Noah van der Aa
eee1f6a0e0
Updated Upstream (Bukkit/CraftBukkit/Spigot) ( #7116 )
2021-12-20 23:46:51 +01:00
Nassim Jahnke
8a5d6d18f8
Fix tripwire state inconsistency
2021-12-19 22:39:15 +01:00
Spottedleaf
a08630ed35
Only write chunk data to disk if it serializes without throwing
...
This ensures at least a valid version of the chunk exists
on disk, even if outdated
2021-12-19 09:15:22 -08:00
Spottedleaf
a5872264a3
Create sections for chunk conversion if non-existant
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Required to add in the new biome sections
2021-12-18 01:04:00 -08:00
Nassim Jahnke
b71babb3c8
Update log4j to 2.17.0
2021-12-18 09:02:34 +01:00
Spottedleaf
1deca8eab9
Add missing return when datafixers fail for chunk conversion
...
Caused the chunk to be later deserialized, which would
result in spamming unrelated errors (possibly) +
double chunk completion.
2021-12-17 06:55:16 -08:00
Spottedleaf
8671893fb5
Bounds check biomes length before using.
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Missed the diff by Mojang that added this, apparently some
ancient code created zero-length biomes.
2021-12-17 06:38:18 -08:00
DefineOutside
62a868c3e4
Fix empty voxel shape usage ( Fixes #7043 )
2021-12-15 18:15:04 +00:00
Jason Penilla
fd9b86bcb9
Fix WorldGenRegion leak when converting pre-1.18 chunks ( #7097 )
...
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2021-12-14 13:07:42 -08:00
Nassim Jahnke
fad4c0c23a
Update log4j to 2.16.0
...
No confirmed attack vector, and definitely no attack vector for normal setups, but, just in case.
2021-12-14 20:08:40 +01:00
LemonCaramel
336217bc15
Add more Campfire API ( #5779 )
2021-12-14 05:57:39 +09:00
Owen1212055
3c9fb7812d
[ci skip] Add nullable annotation to field ( #7042 )
...
Co-authored-by: Riley Park <rileysebastianpark@gmail.com>
2021-12-12 23:31:32 -05:00
Lexi
e18cad9a03
Make org.bukkit.Keyed extend Adventure's Keyed ( #7090 )
2021-12-12 23:26:19 -05:00
Jake Potrebic
0d72808107
Updated Upstream (CraftBukkit) ( #7105 )
2021-12-12 19:59:43 -08:00
Jason Penilla
8177de729a
Update paperweight to 1.3.2
2021-12-12 01:23:12 -08:00
chickeneer
b98020331a
Remove java 8 and prior reflection code from CustomTimingsHandler ( #7096 )
2021-12-12 01:03:06 -06:00
Jason Penilla
389b1401e9
Remove codec usage in chunk snapshot creation ( #7093 )
2021-12-11 17:50:45 -08:00
Nassim Jahnke
5e88cf1ae4
[ci skip] Update README
2021-12-10 16:40:23 +01:00
Nassim Jahnke
0e985b7b3b
Update to 1.18.1 ( #7076 )
2021-12-10 15:24:07 +01:00
Glare
cad32bf4c1
Update Log4J ( #7069 )
2021-12-09 20:02:41 -06:00
Nassim Jahnke
fda4e8e392
Updated Upstream (CraftBukkit)
...
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
35d3986e Disable log4j message formatting
040e0c3b Increase outdated build delay
2021-12-09 21:59:59 +01:00
Nassim Jahnke
8c901a518b
Backport log4j fix
2021-12-09 17:55:19 +01:00
Jason Penilla
94afe500e2
Fix issue with snapshotted biomes in last commit
2021-12-09 04:34:11 -08:00
Jason Penilla
37bd203f8d
Fix ChunkSnapshot#isSectionEmpty(int)
2021-12-09 04:09:31 -08:00
Spottedleaf
16d11b8180
Return 0 for light values if a dimenion does not have them
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Fixes https://github.com/PaperMC/Starlight/issues/99
2021-12-08 22:01:02 -08:00
Spottedleaf
3bf392595d
Fix bad ticking checks for blocks
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Caused blocks to tick outside of simulation distance
2021-12-08 22:00:45 -08:00
Jake Potrebic
b895b00dd3
Fix entity equipment on cancellation of EntityDeathEvent ( #5740 )
2021-12-08 10:25:57 -08:00
Nassim Jahnke
8a05540192
Bump Starlight light version
2021-12-08 08:42:44 +01:00
Nassim Jahnke
df9844576b
Fix light propagation in high y sections
2021-12-07 20:33:10 +01:00
Jason Penilla
6d4c9bd717
Fix unused EntitySectionStorage#getEntities(AABB, Consumer) method being broken
2021-12-06 19:40:26 -08:00
Jake Potrebic
f065566460
Fix mis-placed processEnchantOrder from 1.18 update ( #7052 )
2021-12-06 12:28:36 -08:00
Noah van der Aa
6de2d9794c
Updated Upstream (Bukkit/CraftBukkit) ( #7045 )
...
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
ffd8b289 PR-687: Fix NPE from previous commits
CraftBukkit Changes:
3c2af1b7 SPIGOT-6831: Fix llama strength crash
2021-12-06 13:43:46 +01:00
Riley Park
4519c88cb7
[ci skip] Revert "Create workflow to add new PRs to the PR Queue project ( #6918 )" ( #7046 )
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This reverts commit 893323e31d
.
2021-12-06 01:05:10 -08:00
Jason Penilla
6d2ae19cee
Port Actually unload POI data from Tuinity 1.16 ( #7044 )
2021-12-06 00:09:07 -08:00
Jake Potrebic
37cc5035e4
Include axolotls in affected entities for water splash potions ( #7024 )
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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-12-05 17:56:55 -08:00
MiniDigger | Martin
893323e31d
Create workflow to add new PRs to the PR Queue project ( #6918 )
2021-12-06 02:52:47 +01:00
Jason Penilla
77bed7ff51
Fix empty/null chunk section check in LevelChunk#getBlockData, rename… ( #7039 )
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… patch and methods to make more sense with Mojang mappings
2021-12-05 15:32:02 -08:00
Jake Potrebic
a271feefae
Add dropped hunk from mid-tick tasks ( #7034 )
2021-12-05 13:58:01 -08:00
Jake Potrebic
69a15173ba
[ci skip] Clarify setSize consequences for Slimes ( #7036 )
2021-12-05 13:16:55 -08:00
Jason Penilla
a529ce18ed
[ci skip] fixup indent
2021-12-05 13:07:44 -08:00
LemonCaramel
84f5407999
Fix client world difficulty sync issue ( #7035 )
2021-12-06 04:44:17 +09:00
Shane Freeder
e185936159
Revert " #686 : Fix contains for default section generating real sections"
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This commit causes an NPE when getting from the config in some states,
given upstream issue and PR in the works, I have 0 inclination to debug
this
This reverts commit e4358b8217126bbcc3a38b0d17097ad5ab87c50a.
2021-12-05 15:20:52 +00:00
Shane Freeder
61ef48e0ce
Revert "fix NPE from changes in e4358b82171"
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This reverts commit aa3d405b36
.
2021-12-05 15:10:39 +00:00
Gabriel Wolf
aa3d405b36
fix NPE from changes in e4358b82171
2021-12-05 14:36:47 +00:00
Nassim Jahnke
67aae31c6a
Revert "Fix #6779 "
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This reverts commit 781e8f5f00
.
2021-12-05 15:05:41 +01:00
Jake Potrebic
c9bbb9ab4e
Update Optimise chunk tick iteration ( #6950 )
2021-12-05 06:00:13 -08:00
Jason Penilla
5bec4d54d0
Update Optimise collision checking in player move packet handling
2021-12-05 02:56:09 -08:00
Jason Penilla
781e8f5f00
Fix #6779
2021-12-05 01:04:07 -08:00
Jason Penilla
a30ee99728
Update Highly optimise single and multi-AABB VoxelShapes and collisions
2021-12-05 00:38:00 -08:00
Jason Penilla
c53d93419c
Update and deprecate Allow delegation to vanilla chunk gen ( #7031 )
2021-12-05 02:27:20 -08:00