components 2024-12-14 18:41:16 +01:00
Owen1212055
016503a85f net/minecraft/world/entity/animal/goat/ 2024-12-14 12:28:50 -05:00
Owen1212055
71cac092ea net/minecraft/world/inventory fixes 2024-12-14 12:14:44 -05:00
Nassim Jahnke
ea14971545
More entity classes 2024-12-14 18:12:30 +01:00
Owen1212055
64e61681f4 net/minecraft/world/inventory 2024-12-14 11:56:00 -05:00
Shane Freeder
3672a7d70f
net/minecraft/world/entity/npc 2024-12-14 16:44:20 +00:00
Shane Freeder
6002fbc152
/net/minecraft/world/level/levelgen/structure/templatesystem 2024-12-14 16:44:20 +00:00
Noah van der Aa
14f6b329a5
net.minecraft.world.level.border 2024-12-14 17:43:55 +01:00
Noah van der Aa
2a9bf40295
net.minecraft.world.entity.animal (thank you wheel of pain) 2024-12-14 17:27:12 +01:00
Bjarne Koll
dde17defa5
net/minecraft/world/entity/vehicle 2024-12-14 17:17:22 +01:00
Bjarne Koll
216f3118ae
net/minecraft/world/level/block/entity/trialspawner 2024-12-14 17:17:22 +01:00
MiniDigger | Martin
f803e7cc28 update mache, rebuild patches for concurrency fix 2024-12-14 16:08:32 +01:00
Noah van der Aa
6fdbfef28e
net.minecraft.world.level.entity 2024-12-14 15:02:14 +01:00
Noah van der Aa
7d70dbf927
net.minecraft.world.damagesource 2024-12-14 14:47:37 +01:00
Noah van der Aa
5eb4ceb6a4
net.minecraft.world.item.enchantment 2024-12-14 14:40:36 +01:00
Noah van der Aa
729c6e5369
Random small stuff 2024-12-14 14:31:00 +01:00
Nassim Jahnke
679c2f7c9f
More more entity classes 2024-12-14 13:05:27 +01:00
Nassim Jahnke
07642b457e
More entity classes 2024-12-14 12:36:08 +01:00
Nassim Jahnke
03daab51f7
Entity class 2024-12-14 11:41:23 +01:00
Bjarne Koll
afa25753de
Fix compile issue in MinecraftServer 2024-12-14 05:48:25 +01:00
Bjarne Koll
f25c1a33a0
Finish block entity 2024-12-14 05:45:11 +01:00
Jake Potrebic
368d2116ba
net.minecraft.world.entity.raid 2024-12-13 19:53:42 -08:00
Jake Potrebic
9793846a7e
net.minecraft.world.level.redstone 2024-12-13 19:42:44 -08:00
Jake Potrebic
c62af3a5b7
net.minecraft.world.level.saveddata.maps 2024-12-13 19:35:46 -08:00
Jake Potrebic
ce9d79a81b
net.minecraft.world.entity.projectile.windcharge 2024-12-13 17:54:21 -08:00
Jake Potrebic
5b0289a248
net.minecraft.world.level.storage.loot.predicates 2024-12-13 17:50:51 -08:00
Jake Potrebic
9ef230aa31
net.minecraft.world.entity.projectile 2024-12-13 17:45:53 -08:00
Jake Potrebic
cb5feced53
net.minecraft.world.entity.monster.warden 2024-12-13 16:08:40 -08:00
Jake Potrebic
f98d879f07
net.minecraft.world.level.block.state.properties 2024-12-13 16:05:23 -08:00
Jake Potrebic
fe1744dfd1
net.minecraft.world.item.alchemy 2024-12-13 16:02:20 -08:00
Jake Potrebic
f60983ac06
net.minecraft.world.entity.animal.allay 2024-12-13 15:55:52 -08:00
Jake Potrebic
f0e7d7e5f7
net.minecraft.world.level.block.state 2024-12-13 15:50:44 -08:00
Lulu13022002
c6a426beda
warden AI 2024-12-13 21:36:11 +01:00
Nassim Jahnke
f73e864f18
Commands 2024-12-13 21:21:57 +01:00
Lulu13022002
2509faa08e
mob spawn settings 2024-12-13 21:07:56 +01:00
Nassim Jahnke
c3d5f253fe
Moar 2024-12-13 20:30:07 +01:00
Bjarne Koll
4091c6ac4d
Follow up on block entities 2024-12-13 20:17:16 +01:00
Bjarne Koll
e0fae5ef02
Part of block entities 2024-12-13 20:11:23 +01:00
Nassim Jahnke
0135513d3d
More mobs 2024-12-13 20:01:24 +01:00
Nassim Jahnke
3ef3394311
More mobs 2024-12-13 19:25:16 +01:00
Noah van der Aa
7d42b87010
net/minecraft/world + Tadpole? 2024-12-13 19:17:03 +01:00
Noah van der Aa
18a25937bc
pathfinding, packet utils 2024-12-13 18:57:25 +01:00
Nassim Jahnke
e20952c643
Make Tadpole apply 2024-12-13 18:55:47 +01:00
Nassim Jahnke
aa998246f7
More work 2024-12-13 18:40:56 +01:00
Jake Potrebic
e9b739bc48
some more directories 2024-12-13 09:40:09 -08:00
Noah van der Aa
1ed5242f38
Ender dragon 2024-12-13 18:36:33 +01:00
Bjarne Koll
ee51737be6
More work 2024-12-13 17:24:35 +01:00
Nassim Jahnke
45ddf764d9
Move patches to unapplied 2024-12-12 12:30:31 +01:00
Owen1212055
d300c94ec2 Properly resend entities
This resolves some issues which caused entities to not be resent correctly.
Entities that are interacted with need to be resent to the client, so we resend all the entity
data to the player whilst making sure not to clear dirty entries from the tracker. This makes
sure that values will be correctly updated to other players.

This also adds utilities to aid in further preventing entity desyncs.

This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
to be used despite being cancelled on the server.

For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values,
and so we have to (forcibly) resend them in order for the client to reset their using item state.

See: https://github.com/PaperMC/Paper/pull/1896

== AT ==
public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
2022-12-07 17:25:19 -05:00
Intybyte
24f63384b2 Expand scoreboard tag count validation to API set 2024-10-21 01:41:04 +02:00
Bjarne Koll
45d04f9749 Add registry entry and builders 2024-06-13 23:45:32 +02:00
Kevin Raneri
b2d8133382 Configurable Entity Despawn Time 2024-09-30 09:50:55 -07:00
Lulu13022002
7b83e91bb7 Fix NPE when EntityResurrectEvent is uncancelled 2024-11-18 20:27:58 +01:00
Bjarne Koll
c7c3d8a9cb Fix incorrect invulnerability damage reduction
Fixes incorrect spigot handling of the invulnerability damage
reduction applied when an already invulnerable entity is damaged with a
larger damage amount than the initial damage.
Vanilla still damages entities even if invulnerable if the damage to be
applied is larger than the previous damage taken. In that case, vanilla
applies the difference between the previous damage taken and the
proposed damage.

Spigot's damage modifier API takes over the computation of damage
reducing effects, however spigot invokes this handling with the initial
damage before computing the difference to the previous damage amount.
This leads to the reduction values to generally be larger than expected,
as they are computed on the not-yet-reduced value.
Spigot applies these reductions after calling the EntityDamageEvent and
*then* subtracts the previous damage point, leading to the final damage
amount being smaller than expected.

This patch cannot simply call the EntityDamageEvent with the reduced
damage, as that would lead to EntityDamageEvent#getDamage() returning
the already reduced damage, which breaks its method contract.
Instead, this patch makes use of the DamageModifier API, implementing
the last-damage-reduction as a DamageModifier.
2024-11-11 21:35:27 +01:00
Jake Potrebic
9467a08b36 Improve performance of RecipeMap#removeRecipe 2024-10-31 20:36:41 -07:00
Aikar
0d8c3dc008 Block Enderpearl Travel Exploit
Players are able to use alt accounts and enderpearls to travel
long distances utilizing the pearls in unloaded chunks and loading
the chunk later when convenient.

This disables that by not saving the thrower when the chunk is unloaded.

This is mainly useful for survival servers that do not allow freeform teleporting.

Note: Currently removed as enderpearls are ticked as long as their owner is online in 1.21.2.
Might be worth to re-add once an option to disable the above vanilla mechanic is added, to
fully prevent enderpearl travel exploits.

== AT ==
public net.minecraft.world.entity.projectile.Projectile ownerUUID
2018-04-30 17:15:26 -04:00
Jason Penilla
cf7a1191a9 Allow using old ender pearl behavior
When enabled, ender pearls will not load chunks and will save to the world instead of the player.

== AT ==
public net.minecraft.world.entity.projectile.Projectile cachedOwner
2024-10-27 12:36:53 -07:00
Spottedleaf
29e03d0439 Add startup flag to disable gamerule limits
-DPaper.DisableGameRuleLimits=true will disable gamerule limits

== AT ==
public net.minecraft.server.level.ChunkLevel ENTITY_TICKING_LEVEL
2024-10-25 14:20:40 -07:00
Shane Freeder
8f7365707a Always send Banner patterns to the client
The mojang client will not remove patterns from a Banner when none
are sent inside of an update packet, given that this is not an expected
flow for them, this is not all too surprising. So, we shall resort to always
sending the patterns over the network for update packets.
2024-10-20 18:23:59 +01:00
Nassim Jahnke
3d14e7af19 Separate dimensiondata executor 2024-11-28 10:35:58 +01:00
Doc
e95dccb515 Add AnvilView#bypassEnchantmentLevelRestriction
Anvils, by default, limit applied enchantment levels to their respective
maximum level. The added API enables plugins to disable this behaviour,
allowing enchantments that are overleveled to be applied via the anvil.
2024-10-06 16:46:36 -03:00
Axionize
66e26ebe48 Void damage configuration API 2024-09-29 14:20:42 -07:00
Mariell Hoversholm
411498e394 Add PlayerInsertLecternBookEvent 2024-09-29 16:21:26 +02:00
Jake Potrebic
5b0133e675 Call bucket events for cauldrons 2022-01-16 10:13:33 -08:00
Tamion
8b8acbb898 Add recipeBrewTime
== AT ==
public net.minecraft.world.inventory.BrewingStandMenu brewingStandData
2024-09-15 19:17:12 +02:00
Bjarne Koll
c8efaa46cb Remove wall-time / unused skip tick protection
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-16 23:07:29 +02:00
masmc05
1cd7fd4eec Item serialization as json 2024-08-11 03:01:52 +03:00
Newwind
e29ea45639 Check dead flag in isAlive()
If a plugin sets the health of a living entity above 0 after it has already died, the entity will be "revived".
It will behave the exact same as before, except with the internal "dead" flag set, resulting in 2 behavior changes,
A: it's completely invulnerable to all damage
B: it's unable to pickup items

isValid() for these bugged entities will return true, isDead() will return false, despite the dead flag.
This patch checks that the mob isn't dead before saying its alive.

Also, even if the plugin is responsibly checking !isDead() before modifying health, on very rare circumstances
I am currently unable to replicate, these "revived" entities can still appear
2024-08-26 14:01:37 +02:00
Nathan
7b8f630280 Fire BlockExpEvent on grindstone use 2024-08-31 18:09:55 -06:00
Tamion
2742ad6a9a Fix InventoryOpenEvent cancellation 2024-08-19 18:05:26 +02:00
okx-code
ad8ae89c95 Add enchantment seed update API 2024-08-17 13:02:45 +01:00
Jake Potrebic
8a940ca0ba Fix SculkBloomEvent firing for block entity loading 2024-08-19 13:43:06 -07:00
Tamion
b724ae078d Fix CraftBukkit drag system
== AT ==
public net.minecraft.world.inventory.AbstractContainerMenu quickcraftSlots
public net.minecraft.world.inventory.AbstractContainerMenu quickcraftStatus
public net.minecraft.world.inventory.AbstractContainerMenu quickcraftType
public net.minecraft.world.inventory.AbstractContainerMenu resetQuickCraft()V
2024-05-26 22:20:21 +02:00
mja00
15c3f06938 Add skipping world symlink scan
In worlds that are extremely large (greater than 1TB), it can take an insanely long time to walk the entire world for symlinks.
This patch adds a system property to disable the symlink scan, which can be used to speed up world loading.
2024-08-12 06:27:15 -04:00
Newwind
4b761f97a3 Configuration for horizontal-only item merging
Most of the visual artifacts that result from having item merge radius above vanilla levels is from items merging vertically,
which realistically, only happens when a player is dropping items, or items are dropping from breaking a block.

Most of the scenarios where item merging makes sense involves the two item entities being on the same Y level. i.e on the ground next to each other.
This is even more apparent since paper fixed items being able to merge through blocks.

This patch allows us to configure items to only merge horizontally, which is what vanilla does.
This allows us to have both the reduced number of item entities a high item-merge radius provides,
without most of the visual artifacts caused by items merging vertically.
2024-08-07 13:25:55 +02:00
Nassim Jahnke
334058fa69 Check for block type in SculkSensorBlock#canActivate 2024-08-07 14:33:25 +02:00
Tamion
92fa922afd Fix PickupStatus getting reset 2024-07-21 19:11:22 +02:00
Bjarne Koll
7b21e8c8d9 Only call EntityDamageEvents before actuallyHurt
The recent upstream update moved around the event logic for
EntiyDamageEvent and its derivatives.
However, the event was called on every call to #hurt as it was moved out
of actuallyHurt.

This patch moves the invocation directly before the #actuallyHurt calls,
respective invulnerable timings.
2024-07-08 22:01:08 +02:00
Jake Potrebic
d9e3bee3b5 Fix NPE for Jukebox#setRecord
Fallback to the global registry if no level exists
2024-06-17 17:41:09 -07:00
Owen1212055
c3d1a03428 Configurable Sand Duping 2024-06-15 22:01:39 -04:00
Bjarne Koll
c05db66ee6 Configurable damage tick when blocking with shield 2024-06-13 17:16:01 +02:00
granny
826f299f4c check if itemstack is stackable first 2024-02-24 19:33:01 -08:00
SoSeDiK
64cbea9119 Add missing fishing event state 2024-05-01 07:44:50 +03:00
Tamion
276e09c3b0 Fix cancelling BlockPlaceEvent calling onRemove 2024-05-23 11:02:20 +02:00
Jake Potrebic
acdfeeea3d Prevent NPE if hooked entity was cleared 2024-05-12 21:57:23 -07:00
Nassim Jahnke
c6f962ba54 Prevent sending oversized item data in equipment and metadata
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-12-01 12:36:25 +01:00
Jake Potrebic
5d843f3120 Fix issues with Recipe API 2024-05-12 15:49:36 -07:00
SoSeDiK
b50682ab2b More Chest Block API
== AT ==
public net.minecraft.world.level.block.ChestBlock isBlockedChestByBlock(Lnet/minecraft/world/level/BlockGetter;Lnet/minecraft/core/BlockPos;)Z
2024-05-01 08:22:13 +03:00
Jake Potrebic
31725bc039 General ItemMeta fixes
== AT ==
private-f net/minecraft/world/item/ItemStack components
public net/minecraft/world/food/FoodProperties DEFAULT_EAT_SECONDS
public org/bukkit/craftbukkit/block/CraftBlockStates getBlockState(Lorg/bukkit/World;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/block/entity/BlockEntity;)Lorg/bukkit/craftbukkit/block/CraftBlockState;
public net/minecraft/world/level/block/entity/BlockEntity saveId(Lnet/minecraft/nbt/CompoundTag;)V

Co-authored-by: GhastCraftHD <julius.gruenberg@leghast.de>
2024-04-27 20:56:17 -07:00
Jake Potrebic
50b91c7359 Revert to vanilla handling of LivingEntity#actuallyHurt 2024-04-27 09:44:53 -07:00
Jake Potrebic
ba71d372a5 Fix shield disable inconsistency
In vanilla, if the damage source is tagged as a projectile,
it will not disable the shield if the attacker is holding
an axe item.
2024-04-26 19:08:37 -07:00
Aikar
3844905fa8 Support old UUID format for NBT
We have stored UUID in plenty of places that did not get DFU'd

So just look for old format and load it if it exists.
2020-06-29 03:26:17 -04:00
Jake Potrebic
49778e042c Add config for mobs immune to default effects 2020-12-02 21:03:02 -08:00
Aikar
eb626e1176 Protect Bedrock and End Portal/Frames from being destroyed
This fixes exploits that let players destroy bedrock by Pistons, explosions
and Mushrooom/Tree generation.

These blocks are designed to not be broken except by creative players/commands.
So protect them from a multitude of methods of destroying them.

A config is provided if you rather let players use these exploits, and let
them destroy the worlds End Portals and get on top of the nether easy.
2020-05-13 23:01:26 -04:00
Jake Potrebic
193d6ee2ca Per world ticks per spawn settings 2021-11-13 12:36:26 -08:00
Owen1212055
5a83b512a7 Item Mutation Fixes 2024-03-20 20:41:35 -04:00
Jake Potrebic
6c400a907b Fix possible StackOverflowError and NPE for some dispenses
For saddles, carpets, horse armor, and chests for horse-likes
a BlockDispenseEvent handler that always mutated the item without
changing the type would result in a SO error because when it went
to find the replacement dispense behavior (since the item "changed")
it didn't properly handle if the replacement was the same instance
of dispense behavior.

Additionally equippable mob heads, wither skulls, and carved pumpkins
are subject to the same possible error.

Furthermore since 1.21.2, the DISPENSER_REGISTRY map doesn't have a default
return value anymore and some dispense behaviors like equippable and
regular items will not have a defined behavior in that map and might throw
a NPE in that case.
2022-10-29 17:02:42 -07:00
Pierpaolo Coletta
368ca9c145 Fix creation of invalid block entity during world generation 2024-03-30 21:06:10 +01:00
Jake Potrebic
d42ef390ea Fix DamageSource API
Uses the correct entity in the EntityDamageByEntity event
Returns the correct entity for API's DamageSource#getCausingEntity
2024-03-09 14:13:04 -08:00
RodneyMKay
a87a5e10d9 Fire EntityDamageByEntityEvent for unowned wither skulls 2024-02-11 20:05:11 +01:00
Jake Potrebic
93a2600891 Fix bees aging inside hives
Fixes bees incorrectly being aged up due to upstream's
resetting the ticks inside hive on a failed release
2021-08-21 21:54:16 -07:00
Jake Potrebic
e06fe76018 More Raid API
== AT ==
public net.minecraft.world.entity.raid.Raid raidEvent
2022-03-04 09:46:33 -08:00
Janet Blackquill
e57ad97c91 Add CartographyItemEvent 2024-04-07 16:52:42 -04:00
Chase Henderson
0b0012faf2 Add ShulkerDuplicateEvent 2024-01-05 03:50:10 -05:00
Jake Potrebic
597ce940a4 Add PlayerTradeEvent and PlayerPurchaseEvent
Co-authored-by: Alexander <protonull@protonmail.com>
2020-07-02 16:12:10 -07:00
Owen1212055
21837e419b Properly handle experience dropping on block break
This causes spawnAfterBreak to spawn xp by default, removing the need to manually add xp wherever this method is used.
For classes that use custom xp amounts, they can drop the resources with disabling
2023-12-30 15:00:06 -05:00
Nassim Jahnke
2506babe8e Validate ResourceLocation in NBT reading 2024-01-04 13:49:14 +01:00
Cryptite
b37ffd3a00 Add PlayerShieldDisableEvent
Called whenever a players shield is disabled. This is mainly caused by
attacking players or monsters that carry axes.

The event, while similar to the PlayerItemCooldownEvent, offers other
behaviour and can hence not be implemented as a childtype of said event.
Specifically, cancelling the event prevents the game events from being
sent to the player.

Plugins listening to just the PlayerItemCooldownEvent may not want said
sideeffects, meaning the disable event cannot share a handlerlist with
the cooldown event
2023-05-01 16:22:43 -05:00
Jake Potrebic
66ed50064c Add drops to shear events 2021-05-18 12:32:02 -07:00
Lukas Planz
57894618cf Add experience points API 2023-09-05 20:34:20 +02:00
Jake Potrebic
15fcde4b3c Fix NPE on null loc for EntityTeleportEvent
EntityTeleportEvent#setTo is marked as nullable and so is the
getTo method. This fixes the handling of a null "to" location
by treating it the same as the event being cancelled. This is
already existing behavior for the EntityPortalEvent (which
extends EntityTeleportEvent).
2023-12-09 19:15:59 -08:00
Owen1212055
893616e851 Dont resend blocks on interactions
In general, the client now has an acknowledgment system which will prevent block changes made by the client to be reverted correctly.

It should be noted that this system does not yet support block entities, so those still need to resynced when needed.
2023-06-27 21:09:11 -04:00
Jake Potrebic
ddbfcd4403 Restore vanilla entity drops behavior
Instead of just tracking the itemstacks, this tracks with it, the
action to take with that itemstack to apply the correct logic
on dropping the item instead of generalizing it for all dropped
items like CB does.
2022-03-22 09:34:41 -07:00
Jake Potrebic
fff5d44a12 Don't fire sync events during worldgen
Fixes EntityPotionEffectEvent
Fixes EntityPoseChangeEvent

Asynchronous chunk generation provides an opportunity for things
to happen async that previously fired synchronous-only events. This
patch is for mitigating those issues by various methods.

Also fixes correctly marking/clearing the entity generation flag.
This patch sets the generation flag anytime an entity is created
via StructureTemplate before loading from NBT to catch uses of
the flag during the loading logic. This patch clears the generation
flag from an entity when added to a ServerLevel for the situation
where generation happened directly to a ServerLevel and the
entity still has the flag set.
2023-11-23 10:33:25 -08:00
Jake Potrebic
d0b0b36801 Fix several issues with EntityBreedEvent
Upstream did not account for different hands when storing
the breed item for later use in the event. Also they only
stored a reference to the stack, not a copy so if the stack
changed after love mode was started, the breed item in the event
also changed. Also in several places, the breed item was stored after
it was decreased by one to consume the item.
2022-12-15 00:14:44 -08:00
booky10
ffa5164e4c Add hand to fish event for all player interactions 2023-07-03 01:55:32 +02:00
Tamion
cb16d3df2c Fix strikeLightningEffect powers lightning rods and clears copper 2023-09-30 12:36:14 +02:00
Tamion
e93201e90b Expand LingeringPotion API 2023-11-04 23:57:05 +01:00
booky10
b7be7d6807 Broadcast take item packets with collector as source
This fixes players (which can't view the collector) seeing item pickups with themselves as the target.
2023-10-29 02:36:10 +01:00
TonytheMacaroni
4866ee899b Add predicate for blocks when raytracing 2023-09-06 19:24:16 -04:00
Lulu13022002
93c87bedaf Fix NPE in SculkBloomEvent world access 2023-10-20 19:50:22 +02:00
Spottedleaf
fa87f62891 Fix race condition on UpgradeData.BlockFixers class init
The CHUNKY_FIXERS field is modified during the constructors
of the BlockFixers, but the code that uses CHUNKY_FIXERS does
not properly ensure that BlockFixers has been initialised before
using it, leading to a possible race condition where instances of
BlockFixers are accessed before they have initialised correctly.

We can force the class to initialise fully before accessing the
field by calling any method on the class, and for convenience
we use values().
2023-08-08 17:29:33 -07:00
Spottedleaf
65466558be Do not read tile entities in chunks that are positioned outside of the chunk
The tile entities are not accessible and so should not be loaded.
This can happen as a result of users moving regionfiles around,
which would cause a crash on Folia but would appear to function
fine on Paper.
2023-06-18 23:04:46 -07:00
Jake Potrebic
183683ecc5 Add missing InventoryHolders to inventories 2022-01-24 00:09:02 -08:00
Lulu13022002
bf607b1e23 Fix silent equipment change for mobs 2023-08-31 17:32:48 +02:00
Warrior
d4ab21c047 Call BlockRedstoneEvents properly
Call BlockRedstoneEvents for lecterns.
Fix previous power level for experimental redstone wire.
2023-09-13 05:46:10 +02:00
Nassim Jahnke
5688b5cf50 Add slot sanity checks in container clicks 2023-09-11 12:01:57 +10:00
Paul Sauve
a951373bae Skip POI finding if stuck in vehicle
Copyright (C) 2020 Technove LLC

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
2021-02-18 13:13:27 -06:00
Martijn Muijsers
cdc3b28062 Do crystal-portal proximity check before entity lookup
This adds a very cheap distance check when an end crystal is placed.

Attempting to respawn the dragon, which involves looking up the end crystal
entities near the portal, every time an end crystal is placed, can be slow on
some servers that have players placing end crystals as a style of combat.

The very cheap distance check prevents running the entity lookup every time.
2023-08-15 21:04:55 +02:00
Lulu13022002
d66a2c4c26 Configure sniffer egg hatch time 2023-06-27 13:26:06 +02:00
Jake Potrebic
7dcff24771 Fix slot desync
General patch fixing slot desyncs between the server and client that
result from cancelled events/paper introduced logic.

Co-authored-by: Minecrell <minecrell@minecrell.net>
Co-authored-by: Newwind <support@newwindserver.com>
2023-08-23 13:22:09 -07:00
Martijn Muijsers
badf809fef Optimize nearest structure border iteration
Getting the nearest generated structure contains a nested set of loops that
iterates over all chunks at a specific chessboard distance. It does this by
iterating over the entire square of chunks within that distance, and checking
if the coordinates are at exactly the right distance to be on the border.

This patch optimizes the iteration by only iterating over the border chunks.
This evaluated chunks are the same, and in the same order, as before, to
ensure that the returned found structure (which may for example be a buried
treasure that will be marked on a treasure map) is the same as in vanilla.
2023-08-21 21:05:09 +02:00
The456gamer
8b97b13142 Expose hand in BlockCanBuildEvent 2023-08-21 14:13:42 +01:00